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Changelog for godot3-bash-completion-3.6-lp156.17.1.noarch.rpm :
* Wed Sep 11 2024 cunixAATTmail.de- Update to 3.6 Added: * 2D physics interpolation * 2D hierarchical culling * 3D Tighter shadow culling * 3D Mesh merging * 3D Discrete level of detail * 3D Add rotation ability to material editor preview * Text-to-speech support * Boot splash minimum display time setting * Support for documenting most editor settings in the class reference * Multiline strings in buttons And more: https://downloads.tuxfamily.org/godotengine/3.6/Godot_v3.6-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" rebased- deleted improve_linker_detection.patch upstream changed the way exported projects are embedded => does not need linker detection anymore * Tue Feb 27 2024 Dominique Leuenberger - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN. * Fri Feb 16 2024 cunixAATTmail.de- Pin mbedtls-devel version to be lower than 3 for Leap builds, too. * Tue Sep 26 2023 cunixAATTmail.de- Update to 3.5.3 Added: * Suggest \"class_name\" in GDScript autocompletion Changed: * GDScriptParser: Don\'t use index operator on linked list Fixed: * TileSet resizing collision shape when vertex is outside the tilesheet * AnimatedSprite normal map loading * AudioEffectRecord circular reference * Trim when importing WAV * Include the follow-viewport-transform into CanvasLayer transform calculations * Moving position indicator out of bounds in FileAccessMemory * Infinite loop on EOF in the command line debugger * Recursion level check for \"Array\" and \"Dictionary\" hashing * Recursion level check for \"VariantWriter::write()\" * Ensure registered classes are declared * Scrolling behavior with zero/low page value * \"TextureButton\" and \"Button\" update on texture change * Better handle truncated socket messages * GridMap free navigation RID error spam * Don\'t use udev for joypad hotloading when running in a sandbox * Use current keyboard layout in \"keyboard_get_scancode_from_physical\" * Ensure \"joy_connection_changed\" is emitted on the main thread * Shadows when using 2 directional lights And more: https://godotengine.org/article/maintenance-release-godot-3-5-3/- \"tinyexr_thirdparty_upstream.patch\" dropped: bundled tinyexr 1.0.5 has patch applied * Sat Sep 23 2023 cunixAATTmail.de- removed scons_regression.patch - scons 4.5.2 is deployed- added improve_linker_detection.patch for pck embedding with runner * Wed May 03 2023 Jaime Marquínez Ferrándiz - Require the mbedtls-devel version to be lower than 3 * Sat Mar 11 2023 cunixAATTmail.de- Update to 3.5.2 Added: * Expose all existing PropertyHint global enums * Improve dragging scene into 3D viewport * Store Bullet total gravity, linear damp and angular damp calculations * Options for sorting transparent objects Changed: * Cast between float and ints in Tween \"tween_property()\" * Hide \"text\" property of RichTextLabel if BBCode is enabled Fixed: * CanvasLayer visibility toggle can only run once per frame * Editor crash when MeshLibrary gets replaced while used in an open scene * Skeleton3D falsely assuming all physical bones will be children of their first bone * \"word_wrap()\" for long words * Checking if script is attached to any node belonging to scene for drag and drop to script editor * Exporting with export template binaries over 2.0 GiB * local variables not showing when breaking on final line * TreeItem \"remove_child()\" not updating Tree immediately * Move navigation server finalize before physics server And more: https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt- added scons_regression.patch for scons 4.5.1 until 4.5.2- user directory rename logic moved from rename_to_godot3.patch to spec file * Thu Mar 02 2023 cunixAATTmail.de- Transformed current package \"godot\" to branch specific package \"godot3\" in order to install and use both.- Added rename_to_godot3.patch to do part of the job. * Mon Nov 21 2022 Dominique Leuenberger - Do not have the main package recommend the bash-completion sub-package, but rather have the subpackage supplement the combination of godot and bash-completion (already in place). * Fri Sep 30 2022 cunixAATTmail.de- Update to 3.5.1 Added: * Expose Tabs \"set/get_tab_button_icon()\" to scripting Changed: * Include terminal indented comments for code folding in editor * Portals: Show RayCast debug helper Fixed: * GNU ld detection for pck_embed linker script * CPUParticles initialize data on \"set_amount\" * Crash when playing SceneTreeTween right after finishing * \"Time.get_unix_time_from_system()\" not including msecs * Crash when pressing up on an empty PopupMenu * Exclude disabled StaticBody collisions from NavigationMesh baking * Prevent HTTPRequest from polling invalid client * Hotfix for Bullet\'s collision margin regression And more: https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt * Mon Sep 12 2022 cunixAATTmail.de- Heap-buffer-overflow in bundled thirdparty tool tinyexr * added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278) * Sat Aug 06 2022 cunixAATTmail.de- Update to 3.5 Added: * NavigationServer with