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Changelog for starfighter-2.4-lp155.24.1.x86_64.rpm :

* Mon Feb 26 2024 Dominique Leuenberger - Use %autosetup macro. Allows to eliminate the usage of deprecated PatchN.
* Wed Jan 06 2021 Ferdinand Thiessen - Fixed spec file (language file directories)
* Tue Dec 29 2020 Matthias Mailänder - Update to version 2.4
* Added a Dutch translation contributed by Heimen Stoffels.
* Made it so that the player starts at the same part of the screen in Classic difficulty as in version 1.1 (which is in the top-left quadrant rather than in the center).
* Made it so that critical shield (that is, when you have only 1 shield left) causes more smoke particles to be generated.
* Fixed a bug where Kline could continue circling while running away, causing him to flee diagonally at a rather slow speed (and also allowing you to kill him pretty easily).
* Fixed a bug which caused music to not get installed properly (it was being installed in the sound directory instead of the music directory).
* Made the Venus mission start in the same way as version 1.1 in Classic difficulty (albeit with a shorter delay, since the dialog is shorter than it was in version 1.1).
* Made it so that the game doesn\'t go unresponsive to the OS when dying or after winning the Venus mission (meaning you don\'t have to wait for the game to proceed to the Game Over / Credits screen before you can quit the game normally, and also preventing weird bugs if you resize the window during that time).
* Made it so that resizing the window in the credits screen repositions the credits text to the new center.
* Simulated the smaller Kline health bars of version 1.1 in Classic difficulty. While Kline\'s health bar is still the larger size, its display is broken up into sections so that it now perfectly simulates version 1.1\'s Kline health bar behavior (a previous release already caused the portions of the health bar to be reduced in \"steps\", so they already behaved as if they were multiple health bars in Classic difficulty).
* Made it possible to switch to concentrate mode even with the Super Charge in Classic difficulty, as was the case in the original.
* Caused star position to be recalculated when you resize the window. This prevents weird gaps in the starfield when you make the window bigger in the middle of a mission, for instance.
* Added an option to compile a binary that will attempt to use the original music. We won\'t be distributing that music because that is a violation of copyright, but for those who have the music and want to mod it into the game (no pun intended), it is now possible to do this without changing the source code. Simply pass SF_OLD_MUSIC=1 as an option to the configure script and it will attempt to load the original music file names and use them exactly as version 1.1 did.
* Corrected the damage of micro rockets and triple-spread plasma bullets for Classic difficulty. These were both doubled at some point for balancing, so Classic difficulty now lowers the damage they inflict to their original values.- Add a language package.- Add appdata.patch for https://en.opensuse.org/openSUSE:AppStore
* Sat Sep 12 2020 Martin Hauke - Update to version 2.3.2
* Fixed some spelling errors.
* Replaced use of AUDIO_S16 with the correct AUDIO_S16SYS; the effect of this is that the old definition could potentially cause sound distortions depending on the platform which shouldn\'t happen anymore.
* Replaced use of \"stupid\" in some dialog with \"foolish\", since we\'ve been trying to avoid careless sanist rhetoric in projects we manage recently. \"Foolish\" is a more neutral term that doesn\'t carry any negative connotations toward mentally disabled people.
* Updated the starfighter.desktop file to be more complete.
* Fixed leftover links to the old website.
* Added a manfile, based on one written by a Debian contributor.- Update to version 2.3.1
* Adjusted in-mission dialogs to match the dialogs\' timing (with one exception, the first Kline encounter, so as not to mess with music cues there).
* Made it so that, during the Kline fight in Classic difficulty, Kline\'s health goes to the health levels of respective stages when stage changes. This is done to simulate the behavior of the original, where Kline actually had four separate health bars that didn\'t bleed into each other.
* Fixed a bug in rendering of Unicode text which allowed multi-byte Unicode characters to be split into multiple parts.- Update to version 2.3
* When someone I\'m very close to played Project: Starfighter recently, we noticed a major bugs in Project: Starfighter pertaining to gamepad control.- Update to version 2.2.1
* Full, proper analog control has been implemented both for moving the cursor and for moving your ship. This release also fixes a problem where controllers with analog triggers wouldn\'t work correctly.- Update to version 2.2
* Added Super-Easy mode, which makes enemies weaker, allies stronger, and does various other things to make the game much easier.
* Changed the default difficulty mode from \'Normal\" to \"Easy\". Beginners should play Easy mode before Normal mode in my opinion, and it\'s easier to go forward one than back one.
