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Changelog for godot-server-3.5.git.59e6c1e-6.28.x86_64.rpm :

* Mon Nov 08 2021 cunixAATTmail.de- Update to 3.4 Added:
* \"AESContext\", RSA public keys, encryption, decryption, sign, and verify
* \"HMACContext\"
* Revamped UI theme editor
* Support for translating the class reference
* Initial support for the RISC-V architecture
* Rooms and portals-based occlusion culling
* Ring emitter for 3D particles
* Structs and fragment-to-light varyings in shaders
* Global const arrays in shaders
* Object validity checks
* High quality tonemapper
* Auto-reload scripts with external editor
* Allow to create a node at specific position
* Assign value to property by dropping to scene tree
* Allow dropping property path into script editor
* Save branch as scene by dropping to filesystem
* Implement a \"%command%\" placeholder in the Main Run Args settin
* Keyboard shortcuts to the project manager
* History navigation in the script editor using extra mouse buttons
* Focus font color for Button and derivatives
* ButtonGroup: \"pressed\" signal
* ColorPicker: Display previous color and allow selecting it back
* DynamicFont: Allow using WOFF fonts
* ScrollBar: \"increment_pressed\" and \"decrement_pressed\" icons
* Theme: support for partial custom editor theme
* Theme: API to retrieve the default font
* Improved glTF module with scene export support
* Lossless WebP encoding
* Input: physical scancodes to fix non-latin layout scancodes
* Allow checking for exact matches with action events
* Multiple address resolution in DNS requests
* Enable setting the number of physics solver iterations
* Heightmap collision shape support in Physics 3D
* Expose collider RID in 2D/3D kinematic collision
* Support for disabling physics on \"SoftBody\"
* GLES2: Add basic support for CPU blendshapes
* GLES3: Add support for contrast-adaptive sharpening in 3D
* Soft shadows for the CPU lightmapper
* High quality glow mode
* Horizon specular occlusion
* Shaders: \"TIME\" available in custom functions by default
* Allow dropping custom node scripts in VisualScript editor
* Frame delta smoothing
* OS data directory getter methods exposed
* Getter for the project data directory
* BVH thread safety
* Property \"Engine.print_error_messages\" to disable printing errors
* Setting to configure number of threads for lightmap baking
* Allow for platform \"Thread\" implementation override
* Method \"Thread.is_alive()\" to check if the thread is still doing work
* Method \"String::parse_url()\" for parsing URLs
* Property \"dtls_hostname\" for ENet
* Animation \"reset\" track
* Options to clean/simplify convex hull generated from mesh
* 2D Viewport scale factor property
* LSP: support for custom host setting Changed:
* Most recently added current \"Camera2D\" takes precedence
* Add Node name to \"print()\" of all nodes
* Thread callbacks can now take optional parameters
* \"AStar.get_available_point_id()\" returns 0 instead of 1 when empty
* Button: Don\'t change hovering during focus events
* DynamicFont: Re-add support for kerning
* LineEdit: Double click selects words, triple click selects all the content
* Return RID instead of Object ID in \"area\"-/\"body_shape_entered\"/-\"exited\"
* \"VisualServer\" now sorts based on AABB position
* Default shader specular render mode to \"SCHLICK_GGX\" Fixed:
* Make all file access 64-bit
* Ignore property groups and categories in GDScript code completion
* LSP: \"SymbolKind\" reporting wrong types and better \"get_node()\" parsing
* Breaking Compatibility: swapped axes in \"OpenSimplexNoise.get_image()\" And much more: https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_changelog_chrono.txt- \"certs_fallback.patch\" and \"linker_pie_flag.patch\" rebased
* Tue Oct 05 2021 cunixAATTmail.de- Update to 3.3.4 Added:
* AStar Error messages Changed:
* Compare signal connections by ObjectID to avoid spurious reordering in .tscn files.