obstacle avoidance * Physics interpolation in 3D * SceneTreeTween * Time singleton * Label3D node and Sprite3D material render priority * Scene unique nodes * FlowContainer * Asynchronous shader compilation and caching * OccluderShapePolygon * \"material_overlay\" property for MeshInstance * Transparent background Viewports with post processing effects * Changing directional shadows at runtime * Setting visibility for CanvasLayer * push, pull, fetch and improved diff view to VCS UI * \"global_translation\" and \"global_rotation\"` to Spatial * Option to paste animation as duplicate * Configuring loop mode on WAV import * Pinning property values and Consistent property defaults * Deep comparison of Array and Dictionary * methods \"OS.is_process_running()\", \"OS.crash()\", \"OS.has_clipboard()\", \"OS.get_processor_name()\", \"OS.get_screen_refresh_rate()\", \"OS.move_to_trash()\", \"Image.fill_rect()\", \"String.get_slice()\", \"String.join()\", \"Dictionary.merge()\" * Search methods for PoolArrays: \"has()\", \"count()\", \"find()\", \"rfind()\" * Option to keep or skip carriage return (CR) in \"File.get_as_text()\" * GradientTexture2D * Signal to notify when children nodes enter or exit tree * Alt + Mouse wheel to adjust FOV in the 3D editor viewport * Make overridden properties link to parent definition * drag and drop for NodePaths * drag and drop to TextEdit, LineEdit, RichTextLabel * drag start/end signals for Slider * Option to make selection unique to TextEdit, LineEdit, RichTextLabel * alignment options to Button icons * WOFF2 font support and brotli decoder * RichTextLabel: \"deselect()\" and \"get_selected_text()\" methods * Binary MO translation file support * Proxy support for HTTPClient and the editor * \"set_extra_headers()\" to WebSocketServer * Support for primary clipboard * Viewport property to use full floating-point precision in HDR * Saving multiple Images in BakedLightmap * \"max_distance\" for VisibilityNotifier * \"VERTEX_ID\" and \"INSTANCE_ID\" to user created shaders * Random initial color feature for all Particles nodes Changed: * Create onready variables when dropping nodes and holding Ctrl * Don\'t switch to 2D/3D viewports when selecting nodes while in Script Editor * Re-enable input accumulation disabled by error in 3.4 * Navigation and Navigation2D nodes were kept for compatibility but are now deprecated. Their functionality is replaced by the NavigationServer and Navigation2DServer. * WebSocket hostname resolution non-blocking * Use application name as PulseAudio device name And much more: https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" rebased- Use bundled freetype, libpng and zlib for non-Tumbleweed builds. * Tue Aug 02 2022 cunixAATTmail.de- Update to 3.4.5 Added: * Expose \"tile_texture\" property in TilesetEditorContext Changed: * XR: Update Meta hand tracking version Fixed: * X11 \"OS.is_window_maximized()\" * Properly check for fullscreen toggle made through the Window Manager * Crash in AudioServer when switching audio devices with different audio channels count * EditorProperty icon overlapping text with checkbox * Custom class icon when it inherits from a script * UndoRedo in Gradient editor * Editor undo history for function name autocompletion * FileDialog: Fix support for changing directory in \"user://\" and \"res://\" modes * RichTextLabel: Fix implementation of \"remove_line()\" * glTF texture filename decoding * Document that accumulated input is disabled by default This is actually due to a regression in 3.4. It\'s kept disabled in this release for compatibility, but will be enabled by default in 3.5. * GLES2: Unpack blend shape arrays when necessary * GLES3: Unbind vertex buffer before calculating blend shapes * Portals: Force full check on adding moving object And more: https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt * Wed Jun 29 2022 Andreas Schwab - Fix name of installable binaries * Sat Mar 26 2022 cunixAATTmail.de- Update to 3.4.4 Reverted: * Audio: PitchShift effect quality for different pitch scale values * ProjectSettings \"has_setting()\" when used on a overriden setting with feature tags Fixed: * CSG: visible seam on smoothed sphere, cylinder, and torus shapes * CSG: mixed smoothed and non-smoothed face normals computation * Portals: duplication of instanced scenes during conversion * Animation: cubic interpolate when looping * \"UndoRedo::create_action()\" invalid memory usage * RichTextLabel: shadow color when text has transparency * Editor: showing \"Extend Script\" option without script attached * Physics: Update joints on \"NOTIFICATION_POST_ENTER_TREE\" * GLES2: compression on blend shapes * GLES2: \"VersionKey\" comparison in shader binding * GLES3: shader state caching when blend shapes used * GLES3: broken normals in meshes with blend shapes * Sat Feb 26 2022 cunixAATTmail.de- Update to 3.4.3 Added: * TileMap: Expose \"autotile_coord\"` parameter in \"TileMap.set_cellv\" * Expose \"AnimationNodeOneShot::mix_mode\" as a property Fixed: * GridMap: \"Convert to MeshLibrary\" not respecting collision transforms * GridMap: Editing MeshLibrary\'s Shapes array