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Changelog for freeorion-0.5.0.1-1.6.i586.rpm :

* Fri Mar 22 2024 Carsten Ziepke - Update to 0.5.0.1:
* Fixed issue with Boost for Boost version 1.82 and greater
* Fixed ship design validation
* Fixed species description in encyclopedia
* Fixed division by zero error in AI scripts
* Fixed issue with rendering caret at start of line in multi line edit boxes
* Update logistics facilitator description to fix number of external slots
* Fixed Megalith increase infrastructure effect
* Ignore irrelevant SDL error message
* Build prerequisite ship facilities when needed
* Only show scrap building popup if a scrap order could be issued for that building by the client empire
* Apply self-sustaining xenophobic malus only where self-sustaining bonus applies
* Fix division by zero when AI has researched everything- Rebase build requirements, fix building for openSUSE Tumbleweed
* Sun Mar 05 2023 buckyballreactionAATTgmail.com- Update to 0.5.0:
* Added a government policies system - Policies have various positive or negative effects on an empire, some of which were moved from techs to policies - Policies represent various social, economic, and military ideas and ideals - Empires have limited slots in which policies can be adopted - Slots are unlocked by techs, buildings, other policies, ships, species or other content
* Gave species likes and dislikes - Buildings, policies, or specials nearby or in an empire affect their planet stability
* Made planet stability have more consequences - Various planet effects depend on stability levels, including resource output growth rates and stable values - Low planet stability causes rebel troops to appear - Rebel troops can cause a planet to leave an empire
* Added influence resource - Spent to adopt policies - Consumed by colonies and outposts and various content - Generated by various content and associated planet focus setting - Going into debt will reduce planet stability
* Extensive content reworking and balance adjustments for buildings, techs, policies, species, ship hulls and parts
* Combats default to 4 bouts, with ship structure and damage adjusted accordingly
* Added additional fleet aggression settings for finer control of blockading, hiding, and combat initiation
* Sun Feb 13 2022 Simon Puchert - Update to 0.4.10.2:
* Fixed issues with some unusual boost installations
* Fixed compile issues with GCC 11
* Fixed several compile/build issues
* Fixed issue with gifting where it was order-dependent for swapping all objects between two empires at a location- Remove freeorion-0.4.10-cmake_python.patch, not needed anymore.
* Mon Sep 28 2020 buckyballreactionAATTgmail.com- Update to 0.4.10.1. Bug Fixes / Improvements:
* Improved info displayed for average/total fighter damage
* Fixed Experimentors sitrep about spotted monsters
* Fixed Bio-Adaptive hull regeneration description
* Fix: apply damage scaling rule to species bonus for main line weapons and fighters
* Fix: don\'t make planetary max shield meter effects depend on combat conditions in system
* AI: determine colony ship build time and build cost from available parts, prevent miscalculating build time when calculating colonization priority
* Prevent crash caused by fleets getting into a glitched state when starlanes get removed
* Fixed issue where, when loading a multiplayer game, the empire drop down list in the lobby would choose the wrong empire
* Fixed Arc Disruptor icon quality
* Fixed build error when trying to build without the local git repository folder present in the source root directory
* Fixed build errors with \"headless\" build
* Fixed build errors with certain boost versions
* Sun Aug 02 2020 buckyballreactionAATTgmail.com- Update to 0.4.10. Key changes:
* Python 3.5+ is now supported and required. Python 2 dependence is removed
* The Arc Disruptor weapon part and techs have been added, which are useful with bad pilots, against large numbers of cheap targets, and against ships without shields
* The possible targets for each weapon type has been limited, making weapon types useful in different situations
* Fighters have been rebalanced and the Heavy Bomber fighter type was added
* Added happiness requirements for normal planet resource meter growth
* Added team-based player homeworld placement for multiplayer games
* Rebalanced some bonuses from techs and specials to make high population less important and mitigate runaway empire growth \"snowballing\"- Add freeorion-0.4.10-cmake_python.patch- Remove appdata.patch
* Tue Feb 04 2020 buckyballreactionAATTgmail.com- Update to 0.4.9. Key changes:
* Multiplayer enhancements - Hostless servers can be started without connected players and left running for players to join to play their turns asynchronously - Empires in a game can be restricted to certain players based on username-password authentication - Known / previously joined servers are saved and appear in the servers list of the connection window - Chat is shared between the lobby and in-game - Chat history persists and is sent to players that connect to a server - The chat / message window flashes when a message is received - The lobby shows galaxy setup data for a loaded save or the game being played on the server - The lobby shows empires without assigned players as separate rows when loading a save or for the game being played on the server - Servers can have fixed game rule settings - Added an optional server turn timer
* Combat targeting - Flak targets only fighters - Interceptors preferentially target bombers, then any fighters, then ships - Bombers preferentially target ships, then fighters - Species can also affect targeting
* Ship hulls have fuel efficiency, which scales the additional fuel from fuel parts and other fuel-adding content- Remove cmake_boost_python.patch and freeorion-0.4.8-remove-boost-signals.patch
* Tue Oct 22 2019 Bernhard Wiedemann - BuildRequire libboost_python3-devel to fix build
* Thu Aug 22 2019 Antoine Belvire - Fix build with boost 1.69: Add freeorion-0.4.8-remove-boost-signals.patch.- Refresh spec file.
* Sat Nov 17 2018 buckyballreactionAATTgmail.com- Added cmake_boost_python.patch: Fix detection of boost_python on Tumbleweed
* Fri Aug 31 2018 buckyballreactionAATTgmail.com- Update to 0.4.8. Key changes:
* Imperial stockpile - Unallocated production is stored, and can be used on colonies even if they are are disconnected from the empire supply network - Withdrawal limits are empire wide, based on planet stockpile meters and indicated on map and production screen - Techs, species, and planet focus settings affect stockpiling withdrawal limits - Stockpiling-focused species added: the Sly
* UI Improvements - Fleet icon representation on the map - Blockade indicators - Ship designs, hulls, and parts can be edited, saved, obsoleted, and reordered
* Multiplayer improvements - Server run in hostless mode, with server-determined rules - Password-based player authentication - Observers and moderators can join ongoing games - Option to concede a game, subject to conditions - Allied victory rules
* Game rules options which can be modified or enabled to affect balance, content, and game mechanics
* Unallocated research points are automatically allocated to the cheapest available tech
* Extensive AI improvements
 
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