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Changelog for pioneer-data-20230203-1.46.noarch.rpm :
* Fri Feb 03 2023 Adam Mizerski - update to 20230203 * Major Changes and New features - New ship: Coronatrix Courier (remodel and conversion of the Amphiesma) (#5462) - Add custom two-seater cockpit for the Xylophis (#5373) - New, more detailed default cockpit model (#5368) - Add bespoke cockpit for the Sinonatrix (#5370) - Enable in-system trading between different stations (#5474) - New mission type: perform orbital or surface scans of a body for large rewards (#5433) - Add station stock and demand, with impact on commodity prices (#5474) - New sidebars and cargo display in the Flight UI (#5431) - Massively expanded and improved spaceport city generation (#5430) - Improved lead calculation for pulse and beam weapons (#5417) - New follow-target and follow-orient flight control modes (#5371) - Add player-controllable flight speed limiter (#5371) - New radial menu for autopilot hold-orientation functions (#5371) - New paintshop customization interface for stations (#5342) - Adding the new and fixed patterns and texture to ships (#5347) - Display thruster plumes in cockpit view for enabled ships (#5370) - Metal creaking sound feedback under high acceleration (#5335) - Add cockpit headtracking, mouse zoom and smoothing (#5460) - Improved missile targeting to make them significantly more dangerous (#5472) * More changes listed in https://github.com/pioneerspacesim/pioneer/releases/tag/20230203- updated patch use_system_fmt.patch- added patch 5528.patch * Thu Feb 02 2023 Adam Mizerski - update use_system_fmt.patch to be compatible with fmt v9 * Thu Feb 03 2022 Adam Mizerski - update to 20220203 * Major Changes - New galaxy skybox, improved star brightness and density (#5124) - Redesign the BBS layout, show pertinent mission info (#5312) - New slot-based ship equipment display (#5315) - Completely new System Atlas mode for System Map (#5239) - Add System Overview Widget to System Map view (#5327) - Xylophis overhaul, new model (#5323) - Name generation expanded, and make first + last name match (#5223) - Rebalance goods restocking & goods availability, allowing bulk trading (#5291) - Draw sector map labels with ImGui. (#5247) - Rewrite internal renderer API, improve performance with many draw calls (#5156) * Minor Changes - Default language is based on the user\'s environment language code (#5326) - Unify default UI theming, ensure UI scaling snaps to pixel values (#5315) - Change CommsWindow opacity, adjust Quit message window (#5303) - No scrollbar on short comms log, show newest message first (#5256) - Double-clicking the pause button opens options menu (#5279) * Bugfixes / tweaks - FuelClub: Refuel internal fuel tank only once a day (#5311) - Fix mechanic character not being persistent (#5306) - Fix clicks falling through buttons in Sector Map (#5324) - Make fuel scooping slightly easier and safer (#5281) - Fix sharp edges on hypercloud halo (#5288) - Fix NPC ship trajectory calculations crashing into planets (#5250) - Fix DebugRPG menu crashing when current game is ended (#5292) - Fix gun tag on Skipjack caused issues after save/load (#5269) - Fix sold out Illegal commodity price not at x2 over black market (#5277) - Fix crash from selling to sold out advert when amount=0 (#5262) - Re-added cargo mission tonnage dialogue option (#5228) - Fix FlightLog buttons being offscreen (#5224) - Fix ESC key not closing the settings window (#5224) - Fixed DSMiner ship vertex normal issues (#5229) - Fix crash in ModelViewer when switching to FPS navigation (#5224)- refreshed patch use_system_fmt.patch * Fri Jul 23 2021 Adam Mizerski - update to 20210723 * Major Changes and New Features: - New ship model: the OPLI Sinonatrix has received an all-new hull courtesy of Nozmajner. This model rework is the first of a series of visual improvements coming to Pioneer, and paves the way for a new ship workflow tailored towards generating much higher-quality content! (#5106) - Completely rebalanced acceleration, thrust, and price across all ships, and rework many ships\' cargo and fuel capacities to have more coherent and physically-informed values. (#4970) - Improved rendering quality: ship models no longer display spotty white lines at seams, and should now appear crack-free. (#5157) - Added a custom mission and content related to the Rondel system... you\'ll have to find it for yourself in-game! (#5095) - Add music to the map view and add several new music tracks (#5093) - Add many more tradeships to in-system traffic and improve their behavior (#4984) - Highly improved performance with many ships in one system (#5166) - Cargo missions allow negotiating cargo amount with mission giver (#5164) - Selecting systems by moving around in the Sector Map is now much more reliable (#5227) * Notable Bug Fixes and Minor Changes: - Fixed GasGiant and other large planets \'clipping\' out of view when seen