from the Inspector * Portals: gameplay monitor unloading and ticking * Portals: DYNAMIC particle systems * Potential infinite recursion crash in Variant decoding * Decoding UTF-8 filenames on unzipping * Replicate load-as-placeholder state on node duplication * \"ProjectSettings.has_setting()\" handle feature overrides * Editor: undo/redo operations in Input Map * Editor: Performance increase for opening the editor on big projects * GDScript: Clear pending function states when reloading script * GDScript: crash when \"is\" keyword is tested against a String variable * GUI: Release focus of Control node when exiting tree * GUI: LineEdit center and right alignment * GUI: PopupMenu bad item offset with custom vseparation * GUI: RichTextLabel underline appearance when inside fill tag * GUI: RichTextLabel underline prevents strikethrough from rendering * GUI: TabContainer not setting layout immediately * GUI: TextEdit blocking side scrolling in ScrollContainer * GUI: TextureButton focus texture logic * GUI: nine patch of circular TextureProgressBar * Import: glTF scene export crash on null normal texture * Increase joystick max button number * HTTPRequest support for requests with \"content-length\" above 2.1 GB * Fix tablet tilt values returning bad values * Rendering: blend shapes when octahedral compression is used * Rendering: nvalid read when using LightOccluder2D * GLES3: Fix visible background line in intersections in screen-space reflections And more: https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt * Wed Dec 29 2021 cunixAATTmail.de- Update to 3.4.2 Fixed: * BaseButton\'s localization for tooltip text with shortcut * Size issue for ARVR managed viewport And more: https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_changelog_chrono.txt * Sun Dec 19 2021 cunixAATTmail.de- Update to 3.4.1 Added: * Expose \"ScriptEditor::edit\" to scripting * TextEdit: Allow toggling bookmark gutter * TextEdit: methods to get position from column and line * \"Input.is_physical_key_pressed()\" method * Expose \"intersect_point\" in 3D physics server * BVH: option for expanded AABBs in leaves * Support for OpenXR export configurations Changed: * Remove editor splash screen with sponsors logo * Clamp rotation for up/down orbiting shortcuts * Sort and group theme properties in docs, improve formatting for theme and enums Fixed: * TileSet editor workspace breaking * Only add light occlusion for visible TileMaps * Selecting next/previous subtile in TileSet editor * Swapped rest pose action names in the Skeleton2D editor * Theme Editor crash when clicking the element picker * Don\'t ignore the type mismatch in GDScript setter function * GDScript: Support multiline indexing with \"[]\" * Prevent LSP adding signal callbacks to non GDScripts * RichTextLabel: Right alignment regression * RichTextLabel: min/max line width calculation * Support for CSG and GridMap in glTF scene export * Crash when exporting meshes to glTF that have no skin * HTTP request headers being included in response * Potential infinite loop when connecting HTTPClient * WebRTC returning packets from peers too early * Volume calculation for cylinders in GodotPhysics * Errors in KinematicBody when floor is destroyed or removed * Double use of seed in random Particles shader variables * Update CanvasItem when MultiMesh instance transform changes * Portals: Allow user to set roaming expansion margin * Incorrect VisualServer RID cleanup in various locations And more: https://downloads.tuxfamily.org/godotengine/3.4.1/Godot_v3.4.1-stable_changelog_chrono.txt * Mon Nov 08 2021 cunixAATTmail.de- Update to 3.4 Added: * \"AESContext\", RSA public keys, encryption, decryption, sign, and verify * \"HMACContext\" * Revamped UI theme editor * Support for translating the class reference * Initial support for the RISC-V architecture * Rooms and portals-based occlusion culling * Ring emitter for 3D particles * Structs and fragment-to-light varyings in shaders * Global const arrays in shaders * Object validity checks * High quality tonemapper * Auto-reload scripts with external editor * Allow to create a node at specific position * Assign value to property by dropping to scene tree * Allow dropping property path into script editor * Save branch as scene by dropping to filesystem * Implement a \"%command%\" placeholder in the Main Run Args settin * Keyboard shortcuts to the project manager * History navigation in the script editor using extra mouse buttons * Focus font color for Button and derivatives * ButtonGroup: \"pressed\" signal * ColorPicker: Display previous color and allow selecting it back * DynamicFont: Allow using WOFF fonts * ScrollBar: \"increment_pressed\" and \"decrement_pressed\" icons * Theme: support for partial custom editor theme * Theme: API to retrieve the default font * Improved glTF module with scene export support * Lossless WebP encoding * Input: physical scancodes to fix non-latin layout scancodes * Allow checking for exact matches with action events * Multiple address resolution in DNS requests * Enable setting the number of physics solver iterations * Heightmap collision shape support