* Remove deprecation warning for BaseButton.enabled_focus_mode
* LinkButton\'s text is now automatically translated. Fixed:
* LocalVector crash on insert
* Quote and escape ConfigFile keys when necessary.
* invalid \"Too many warnings!\" error in remote script debugger
* setting NodePath properties on multiple nodes at once
* preview grid and preserve source texture margins in SpriteFrames editor
* LSP: Fix completion crashing on scene-less scripts
* CSG: Don\'t update CSGShape when not inside tree
* drawing current tab when it\'s disabled
* GLES3: Fix multimesh being colored by other nodes
* GLES3: Properly clear cubemap filter state when texture array environment disabled
* GLES3: Fix Light2D UBO initialization
* Prevent shaders from generating code before the constructor finishes
* Fix VisualScriptPropertySet value hint
* LineEdit undo crash And more: https://downloads.tuxfamily.org/godotengine/3.3.4/Godot_v3.3.4-stable_changelog_chrono.txt
* Fri Aug 20 2021 cunixAATTmail.de- Update to 3.3.3 Added:
* \"action_get_deadzone()\" method to InputMap Changed:
* GraphEdit: Allow higher and lower maximum zoom values
* Copy the Godot version identifier by clicking it
* Separate version hash from version number
* Relationship lines draw on top of TreeItems
* Allow reading shaders from .gdshader files Fixed:
* Audio: cubic resampling algorithm
* Save binary \"ProjectSettings\" key length
* Editor: Slow load/save of scenes with many instances of the same script
* Editor: Logic for showing tilemap debug collision
* LSP: Implement \"didClose\" notification
* LSP: \"SymbolKind\" reporting wrong types
* glTF Import: mesh nodes which are also bones
* Import RLE compressed TGA files
* Game controllers ignoring the last listed button
* Parsing some IPv6 URLs for WebSocket
* WebsocketPeer outbound buffer
* IP address resolution incorrectly locking the main thread
* PathFollow: Forward calculation for the position at the end of the curve
* RichTextLabel: Fix auto-wrapping on CJK texts
* SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used
* Physics: calculating inertias for bodies without mass/area
* Physics: Ignore disabled shapes for mass property calculations
* ALSA MIDI with PulseAudio
* \"Directory::get_space_left()\"
* VisualServer now sorts based on AABB position
* Depth sorting of meshes with transparent textures
* CanvasItem bounding rect calculation
* Allow unclamped colors in Sprite3D And more: https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt
* Fri Aug 06 2021 Guillaume GARDET - Use asimdrdm CPU flag for aarch64 to select only more powerful buildhosts.
* Thu Jun 03 2021 cunixAATTmail.de- Exclude currently failing %arm builds
* Tue May 25 2021 cunixAATTmail.de- Update to 3.3.2 Added:
* GDScript: Allow \"warning-ignore\" in the same line as the respective warning
* Import: Print warning when importing a repeating NPOT texture in a GLES2 project Changed:
* Remove high radiance sizes from the editor due to issues on specific GPUs Fixed:
* STL to Godot type conversion of polypartition
* Duplicate close file when deconstructing ZipArchive
* Swapped front/rear directions in viewport rotation control
* Editor crash when exporting profiler data
* glTF: Improved error handling around invalid images and invalid meshes
* ragdoll simulation when parent was readded to scene
* Crash on debug shapes update if CollisionObject is not in tree
* Batching: \"item_batch_flags\" stale state causing glitches
* Fri May 21 2021 cunixAATTmail.de- Update to 3.3.1 Added:
* Expose \"Shape.get_debug_mesh()\" to the scripting API
* Add Ctrl+Shift+A to instance scene in Scene Tree dock
* Allow negative contrast values in the editor theme settings
* TileMap: Apply modulate on autotile previews
* Add support for ARM64 architecture for the Embree raycaster Changed:
* Create \"CollisionObject\" debug shapes using VisualServer Fixed:
* SkeletonIK root bones being twisted incorrectly when rotated
* Skinning initialization in \"MeshInstance\" when loaded from thread
* Linux packaging fixes
* ZIP files being opened with two file descriptors
* CSG Path Polygon cache being removed after connect
* LineEdit: Fix double click to select words and triple click to select whole line
* Race condition in font preview generation could lock the editor on first edit
