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Changelog for libSDL2-2_0-0-2.24.1-1.2.x86_64.rpm :

* Wed Oct 05 2022 Jan Engelhardt - Update to release 2.24.1
* Fixed shader compilation issues using the OpenGL ES2 renderer
* Fri Aug 19 2022 Jan Engelhardt - Update to release 2.24.0
* Added a number of function relating to input devices such as keyboard and joystick.
* Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status
* Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.- Drop baselibs.conf (no SDL2_ttf-dependent Tumbleweed packages themselves have baselibs).- Drop fix-xi2-crash.patch (merged)- Rename devel package to just %name-devel, which is what most our packages do.
* Tue Jul 05 2022 Jan Engelhardt - Add fix-xi2-crash.patch
* Fri Apr 29 2022 Jan Engelhardt - Restore sdl2-symvers.patch to full symbol list to facilitate application installation with Leap 15.x\'s SDL2.
* Mon Apr 25 2022 Jan Engelhardt - Update to release 2.0.22
* Added SDL_RenderGetWindow() to get the window associated with a renderer
* Added floating point rectangle functions: SDL_PointInFRect(), SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(), SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(), SDL_EncloseFPoints(), SDL_IntersectFRectAndLine().
* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown.
* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input.
* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it.
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled.
* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior.
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL.
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan.
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed.
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks.
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows.
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration.
* Sun Jan 16 2022 Carsten Ziepke - Drop 0001-Fix-build-against-wayland-1.20.patch Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092
* Tue Jan 11 2022 Jan Engelhardt - Update to release 2.0.20
* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter.
* Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES.
* Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing used, to select speed, correctness, and compatibility.
* Fri Dec 17 2021 Jan Engelhardt - Add 0001-Fix-build-against-wayland-1.20.patch
* Tue Nov 30 2021 Jan Engelhardt - Update to release 2.0.18
* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API.
* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture.
* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates.
* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime.
* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels.
* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it is centered on.
* Added SDL_GetWindowICCProfile() to query a window\'s ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes.
* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque.
* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window.
* You can now read precise mouse wheel motion using \'preciseX\' and \'preciseY\' event fields.
* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble.
* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble.
* SDL\'s hidapi implementation is now available as a public API in SDL_hidapi.h.- Drop SDL2-endian.patch (inapplicable), sdl2-fix-wayland-fullscreen.patch (merged), audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged)
* Mon Nov 08 2021 tiwaiAATTsuse.de- Support \"pulse\" as an alias for pulseaudio (bsc#1191868, bsc#1189778): audio-Support-pulse-as-an-alias-for-pulseaudio.patch
* Wed Aug 11 2021 kh Lai - sdl2-fix-wayland-fullscreen.patch
* fix wayland issue for wlroot, see https://github.com/libsdl-org/SDL/pull/4629
* Wed Aug 11 2021 Jan Engelhardt - Update to release 2.0.16
* Better native Wayland support, including handling for client-side decorations and other functionality in place.
* Support for being able to directly interface with PipeWire for audio input/output, a variety of new APIs, support for the Amazon Luna game controller, rumble support for more controllers.
* NOTE: Switching away (e.g. with Alt-Tab) from fullscreen windows created with the SDL_WINDOW_FULLSCREEN flag will now minimize them. If your window manager is configured to now show minimzed windows in either the Alt-Tab list or the task bar, you will have difficulty unminimizing these windows.
* Wed Dec 23 2020 Dirk Müller - update to 2.0.14:
* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
* Vulkan support to the KMSDRM video driver
* see details on https://discourse.libsdl.org/t/sdl-2-0-14-released/28470
* Thu Apr 16 2020 Jan Engelhardt - Restore libSDL2main.a, patching it out was not easily possible.
