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Changelog for openmw-0.48.0-35.35.i586.rpm :

* Thu Aug 10 2023 Carsten Ziepke - Update to version 0.48.0:
* Set openmwluadocumentor version for luadoc generation in 0.48
* Share the dump directory for crash and freeze dumps
* Merge branch \'macos_target_non_eol_version\' into \'master\'
* Update Windows crash dump path once we know where we\'re logging
* Stupid Win32 macro stuff
* Don\'t put crash dumps in Temp on Windows
* Merge branch \'font_changelog\' into \'master\'
* Merge branch \'0.48-changelog\' into \'master\'
* Merge branch \'particles_fix\' into \'master\'
* Allow OpenMW 0.48 to parse save headers from 0.49
* backport CLAMP_TO_EDGE fix to 0.48
* Use most recent OSG dependency to match 0.48 RC builds
* Fix logging and config for portable setup
* Fix build with GCC 13.1.1
* fix for macos intel for CI
* Merge branch \'fix_element_destroy\' into \'master\'
* Use different object id for avoid shape
* Fix integration tests job deps
* Update cell local map on different neighbour cells
* Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts.
* Add function LuaUtil::cast
* fix macos issue
* Sun Apr 23 2023 Carsten Ziepke - Update to version 0.48.0~rc9:
* Update file luascripts.hpp
* Save original paths
* Use set to track visited directories instead of removing duplicates
* Don\'t capture temporaries by reference
* In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot\'s scenic travel.- Use gcc12 till upstream fixes all missing includes
* Tue Mar 21 2023 Carsten Ziepke - Update to version 0.48.0~rc8:
* Update AppData summary to be more concise
* Empty-Commit to trigger pipeline
* Ensure shader requirements are pushed at least once for subgraph
* Revert \"Attach shaders to geometry that lacks a stateset if necessary (bug #7251)\"
* SkyStereoStatesetUpdater was incorrectly always using reverseZ matrices.
* Change assosiative order of stereo-related matrix multiplications to reduce FP errors.- Changes in version 0.48.0~rc6:
* Merge branch \'fix_gpu_osg_stats\' into \'master\'
* Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d
* Changelog for osga-animation layering
* Stop updating navmeshtool progress on first bad message
* Remove accidental copy-paste in global.doclua- Add BuildRequires pkgconfig(icu-i18n) and pkgconfig(icu-uc), use system provided libicu
* Sun Jan 22 2023 Florian \"spirit\" - Update to 0.48.0~rc5:
* exremly long list of changes, see CHANGELOG.md shipped as part of this package in /usr/share/doc/packages/openmw/CHANGELOG.md.
* current commit is e6b6f2c, part of the openmw-48 branch, used by upstream as RC5.- Dropped obsolete patches:
* openmw-0.47.0-gcc12.patch
* openmw-sigaltstack.patch
* Sun Aug 14 2022 Antoine Belvire - Add openmw-0.47.0-gcc12.patch: Fix build with GCC 12 (gl#OpenMW/openmw#6744).
* Wed Nov 17 2021 Matthias Fehring - Removed double source entry
* Mon Nov 15 2021 Matthias Fehring - update to 0.47.0:
* extremely long list of changes, see https://openmw.org/2021/openmw-0-47-0-released/- Removed obsolete patches:
* openmw-add-missing-include.patch
* 0001-add-GCC-11-needed-includes.patch
* openmw-cast-float-to-btScalar.patch
* Fri Oct 22 2021 Adam Mizerski - Added patches: - openmw-sigaltstack.patch - openmw-cast-float-to-btScalar.patch- Updated patches: - openmw-add-missing-include.patch
* Mon Jun 28 2021 Aleksa Sarai - Fix builds on GCC 11. Upstream seems to have fixed this but there isn\'t a single obvious commit to backport, so just add the necessary includes to every file which was missing them. + 0001-add-GCC-11-needed-includes.patch
* Mon Nov 16 2020 malcolmlewisAATTopensuse.org- Add openmw-add-missing-include.patch: Add missing algorithm include for later boost releases, (gh#OpenMW/openmw!2817).- Add missing build requires on boost regex.
* Tue Aug 25 2020 Dirk Mueller - update to 0.46.0:
* extremely long list of changes, see https://openmw.org/2020/openmw-0-46-0-released/
* Sat May 02 2020 Carsten Ziepke - Update to version 0.45+git.20200318:
* Do not write empty trade time
* Support for radial fog (feature #4708)
* Cleanup ownership for items in containers
* Do not use dynamic casts when using ObjectState
* Compare revisions by equality to support overflow
* Support recast mesh rendering
* Accept an extra numerical argument in GetItemCount- Update to git fixes building with OpenSceneGraph 3.6.5- Added _service file to download fromt github- Added libboost_iostreams-devel to BuildRequires
* Wed Jan 29 2020 Cristian Rodríguez - Build with -fvisibility=hidden, generates better and ~3MB smaller executables.
 
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