* 3D scene preview generation
* Handle having no sinks in the PulseAudio driver
* Batching: GLES3 light pass modulates
* Batching: Crash with wrong number of verts in translation
* Batching: Fallback for 2D skinning with unrigged polygons
* Lightmapper: Fixes to environment energy
* Disable GIProbe emission when disabled on a material- \"use_system_zlib_for_fbx.patch\" dropped - fixed upstream- aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled
* Thu Apr 29 2021 Guillaume GARDET - Disable modules unsupported on aarch64 and %arm:
* module_denoise_enabled
* module_lightmapper_cpu_enabled
* module_raycast_enabled
* Thu Apr 22 2021 cunixAATTmail.de- Update to 3.3 Added:
* MP3 loading and playback support
* AudioEffectCapture to access the microphone in real-time
* New dynamic BVH for rendering and the GodotPhysics backends
* Ability to restore RandomNumberGenerator state
* \"Array.append_array()\" method to append an array at the end of another array
* \"OS.set_environment()\" method to set environment variables
* Infinite 3D editor grid
* New 3D rotation gizmo
* Support for copy-pasting nodes
* Detect external modification of scenes and prompt for reloading
* New editor to configure default import presets
* 3D viewport\'s View Information pane displays viewport resolution
* Minimap support in GraphEdit
* New AspectRatioContainer Control node
* Rewritten and greatly improved FBX importer
* \"Keep\" mode to keep files as-is and export them
* Mouse event pass-through support for the window
* Support for pause-aware picking (breaks compatibility but only enabled by default for new projects)
* CollisionObject can now display collision shape meshes
* Cylinder collision shape support
* PulseAudio and ALSA libraries are now dynamically loaded
* Implement the \"--no-window\" command line argument
* 2D batching for GLES3
* Configurable amount of lights per object
* New CPU lightmapper
* Anisotropic filtering now works when using the GLES2 backend Changed:
* Deleted object access now raises an error instead of a warning
* Improved error messages when passing nonexistent node paths to \"get_node()\"
* Modernized multi-threading APIs
* SVG images can now be used as a project icon
* Improved inspector subresource editing visibility
* Pressed CheckButtons are now colored in blue for easier recognition
* Rename Node is now bound to \"F2\" key
* Search Help shortcut from keys \"Shift + F1\" changed to \"F1\"
* The inspector now allows using a comma as a decimal separator
* Drag-and-dropping a ZIP archive to the project manager window will now prompt for importing it
* Increase the default HTTPClient download chunk size to 64 KiB
* Binaries are now stripped of string and symbol tables, reducing their size significantly Removed:
* ResourceImporterCSV importer superseded by the new \"keep\" import mode Fixed:
* Use higher-quality resampling for Ogg Vorbis and MP3 sounds
* exporting if the temporary export directory doesn\'t exist yet
* Export PCK/ZIP action now obeys the export path configured in the export preset as expected
* UDP ports being silently reused without an error in PacketPeerUDP
* keyboard input lag and clipboard delay issues And more: https://downloads.tuxfamily.org/godotengine/3.3/Godot_v3.3-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" rebased- \"upstream_fix_TGA_loader.patch\" dropped - included in source now- \"use_system_zlib_for_fbx.patch\" added to force using system zlib
* Sat Feb 13 2021 cunixAATTmail.de- Fix a crash in the TGA loader with malformed input
* added upstream_fix_TGA_loader.patch from upstream
* integer overflow issue CVE-2021-26825 (boo#1182177)
* stack overflow issue CVE-2021-26826 (boo#1182178)
* Sun Nov 01 2020 Yunhe Guo - Fix AppStream file location to match latest standard
* Fri Sep 18 2020 cunixAATTmail.de- Update to 3.2.3 Added:
* Input: Support SDL2 half axes and inverted axes mappings
* LineEdit: Add option to disable virtual keyboard for LineEdit
* Rendering: Allow nearest neighbor lookup when using mipmaps Changed:
* GDScript: Auto completion enhanced for extends and class level identifier
* Physics: Better damping implementation for Bullet rigid bodies. If you\'re using damping with the Bullet backend, you may need to adjust some properties to restore the behavior from 3.2.2 or earlier.