* Fixed the way spread works in Classic difficulty. It previously was handled in a special manner because version 1.2 does it that way, but it turns out that that was a change introduced by version 1.2, and version 1.1 actually had spread just like in every other difficulty mode.
* \"Fixed\" the way damage is done with the charge cannon in Classic difficulty. It\'s absolutely ridiculous, but the result is so staggeringly different I decided it isn\'t really a genuine classic experience without it. Version 1.1\'s charge cannon was so overpowered that some minibosses could be one-shotted with a full blast, due to a quirk in how they dissipate. This release restores that behavior in Classic difficulty only.
* Added a difficulty indicator to the titles of save slots.- Update to version 2.1
* Improved colorblind accessibility by making friendly bolts brighter than enemy bolts and by making the HUD\'s display of powered-up status use brighter colors and textured coloring. This change also makes it possible to see all information through a heavily red-shifted display.
* Made it so that the Firefly\'s exhaust is still displayed when low on shield, and halved the amount of explosions shown at that time. Prior to this change, the explosions (indicating low health) replaced the exhaust entirely, which I thought was a bit odd.
* Except in Classic and Nightmare difficulties, the game now waits to start the jump-out sequence until all worthwhile powerups have been collected. This in particular ensures that you always have a chance to collect all the money that bosses drop; it was previously very easy to miss large amounts of it.
* Except in Classic difficulty, powerups now move outward from their ships at only half the speed they used to. This is meant to stop them from spreading out incredibly far from the source.
* Various fixes and improvements, including improvements to Gettext translation support.
* Mon Mar 30 2020 Christophe Giboudeaux - Update to 2.0:
* New URL
* Full conversion from C++ to C
* Full support for Unicode and gettext translations
* Nearly perfected emulation of the original game experience
* Implemented full window resizing support- Spec cleanup
* Thu Jan 04 2018 avindraAATTopensuse.org- Update to 1.7, announce message is here: https://savannah.nongnu.org/forum/forum.php?forum_id=8808- remove RPM_OPT_FLAGS fix, solved upstream- remove unnecessary variables passed to `make` and `%make_install`- cleanup with spec-cleaner
* Mon Dec 26 2016 ecsosAATTopensuse.org- Update to 1.6, announce message is here: https://savannah.nongnu.org/forum/forum.php?forum_id=8641
* Tue Jan 19 2016 nemysisAATTopenSUSE.org- Update to 1.5.1.1, announce message is here: https://savannah.nongnu.org/forum/forum.php?forum_id=8443- Use %{oversion} instead of 1.5- Remove Desktop entry file, Upstream have accepted changes- Add BuildRequires for fdupes and use %fdupes macro to reduce size of the package
* Tue Jul 07 2015 cfarrellAATTsuse.com- license update: GPL-3.0+
* Sun Jun 28 2015 nemysisAATTgmx.ch- Update to -, announce messages are here: Project: Starfighter 1.4 Released https://savannah.nongnu.org/forum/forum.php?forum_id=8295 Project: Starfighter 1.3.3 Released https://savannah.nongnu.org/forum/forum.php?forum_id=8275 Project: Starfighter 1.3.1 Released https://savannah.nongnu.org/forum/forum.php?forum_id=8253 Project: Starfighter 1.3 Released https://savannah.nongnu.org/forum/forum.php?forum_id=8249- Change Url from SourceForge to non-GNU- Change license GPL-2.0 to GPL-2.0+ and GPL-3.0+ and CC0-1.0 and CC-BY-3.0 and SUSE-Public-Domain- Change Source0 Web URL- Change starfighter-icons.tar to use _IxI.png instead of -I.png- Remove BuildRequires for fdupes, not need for it, make bad Symlinks and Game not works- Add BuildRequires for dos2unix- Remove BuildRequires for python, zlib-devel, pkgconfig(SDL_image), pkgconfig(SDL_mixer)- Add BuildRequires for pkgconfig(SDL2_image), pkgconfig(SDL2_mixer)- Correct what fdupes find- Add sed, Fix RPM_OPT_FLAGS- Add sed, Correct bad linking- Change Documentation
* Sun Feb 22 2015 ecsosAATTopensuse.org- fix missing data
* Wed Nov 12 2014 nemysisAATTgmx.ch- Use BuildRequires pkgconfig(SDL_image), pkgconfig(SDL_mixer) and pkgconfig(sdl) instead of SDL-devel, SDL_image-devel and SDL_mixer-devel- Remove BuildRequires for desktop-file-utils and pkgconfig- Use check for openSUSE %if 0%{?suse_version}- Use symlink for %fdupes
 
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