in Physics 3D * Expose collider RID in 2D/3D kinematic collision * Support for disabling physics on \"SoftBody\" * GLES2: Add basic support for CPU blendshapes * GLES3: Add support for contrast-adaptive sharpening in 3D * Soft shadows for the CPU lightmapper * High quality glow mode * Horizon specular occlusion * Shaders: \"TIME\" available in custom functions by default * Allow dropping custom node scripts in VisualScript editor * Frame delta smoothing * OS data directory getter methods exposed * Getter for the project data directory * BVH thread safety * Property \"Engine.print_error_messages\" to disable printing errors * Setting to configure number of threads for lightmap baking * Allow for platform \"Thread\" implementation override * Method \"Thread.is_alive()\" to check if the thread is still doing work * Method \"String::parse_url()\" for parsing URLs * Property \"dtls_hostname\" for ENet * Animation \"reset\" track * Options to clean/simplify convex hull generated from mesh * 2D Viewport scale factor property * LSP: support for custom host setting Changed: * Most recently added current \"Camera2D\" takes precedence * Add Node name to \"print()\" of all nodes * Thread callbacks can now take optional parameters * \"AStar.get_available_point_id()\" returns 0 instead of 1 when empty * Button: Don\'t change hovering during focus events * DynamicFont: Re-add support for kerning * LineEdit: Double click selects words, triple click selects all the content * Return RID instead of Object ID in \"area\"-/\"body_shape_entered\"/-\"exited\" * \"VisualServer\" now sorts based on AABB position * Default shader specular render mode to \"SCHLICK_GGX\" Fixed: * Make all file access 64-bit * Ignore property groups and categories in GDScript code completion * LSP: \"SymbolKind\" reporting wrong types and better \"get_node()\" parsing * Breaking Compatibility: swapped axes in \"OpenSimplexNoise.get_image()\" And much more: https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_changelog_chrono.txt- \"certs_fallback.patch\" and \"linker_pie_flag.patch\" rebased * Tue Oct 05 2021 cunixAATTmail.de- Update to 3.3.4 Added: * AStar Error messages Changed: * Compare signal connections by ObjectID to avoid spurious reordering in .tscn files. * Remove deprecation warning for BaseButton.enabled_focus_mode * LinkButton\'s text is now automatically translated. Fixed: * LocalVector crash on insert * Quote and escape ConfigFile keys when necessary. * invalid \"Too many warnings!\" error in remote script debugger * setting NodePath properties on multiple nodes at once * preview grid and preserve source texture margins in SpriteFrames editor * LSP: Fix completion crashing on scene-less scripts * CSG: Don\'t update CSGShape when not inside tree * drawing current tab when it\'s disabled * GLES3: Fix multimesh being colored by other nodes * GLES3: Properly clear cubemap filter state when texture array environment disabled * GLES3: Fix Light2D UBO initialization * Prevent shaders from generating code before the constructor finishes * Fix VisualScriptPropertySet value hint * LineEdit undo crash And more: https://downloads.tuxfamily.org/godotengine/3.3.4/Godot_v3.3.4-stable_changelog_chrono.txt * Fri Aug 20 2021 cunixAATTmail.de- Update to 3.3.3 Added: * \"action_get_deadzone()\" method to InputMap Changed: * GraphEdit: Allow higher and lower maximum zoom values * Copy the Godot version identifier by clicking it * Separate version hash from version number * Relationship lines draw on top of TreeItems * Allow reading shaders from .gdshader files Fixed: * Audio: cubic resampling algorithm * Save binary \"ProjectSettings\" key length * Editor: Slow load/save of scenes with many instances of the same script * Editor: Logic for showing tilemap debug collision * LSP: Implement \"didClose\" notification * LSP: \"SymbolKind\" reporting wrong types * glTF Import: mesh nodes which are also bones * Import RLE compressed TGA files * Game controllers ignoring the last listed button * Parsing some IPv6 URLs for WebSocket * WebsocketPeer outbound buffer * IP address resolution incorrectly locking the main thread * PathFollow: Forward calculation for the position at the end of the curve * RichTextLabel: Fix auto-wrapping on CJK texts * SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used * Physics: calculating inertias for bodies without mass/area * Physics: Ignore disabled shapes for mass property calculations * ALSA MIDI with PulseAudio * \"Directory::get_space_left()\" * VisualServer now sorts based on AABB position * Depth sorting of meshes with transparent textures * CanvasItem bounding rect calculation * Allow unclamped colors in Sprite3D And more: https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt * Fri Aug 06 2021 Guillaume GARDET - Use asimdrdm CPU flag for aarch64 to select only more powerful buildhosts. * Thu Jun 03 2021 cunixAATTmail.de- Exclude currently failing %arm builds * Tue May 25 2021 cunixAATTmail.de- Update to 3.3.2 Added: * GDScript: Allow \"warning-ignore\" in the same line as the respective warning * Import: Print warning when importing a repeating NPOT