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Changelog for libSDL2-2_0-0-32bit-2.26.4-1.1.x86_64.rpm :

* Tue Mar 07 2023 Jan Engelhardt - Update to release 2.26.4
* Fixed using older game controller mappings on Linux
* Fri Mar 03 2023 Michal Suchanek - Use current keymap on console (https://github.com/libsdl-org/SDL/pull/7400 ) + 0001-Cleanup-add-brace-6545.patch + 0002-Update-for-SDL3-coding-style-6717.patch + 0003-Clang-Tidy-fixes-6725.patch + 0004-evdev_kbd-Use-current-keymap.patch
* Tue Feb 07 2023 Jan Engelhardt - Update to release 2.26.3
* Fixed infinite loop shutting down WGI controllers
* Fixed centering the D-pad on some Xbox controllers
* Tue Jan 03 2023 Jan Engelhardt - Update to release 2.26.2
* Fixed long delay at startup when a Razer keyboard is connected
* Fixed not receiving SDLK_5 or SDL_SCANCODE_5 when using the AZERTY keyboard layout on Linux- Enable libsamplerate and libdecor components- Remove unused tslib build requirement
* Thu Dec 01 2022 Jan Engelhardt - Update to release 2.26.1
* Improved audio resampling quality
* Fixed crash if SDL_GetPointDisplayIndex() or SDL_GetRectDisplayIndex() are called before SDL_VideoInit()
* Tue Nov 22 2022 Jan Engelhardt - Update to release 2.26
* Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support.
* Added simulated vsync synchronization for the software renderer.
* Added the mouse position to SDL_MouseWheelEvent.
* Added SDL_ResetHints() to reset all hints to their default values.
* Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID.
* Added XBOX Hints.
* Added support for PS3 and Wii controllers to the HIDAPI driver (not enabled by default).
* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller.
* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information.- Delete sdl2-khronos.patch (merged)
* Tue Nov 01 2022 Jan Engelhardt - Update to release 2.24.2
* Fixed crash in Wayland_HasScreenKeyboardSupport()
* Thu Oct 27 2022 Cristian Rodríguez - Drop unused buildrequires on nasm
* Wed Oct 05 2022 Jan Engelhardt - Update to release 2.24.1
* Fixed shader compilation issues using the OpenGL ES2 renderer
* Fri Aug 19 2022 Jan Engelhardt - Update to release 2.24.0
* Added a number of function relating to input devices such as keyboard and joystick.
* Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status
* Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.- Drop baselibs.conf (no SDL2_ttf-dependent Tumbleweed packages themselves have baselibs).- Drop fix-xi2-crash.patch (merged)- Rename devel package to just %name-devel, which is what most our packages do.
* Tue Jul 05 2022 Jan Engelhardt - Add fix-xi2-crash.patch
* Fri Apr 29 2022 Jan Engelhardt - Restore sdl2-symvers.patch to full symbol list to facilitate application installation with Leap 15.x\'s SDL2.
* Mon Apr 25 2022 Jan Engelhardt - Update to release 2.0.22
* Added SDL_RenderGetWindow() to get the window associated with a renderer
* Added floating point rectangle functions: SDL_PointInFRect(), SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(), SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(), SDL_EncloseFPoints(), SDL_IntersectFRectAndLine().
* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown.
* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input.
* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it.
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled.
* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior.
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL.
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan.
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed.
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks.
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows.
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration.
* Sun Jan 16 2022 Carsten Ziepke - Drop 0001-Fix-build-against-wayland-1.20.patch Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092
* Tue Jan 11 2022 Jan Engelhardt - Update to release 2.0.20
* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter.
* Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES.
* Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing used, to select speed, correctness, and compatibility.
* Fri Dec 17 2021 Jan Engelhardt - Add 0001-Fix-build-against-wayland-1.20.patch
* Tue Nov 30 2021 Jan Engelhardt - Update to release 2.0.18
* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API.
* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture.
* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates.
* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime.
* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels.
* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it is centered on.
* Added SDL_GetWindowICCProfile() to query a window\'s ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes.
* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque.
* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window.
* You can now read precise mouse wheel motion using \'preciseX\' and \'preciseY\' event fields.
* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble.
* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble.
* SDL\'s hidapi implementation is now available as a public API in SDL_hidapi.h.- Drop SDL2-endian.patch (inapplicable), sdl2-fix-wayland-fullscreen.patch (merged), audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged)
* Mon Nov 08 2021 tiwaiAATTsuse.de- Support \"pulse\" as an alias for pulseaudio (bsc#1191868, bsc#1189778): audio-Support-pulse-as-an-alias-for-pulseaudio.patch
* Wed Aug 11 2021 kh Lai - sdl2-fix-wayland-fullscreen.patch
* fix wayland issue for wlroot, see https://github.com/libsdl-org/SDL/pull/4629
* Wed Aug 11 2021 Jan Engelhardt - Update to release 2.0.16
* Better native Wayland support, including handling for client-side decorations and other functionality in place.
* Support for being able to directly interface with PipeWire for audio input/output, a variety of new APIs, support for the Amazon Luna game controller, rumble support for more controllers.
* NOTE: Switching away (e.g. with Alt-Tab) from fullscreen windows created with the SDL_WINDOW_FULLSCREEN flag will now minimize them. If your window manager is configured to now show minimzed windows in either the Alt-Tab list or the task bar, you will have difficulty unminimizing these windows.
* Wed Dec 23 2020 Dirk Müller - update to 2.0.14:
* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
* Vulkan support to the KMSDRM video driver
* see details on https://discourse.libsdl.org/t/sdl-2-0-14-released/28470
* Thu Apr 16 2020 Jan Engelhardt - Restore libSDL2main.a, patching it out was not easily possible.
* Wed Mar 11 2020 Jan Engelhardt - Update to release 2.0.12
* Support for the Google Stadia controller and other game controllers
* A new video driver for offscreen rendering
* ARM NEON optimizations- Drop CVE-2019-13616.patch (merged upstream)
* Sun Jan 12 2020 Jan Engelhardt - Temporarily work around -fno-common build failure [boo#1160382].
 
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