* Project Settings: Enable file logging by default on desktops
* Script editor: Don\'t open dominant script in external editor
* Sprite3D: Use mesh instead of immediate for drawing Sprite3D Fixed:
* Core: debugger error when Dictionary key is a freed Object
* Core: leaked ObjectRCs on object Variant reassignment
* GLES3: OpenGL error when generating radiance
* Import: custom tracks causing issues on reimport
* Import: regression causing crashes with some OGG files
* Particles: 2D Particle velocity with directed emission mask
* PathFollow3D: repeated updates of PathFollow3D Transform
* Physics: Trigger broadphase update when changing collision layer/mask
* Physics: laxist collision detection on one way shapes
* Physics: Properly pass safe margin on initialization
* Project Settings: overriding compression related settings
* Rendering: images in black margins
* Rendering: Properly calculate Polygon2D AABB with skeleton
* Shaders: specular \'render_mode\' for Visual Shaders And more: https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_changelog_chrono.txt- \"certs_fallback.patch\" rebased
* Wed Jul 01 2020 cunixAATTmail.de- In .desktop file prefix \"PrefersNonDefaultGPU\" with \"X-\" only until package desktop-file-utils is up to date.
* Fri Jun 26 2020 cunixAATTmail.de- In .desktop file \"PrefersNonDefaultGPU\" prefixed with \"X-\"
* Fri Jun 26 2020 Max Mitschke - Update to 3.2.2 Highlights:
* 2D batching for the GLES2 renderer
* C# support for the iOS platform
* Re-architecture of the Android plugin system
* DTLS support and ENet integration
* Better handling of Variants pointing to released Objects
* Updated and localized documentation Added:
* 2D: MODULATE builtin for canvas item shaders
* Editor: rotation widget in 3D viewport
* Editor: Allow duplicating files when holding Control
* GLES2/GLES3: support for OpenGL external textures
* Import: support for glTF lights
* Input: keyboard layout enumeration / set / get functions
* Object: has_signal method
* RegEx: Enable Unicode support for RegEx class
* Shaders: shader time scaling
* Add \'custom_modules\' build option to compile external user modules
* SCons: Allow to read \'custom_modules\' option via a file
* Provide the ability for clients of the Godot library to add their own command line arguments
* Request the dedicated GPU when starting Godot from the \'.desktop\' file
* set_frame, pause, and oneshot to AnimatedTexture
* selection outline to locked nodes Fixed:
* Audio: volume interpolation in positional audio nodes
* Import: changing the import type of multiple files at once
* Particles: uninitialized memory in CPUParticles and CPUParticles2D
* Physics: Make soft body completely stiff to attachment point
* Physics: Normalize up direction vector in move_and_slide()
* Account for file deletion and renaming in Export Presets
* can\'t convert Transform -> Transform2D
* Emit signal when animation ends by seek
* Othographic camera in-editor now uses Z near/far settings instead of a hardcoded value
* Editor 2D: Change pixel alignment strategy, jittering in high zoom
* Allow single quotes in comments And more: https://downloads.tuxfamily.org/godotengine/3.2.2/Godot_v3.2.2-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" adjusted.
* Tue Mar 10 2020 cunixAATTmail.de- Update to 3.2.1 Fixed:
* Bullet: Fix detection of concave shape in Area.