from far away (#5157) - Fixed a crash when loading invalid AI command data from savefiles (#5167) - Fix a bug preventing the player from selecting stars with the same name in sector map search (#5193) - Fix news event not significantly changing stock and price on the commodity market (#5192) - Upgrade Pioneer source code to C++17 (#5151) - Improved warm startup times by multi-threading some asset loading (#4951) * Wed Feb 03 2021 Adam Mizerski - update to 20210203 * Major changes and new features - Among the major changes, that you\'ll hopefully notice in-game, is the move of our UI to the more flexible Imgui library (which we call \"PiGui\"), something that\'s been ongoing for years, is now almost done. Another, is vastly improved combat, through aim assist; as well as improved trading, through completely re-balanced commodity prices. Something that might throw off seasoned players: we now have consistent use of MMB (Middle Mouse Button) for rotating camera in both worldview (i.e. cockpit) as well as in sector- and system view, rather than RMB. Other notable milestones are: - New ship: Skipjack Courier from OKB Kaluri (#4871) - New model: Escape pods (initially only to be scooped up, not purchasable) (#4877) - Improve combat targeting by adding aim assist for player weapons (#5037) - Complete overhaul of commodity prices, to be similar to Frontier (#4831) - Redesign System and Sector Map View layouts (#4852) - NewUI is dead, long live PiGui! (#5032) - More lively station traffic control communications (#4987) - Ship-specific atmospheric pressure limits (#4958) - Add surface impact alerts #4891 - Captains log added (#4795) - Show background stars in system view (#5068) - Show surface starports in system view (#5060) - Significantly reduce savefile sizes (#5075) - New BBS advert for soldout commodity (#5059) * More changes listed in https://github.com/pioneerspacesim/pioneer/releases/tag/20210203 and even more in https://github.com/pioneerspacesim/pioneer/blob/20210203/Changelog.txt- removed patch serializer.patch - fixed upstream- added patch use_system_fmt.patch * Mon Feb 03 2020 Adam Mizerski - update to 20200203 * Major changes and new features - Atmospheric flight - initial implementation of atmospheric lift and drag to a select number of ships - Manual player face generator - Custom Wolf 359 system added - Remove rings around Venus and Ariel - Exposed more game inputs to the new Input system - Improve \"Continue\" button - Many UI fixes and improvements, and moving to pigui: Shipmarket, Save/Load windows, lobby, commodity- & equipment market, InfoView, Shipinfo, and PersonalView - Ship warning system also detects missiles - Reworked and sped up calculations for displaying body / ship names in World View - Restore features lost in code migration - Add more station names - Game start date relative current date - Make windows installer remove old install - Music upgrade - Star rendering optimisation - Basic Atmospheric heating re-enabled - Gracefully handle destroyed target ships in SAR missions - Input/settings system now available in translation system - Add instructions on building pioneer with CMake and MSYS2 - Use SDL2\'s AudioDevice APIs for sound handling to reduce likelihood of crashes and unexpected behavior - Moved Lua\'s Vector2 / Vector3 implementations to C++ to speed up math-heavy Lua code * Bug-fixes - Fix flickering ships in orbit view - Fix flight UI direction and vector indicators - Fix crash on main menu - Fix middle mouse not working in paused mode - Fix memory-leak in German language - Fix memory-leak when saving - Fix calculation of latitude and longitude for PlanetaryInfo - Fix bug causing segmentation fault - Fix midhyperjump game crash - Fix medical emergency mission - Fix transparency on menu items - Fix game load crash with unattached hyperspace clouds - Fix game load crash typo - Fix an error preventing keybinding when joysticks are disabled - Fixes loading old SGM models * Sun Nov 17 2019 Adam Mizerski - update to 20191117 * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Or packaged Changelog.txt file. * Wed Oct 09 2019 Adam Mizerski - update to 20191009 * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Or packaged Changelog.txt file.- added serializer.patch to fix compilation on i586 * Sun Feb 03 2019 Adam Mizerski - update to 20190203 * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Or packaged Changelog.txt file.- changed buildsystem from unmaintained autotools to cmake- dropped custom pioneer.desktop, using upstream one- desktop file and icons are now named \"net.pioneerspacesim.Pioneer\"- new files packaged: - appdata.xml - command modelcompiler as pioneer_modelcompiler - command savegamedump as pioneer_savegamedump * Mon Dec 24 2018 Adam Mizerski - update to 20181223 * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Or packaged Changelog.txt file.- use system provided glew
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