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Changelog for libdav1d7-1.x+git.20240626T112043~2355eeb-lp156.32.1.x86_64.rpm :

* Fri Jun 28 2024 obs-service-tar-scmAATTinvalid- Update to version 1.x+git.20240626T112043~2355eeb:
* AArch64: Move constants of DotProd subpel filters to .rodata
* aarch64: Explicitly use the ldur instruction where relevant in mc_dotprod.S
* Add Arm OpenBSD run-time CPU feature detection support
* x86: Add 6-tap variants of high bit-depth mc SSSE3 functions
* itx: restrict number of columns iterated over based on EOB
* cli: Prevent buffer over-read
* AArch64: Fix potential out of bounds access in DotProd H/HV filters
* x86: Eliminate hardcoded struct offsets in refmvs load_tmvs() asm
* refmvs: Consolidate r and rp_proj allocations
* refmvs: Remove dav1d_refmvs_init()
* Fri Mar 18 2022 Luigi Baldoni - Update to version 1.0.0
* Automatic thread management.
* Add support for AVX-512 acceleration.
* x86 code speedup (from SSE2 to AVX2).
* New grain API to ease acceleration on the GPU.
* New API call to get information of which frame failed to decode, in error cases.
* Numerous small bug fixes.- Bump soversion to 6
* Fri Sep 03 2021 Luigi Baldoni - Update to version 0.9.2
* x86: SSE4 optimizations of inverse transforms for 10bit for all sizes
* x86: mc.resize optimizations with AVX2/SSSE3 for 10/12b
* x86: SSSE3 optimizations for cdef_filter in 10/12b and mc_w_mask_422/444 in 8b
* ARM NEON optimizations for FilmGrain Gen_grain functions
* Optimizations for splat_mv in SSE2/AVX2 and NEON
* x86: SGR improvements for SSSE3 CPUs
* x86: AVX2 optimizations for cfl_ac
* Thu Jul 29 2021 Luigi Baldoni - Update to version 0.9.1
* 10/12b SSSE3 optimizations for mc (avg, w_avg, mask, w_mask, emu_edge), prep/put_bilin, prep/put_8tap, ipred (dc/h/v, paeth, smooth, pal, filter), wiener, sgr (10b), warp8x8, deblock, film_grain, cfl_ac/pred for 32bit and 64bit x86 processors
* Film grain NEON for fguv 10/12b, fgy/fguv 8b and fgy/fguv 10/12 arm32
* Fixes for filmgrain on ARM
* itx 10bit optimizations for 4x4/x8/x16, 8x4/x8/x16 for SSE4
* Misc improvements on SSE2, SSE4
* Sun May 16 2021 Luigi Baldoni - Update to version 0.9.0
* x86 (64bit) AVX2 implementation of most 10b/12b functions, which should provide a large boost for high-bitdepth decoding on modern x86 computers and servers.
* ARM64 neon implementation of FilmGrain (4:2:0/4:2:2/4:4:4 8bit)
* New API to signal events happening during the decoding process
* Wed Mar 24 2021 Luigi Baldoni - Disable LTO (fix boo#1183956)
* Mon Feb 22 2021 Luigi Baldoni - Update to version 0.8.2
* ARM32 optimizations for ipred and itx in 10/12bits, completing the 10b/12b work on ARM64 and ARM32
* Give the post-filters their own threads
* ARM64: rewrite the wiener functions
* Speed up coefficient decoding, 0.5%-3% global decoding gain
* x86 optimizations for CDEF_filter and wiener in 10/12bit
* x86: rewrite the SGR AVX2 asm
* x86: improve msac speed on SSE2+ machines
* ARM32: improve speed of ipred and warp
* ARM64: improve speed of ipred, cdef_dir, cdef_filter, warp_motion and itx16
* ARM32/64: improve speed of looprestoration
* Add seeking, pausing to the player
* Update the player for rendering of 10b/12b
* Misc speed improvements and fixes on all platforms
* Add a xxh3 muxer in the dav1d application
* Sat Jan 02 2021 aloisioAATTgmx.com- Update to version 0.8.1
* Keep references to buffers valid after dav1d_close(). Fixes a regression caused by the picture buffer pool added in 0.8.0.
