SEARCH
NEW RPMS
DIRECTORIES
ABOUT
FAQ
VARIOUS
BLOG

 
 
Changelog for nvidia-vaapi-driver-0.0.12-lp156.1.1.x86_64.rpm :

* Thu May 16 2024 Carsten Ziepke - Update to version 0.0.12:
* Single buffer export
* direct: Fix drm index loop condition
* Fix building with musl
* src: Increase num_render_targets to 32 for Chromium
* Fix undefined reference to \'gettid
* Thu Dec 14 2023 Carsten Ziepke - Update to version 0.0.11:
* Fixed incompatibility with NVIDIA\'s 545.29.02 drivers
* Use libva\'s driverdir path instead hardcoded
* fix wrong slice params struct in func copyHEVCSliceData
* Fix check method for ffmpeg vaapi support
* [README.md] Packaging status
* Bump actions/checkout from 3 to 4
* readme: update egl regression info
* Fix YUV444 10 and 12 bits
* Fri Jul 28 2023 Carsten Ziepke - Update to version 0.0.10:
* Fix compatibility issue with direct backend and v535 beta drivers.
* Fix build on i686 using a cast
* meson: Use pkgconfig to find the EGL dependency
* Fix CUDA_ERROR_INVALID_CONTEXT from cuMemcpy2D
* Update README.md, AUR VCS package name
* Update README.md, remind about ffmpeg
* Wed Apr 26 2023 Carsten Ziepke - Update to version 0.0.9:
* Support YUV444 on direct-backend
* docs: update yuv444 support and direct backend support table
* README: fix debian package link
* Update README for vp9 support with apt
* Add fedora/rhel package location
* AV-1 10bit fix
* meson: properly check for libva, add libdrm dependency
* av1: increment picParams->nNumSlices
* Fix a bunch of warnings, add initial Github CI
* Correct installable candidate package for nv-codec-headers package
* Sat Dec 31 2022 Carsten Ziepke - Update to version 0.0.8:
* The direct backend is a new selectable backend (via the NVD_BACKEND env. var) that that uses the NVIDIA kernel driver directly to allocate and export buffers, rather than using EGL.
* Improved error checking. Previously we\'d just exit when detecting a CUDA error, now we\'ll attempt to return an appropriate error code. This resolves the issue that unrelated applications that happen to init this library where crashing at start-up due to the aforementioned EGL backend breaking.
* Support 10/12 bit formats
* Use NVD_GPU to control which DRM node to open in direct backend mode
* Update documentation- Changes in version 0.0.7:
* Fix for test.sh
* meson: Make gst-codecparser optional
* Added missing initialisation calls for mutexattr to fix random crash
* Check if surface has been used in a different context before use
* Wed May 25 2022 Enrico Belleri - Update to version 0.0.6:
* Multi-threaded decode
* Reworked GPU selection, now use the the passed-in DRM fd to attempt to select the correct GPU to use
* Added option to limit the maximum instances per process using the NVD_MAX_INSTANCES environment variable
* Set EGL_SUPPORT_REUSE_NV to false when creating the EGLStream
* vabackend: fix alignment of codecs
* vabackend: retain section from linker garbage collection
* Sun Feb 13 2022 Enrico Belleri - Minor spec edits
* Sun Feb 13 2022 Carsten Ziepke - Initial package version
 
ICM