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Changelog for croftengine-2.4.0-lp156.1.4.x86_64.rpm :

* Mon Dec 04 2023 Martin Hauke - Update to version 2.4.0 New Features
* we have a new CE-specific set of levels called \"Croft Arena\" centered around coop. Fixes
* checks for updates were not implemented properly - to explain the issue is a bit complicated, so please just update to get correct update notifications in the future. Improvements
* when the config was reset, you will now get a confirmation that it was reset.
* you can now place a simple text file called tr1-data-root.txt in the data root of your ZIPs - this will make CE copy all folders underneath that file and not do some more guesswork about what is TR1 data.
* you can now play offline without fiddling with the coop data it\'s a simple checkbox now to play offline.
* Tue Nov 21 2023 Martin Hauke - Update to version 2.3.1 A minor patch release with no actual fixes for game-breaking bugs.
* \"No Loads\" gameplay rule now is also checked when quickloading.
* Gameplay rules are not reset anymore whenever you open the \"Gameplay Rules\" menu.
* The gamepad database was updated to support even more controllers.- Update to version 2.3 New Features
* weekly check for new updates.
* support for \"Folklorist Diary\" gameflow
* you can now select a specific level in the title menu to start in.
* gameplay rules configuration when starting a new game (no loads, no meds, pistols only, and no cheats for now). Fixes
* a build errors with GCC 13 was fixed.
* freezes when processing texture packs are resolved.
* the character width of the German \"ß\" was fixed so it doesn\'t add too much spacing.
* some invalid/broken level data no longer crashes the engine.
* leftover Laras from custom levels no longer show up.
* unused weapons no longer show up in the stats widget.
* using the \"health damage\" cheat no longer resurrects dead enemies. Improvements
* all effects now have in-game descriptions, including performance impacts in some cases.
* non-opaque geometry doesn\'t hide stuff behind it. Changes
* \"delay save\" was renamed to \"delay overwrite\".
* Sun Aug 27 2023 Martin Hauke - Update to version 2.2.1 This is a pure bugfix release without any new features.
* displaying the savegames list should no longer crash the engine.
* invalid level data with non-existing sprites no longer cause crashes.- Update to version 2.2.0 New Features
* it\'s now possible to take screenshots of the stats at the end of a level.
* new option to automatically select the first free or the oldest slot when saving.
* optional save reminder that shows up after a configurable amount of minutes.
* you can now configure a \"confirm save overwrite delay\" where you need to hold down your action button on the \"yes\" button for a configurable amount of seconds.
* experimental support for feder\'s nordic adventure.
* a completely new menu to clean up saves accessible using the \"secondary action\". Fixes
* the amount of ammo given when picking up a weapon is fixed.
* closing the connection to the coop server should no longer crash the game.
* one shader somehow got de-optimized at some point, now the shader runs fast again.
* missing underwater ambience effect no longer causes a crash.
* the ghost save messagebox was using the in-game movement binding to switch buttons, now it uses the menu bindings. Improvements
* level names of saves are now localised according to your chosen language, i.e. changing the game language now also changes the level titles in your saves list.
* re-loading the same level is much faster now.
* ui text should be more accessible with a more opaque background. Changes
* \"restore health on level start\" is now enabled by default.
* Thu Apr 20 2023 Carsten Ziepke - Update to version 2.0 New Features
* water color customisable in gameflow, used in sabatu\'s tomb raider
* limited randomiser support
* support for ps1 splashscreens
* separate menu key bindings
* general performance improvements and texture caching
* demo support
* coop support (check https://haunted.earvillage.net) Fixes
* pickups are now counted correctly
* air/health bars weren\'t fully filled with black
* less error-prone texture pack loading
* local python installations should no longer affect the script engine
* a few ai fixes
* \"bacon lara\" now copies lara\'s movements more properly
* required input bindings are now per-profile, not global anymore Improvements
* refactored/improved bloom shader
* the escape video will now be silently ignored if it\'s not present Changes
* debug logs work slightly different, and also contain installation/data import logs now
* boulders stop making any sound when they stop Package Maintainer Notes
* dependencies were bumped to new versions- Update 3rdParty CImg from 3.1.6 to 3.2.1- Update 3rdParty pybind11 from 2.10.0 to 2.10.3- Add BuildRequieres pkgconfig(libjpeg), libboost_iostreams-devel, libboost_container-devel and fdupes- Remove unneeded duplicated files- Use gcc11 for openSUSE Leap and gcc12 for openSUSE Tumbleweed
* Thu Oct 13 2022 Martin Hauke - Update to version 1.12 New Features
* muzzle flash lighting.
