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Changelog for springrts-gamedata-0.104.0-4.12.noarch.rpm :

* Sat Jul 13 2019 Bernhard Wiedemann - Use strip-nondeterminism to normalize mtimes of zip files (boo#1047218)
* Sun Apr 14 2019 Simon Puchert - BuildRequire p7zip-full only for Tumbleweed as it does not exist in Leap (yet).
* Thu Apr 11 2019 Simon Puchert - Use boost::signals2 instead of the removed boost::signals.- BuildRequire p7zip-full.- Work around \"JEP 313: Remove the Native-Header Generation Tool\".- Add not-a-constexpr.patch. Reason: Compilation fix cherry-picked from upstream.- Disable LTO to work around (yet another) compilation failure.
* Mon Apr 30 2018 antoine.belvireAATTopensuse.org- Update to version 104.0.- Fix manpage generation (cannot find docbook stylesheet):
* Add springrts-104-find-docbook.patch.- Drop upstreamed patch:
* fix-cmake.patch.
* fix-random-return.patch.
* Wed Jan 31 2018 mailaenderAATTopensuse.org- Fix \"will very likely not sync in online mode!\" warning- Enforce Java version 9 or below- Add missing minizip dependency- Split the boost libraries
* Fri Jul 29 2016 rpmAATTfthiessen.de- Update to 103.0- Removed upstream fixed springrts-fix-cmake31.patch- Added fix-cmake.patch- Aded fix-random-return.patch to fix build on openSUSE, prevent RPMLint errors about \"random return\" in functions without a default return (only an assert at the end).
* Sat Feb 21 2015 devel.suseAATTgmail.com- Added springrts-fix-cmake31.patch to fix build with cmake 3.1
* Fri Feb 20 2015 devel.suseAATTgmail.com- Update to 0.98: NOTE: \"!\" prefix indicate backward compability broke, numbers in brackets normally mean the mantis ticket ID Major:
* vaporized PathFinder\'s runtime precache cpu usage Cmdline Arguments:
* allow ./spring --game rapid://ba:stable --map DeltaSiegeDry
* give correct error message when cmdline given filepath wasn\'t quoted and contained spaces GameServer:
* rename BypassScriptPasswordCheck to AllowSpectatorJoin and default to true Lua:
* added SetAlly(firstAllyTeamId, secondAllyTeamId, ally)
* added VFS.UnmapArchive(string fileName)
* added VFS.GetMaps(), VFS.GetGames(), VFS.GetAllArchives(), VFS.HasArchive(archiveName)
* added VFS.GetArchiveInfo(archiveName)
* added VFS.GetArchiveChecksum(archiveName)
* added VFS.GetArchiveDependencies(archiveName), VFS.GetArchiveReplaces(archiveName)
* allow tcp connections by luasocket as default (udp is still restricted)
* add callin DrawInMiniMapBackground(sizex, sizey) -> nil
* add callin AllowBuilderHoldFire(unitID, unitDefID, action) --> boolean action is one of: Build -1 Repair 40 (CMD_REPAIR) Reclaim 90 (CMD_RECLAIM) Restore 110 (CMD_RESTORE) Resurrect 125 (CMD_RESURRECT) Capture 130 (CMD_CAPTURE) Rendering:
* glFont: make inlined colorcodes reuse current set alpha value Pather:
* make lowRes PathEstimator using medRes PE instead of maxRes PathFinder (massively reducing cputime)
* massive cleanup & modularization
* reduced memory usage
* modrules: add system.pathFinderUpdateRate tag
* fixed/reduced PathEstimator update rate
* crashing aircraft doesn\'t spam PE updates anymore (#4500) CEG: ! fixed booleans in CEGs (sometimes they were randomly overriden with random data) Weapons:
* Beamlasers respect repulser-shields\' armorclass (pullrequest by sprunk) ! move magic number to weapondef_post.lua: crater were 1.5x of craterAreaOfEffect while decals are 1.0x -> make them _both same size_ ! fixed #4523: typo in craterAoE loading Sim:
* GroundBlocking: don\'t align immobile objects to even squares
* reduce load in Collisions handling (by doing blocked ground squares scans only every 2nd frame) Misc:
* AI is initializated earlier: no more hang on game start
* add /set GrassDetail to console
* slightly speed up scanning for archives
* add HostIPDefault, HostPortDefault to set default host ip/port
* reduce default spintime of ThreadPool workers to 1ms (from 5ms) Bugfixes:
* fix #4417 (spring spring://username:passwdAATThostname:port doesn\'t work)
* fix #4413 (widget:GameProgress() was no longer called for rejoining player)
* fix #4407 (SetUnitRotation broken for buildings)
* fix #4406 (crash at start)
* fix #4377 (compile with cmake 3.0)
* fix #3677 (bounceExplosionGenerator tag does not work for bouncing aircraftbomb weapon types)
* fix #4483 (Spring.SetProjectileAlwaysVisible doesn\'t always make a projectile always visible)
* KingRaptor found the cause of a _very_ old bug: fix green screen tint in startselector stage
* PE: fix bug where buildings weren\'t registered as blocking, cause they were not snapped to ground when the PE update was called (c03022cc) AI:
* fixed return-type and value of Pathing::GetApproximateLength (pullrequest by rlcevg) Buildprocess:
* fixes for CMake 3.0
* heavily reduced files which are compiled multiple times ! add check for gcc >=4.7 at configure
* Wed Jan 15 2014 vdziewieckiAATTsuse.com- Update to 0.96: Spring 96.0 is a bugfix release, to kill fix some really annoying bugs
* Sat Nov 23 2013 mailaenderAATTopensuse.org- Update to 0.95.0 + customizeable loadscreen + map border rendering (/mapborder command) + new datadir structure + bugfixes & speedups
 
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