* ARM32 optimizations for 10bit bitdepth for SGR
* ARM32 optimizations for 16bit bitdepth for blend/w_masl/emu_edge
* ARM64 optimizations for 10bit bitdepth for SGR
* x86 optimizations for wiener in SSE2/SSSE3/AVX2
* Tue Nov 24 2020 Luigi Baldoni - Update to version 0.8.0
* Improve the performance by using a picture buffer pool;
* ARM32 optimizations for 8bit bitdepth for ipred paeth, smooth, cfl
* ARM32 optimizations for 10/12/16bit bitdepth for mc_avg/mask/w_avg, put/prep 8tap/bilin, wiener and CDEF filters
* ARM64 optimizations for cfl_ac 444 for all bitdepths
* x86 optimizations for MC 8-tap, mc_scaled in AVX2
* x86 optimizations for CDEF in SSE and {put/prep}_{8tap/bilin} in SSSE3- Bump soversion to 5- Drop dav1d-nasm-2.15.patch (merged upstream)
* Tue Sep 01 2020 Dominique Leuenberger - Add dav1d-nasm-2.15.patch: Fix compilation with nasm 2.15.
* Mon Jun 22 2020 aloisioAATTgmx.com- Update to version 0.7.1
* ARM32 NEON optimizations for itxfm, which can give up to 28% speedup, and MSAC
* SSE2 optimizations for prep_bilin and prep_8tap
* AVX2 optimizations for MC scaled
* Fix a clamping issue in motion vector projection
* Fix an issue on some specific Haswell CPU on ipred_z AVX2 functions
* Improvements on the dav1dplay utility player to support resizing
* Wed May 20 2020 Luigi Baldoni - Update to verison 0.7.0
* Faster refmv implementation gaining up to 12% speed while - 25% of RAM (Single Thread)
* 10b/12b ARM64 optimizations are mostly complete: + ipred (paeth, smooth, dc, pal, filter, cfl) + itxfm (only 10b)
* AVX2/SSSE3 for non-4:2:0 film grain and for mc.resize
* AVX2 for cfl4:4:4
* AVX-512 CDEF filter
* ARM64 8b improvements for cfl_ac and itxfm
* ARM64 implementation for emu_edge in 8b/10b/12b
* ARM32 implementation for emu_edge in 8b
* Improvements on the dav1dplay utility player to support 10 bit, non-4:2:0 pixel formats and film grain on the GPU
* Fri Mar 06 2020 Luigi Baldoni - Update to version 0.6.0
* New ARM64 optimizations for the 10/12bit depth: + mc_avg, mc_w_avg, mc_mask + mc_put/mc_prep 8tap/bilin + mc_warp_8x8 + mc_w_mask + mc_blend + wiener + SGR + loopfilter + cdef
* New AVX-512 optimizations for prep_bilin, prep_8tap, cdef_filter, mc_avg/w_avg/mask
* New SSSE3 optimizations for film grain
* New AVX2 optimizations for msac_adapt16
* Fix rare mismatches against the reference decoder, notably because of clipping
* Improvements on ARM64 on msac, cdef and looprestoration optimizations
* Improvements on AVX2 optimizations for cdef_filter
* Improvements in the C version for itxfm, cdef_filter- Bump sover to 4
* Wed Dec 04 2019 Luigi Baldoni - Update to version 0.5.2
* ARM32 optimizations for loopfilter, ipred_dc|h|v
* Add section-5 raw OBU demuxer
* Improve the speed by reducing the L2 cache collisions
* Fix minor issues
* Sat Oct 26 2019 Luigi Baldoni - Update to version 0.5.1
* SSE2 optimizations for CDEF, wiener and warp_affine
* NEON optimizations for SGR on ARM32
* Fix mismatch issue in x86 asm in inverse identity transforms
* Fix build issue in ARM64 assembly if debug info was enabled
* Add a workaround for Xcode 11 -fstack-check bug- Dropped arm64_ipred_symbols_aligned.patch (merged upstream)
* Fri Oct 11 2019 Luigi Baldoni - Update to version 0.5.0 Medium release fixing regressions and minor issues, and improving speed significantly:
* Export ITU T.35 metadata
