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Changelog for angband-4.2.5-1.27.x86_64.rpm :

* Tue Nov 28 2023 Paul Bransford - 4.2.5- Update to 4.2.5
* return of the borg
* fix problems caused by some necromancer spells
* hydras now bash rather than open doors
* clarification of symbols on the character sheet
* torch random artifacts can drop deeper in the dungeon
* improvements to stats and debug commands
* autobuild for NDS, DOS, msys2 and nmake
* too many areas of code improvement to mention individually- Drop no-longer relevant patch- Adjust handling of icons in RPM spec file- Add patch that removes -O0 CFLAGs, so that \'-D_FORTIFY_SOURCE=2\' functions (previously, emitted warnings on build)
* Mon Mar 07 2022 Ferdinand Thiessen - Update to 4.2.4
* Single Combat maybe finally bug-free
* improvements to the birth process
* improvements to the NDS port
* many improvements to auto-building and all the front ends
* improvements to changing of background colours
* adding of a panic directory for panic saves
* re-organisation of effects code
* add a player argument to a lot of functions that needed it
* import a lot of historical documentation
* lots of tidying and neatening
* Sat Apr 10 2021 Ferdinand Thiessen - Update to 4.2.2
* Many bugfixes and UI improvements
* a further significant overhaul of blackguard spells
* tweaks to some priest spells
* new knowledge menu for player shapes
* increase to chest frequency
* uniques can no longer be trampled
* adjustment to food system, including much quicker reduction of Full status
* afraid monsters with nowhere to run become held
* throwing weapons can be stored in the quiver
* improved method for default stat point allocation at birth
* tweaks to powerful modifiers in randart generation
* Wed Mar 10 2021 Ferdinand Thiessen - Update to 4.2.1
* Many small bugs fixed and quality-of-life improvements made- Update to 4.2.0
* Two new realms of magic have been added, nature and shadow.
* Each base monster type has had its game niche reconsidered, and there has been a general push to use Tolkien-inspired monsters where appropriate.
* New game mechanics
* A new online help system
* An option to start a new game after dying instead of closing the game and re-opening
* Many fixes to bugs and memory leaks- Update to 4.1.3
* Reduction in frequency of traps and greater vaults
* Show if monsters are hasted and slowed when targeting
* Check bounds properly in targeting, preventing the game hanging
* Bugfixes- Update to 4.1.2
* Bugfixes- Update to 4.1.1
* Each level is only generated once and the player can return to previously visited levels
* Bugfixes- Update to 4.1.0
* The general philosophy is that all players will hit traps at some time
* Magical trap detection has been removed, except as a spell for mages
* Active searching has been removed
* Many new traps have been introduced, and old ones amended
* ID is now \"rune-based\"
* Changes to previously known terrain outside the player\'s field of view (doors opening, etc) are no longer immediately known by the player Secret doors are now always found on stepping adjacent
* A new generation algorithm has been introduced
* Sticky curses have been removed completely
* A large number of new curses have been introduced
* Many other changes- Build SDL2 frontend
* Sat Jun 25 2016 mailaenderAATTopensuse.org- initial package of version 4.0.5
 
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