texture in a GLES2 project Changed: * Remove high radiance sizes from the editor due to issues on specific GPUs Fixed: * STL to Godot type conversion of polypartition * Duplicate close file when deconstructing ZipArchive * Swapped front/rear directions in viewport rotation control * Editor crash when exporting profiler data * glTF: Improved error handling around invalid images and invalid meshes * ragdoll simulation when parent was readded to scene * Crash on debug shapes update if CollisionObject is not in tree * Batching: \"item_batch_flags\" stale state causing glitches * Fri May 21 2021 cunixAATTmail.de- Update to 3.3.1 Added: * Expose \"Shape.get_debug_mesh()\" to the scripting API * Add Ctrl+Shift+A to instance scene in Scene Tree dock * Allow negative contrast values in the editor theme settings * TileMap: Apply modulate on autotile previews * Add support for ARM64 architecture for the Embree raycaster Changed: * Create \"CollisionObject\" debug shapes using VisualServer Fixed: * SkeletonIK root bones being twisted incorrectly when rotated * Skinning initialization in \"MeshInstance\" when loaded from thread * Linux packaging fixes * ZIP files being opened with two file descriptors * CSG Path Polygon cache being removed after connect * LineEdit: Fix double click to select words and triple click to select whole line * Race condition in font preview generation could lock the editor on first edit * 3D scene preview generation * Handle having no sinks in the PulseAudio driver * Batching: GLES3 light pass modulates * Batching: Crash with wrong number of verts in translation * Batching: Fallback for 2D skinning with unrigged polygons * Lightmapper: Fixes to environment energy * Disable GIProbe emission when disabled on a material- \"use_system_zlib_for_fbx.patch\" dropped - fixed upstream- aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled * Thu Apr 29 2021 Guillaume GARDET - Disable modules unsupported on aarch64 and %arm: * module_denoise_enabled * module_lightmapper_cpu_enabled * module_raycast_enabled * Thu Apr 22 2021 cunixAATTmail.de- Update to 3.3 Added: * MP3 loading and playback support * AudioEffectCapture to access the microphone in real-time * New dynamic BVH for rendering and the GodotPhysics backends * Ability to restore RandomNumberGenerator state * \"Array.append_array()\" method to append an array at the end of another array * \"OS.set_environment()\" method to set environment variables * Infinite 3D editor grid * New 3D rotation gizmo * Support for copy-pasting nodes * Detect external modification of scenes and prompt for reloading * New editor to configure default import presets * 3D viewport\'s View Information pane displays viewport resolution * Minimap support in GraphEdit * New AspectRatioContainer Control node * Rewritten and greatly improved FBX importer * \"Keep\" mode to keep files as-is and export them * Mouse event pass-through support for the window * Support for pause-aware picking (breaks compatibility but only enabled by default for new projects) * CollisionObject can now display collision shape meshes * Cylinder collision shape support * PulseAudio and ALSA libraries are now dynamically loaded * Implement the \"--no-window\" command line argument * 2D batching for GLES3 * Configurable amount of lights per object * New CPU lightmapper * Anisotropic filtering now works when using the GLES2 backend Changed: * Deleted object access now raises an error instead of a warning * Improved error messages when passing nonexistent node paths to \"get_node()\" * Modernized multi-threading APIs * SVG images can now be used as a project icon * Improved inspector subresource editing visibility * Pressed CheckButtons are now colored in blue for easier recognition * Rename Node is now bound to \"F2\" key * Search Help shortcut from keys \"Shift + F1\" changed to \"F1\" * The inspector now allows using a comma as a decimal separator * Drag-and-dropping a ZIP archive to the project manager window will now prompt for importing it * Increase the default HTTPClient download chunk size to 64 KiB * Binaries are now stripped of string and symbol tables, reducing their size significantly Removed: * ResourceImporterCSV importer superseded by the new \"keep\" import mode Fixed: * Use higher-quality resampling for Ogg Vorbis and MP3 sounds * exporting if the temporary export directory doesn\'t exist yet * Export PCK/ZIP action now obeys the export path configured in the export preset as expected * UDP ports being silently reused without an error in PacketPeerUDP * keyboard input lag and clipboard delay issues And more: https://downloads.tuxfamily.org/godotengine/3.3/Godot_v3.3-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" rebased- \"upstream_fix_TGA_loader.patch\" dropped - included in source now- \"use_system_zlib_for_fbx.patch\" added to force using system zlib * Sat Feb 13 2021 cunixAATTmail.de- Fix a crash in the TGA loader with malformed input * added upstream_fix_TGA_loader.patch from upstream * integer overflow issue CVE-2021-26825 (boo#1182177) * stack overflow issue CVE-2021-26826 (boo#1182178) * Sun Nov 01 2020 Yunhe Guo - Fix AppStream file location to match latest standard * Fri Sep 18 2020 cunixAATTmail.de- Update to 3.2.3 Added: * Input: Support SDL2 half axes and inverted axes mappings * LineEdit: Add option to disable virtual keyboard for LineEdit * Rendering: Allow nearest neighbor lookup when using mipmaps Changed: * GDScript: Auto completion enhanced for extends and class level identifier * Physics: Better damping implementation for Bullet rigid bodies. If you\'re using damping with the Bullet backend, you may need to adjust some properties to restore the behavior from 3.2.2 or earlier. * Project Settings: Enable file logging by default on desktops * Script editor: Don\'t open dominant script in external editor * Sprite3D: Use mesh instead of immediate for drawing Sprite3D Fixed: * Core: debugger error when Dictionary key is a freed Object * Core: leaked ObjectRCs on object Variant reassignment * GLES3: OpenGL error when generating radiance * Import: custom tracks causing issues on reimport * Import: regression causing crashes with some OGG files * Particles: 2D Particle velocity with directed emission mask * PathFollow3D: repeated updates of PathFollow3D Transform * Physics: Trigger broadphase update when changing collision layer/mask * Physics: laxist collision detection on one way shapes * Physics: Properly pass safe margin on initialization * Project Settings: overriding compression related settings * Rendering: images in black margins * Rendering: Properly calculate Polygon2D AABB with skeleton * Shaders: specular \'render_mode\' for Visual Shaders And more: https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_changelog_chrono.txt- \"certs_fallback.patch\" rebased * Wed Jul 01 2020 cunixAATTmail.de- In .desktop file prefix \"PrefersNonDefaultGPU\" with \"X-\" only until package desktop-file-utils is up to date. * Fri Jun 26 2020 cunixAATTmail.de- In .desktop file \"PrefersNonDefaultGPU\" prefixed with \"X-\" * Fri Jun 26 2020 Max Mitschke - Update to 3.2.2 Highlights: * 2D batching for the GLES2 renderer * C# support for the iOS platform * Re-architecture of the Android plugin system * DTLS support and ENet integration * Better handling of Variants pointing to released Objects * Updated and localized documentation Added: * 2D: MODULATE builtin for canvas item shaders * Editor: rotation widget in 3D viewport * Editor: Allow duplicating files when holding Control * GLES2/GLES3: support for OpenGL external textures * Import: support for glTF lights * Input: keyboard layout enumeration / set / get functions * Object: has_signal method * RegEx: Enable Unicode support for RegEx class * Shaders: shader time scaling * Add \'custom_modules\' build option to compile external user modules * SCons: Allow to read \'custom_modules\' option via a file * Provide the ability for clients of the Godot library to add their own command line arguments * Request the dedicated GPU when starting Godot from the \'.desktop\' file * set_frame, pause, and oneshot to AnimatedTexture * selection outline to locked nodes Fixed: * Audio: volume interpolation in positional audio nodes * Import: changing the import type of multiple files at once * Particles: uninitialized memory in CPUParticles and CPUParticles2D * Physics: Make soft body completely stiff to attachment point * Physics: Normalize up direction vector in move_and_slide() * Account for file deletion and renaming in Export Presets * can\'t convert Transform -> Transform2D * Emit signal when animation ends by seek * Othographic camera in-editor now uses Z near/far settings instead of a hardcoded value * Editor 2D: Change pixel alignment strategy, jittering in high zoom * Allow single quotes in comments And more: https://downloads.tuxfamily.org/godotengine/3.2.2/Godot_v3.2.2-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" adjusted. * Tue Mar 10 2020 cunixAATTmail.de- Update to 3.2.1 Fixed: * Bullet: Fix detection of concave shape in Area. * Camera2D: Fix inverted use of Camera2D offset_v. * Debugger: Fix crash inspecting freed objects. * Expression: Fix parsing integers as 32-bit. * Particles: Fix undefined behavior with atan in GPU Particles. * TileSet: Hide TileSet properties from Inspector, fixing OOM crash on huge tilesets. * Video: Workaround WebM playback bug after AudioServer latency fixes. Added: * Skin: Add support for named binds. * API documentation updates. * Editor translation updates. And more: https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" adjusted. * Wed Feb 12 2020 cunixAATTmail.de- Added \"linker_pie_flag.patch\" in order to link with \"-pie\". Replaces previous \"fix-pie-warning.patch\".- \"project_certs_fallback.patch\" renamed to \"certs_fallback.patch\". Modified and adapted to Godot source code changes.- Bash completion files \"godot\", \"godot-headless\", \"godot-runner\" and \"godot-server\" added.- Package \"godot-bash-completion\" added.- Location of documentation in man page adjusted.- godot-rpmlintrc deleted with filter \"no-manual-page-for-binary\" because this warning doesn\'t seems to be thrown anymore.