* Speed improvements on blend_ on ARM
* Speed improvements on decode_coef and MSAC
* NEON optimizations for blend
*, w_mask_, ipred functions for ARM64
* NEON optimizations for CDEF and warp on ARM32
* SSE2 optimizations for MSAC hi_tok decoding
* SSSE3 optimizations for deblocking loopfilters and warp_affine
* AVX-2 optimizations for film grain and ipred_z2
* SSE4 optimizations for warp_affine
* VSX optimizations for wiener
* Fix inverse transform overflows in x86 and NEON asm
* Fix integer overflows with large frames
* Improve film grain generation to match reference code
* Improve compatibility with older binutils for ARM
* More advanced Player example in tools- Bump soversion to 3- Added arm64_ipred_symbols_aligned.patch to fix aarch64 build
* Mon Aug 05 2019 Luigi Baldoni - Update to version 0.4.0
* Fix playback with unknown OBUs
* Add an option to limit the maximum frame size
* SSE2 and ARM64 optimizations for MSAC
* Improve speed on 32bits systems
* Optimization in obmc blend
* Reduce RAM usage significantly
* The initial PPC SIMD code, cdef_filter
* NEON optimizations for blend functions on ARM
* NEON optimizations for w_mask functions on ARM
* NEON optimizations for inverse transforms on ARM64
* Improve handling of malloc failures
* Simple Player example in tools- Dropped dav1d.armv6.patch (merged upstream)- Bumped SOVERSION to 2
* Mon May 13 2019 olafAATTaepfle.de- Added dav1d.armv6.patch (disables armv7 asm for armv6 builds)
* Sat May 11 2019 Luigi Baldoni - Update to version 0.3.1
* Fix a buffer overflow in frame-threading mode on SSSE3 CPUs
* Reduce binary size, notably on Windows
* SSSE3 optimizations for ipred_filter
* ARM optimizations for MSAC
* Mon Apr 29 2019 Luigi Baldoni - Update to version 0.3.0
* Fixes an annoying crash on SSSE3 that happened in the itx functions
* Fri Apr 19 2019 Luigi Baldoni - Update to version 0.2.2
* Large improvement on MSAC decoding with SSE, bringing 4-6% speed increase The impact is important on SSSE3, SSE4 and AVX-2 cpus
* SSSE3 optimizations for all blocks size in itx
* SSSE3 optimizations for ipred_paeth and ipref_cfl (420, 422 and 444)
* Speed improvements on CDEF for SSE4 CPUs
* NEON optimizations for SGR and loop filter
* Minor crashes, improvements and build changes
* Tue Apr 02 2019 Dominique Leuenberger - Add baselibs.conf: ffmpeg, which is the main consumer of Dav1d, produces -32bit packages that would be uninstallable otherwise.
* Tue Mar 12 2019 Luigi Baldoni - Update to version 0.2.1
* SSSE3 optimization for cdef_dir
* AVX-2 improvements of the existing CDEF optimizations
* NEON improvements of the existing CDEF and wiener optimizations
* Clarification about the numbering/versionning scheme
* Mon Mar 04 2019 Luigi Baldoni - Update to version 0.2.0
* ARM64 and ARM optimizations using NEON instructions
* SSSE3 optimizations for both 32 and 64bits
* More AVX-2 assembly, reaching almost completion
* Fix installation of includes
* Rewrite inverse transforms to avoid overflows
* Snap packaging for Linux
* Updated API (ABI and API break)
* Fixes for un-decodable samples
* Thu Dec 13 2018 Jan Engelhardt - Redo description and mention SIMD acceleration.
* Thu Dec 13 2018 Luigi Baldoni - Moved license file to library package
* Tue Dec 11 2018 Luigi Baldoni - Initial stable package (v0.1.0)
 
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