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Changelog for warsow-2.1-13.7.x86_64.rpm :

* Tue Jul 09 2019 Bernhard Wiedemann - use convert -strip to not have .png files contain build time (boo#1047218)
* Sat Aug 05 2017 rpmAATTfthiessen.de- Switched back to gcc to fix build on Leap 42.{2,3}
* Tue Jun 27 2017 luke.nukem.jonesAATTgmail.com- Add appdata xml to enable visibility in software installers
* Tue Aug 16 2016 rpmAATTfthiessen.de- Added fix-cmake.patch so we can use the cmake macro.- Added system-libraries.patch to use angelscript from system instead of bundled one.- Some cleanup of the spec file
* Tue Jul 26 2016 jengelhAATTinai.de- Replace wrong use of percent sign in date format string. Unload the %prep section (helps quilt). Write \"cel\" properly in description. Drop double file inclusion in %files.
* Thu Apr 07 2016 bwiedemannAATTsuse.com- Fix build-compare by dropping timestamp from warsow.png
* Tue Apr 05 2016 mailaenderAATTopensuse.org- update to version 2.1 General:
* The client will probe the official Warsow mirror for all .pk3 downloads before attempting to download the file from game server.
* Third-party .pk3 downloads are stored in a separate directory to prevent them from overriding basewsw assets or shaders.
* When connected to a pure server, do not fully reload the game assets on map change.
* Changed default console font to monospace Droid Sans.
* Changed help messages for \'callvote map\' to contain the title of the map being voted for.
* Added tab-completion of console commands and variables to chat.
* Downloaded third-party add-ons will now go into separate filesystem directory. Use +set fs_usedownloadsdir 0 on the command line to disable such add-ons altogether.
* Improved support for Quake 3/Quake Live maps. Renderer:
* Offloaded the renderer to a separate thread. r_multithreading 0 reverts to traditional single-threaded mode.
* Added r_maxfps to cap the refresh framerate in multi-threaded mode, changed cg_showFPS 1 and 2 to display refresh and client framerates respectively.
* Increased the number of background loader threads to 4.
* Fixed support for palette-based PNG images with alpha channel.
* Use optimal VRAM storage format for grayscale lightmaps when deluxemapping is disabled. Gameplay:
* Don\'t render flesh hits for RG and MG pellets as they were often mispredicted.
* In bomb gametype, reset all map entities to their initial state at round start.
* Allow grenades to be shot straight down.
* Disabled the minimum walljump height if jump button is pressed.
* Fixed instagib shots stopping on the first hit player. Server:
* The server will now re-open console log file on SIGUSR1.
* Running multiple servers in the same homedir won\'t corrupt .pk3 files downloaded via autoupdates. Modding:
* Expose \"random\" entity property to gametype scripts.
* MeansOfDeath (MOD_RIOTGUN_S, MOD_GRENADE_SPLASH_S, etc enums) is now passed as the fourth argument to \"kill\" score event in gametype scripts.
* Added G_ResetLevel() to gametype scripting API. The function resets all map entities to their initial state, keeping clients intact.
* Added Client::getMMLogin() method to gametype scripting API, which returns the match-maker login for authenticated players.
* Added hasChallengersRoulette, forceTeamHumans, forceTeamBots, disableObituaries gametype properties to scripting API. Linux:
* Changed base data, cache and runtime directory paths to conform to XDG specs.
* Fixed MOUSE4 and MOUSE5 mouse buttons support. Mapping:
* Added \"random\" key support to func_timer and target_delay, specifies delay variance. Total delay = delay +/- random seconds.
* Added \"delay\" key support to \"target_delay\" for backwards compatibility with Q3 maps. Race:
* Sector reports are now buffered until the end of the race.
* Top command to display records in reverse order.
* More records are now stored (30).
* Added quickmenu with basic commands.
* Picking up a weapon doesn\'t remove it from the map.
* Associate records with login names when possible.
* Color- and case-insensitive nickname associations for records.