* dynamic lighting modes inspired by sega saturn.
* support for importing sabatu\'s tr1 with a button click.
* some soundtrack added to tr1 credit screens.
* soundtrack added to sabatu\'s tr1 credit screens.
* option to toggle between simple and detailed level stats at end of level. Fixes
* health bar now renders properly with ui scaling enabled.
* a few crashes with sabatu\'s tr1 were remedied.
* some item titles fixed for sabatu\'s tr1.
* getting killed by underwater boulders should no longer crash the engine. Improvements
* less log spamming from superfluous resource logging. Changes
* saving no longer shows the splash screen, instead just freezes the game for a very short while.
* Sun Sep 18 2022 Martin Hauke - Update to version 1.11
* no more crashing when mapping empty opengl buffers.
* exclusive fullscreen is now used on non-windows platforms.
* moving blocks with smooth animations enabled no longer makes these blocks \"jump\".
* no more log spamming from shader usage.
* only having a quicksave, but no regular save, will now show the \"load game\" passport page.
* launcher entries are no longer editable when double clicking.
* a lot of ai changes/fixes.
* ghost will now show up in flipped rooms. New Features
* outline rendering support.
* cheats for halving enemy health and adding medi packs.
* brightness/contrast settings. Changes
* ghosts are now solid colored.
* updated game controller database.
* controller input is no longer processed when the window isn\'t focused.
* static meshes are no longer cut off.- Update to version 1.10 New Features
* mini crashdumps will now be written on crashes.
* water bed bubbles.
* animation smoothing. Fixes
* saving games now longer uses a different slot than the selected one. Improvements
* position-independent executables will now be created by default
* instanced particle systems for better performance.
* Sat Jul 23 2022 Martin Hauke - Update to version 1.9.1 Fixes
* corrected wrong item name in \"unfinished business\" gameflow scripts. Improvements
* volumetric water fog
* toned down algae brightness
* Sat Jul 16 2022 Martin Hauke - Update to version 1.9 New Features
* new crt shader variant
* 10 last log files are preserved now so crash logs aren\'t accidentally overwritten anymore Improvements
* greatly improved reaction time of the savegame lists
* rewritten fxaa shader with new quality presets
* crt shader is now also applied to the user interface
* revised bloom, less blurry
* duplicate pickups are now consolidated and shown only once Fixes
* \"gold key\" renamed to \"rusty key\" in natla\'s mines for sabatu\'s tomb raider
* ammo now shows up again in the inventory when losing weapons
* no more crashes caused by empty mutant eggs
* lara will now switch back to pistols again when shotgun ammo is depleted
* Fri Jun 24 2022 Martin Hauke - Update to version 1.8 New Features
* \"bug report action\" - this will automatically make a copy of the engine log, take a screenshot, and create a savegame and put it into a timestamped folder.
* more UI scale variants.
* option to control the amount of dust particles Fixes
* some issues with video playback scaling were fixed, affected by render resolution selection.
* lara\'s head will now revert to the correct rotation when diving- Update to version 1.7.2 Improvements
* splash screens now fade in and out New Features
* bloom effect (subject to change, this got in here because of the hotfix) Fixes
* a crash occuring because of a fixed camera looking through a blocked sector was resolved
* Wed Jun 15 2022 Martin Hauke - Upstream requires at least python 3.8
* Use python 3.9 for older distributions.
* Sun Jun 12 2022 Martin Hauke - Update to version 1.7.1
* This is a hotfix release to fix some fixes. Classic levels should work again now, and sabatu\'s tomb raider (version 8) loads fine again.- Update to version 1.7.0 Fixes
* a lot of improvements/fixes for sabatu\'s tomb raider.
* falling ceiling debris now properly falls to the floor.
* health bar no longer pulses after loading after dying. Improvements
* certain entities are no longer rendered in half.
* \"roll\" action will now be activated when both \"forward\" and \"backward\" actions are used.
* Tue Jun 07 2022 Martin Hauke - Update to version 1.6.0 New Features
* sabatu\'s tr1 gameflow scripts.
* no more command line fiddling, everything merged into a launcher. Improvements
* no more half rendered raptors.
