Changelog for
crawl-debugsource-0.30.1-1.1.x86_64.rpm :
* Mon Feb 26 2024 Dominique Leuenberger
- Use %autosetup macro. Allows to eliminate the usage of deprecated PatchN.
* Sun Nov 12 2023 Dirk Müller - update to 0.30.1:
* Fix zooming on local tiles
* Many other bug and documentation fixes
* New background: Reavers, spellswords with powerful but situational Conjurations.
* Palentongas reworked into Armataurs, with innate rampage and an affinity for potions.
* A variety of exciting new spells for warriors and wizards alike.
* Many new and reworked artefacts, both random and fixed.
* Lugonu made more available and tempting to unfortunates cast into the Abyss.
* It is now possible to enter the Vaults without holding a rune. However, a rune is still required to leave.
* Slime walls now apply corrosion to the player, rather than dealing damage.
* Jiyva\'s Oozemancy ability still deals damage as before.
* Thunderstorms now deal much more damage.
* Fri Jun 24 2022 Jon Brightwell - Update to version 0.28.0 Highlights
* New Cinder Acolyte background, followers of the dying god Ignis.
* The Hells burn with new fury, filled with new monsters and effects.
* Yredelemnul completely redesigned; Okawaru and Jiyva significantly changed.
* The Spider\'s Nest respun - many new monsters and maps lurk within.
* Magical orbs added as a new category of off-hand equipment.- Version 0.27 highlights
* New species: Djinni.
* Many new spells and spellbooks.
* New monster sets and end maps for many branches.
* Ashenzari completely redesigned and reworked.
* Cursed items removed.- Full changelogs at https://github.com/crawl/crawl/releases
* Fri May 07 2021 Ferdinand Thiessen - Update to version 0.26.1
* ctrl-attack again no longer works while confused.
* Console display flickering is reduced.
* It is no longer possible to obtain infinite nets from net traps.
* Various vault placement balance adjustments and teleport closet fixes.
* 95 other fixes, tweaks, copy-edits, and interface improvements.- Update to version 0.26.0
* New species: Palentonga.
* New background: Delver.
* Food and hunger are removed.
* Swamp has many new monsters and other changes.
* Spells, wands, and abilities can be quivered, fired, and autotargeted with an extension of the ranged quiver/autofight interface.
* Full log: https://github.com/crawl/crawl/releases/tag/0.26.0- SPEC file: Drop parts related to outdated openSUSE versions
* Mon Aug 17 2020 Dirk Mueller - update to 0.25.1
* Change log see https://github.com/crawl/crawl/releases Highlights
* Spells in many schools have been redesigned to make the schools more distinct.
* Acquirement scrolls have been despoilered, offering the player a choice of generated items.
* Effects from spell miscasts, god wrath, death curses, and Zot traps have been overhauled for consistency and simplicity.- remove CVE-2020-11722.patch (fixed upstream)
* Tue Apr 14 2020 Ferdinand Thiessen - Added CVE-2020-11722.patch to fix CVE-2020-11722, boo#1169381
* Fixes a remote code evaluation issue with lua loadstring
* Wed Mar 18 2020 Jon Brightwell - Update to version 0.24.0
* Vampire species simplified
* Thrown weapons streamlined
* Fedhas reimagined
* Sif Muna reworked- removed crawl-0.17.1-datetime.patch as fixed upstream
* Sun Jul 21 2019 Simon Puchert - Update to version 0.23.2
* Trap system overhaul
* New Gauntlet portal to replace Labyrinths
* Nemelex Xobeh rework
* Nine unrandarts reworked and the new \"Rift\" unrandart added
* Support for seeded dungeon play
* build requires python and python-pyYAML
* Sat Aug 25 2018 rpmAATTfthiessen.de- Spec cleanup
* Dropped defattr as more recent rpms add a default %defattr line if none is present in the rpm %files section- Fixed source (used corret one from upstream)
* Fri Aug 10 2018 jonAATTmoozaad.co.uk- Update to 0.22.0
* Player ghosts now only appear in sealed ghost vaults
* New spell library interface
* User interface revamp for Tiles and WebTiles