* Camera2D: Fix inverted use of Camera2D offset_v.
* Debugger: Fix crash inspecting freed objects.
* Expression: Fix parsing integers as 32-bit.
* Particles: Fix undefined behavior with atan in GPU Particles.
* TileSet: Hide TileSet properties from Inspector, fixing OOM crash on huge tilesets.
* Video: Workaround WebM playback bug after AudioServer latency fixes. Added:
* Skin: Add support for named binds.
* API documentation updates.
* Editor translation updates. And more: https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" adjusted.
* Wed Feb 12 2020 cunixAATTmail.de- Added \"linker_pie_flag.patch\" in order to link with \"-pie\". Replaces previous \"fix-pie-warning.patch\".- \"project_certs_fallback.patch\" renamed to \"certs_fallback.patch\". Modified and adapted to Godot source code changes.- Bash completion files \"godot\", \"godot-headless\", \"godot-runner\" and \"godot-server\" added.- Package \"godot-bash-completion\" added.- Location of documentation in man page adjusted.- godot-rpmlintrc deleted with filter \"no-manual-page-for-binary\" because this warning doesn\'t seems to be thrown anymore.- Build option \"faster_build\" introduced to speed up build during tests.
* Sat Feb 01 2020 Max Mitschke - Removed patch \"fix-pie-warning.patch\"- Removed export_presets.cfg file as games should supply this file- Update to v3.2 Added:
* Support for importing 3D scense using Assimp
* Support for high-level multiplayer API and NAT traversal for WebRTC
* Support for enabling / disabling parts of the editor or specific nodes
* Added language server for GDScript
* Added version control integration into the editor
* Added a network profiler
* Editor is now capped to 20FPS when the window is unfocused
* Added MSAA support in the GLES2 renderer
* Ability to define script templates on a per-project basis
* Ability to limit the minimum and maximum window size
* Minimap in the script editor
* CSV files can now be imported as non-translation files
* Multicast support in PacketPeerUDP
* WebSocket improvements.
* Support for SSL in WebSocketServer.
* WebSocketClient can now use custom SSL certificates (except on HTML5).
* WebSocketClient can now define custom headers.
* The editor now features a built-in Web server for testing HTML5 projects
* Reimplemented support for embedding project data in the PCK file Changed:
* Tabs and space indentation can no longer be mixed in the same GDScript file
* assert() in GDScript must now always be used with parentheses
* UDP broadcasting is now disabled by default and must be enabled by calling set_broadcast_enabled(true) on the PacketPeerUDP instance
* 3D collision shapes and RayCasts are now drawn in gray when disabled
* The SCons build system now automatically detects the host platform
* Exporting a project PCK or ZIP from the command line must now be done with the new --export-pack command-line argument
* Exported PCK files now contain the Godot patch version in their header
* \"Set as Main Scene\" context option for scenes in the FileSystem dock Removed:
* Unused Panel panelf and panelnc styles.
* thekla_atlas dependency, as light baking now relies on xatlas for UV unwrapping.
* Rating icons in the Asset Library
* Some editor languages are no longer available due to missing support for RTL and text shaping in Godot.
* Arabic
* Bengali
* Persian
* Hebrew
* Hindi
* Malayalam
* Sinhalese
* Tamil
* Telugu
* Urdu
* Android: ARMv6 support.