* secrets should now be counted correctly.
* saves and ghosts are now stored per gameflow. Fixes
* lightning on nvidia cards fixed.
* wrongly colored dust/algae particles should now have the correct colors.
* a few saves that failed to load should now load again.
* Fri May 27 2022 Martin Hauke - Update to version 1.5.1
* fix vertex input over-use
* Fri May 27 2022 Martin Hauke - Upstream rename \"EdisonEngine\" -> \"CroftEngine\"- Update to version 1.5 Fixes
* shooting baddies should now be less like snipers when shooting from distance.
* torso boss killing you should no longer kill the engine.
* unhatched mutants no longer cast shadows. Improvements
* restart level option.
* less performance impact by enabling hbao. New Features
* midas lara now has reflections.
* Sat May 21 2022 Martin Hauke - Update to version 1.4.1 Fixes
* activated butt bubbles no longer kill weapon animations. For testing
* sand pouring sounds in city of khamoon should now properly stop playing.
* Fri May 20 2022 Martin Hauke - Update to version 1.4 For Testing
* enemies shooting at you should now be less accurate at distance, like the original.
* new option to restart level when dying.
* compatibility with the tombati patched steam version.
* sound pouring sound in city of khamoon should no longer play after room swap without reload. New Features
* butt bubbles. Fixes
* moving lava should now move and burn you.
* cutscenes are no longer grayscale.
* centaur statues no longer render the spawned mutant after load.
* dust particles are now properly affected by depth testing Improvements
* certain texture packs no longer render strange outlines on alpha blended edges.
* boulders should no longer be rendered in half.
* Sun May 15 2022 Martin Hauke - Update to version 1.3 Fixes
* no more nvidia/amd dust particle rendering inconsistencies. New Features
* optional low health effects - pulsing health bar and monochrome fade Improvements
* reduced dust particle render range to improve performance
* rounded dust particles
* Sat Apr 30 2022 Martin Hauke - Update to version 1.2.1
* Saves are incompatible with previous versions. Fixes
* pistols are now properly added after natla\'s mines instead of after atlantis.
* stats should now properly get calculated.
* weapon stats now show even when not used in the current level.
* tweaked aim/shoot checks for enemies (e.g. pierre). Improvements
* reduced ghost data size in preparation for multiplayer.
* Thu Mar 31 2022 Martin Hauke - Update to version 1.2 Fixes
* running through natla\'s mines without picking up the pistols doesn\'t lead to a broken game anymore.
* add missing color space conversion for dust color. Changes
* increased dust density
* tweaked dust colors- Update to version 1.1 Fixes
* color space conversion for solid colored meshes corrected. New Features
* support for ios hd texture packages.- Update to version 1.0 Fixes
* fixed statistics timer display.
* fixed muzzle flashes not disappearing when jumping into water.- Update to version Beta 16/Release Candidate 1 New Features
* setup wizard now allows selection of glidos texture packs.
* quicksaves can now be loaded from the savegame list. Fixes
* ghost is not affected by scissoring anymore.
* no more telling \"data imported\" when aborted the import.
* compass closes again when deselected.
* build errors with older cmake versions fixed. Changes
* pickup widgets scaled down.
* non-standard steam library paths are now taken into account when searching for the game image.
* Sun Mar 13 2022 Martin Hauke - Update to version 0~git20220310.9e2ec7fd: Fixes
* sword of damocles should no longer be affected by scissoring.
* freelook now can override a forced focus on objects. New Features
* a new first version of a \"setup wizard\" - hopefully no more fiddling around with files and disk images.
* a whole set of new stats available from the compass - please note the stats are not up-to-date if loading a save from a previous version. Changes
* renamed \"water denoise\" to \"denoise water surface\" to avoid some confusion.
* Wed Feb 16 2022 Martin Hauke - Update to version 0~git20220216.60bbab58: New Features
* different start menu shortcuts on windows for all implemented translations. Fixes
* lara doesn\'t disappear at start of cistern anymore. Improvements
* faster loading times/improved particle generation speed.
* underwater particles got a green-ish tint.
* all necessary files are now checked on engine start. Other
* removed performance bar.