* Weapon information is now saved when saving a position.
* Allow loading prerace-saved positions in prerace.
* Added setting a speed for the saved position (only in practicemode).
* Limited announcer sounds to once per player.
* Simple randmap vote with a pattern to search for.
* The kill command will now make spectators join.
* Nice checkpoint feedback in the console.
* Disabled starting a race while alive after finishing.
* Fixed the respawner after finishing.
* Allow racerestart while not racing.
* Linked kill to racerestart.
* Fixed displaying of the top scores in the hud. They are now shown when you connect.
* Save no more than one time per player to the local highscore file, so the highscores are not populated by one player.
* Print finish and sector times to the console so they can be looked at later.
* Assign saved top times to their owners when they reappear.
* Added practicemode with noclip and position save / load commands.
* Disabled warmup. HUD:
* Apply localization to scoreboard strings.
* Expose system mono font to the HUD via con_fontSystemMono.
* Draw crosshair even when out of ammo.
* Updated the \"connection interrupted\" icon.
* Added drawCleanStatString and drawCleanPlayerName commands for drawing player and team names without color codes and forcing the current color.
* Added TEAM_ALPHA_NAME and TEAM_BETA_NAME constants to draw team names with drawStatString.
* drawPlayerName now ignores the current color and defaults to white, only taking the current alpha into account. WarsowTV:
* Fixed demo playback. UI:
* Fixed random crash on vid_restart.
* Color correction profile can now be applied to the \"worldview\" widget by specifying the \"color-correction\" RCSS property.
* Improved demo player modal window.
* Fri Dec 25 2015 mailaenderAATTopensuse.org- update to version 2.0.1 General:
* Rewinding demos no longer breaks POV switching.
* Fixed client-side crashes in CTF: Tactics game mode.
* Corrected the list of assets released under Creative Commons Attribution-NoDerivatives license (see license.txt). Server:
* Fixed race condition which was preventing multiple server instances to complete initialization in case they were sharing the same home directory.
* Bugfixes and improved performance for the built-in HTTP server. UI:
* Fixed memory leaks, improved peformance for the server browser with l10n enabled. Renderer:
* Automatically disable multithreading if Nouveau graphics driver is detected (Linux).
* Automatically use discrete GPU\'s on laptops with both integrated and discrete GPU\'s. HUD:
* Updated adem HUD.
* Updated strafe.hud for all HUDs.
* Sun Dec 13 2015 mailaenderAATTopensuse.org- update to version 2.0
* Added full out-of-the-box gamepad support (SDL on Linux and OS X).
* The engine automatically lowers the frame rate to 24 FPS and enables sleep state when the game is minimized.
* Multi-threading improvements for the following; fixed race conditions, reduced latency and the amount of context switches.
* .pk3 files explicitly named as \"pure\" are now preferred to different .pk3 files.
* Restricted downloads of binary modules and \"pure\" content to official Warsow web mirror.
* Greatly reduced memory footprint for fonts (especially for CJK).
* Pressing Escape key during the map load or connection set-up will now cancel the process much quicker.
* New high resolution \"flat\" icon.
* Maximum refresh rate now defaults to 250 fps.
* It is now possible to pause demo playback at the end of a demo file, instead of dropping to main menu (see \"demo\" command help).
* Added \"flipped view\" mode, set \"cl_flip\" to \"1\" to enable.
* Use HTTPS for secure authentication to matchmaker. Renderer:
* 30% to 50% overall performance improvement.
* Greatly reduced VRAM footprint for textures.
* Added support for texture arrays, used for lightmaps.
* Added KTX texture format support.
* Enabled binary cache for GLSL programs to speed up startup time by default now.
* Enabled multi-threading to speed up map loading by default now.
* Curved meshes are now optimized to remove excessive polygons.
* Changed rendering order so that the sky is now rendered after world geometry to minimize overdraw.
* Fixed infinite far clipping plane calculations.
* The renderer now queries the operating system for available screen resolutions.