- Build option \"faster_build\" introduced to speed up build during tests. * Sat Feb 01 2020 Max Mitschke - Removed patch \"fix-pie-warning.patch\"- Removed export_presets.cfg file as games should supply this file- Update to v3.2 Added: * Support for importing 3D scense using Assimp * Support for high-level multiplayer API and NAT traversal for WebRTC * Support for enabling / disabling parts of the editor or specific nodes * Added language server for GDScript * Added version control integration into the editor * Added a network profiler * Editor is now capped to 20FPS when the window is unfocused * Added MSAA support in the GLES2 renderer * Ability to define script templates on a per-project basis * Ability to limit the minimum and maximum window size * Minimap in the script editor * CSV files can now be imported as non-translation files * Multicast support in PacketPeerUDP * WebSocket improvements. * Support for SSL in WebSocketServer. * WebSocketClient can now use custom SSL certificates (except on HTML5). * WebSocketClient can now define custom headers. * The editor now features a built-in Web server for testing HTML5 projects * Reimplemented support for embedding project data in the PCK file Changed: * Tabs and space indentation can no longer be mixed in the same GDScript file * assert() in GDScript must now always be used with parentheses * UDP broadcasting is now disabled by default and must be enabled by calling set_broadcast_enabled(true) on the PacketPeerUDP instance * 3D collision shapes and RayCasts are now drawn in gray when disabled * The SCons build system now automatically detects the host platform * Exporting a project PCK or ZIP from the command line must now be done with the new --export-pack command-line argument * Exported PCK files now contain the Godot patch version in their header * \"Set as Main Scene\" context option for scenes in the FileSystem dock Removed: * Unused Panel panelf and panelnc styles. * thekla_atlas dependency, as light baking now relies on xatlas for UV unwrapping. * Rating icons in the Asset Library * Some editor languages are no longer available due to missing support for RTL and text shaping in Godot. * Arabic * Bengali * Persian * Hebrew * Hindi * Malayalam * Sinhalese * Tamil * Telugu * Urdu * Android: ARMv6 support. * iOS: ARMv7 support. Fixed: * The Project Manager now remembers the sorting option that was previously set * Fixed issues with PBR environment mapping * Several fixes to the GLES2 renderer * Fixed importing BMP images * Exporting a project via the command-line now returns a non-zero exit code if an error occurred during exporting * Fixed autocompletion in the script editor And more: https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md * Mon Jan 13 2020 cunixAATTmail.de- Sources replaced by upstream without version bump to hotfix export templates for HTML5 platform * Tue Dec 03 2019 Max Mitschke - Updated bundled library versions within specfile- Cleaned up specfile * Removed defattr directives * Use %license directive for license files * Sat Nov 30 2019 Martin Liška - Update to 3.1.2 Fixed: * Animation: Fixes for onion skinning support of Skeleton2D * AnimationTree: Fixes to AnimationTree and State Machine * Audio: Fix seemingly random crashes related to the audio engine misusing internal processing * CPUParticles(2D): Various fixes * GLES2: Many bugfixes * GLES3: Many bugfixes * Editor: Fix issues when moving and renaming files * Export: Fix resetting editor settings when exporting from the command line * Import: Various improvements to BMP support * Internationalization: Various fixes to Control localization, and fixes to support of some regional locales * iOS: Fix crash on resume/exit on iOS 13 * macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina * macOS: Fix locale detection when running from .app bundle * Object: Improve instance validation, mitigating thread-related issues * Shaders: Fix support for hint_range using integers Added: * Editor: Allow to removing 2D editor limits * Mobile: Add vibration support on Android and iOS * TileMap: Add support for negative Y and X offsets * API documentation updates. * Editor translation updates. Third Party Libraries: * zstd upgraded to 1.4.4 * libwebsockets downgraded to 3.0.1 (3.1 caused regressions) * Sun May 12 2019 Max Mitschke - Fixing packaging issues for submission to Factory * Changed python build requirement for python3 * Removed no-version-in-last-changelog from rpmlintrc * Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging standards * Mon Apr 29 2019 cunixAATTbitmessage.ch- Use system certificates from /var/lib/ca-certificates/ca-bundle.pem by default and dynamically. Stop hard coding its content during build. These certificates are used by the editor to connect to the Asset Library.