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Changelog for alephone-20240513-1.8.i586.rpm :

* Sun May 19 2024 Carsten Ziepke - Update to version 20240513 - 1.8.1
* Fix a crash with some older Marathon net maps like Villa Banzai and Rancid Cafe
* Fix an issue with the default and basic HUDs displaying error messages in net games with a kill limit
* Sun May 12 2024 Carsten Ziepke - Update to version 20240510 - 1.8
* Various sound and music fixes
* Some fixes to sprite visibility
* Add an option for weapon bob without camera bob
* Classic Marathon indexes levels starting at 0 now in the level select dialog
* Various controller navigation fixes
* Fix an issue with multiple level specific plugins
* Lua: fix Players.print and player.overlays in Triggers.init()
* Basic M1 HUD and Basic HUD are now included with the data files. You can change which HUD Aleph One uses in graphics preferences
* Add more minimum range to the mouse/joystick sliders
* Fix plugins re-enabling/re-disabling when Aleph One location changes
* Sun Jan 21 2024 Ignaz Forster - Update to version 20240119 - 1.7.1 Changes:
* The name of the application has been changed to Classic Marathon, to differentiate it from the upcoming Bungie game
* Added support for quad, 5.1, 7.1 surround sound
* Numerous bug fixes
* Sun Nov 26 2023 Martin Hauke - Update to version 20231125 - 1.7.0 New features:
* Optional 3D positional audio and HRTF headphone support using OpenAL soft.
* Support for map-specific resources plugins.
* HUD plugins are now selectable from graphics preferences as well as plugins, for more discoverability.
* Adds a Vidmaster-Oath-incompatible setting for making the run/swim key a toggle. For mappers:
* New music API for Lua which allows multiple tracks and crossfades.
* New transfer modes for reverse horizontal / vertical slide.
* New transfer modes for 2x / 4x tile transfer.
* New MML for larger tiling for replacement textures.
* Additional fog options in MML/Lua. Bug fixes:
* Improved M1 authenticity.
* Sprite visibility and texture Z-fighting fixes.
* Fixes to built-in HUD in Linux.
* Sat Jun 03 2023 Ignaz Forster - Update to bugfix release 20230529 - 1.6.2 Changes:
* Uses the system 7 theme for Marathon rather than the old theme with nonobvious buttons
* Moves the Plugins button up to the main Preferences menu
* Makes transparent liquids a disabled plugin by default, to match classic Marathon 2 and Infinity experience Bug Fixes:
* Fixes a crash in software mode
* Fixes tostring for some Lua enums
* Only plays breathing sounds and O2 warnings for the current player
* Partial fix for destroyable scenery showing the wrong frame
* Sat Jan 21 2023 Carsten Ziepke - Update to bugfix release 20230119 - 1.6.1
* Be less aggressive with mega honk fix
* Fixes Linux builds without ffmpeg
* Fixes a crash when a Lua script adds a side and interpolation is enabled
* Fixes the classic aim limits checkbox
* Adds support for FLAC playback (MML music only)
* Fix cinematic fade in when the transition period is low- Changes in maintenance release 20221126 - 1.6.0 Deprecations:
* debug MML is deprecated and will be removed in a future release
* The network microphone is deprecated and will be removed in a future release. The net mic key will be repurposed as a Lua trigger. Changes:
* Updated to SDL 2.24 for improved controller support
* Aleph One now requires a C++17 compiler
* (Lua) Allow passing nil to Monster:attack
* (Lua) Add Platform.tag accessor
* Remove classic aim limits from modern mouse feel; add a checkbox for classic aim limits
* Lower default mouse sensitivity
* Disable 3D perspective by default
* Rename \"Interface Button Sounds\" checkbox to \"In Game F-Key Sounds\"
* Disable transparent liquids by default in Marathon 2 and Marathon Infinity; they can be enabled by going to Environment -> Plugins and enabling the Transparent Liquids plugin
* (Lua) added Game.replay for detecting whether a game is film replay Fixes:
* Fix teleporting in weapon effect on 60fps
* Fix the enhanced HUD with software renderer
* Fix HUD not resizing when changing resolution
* Fix blank frame on map overlay transition in OpenGL mode
* Restore screen flash for Marathon 1 when teleporting in
* Fix UPnP checkbox not working in resume net game dialog
* Fix platform textures when exporting a level
* Fix assert thrown on network game when teleporting to another level with disconnected player
* Fix controller feel analog/d-pad when saving prefs
* Fix intro video not rendering when no audio stream; fixes EVIL\'s opening movie
* Fix missing initialization in Lua damage_player
* Fix the MegaHonk. RIP MegaHonk.
* Add suport for ffmpeg 5
* Fix a Linux segfault at shutdown
* Allow binding mouse buttons to forward/backward/sidestep
* Remove the Vidmaster Oath from Marathon 1
* Fix MML plugin replacement font erased on first level load
* Use GL_MIRRORED_REPEAT instead of GL_MIRRORED_REPEAT_ARB; fixes solid colored landscape on some OpenGL drivers
* Implement transparency in the static shader; compilers now fade out as in software
* Fix use of caps lock as run key
* Suppress weapon flare when Lua cameras are in use
* Fix default preference plugins disabling in Windows
* Fix animated 3D models
* Fix reloading physics model if not loaded from embedded map
* Add BuildRequires pkgconfig(libavcodec), pkgconfig(libavutil), pkgconfig(libswscale), pkgconfig(libswresample) - enables FFmpeg playback and film export
* Add BuildRequires pkgconfig(mad) - enables libmad MP3 playback
* Add BuildRequires pkgconfig(miniupnpc) - for opening router ports
* Thu Mar 17 2022 Ignaz Forster - Update to release-20220115
* Sat Mar 14 2020 Max Mitschke - Add _service file- Remove Marathon-related images as they will be used in other packages
* Tue May 28 2019 Max Mitschke - Update to release-20190331- Drop patches that are no longer needed
* fix-AVPixelFormat.patch
* Tue Jan 30 2018 maxmitschkeAATTfastmail.com- Fixed build require issues with Boost libraries
 
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