* Shadowmaps now account for normals of geometry they are cast on, making them less prone to be visible through walls and ceilings.
* Added \"stencilTest\" shader keyword.
* Added per map colour correction support. Toggle-able with cg_colorCorrection 0/1, maps can define colorCorrection key in worldspawn to use color correction profile.
* Removed \"vid_mode\", \"vid_customwidth\" and \"vid_customheight\" console variables in favour of \"vid_width\" and \"vid_height\" for video modesetting.
* Dropped support for \"noDepthTest\" shader keyword.
* Dropped \"r_colorbits\" console variable (used to set desktop colour depth). Gameplay:
* New Tutorial game mode.
* Added 3 new awards:
* First Frag (awarded to the first fragger);
* Fair Play (say \"gg\" to your opponents during the post-match using the chat or the vsay);
* Man of the Match (You must score the most + achieve the \"\"Fair Play\" award). -See above-.
* Added sounds for Lasergun, Electrobolt and Instagun impacts.
* New spawn points selection algorithm: returns the furthest point to which there\'s less than 4 points on the map; otherwise it returns to a random one, excluding the closest 3 points.
* Ammo packs dropped on a players deaths, now actually contain strong ammo.
* The movement style now defaults to \"old movement\", set \"cg_movementStyle\" to \"1\" for \"new movement\".
* Incorporated a number of movement fixes from Racesow.
* Ranked servers will now announce a players profile name at warsow.net alongside the nickname of the players entrance to the server.
* On ranked servers, the \"players\" command now also prints login names for authenticated players.
* After joining a server, the game menu is now opened automatically.
* On ranked servers, certain votes now require players to be authenticated.
* Votes now ignore AFK players.
* In round-based game modes, in-active players are not removed until the beginning of the next round.
* Added bot navigation files for wda5 and wbomb6.
* Player movement prediction now works properly when riding a moving platform.
* New RL/GL trail effect, cg_rocketTrail & cg_grenaderTrail merged into cg_projectileTrail.
* Bots will now ignore chatting players.
* Reduced respawn sound volume by 35%.
* Added new callvote options \"shuffle\" and \"rebalance\".
* Decreased weapon respawn timer to 10 in Duel.
* In bomb, players can now move at crouch speed during the pre-round; upped maximum running speed to 320ups.
* Removed \'Team Domination\' game mode. Graphics:
* New \"illuminati\" gibs.
* New Instagun & Electrobolt decals.
* New \"simple items\" sprites.
* New teleportation\\spawn effect.
* New EB beam texture for cg_ebbeam_old 1.
* New default EB beam effect.
* New Lasergun beam, added hit model for LG endpoint.
* New bullet hit decal and model.
* Improved rocket launcher projectile texture.
* Added gloss textures for BigVic and Bobot player models.
* Added cg_viewBob, viewport smoothing/bobbing to falling/high jumps.
* Bomb model colour follows the planted state dynamic light color (red when planted, orange normally).
* Disabling gun \"bobbing\" now also disables fire and idle gun animations.
* New damage hit effect (cg_showBloodTrail). Weapons:
* Reduced Rocket Launcher pick-up ammo count to 5.
* Reduced Lasergun and Plasmagun pick-up ammo count to 50.
* Increased Lasergun and Plasmagun ammo box count to 100.
* Increased Electrobolt ammo box count to 10.
* Removed custom gravity and friction from Grenade Launcher projectiles.
* Unified knockback of Grenade Launcher and Rocket Launcher to 100.
* Unified minimum knockback of Grenade Launcher and Rocket Launcher to 35.
* Unified splash radius of Grenade Launcher and Rocket Launcher to 125.
* Changed Gunblade full recharge and reload time to 600ms.
* Changed Gunblade projectile damage, splash radius and knockback to 40, 70 and 90 respectively, self-damage ratio increased to 100%.
* Increased Gunblade melee damage to 50 and decreased reload time to 600ms.
* New Riotgun spread pattern based on Fibonacci/sunflower spirals.