* Wed Feb 16 2022 mardnhAATTgmx.de- Update to version 0~git20220216.60bbab58:
* bump version
* fix crash when re-using the same button for different actions across profiles
* use gsl-lite provided factories for smart ptrs
* bump dependencies
* remove patch handling for dl_unpack
* use typedef for non-null smart pointers
* allow overriding the locale from command line, add start menu shortcuts for languages
* close EE-441
* remove unused shader constants
* close EE-446
* fix EE-419
* improve particle generation speed
* Revert \"remove throttler, rely on vsync\"
* remove throttler, rely on vsync
* inline setVsync
* remove performance bar
* Sun Jan 30 2022 Martin Hauke - Update to version 0~git20220129.3e574d6b:
* Savegames are not compatible with previous versions. Fixes
* inventory rendering fixed.
* drawing a weapon that\'s not in inventory doesn\'t produce a crash anymore.
* shotguns do more damage now.
* boulder doesn\'t roll of to one side anymore.
* t-rex doesn\'t turn head too much anymore.
* bats should not shiver anymore when dying and hitting the ground.
* winged mutant now flies properly now.
* boulders now fully drop to the ground when stopped.
* some textures didn\'t animate properly. New Features
* lighing added to inventory.
* ambient track volume fading.
* pc cheats to skip level and add all weapons.
* lara says \"no\" when using a key/puzzle item in the inventory.
* page indicator added to savegame list.
* savegames can be sorted by date now (use step left/right). Improvements
* logarithmic instead of linear volume.
* save slots increased to 100.
* picking up weapons now shows both weapon and ammo widgets.
* faster ai path calculations.
* no more showing the console window in release builds.
* crumbling floors shouldn\'t show rendering issues anymore. Changes
* most shadows removed so only \"living\" entities cast shadows.
* dust particles darkened, reduced in size, randomized size, and increased density.
* Fri Jan 14 2022 Martin Hauke - Update to version 0~git20220114.44783124: Fixes
* no more wicked camera movement in front of blocks.
* no more date strings with certain foreign characters crashing the engine.
* savegame loading leading to bugged games resolved. New Features
* new display option to double ui scale. Changes
* level sequence invetory manipulation split into separate items
* sliding sound effect immediately stops now when sliding stops.
* decreased sound distance.
* external audio file is now used for secret sound instead of internal one.
* Wed Jan 05 2022 mardnhAATTgmx.de- Update to version 0~git20220105.2fad725a:
* This is a hotfix release, fixing a dumb copy-pasta error leading to immediate crashes.
* Wed Jan 05 2022 Martin Hauke - Update to version 0~git20220105.7c061780: Fixes
* crash when touching a static mesh in a very specific condition fixed.
* no more \"machine gun\" weapons.
* doors are no longer passable if they touch swappable rooms. Improvements
* better logging in case of crashes.
* readme maintenance.
* Sun Dec 19 2021 mardnhAATTgmx.de- Update to version 0~git20211219.41ab4206: New Features
* ghost recording. Fixes
* thor lightning emitter can be avoided now.
* thor lightning emitter doesn\'t show lara\'s hips anymore.
* Sun Dec 12 2021 mardnhAATTgmx.de- Update to version 0~git20211212.25038d83: New Features
* item count added to pickup widgets if the item picked up increases the total count of that item to more than one. Fixes
* lara can now properly grab every bridge.
* dust is now properly rendered in front of objects.
* items no longer re-spawn after loading a save.
* \"free look\" now allows looking down into pits.
* splash screen properly resizes now. Other
* gsl-lite version bumped.
* cimg now always fetched from external source.
* some minor refactorings and code love.
* removed debug overlay.
* Sun Nov 28 2021 Martin Hauke - Update to version 0~git20211126.d92f3c58:
* This is only a bug-fix release, not introducing any new features or changing existing ones. Fixes
* \"City of Khamoon\" drawbridges behave properly now.
* grabbing edges fixed.
* sliding down in certain directions no longer swapping orientation.
* render pipeline bug preventing some polygons being rendered on nvidia cards fixed.
* Fri Nov 19 2021 Martin Hauke - Update to version 0~git20211119.67e371a1: New features
* dust particles (can be disabled in settings).
* ammo counter animation when drawing weapons. Fixes
* depth-of-field mostly fixed.
* items no longer respawn after loading.
* lara no longer holds weapons in her hands after loading a save when she was picking something up or hanging on an edge. Changes
* more subtle hbao
* Tue Oct 26 2021 mardnhAATTgmx.de- Update to version 0~git20211026.af0165f8:
* This a hotfix release for beta 6, fixing issues with combinations of lens distortion, water distortion and hbao.