* iOS: ARMv7 support. Fixed:
* The Project Manager now remembers the sorting option that was previously set
* Fixed issues with PBR environment mapping
* Several fixes to the GLES2 renderer
* Fixed importing BMP images
* Exporting a project via the command-line now returns a non-zero exit code if an error occurred during exporting
* Fixed autocompletion in the script editor And more: https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md
* Mon Jan 13 2020 cunixAATTmail.de- Sources replaced by upstream without version bump to hotfix export templates for HTML5 platform
* Tue Dec 03 2019 Max Mitschke - Updated bundled library versions within specfile- Cleaned up specfile
* Removed defattr directives
* Use %license directive for license files
* Sat Nov 30 2019 Martin Liška - Update to 3.1.2 Fixed:
* Animation: Fixes for onion skinning support of Skeleton2D
* AnimationTree: Fixes to AnimationTree and State Machine
* Audio: Fix seemingly random crashes related to the audio engine misusing internal processing
* CPUParticles(2D): Various fixes
* GLES2: Many bugfixes
* GLES3: Many bugfixes
* Editor: Fix issues when moving and renaming files
* Export: Fix resetting editor settings when exporting from the command line
* Import: Various improvements to BMP support
* Internationalization: Various fixes to Control localization, and fixes to support of some regional locales
* iOS: Fix crash on resume/exit on iOS 13
* macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
* macOS: Fix locale detection when running from .app bundle
* Object: Improve instance validation, mitigating thread-related issues
* Shaders: Fix support for hint_range using integers Added:
* Editor: Allow to removing 2D editor limits
* Mobile: Add vibration support on Android and iOS
* TileMap: Add support for negative Y and X offsets
* API documentation updates.
* Editor translation updates. Third Party Libraries:
* zstd upgraded to 1.4.4
* libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
* Sun May 12 2019 Max Mitschke - Fixing packaging issues for submission to Factory
* Changed python build requirement for python3
* Removed no-version-in-last-changelog from rpmlintrc
* Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging standards
* Mon Apr 29 2019 cunixAATTbitmessage.ch- Use system certificates from /var/lib/ca-certificates/ca-bundle.pem by default and dynamically. Stop hard coding its content during build. These certificates are used by the editor to connect to the Asset Library.- Added patch file \"project_certs_fallback.patch\" to use the previously defined system certificates as fallback for missing certificates in project setting \"network/ssl/certificates\".
* Sun Apr 28 2019 cunixAATTbitmessage.ch- Changes in 3.1.1 Fixed Security Issue:
* to deserialize Object data. GDNative ABI was changed. Fixed:
* GLES 3 support for depth textures.
* GLTF2 importer Added:
* HeightMapShape to the Bullet physics engine implementation
* FPS snapping in the Animation player
* audio features for 3.2 were backported
* menu options for the Sprite editor: \"Convert to Mesh2D\", \"Convert to Polygon2D\", \"Create CollisionPolygon2D Sibling\" and \"Create LightOccluder2D Sibling\"
* AnimatedSprite can now play backwards
* Emission Mask to CPUParticles2D And more: https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt
* Sun Apr 28 2019 Jan Engelhardt - Trim filler wording from description.- Require bash for the build due to use of [[ x > y ]].
* Sat Apr 27 2019 Martin Liška - Update to 3.1.1
* Sat Apr 27 2019 Martin Liška - Mention rpmlintrc as a source file.
* Tue Apr 16 2019 Max Mitschke - Update to 3.1
* See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md
* Thu Mar 07 2019 Max Mitschke - Added export_presets.cfg to be used when one is not present in Godot game\'s source.
* Tue Mar 05 2019 Max Mitschke - Added godot-headless package
* Tue Feb 26 2019 Martin Liška - Disable lto for anything older than openSUSE 15.0.
* Tue Feb 19 2019 Martin Liška - Rename subpackages to godot-runner and godot-server in order to provide same names as in Fedora package- Do not use -fno-strict-aliasing- Make output verbose and use LTO (increase RAM requirements).
* Mon Feb 18 2019 cunixAATTbitmessage.ch- Added patches to use system certificates- Added service file for local hash checking- Added rpmlintrc file to silence warning of missing version in changelog and for missing manual-page for server package
* Tue Feb 05 2019 Ferdinand Thiessen - Use https://en.opensuse.org/SourceUrls
* Wed Jan 30 2019 maxmitschkeAATTfastmail.com- Updated spec file to better align with openSUSE package guidelines
 
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