* Increased per-pellet knockback for Riotgun to 7 (140 on 100% hit), spread reduced.
* Increased Rocket launcher reload, damage and projectile speed to 950ms, 80 and 1150ups respectively.
* Increased Grenade launcher reload, damage and self-damage ratio to 800ms, 80 and 100% respectively.
* Increased DPS for Lasergun to 140, knockback increased to 14.
* Increased Machinegun bullet damage to 10, reload time increased to 100ms, spread removed.
* Increased knock-back for Electrobolt to 80.
* Increased Plasmagun speed and knockback to 2500ups and 20 respetively. Maps:
* New Tutorial map.
* Improved wdm6.
* Improved wdm1 item layout.
* Added colour correction profiles for wdm5, wbomb6, wbomb1.
* Removed wdm3.
* Removed wca2. Mapping:
* \"target_print\" entities can now provide overlay help messages/hints to players (use the the \"helpmessage\" key in Radiant/map editor of choice).
* Added support for \"target_kill\" and \"target_teleporter\" entities from Quake3.
* Use \"gravity\" attribute on the \"worlspawn\" object to set map gravity. Localizations:
* Added 9 new localizations: Belarusian, Bulgarian, Lithuanian, Portuguese (Brazil), Portuguese (Portugal), Romanian, Swedish, Turkish, Ukrainian.
* Maps can now be localized individually (drop .po files into l10n/maps/).
* Centre-printed messages and map locations are now localizable. Sound:
* Added \"s_globalfocus\" option: when enabled the game will continue to play its sound and music even if the user switches to another application.
* It is now possible to use .ogv video files as background music tracks.
* Fixed support for remote .ogg music tracks/streams.
* Reduced default sound mixer delay from 200ms to 140ms (snd_qf).
* The background music is now not interrupted at demojumps. HUD:
* Added current time to the HUD in the race mode.
* Added text animation for game awards.
* All HUD elements are now resolution-independent.
* Optimized rendering of scoreboard strings.
* Scripting: it\'s now possible to pass a non-constant math expression to setFontSize.
* New spec HUD, added adem HUD. UI:
* Added voicecomm menu for Team Deathmatch, Bomb, CTF and CTF: Tactics game modes (bound to Left Shift by default).
* Revamped title screen, this incorporates a players profile and stats from warsow.net.
* Added an option for server browser to open a dialogue with suggested game servers after the search is complete.
* Added quit confirmation dialogue.
* Added descriptions for game modes.
* Added pre-load option, enabled by default (set \"ui_preload\" to \"0\" to disable).
* Added several new configurable options.
* Added confirmation dialogue for \"Move to TV\" command.
* Removed IRC chat tab. Server:
* The built-in HTTP server now runs in a separate thread.
* Optimized file transfers from the built-in HTTP server.
* Matchmaker HTTP authentication now respects sv_ip. WarsowTV:
* Fixed an issue with the automatic chase-cam, which occasionally goes rampant in round-based game modes.
* Enabled TCP connections support. Linux:
* Switched over to SDL2 for video initialization and input. NOTE: versions prior to SDL2 suffer from doubled mouse sensitivity. This is expected to be fixed in SDL 2.0.4.
* ALT+Tab works now.
* Keyboard input doesn\'t steal the whole system focus.
* The game now respects system keyboard layout.
* Switched over to dynamic linking for support libraries. SDK:
* Added NetRadiant and Q3Map2 with KTX texture format support, older versions won\'t load the textures properly.
* Added .map files and models for all stock maps.
* Added source files for textures and models.
* Switched to cmake as the unified build system for C/C++ code.
* Added Dockerfiles for cross-compilation.
* Added debian meta-package to install all engine dependencies.
* Updated to AngelScript 2.29.2.
* Sat Nov 14 2015 avvissuAATTyandex.ru- Fix: could not find shaders:
* change the path of data files- Use a detailed list of packages to build- Don\'t compile in DATE and TIME- Spec file cleanup
 
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