- Added patch file \"project_certs_fallback.patch\" to use the previously defined system certificates as fallback for missing certificates in project setting \"network/ssl/certificates\". * Sun Apr 28 2019 cunixAATTbitmessage.ch- Changes in 3.1.1 Fixed Security Issue: * to deserialize Object data. GDNative ABI was changed. Fixed: * GLES 3 support for depth textures. * GLTF2 importer Added: * HeightMapShape to the Bullet physics engine implementation * FPS snapping in the Animation player * audio features for 3.2 were backported * menu options for the Sprite editor: \"Convert to Mesh2D\", \"Convert to Polygon2D\", \"Create CollisionPolygon2D Sibling\" and \"Create LightOccluder2D Sibling\" * AnimatedSprite can now play backwards * Emission Mask to CPUParticles2D And more: https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt * Sun Apr 28 2019 Jan Engelhardt - Trim filler wording from description.- Require bash for the build due to use of [[ x > y ]]. * Sat Apr 27 2019 Martin Liška - Update to 3.1.1 * Sat Apr 27 2019 Martin Liška - Mention rpmlintrc as a source file. * Tue Apr 16 2019 Max Mitschke - Update to 3.1 * See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md * Thu Mar 07 2019 Max Mitschke - Added export_presets.cfg to be used when one is not present in Godot game\'s source. * Tue Mar 05 2019 Max Mitschke - Added godot-headless package * Tue Feb 26 2019 Martin Liška - Disable lto for anything older than openSUSE 15.0. * Tue Feb 19 2019 Martin Liška - Rename subpackages to godot-runner and godot-server in order to provide same names as in Fedora package- Do not use -fno-strict-aliasing- Make output verbose and use LTO (increase RAM requirements). * Mon Feb 18 2019 cunixAATTbitmessage.ch- Added patches to use system certificates- Added service file for local hash checking- Added rpmlintrc file to silence warning of missing version in changelog and for missing manual-page for server package * Tue Feb 05 2019 Ferdinand Thiessen - Use https://en.opensuse.org/SourceUrls * Wed Jan 30 2019 maxmitschkeAATTfastmail.com- Updated spec file to better align with openSUSE package guidelines * Sun Jul 29 2018 cunixAATTbitmessage.ch- Update to 3.0.6 Fixed Security Vulnerability: * marshalls size checks Fixed: * vsync initialization * can\'t set AudioStreamPlayer stream to null * Basis.Transposed() * Several editor crashes * GLTF import fixes and more Upgrade: * OpenSSL to 1.0.2o (not used in openSUSE build) * Wed Jul 11 2018 cunixAATTbitmessage.ch- spec changes: * build with more shared libraries from the distribution instead of bundled versions * make build of templates optional * unify repetive build arguments * include thirdparty/README.md in licenses section * Tue Jul 10 2018 maxmitschkeAATTfastmail.com- Update to 3.0.5 * Android export templates no longer contain the placeholder permissions which Google Play started complaining about. Now only requested permissions will be written to the manifest when exporting. * Added \'android_add_asset_dir(\'...\') method to Android module gradle build config * User defined signals in the exported C# projects were misbehaving, this is now fixed. * Fix CORS problems due to added headers on JS target * Lerp now consistent with Godot API. InverseLerp fixed. * Fix debugger focus stealing * Fix segfault at quiting editor * Sun Jul 01 2018 maxmitschkeAATTfastmail.com- Added openSUSE branding to build info- Use upstream desktop file, appdata.xml and manpage- Licenses relocated- Require update-desktop-files post and postun- desktop_database only updating explicitly for Leap < 15.0- Update to 3.0.4 * Updated documentation for particles, ViewportTexture, Vector2, skeleton docs, Rect.abs function * Make heightmap shape usable from PhysicsServer * Add NoCache wrapper to Command * Fixed crasher in asset library on systems with a low threadcount CPU * Sun Jun 17 2018 maxmitschkeAATTfastmail.com- Update to 3.0.3 Added: * C# projects can now be exported for Windows, Linux, and MacOS targets. * Universal translation of touch to mouse. * Dynamic fonts can now have a hinting mode set. * print_tree_pretty() was added allowing a graphical view of the scene tree. * Restore purchases feature for iOS. * AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D now have a pitch scale property. * Show origin and Show viewport setting in 2D editor. * You can now set Godot windows as \'always on top\'. * print-fps options to print FPS to stdout. Fixed: * Mono: Signal parameters no longer crash the engine. * Asset library thread usage, this makes the asset library more responsive. * Several GLTF import fixes. * Several memory leaks. * iPhone X support. * Several fixes to audio drivers (WASAPI and PulseAudio). * Several crashes. * Export PCK/ZIP now works again. * Sat Mar 10 2018 cunixAATTbitmessage.ch- Update to 3.0.2 * Tue Feb 27 2018 gwasserAATTgmail.com- Update to 3.0.1 * Tue Jan 30 2018 gwasserAATTgmail.com- Update to 3.0.0 * Tue Sep 05 2017 dmacvicarAATTsuse.de- Update to 2.1.4 * Fri Feb 10 2017 luke.nukem.jonesAATTgmail.com- Update to 2.1.2- Add appdata.xml- Remove fix-arch-detection.patch- Remove fix-undefined-return.patch * Mon Jun 27 2016 rpmAATTfthiessen.de- Update to 2.0.3- Added fix-arch-detection.patch to fix ppc build- Added fix-undefined-return.patch to fix functions with random return. * Mon Jun 01 2015 gberAATTopensuse.org- add desktop file * Sun May 31 2015 gberAATTopensuse.org- split examples into subpackage * Sun May 31 2015 gberAATTopensuse.org- initial packaging
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