* Wed Mar 11 2020 Jan Engelhardt - Update to release 2.0.12
* Support for the Google Stadia controller and other game controllers
* A new video driver for offscreen rendering
* ARM NEON optimizations- Drop CVE-2019-13616.patch (merged upstream)
* Sun Jan 12 2020 Jan Engelhardt - Temporarily work around -fno-common build failure [boo#1160382].
* Wed Oct 09 2019 Stefan Dirsch - sdl2-khronos.patch
* fixes build on i586 (boo#1153455)
* Fri Aug 23 2019 Jan Engelhardt - Update sdl2-symvers.patch for SDL 2.0.9/2.0.10.
* Thu Aug 22 2019 Michael Gorse - Add CVE-2019-13616.patch: fix heap buffer overflow when reading a crafted bmp file (boo#1141844 CVE-2019-13616).
* Sun Aug 11 2019 Jan Engelhardt - Drop libSDL2main.a from libSDL-2_0-devel. It is only used during build.
* Wed Jul 31 2019 Martin Liška - Use FAT LTO objects in order to provide proper static library.
* Fri Jul 26 2019 Luigi Baldoni - Update to version 2.0.10
* The SDL_RW
* macros have been turned into functions that are available only in 2.0.10 and onward
* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU
* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API.
* Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode.
* The SDL rendering API now uses batched rendering by default, for improved performance
* Added SDL_RenderFlush() to force batched render commands to execute, if you\'re going to mix SDL rendering with native rendering
* Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to \"1\" if you don\'t specify what rendering driver to use when creating the renderer.
* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes
* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings
* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events
* Improved handling of malformed WAVE and BMP files, fixing potential security exploits (boo#1142031 CVE-2019-13626)
* Removed the Mir video driver in favor of Wayland
* Security fixes: CVE-2019-7635 (boo#1124827), CVE-2019-7636 (boo#1124826), CVE-2019-7638 (boo#1124824).- Refreshed sdl2-symvers.patch
* Sun Nov 04 2018 Luigi Baldoni - Update to version 2.0.9
* Added a new sensor API, initialized by passing SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h
* Added an event SDL_SENSORUPDATE which is sent when a sensor is updated
* Added SDL_GetDisplayOrientation() to return the current display orientation
* Added an event SDL_DISPLAYEVENT which is sent when the display orientation changes
* Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. (Thanks to Valve for contributing the PS4 and Nintendo Switch Pro controller support)
* Added support for many other popular game controllers
* Added SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickGetPlayerIndex(), and SDL_GameControllerGetPlayerIndex() to get the player index for a controller. For XInput controllers this returns the XInput index for the controller.
* Added SDL_GameControllerRumble() and SDL_JoystickRumble() which allow simple rumble without using the haptics API
* Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it\'s opened
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control the mouse double-click time
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control the mouse double-click radius, in pixels
* Added SDL_HasColorKey() to return whether a surface has a colorkey active
* Added SDL_HasAVX512F() to return whether the CPU has AVX-512F features
* Added SDL_IsTablet() to return whether the application is running on a tablet
* Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that must run at the highest priority
* Added SDL_LinuxSetThreadPriority() to allow adjusting the thread priority of native threads using RealtimeKit if available.- Dropped 7babfecee045.patch (merged upstream)
* Sun Jun 24 2018 robert.munteanuAATTgmail.com- Add 7babfecee045.patch, fixes launching Firewatch
* Fri May 11 2018 crrodriguezAATTopensuse.org- SDL2-endian.patch: bring up patch from SDL1, use optimized byteswap routines from the C library.- build with --disable-3dnow, do not pass -m3dnow to the compiler modern cpus do not support this instructions at all.
* Sat Mar 17 2018 ytz1995AATThotmail.com- Build with Wayland support
* Thu Mar 08 2018 jengelhAATTinai.de- Update to new upstream release 2.0.8
* Added SDL_fmod() and SDL_log10().
* Each of the SDL math functions now has the corresponding float version.
* Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709.
* Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to \"1\".
* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default).
* Wed Jan 10 2018 jengelhAATTinai.de- Add sdl2-symvers.patch.
 
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