Changelog for
yamagi-quake2-rogue-2.10-lp155.1.6.x86_64.rpm :
* Sat Dec 10 2022 Martin Hauke
- Update to version 2.10
* Implement faster weapon switching with the new \'cycleweap\' command.
* Fixes pusher delta yaw manipulation. This fixes the infamous bug were a player standing on a blocked elevator gets turned around.
* Fix several coop related bugs with the powercubes.
* A way better fix for dead bodys obstructing elevators or falling through the worldmodel.
* Fix items already in water playing a splash sound at level start.
* Sun May 29 2022 Martin Hauke - Update to version 2.09
* Refine the \'g_footstep\' cvar to match Quake II itself.
* Implement \'g_machinegun_norecoil\'. The cvar is cheat protected.
* Update the entity files for rmine1, rsewer2 and rware2, fixing some smaller map bugs.
* Fix soldiers never showing their pain skins as long as they\'re alive.
* Implement the \'prefweap\' command to select a weapon by priority.
* Mon Jun 28 2021 Martin Hauke - Update to version 2.08 - Fix wrong sound for some items when activated. - Port the \'aimfix\' cvar. - Port the \'coop_pickup_weapons\' and \'coop_elevator_delay\' cvars. - Fix a long standing crash occuring when exploding projectiles like grenates or rockets generate sound targets and a least one monster starts moving to one of that targets. - Add a cvar `g_footsteps` to control the generation of footstep sound. - Move several hard coded map fixes to entity files. Add newly discovered mapfixes to the entity files. - Fix several subtile gameplay and entity handling bug.
* Sun Oct 25 2020 Martin Hauke - Use %_libexecdir instead of hardcoding the directory name- Remove obsolete conditions
* Wed Feb 26 2020 Martin Hauke - Update to version 2.07
* Several fixes for subtile bugs
* Sat Nov 30 2019 Martin Hauke - Update to version 2.06
* New commands: + \'listentities\' allows listing of entities. + \'teleport\' teleports the player to the given coordinates.
* A lot of fixes for subtle, long standing AI and game play bugs.
* Fix problem found by PVS studio.
* Add back Ground Zero specific monster behaviors, lost during initial merge in 2008.
* Fri Oct 25 2019 Martin Hauke - Use correct license
* GPL-2.0 -> NonFree
* Sat Feb 09 2019 mardnhAATTgmx.de- Mention desktop file as source- Use %make_jobs macro
* Thu Feb 07 2019 mardnhAATTgmx.de- Update to version 2.05
* Fix the parasite not attacking the player in some situations.
* Fri Jun 09 2017 mardnhAATTgmx.de- Update to version 2.04 - Fix a lot of potential crashes. (reported by Maarakate) - Fix monsters running in place. - Fix monsters not recognizing the player under some circumstances. - Fix monsters getting stuck when resurrected by a medic.
* Mon Aug 01 2016 mardnhAATTgmx.de- Update to version 2.03 - Make gibs and debris SOLID_BBOX so they move on entities. - Switch from an arch whitelist to an \"all archs are supported\" approach.
* Mon Feb 22 2016 mardnhAATTgmx.de- initial package