* Tue Oct 26 2021 Martin Hauke - Update to version 0~git20211026.5a0b93b4: New Features
* new splash screen and application icon based on work from Raina Audron Fixes
* shadow map rendering Improvements
* faster load times
* optimized render pipeline and shaders for better performance
* Sun Oct 10 2021 mardnhAATTgmx.de- Update to version 0~git20211009.a5ff6eaf: New Features
* half-resolution rendering (alkbeit intended for 4k rendering, you can also use it for \"oldschool gaming\") (EE-373) Fixes
* shadow mapping on all platforms (EE-369)
* incomplete rendering in certain circumstances Improvements
* hbao sampling reduced to improve performance with negligible quality loss Maintenance
* reduced shader interface complexity
* many changes to improve engine stability
* refactored render pipeline
* Mon Sep 27 2021 mardnhAATTgmx.de- Update to version 0~git20210927.2ee2a7cf:
* don\'t update camera buffer data more than necessary
* unify/simplify shader interfaces
* remove obsolete glm dependency from lgtm config
* update readme
* add lgtm badges
* ensure ambient streams are properly registered
* don\'t sleep too much in throttler if it\'s lagging behind
* add specular component to water surfaces
* fix infinite recursion
* simplify shaders
* fix teamcity test execution
* disable test color output
* add test formatter for teamcity
* add lgtm
* fix EE-372
* delay isSampler check
* slightly optimize hbao shader
* fix EE-371
* attempt to fix compilation errors on linux
* reduce shader interface complexity
* use less convoluted ids for shaders and programs
* reduce hbao samplings, add more mad in shaders
* Tue Sep 21 2021 mardnhAATTgmx.de- Update to version 0~git20210921.d2ec5e39:
* remove loader from glad, patch to always try to load GL_ARB_bindless_texture
* log opengl extensions and renderdoc detection
* pass through glfw proc loader to glad
* add more constexpr patches for pybind11
* replace sprite decision uniform with macro
* regenerate glad bindings using core profile
* switch from glew to glad
* don\'t generate meshes for invisible static meshes
* re-use vsm view matrix
* few vsm cleanups
* better handling of stream sync loss
* Mon Sep 20 2021 mardnhAATTgmx.de- Update to version 0~git20210920.393ca602:
* add BOOST_LOG_DYN_LINK for older boost releases on linux
* add PERMISSIVE_BUILD cmake option for GNU-like compilers not supporting the newest warning flags
* refactor audio/video file playback
* extract utility functions to convert ffmpeg timestamps
* rename player to videoplayer
* ditch sndfile stream source and replace with ffmpeg stream source
* split video player code into multiple files
* avoid clipping/wrapping when reading sndfile data
* install desktop file for linux
* simplify vsm bias calculation
* respect depth clamping when calculating vsm shadow values
* pass through audio channels to allow 3d positioning
* remove csm z offset
* remove unnecessary csm split end data
* replace libsndfile with ffmpeg
* Sun Sep 19 2021 mardnhAATTgmx.de- Update to version 0~git20210919.c3794089:
* close EE-367
* properly clear textures before rendering
* add \"share\" to source roots for code completion
* reduce water scatter/absorption factor
* generally disable blending by default
* attempt to fix water surface rendering (nvidia still bugged)
* improve filename comparison
* add prefix to mesh labels in linearize depth pass
* disable blending for water surfaces
* use floats in linearize depth fragment shader
* improve opengl logging
* make opengl object names more distinct
* add noreturn to streamvoice source handle association
* fix EE-366
* always enable vsync
* fix EE-364
* Fri Sep 17 2021 Martin Hauke - Update to version 0~git20210917.4653ff70:
* install executable
* don\'t install dependencies, simplify and fix handling of dataroot
* use more conformant data directories
* move some runtime assets to the share directory
* fetch upstream glm to counter deprecated system packages
* fix EE-365
* don\'t rely on physical files to check equivalence
* reorder audio track info by track id
* use external audio data instead of embedded data for lara talk
* directly read as int16 from sndfile
* don\'t apply 3d effects for non-positional voices
* double voice reference distance to avoid muffling- Drop edisonengine-wrapper.sh (not longer needed)
* Mon Sep 13 2021 Martin Hauke - Initial package, version 0~git20210913.e7758ba4
 
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