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Changelog for libglslang11-11.11.0-1.1.x86_64.rpm :

* Fri Sep 09 2022 Ralf Habacker - Adjust the cmake support files to use the shared libraries added from the latest changes
* Wed Sep 07 2022 Jan Engelhardt - Rework static library removal & building procedure to identify new static libs. (libGenericCodeGen.so and libMachineIndependent.so are now added)
* Mon Aug 22 2022 Jan Engelhardt - Update to release 11.11.0
* CInterface: Add OpSource support.
* Add SPV_AMD_shader_early_and_late_fragment_tests
* Avoid double-free in functions cloned for vulkan relaxed mode
* Wed Jun 15 2022 Jan Engelhardt - Update to release 11.10.0
* Generate OpLine before OpFunction
* Add support for VK_EXT_fragment_shader_barycentric
* Add whitelist filtering for debug comments in SPIRV-Remap
* Add support for GL_EXT_ray_cull_mask
* Mon Apr 18 2022 Jan Engelhardt - Update to release 11.9.0
* Add GLSL version override functionality
* Add eliminate-dead-input-components to -Os
* Add enhanced-msgs option
* Mon Mar 21 2022 Jan Engelhardt - Enable baselibs, for use by ffmpeg.
* Sun Jan 30 2022 Enrico Belleri - Update to release 11.8.0
* Add support for SPIR-V 1.6
* Add support for Vulkan 1.3
* Add --hlsl-dx-position-w option- Delete glslang-big-endian_1.patch, glslang-big-endian_2.patch, glslang-big-endian_3.patch (merged)
* Thu Dec 09 2021 Christophe Giboudeaux - Add patches to fix issues on big endian platforms (Needed to fix https://bugreports.qt.io/browse/QTBUG-93101)
* glslang-big-endian_1.patch
* glslang-big-endian_2.patch
* glslang-big-endian_3.patch
* Sat Nov 27 2021 Jan Engelhardt - Update to release 11.7.1
* Accept gl_ViewportMask in version 430 and later
* Remove support for double trig, pow, exp and log
* Add the GL_EXT_shader_integer_mix Preamble for glsl
* Add support for targeting Vulkan 1.2 in the C API
* Sun Sep 05 2021 Jan Engelhardt - Update to release 11.6.0
* Atomic memory function only for shader storage block member or shared variable
* Add support for gl_MaxVaryingVectors for ogl
* Fix loading bool arrays from interface blocks
* Generate separate stores for partially swizzled memory stores
* Allow layout(std430) uniform with GL_EXT_scalar_block_layout
* Support for pragma STDGL invariant(all)
* Support for GL_NV_ray_tracing_motion_blur
* Tue Jul 06 2021 Jan Engelhardt - Update to release 11.5.0
* Implement GLSL_EXT_shader_atomic_float2
* Implement GL_EXT_spirv_intrinsics
* Fixed SPIR-V remapper not remapping OpExtInst instruction set IDs
* Only declare compatibility gl_ variables in compatibility mode
* Add support for float spec const vector initialization
* Implement GL_EXT_subgroup_uniform_control_flow.
* Fix arrays dimensioned with spec constant-sized gl_WorkGroupSize
* Add support for 64bit integer scalar and vector types to bitCount() builtin- Drop 0001-Fix-OOB-write-in-matrix-constructor.patch (merged)
* Wed May 05 2021 Jan Engelhardt - Update to release 11.4.0
* Added --depfile and --auto-sampled-textures options
* Now supports InterpolateAt-based functions
* Supports cross-stage automatic IO mapping
* Supports GL_EXT_vulkan_glsl_relaxed (-R option)
* Mon Mar 01 2021 Jan Engelhardt - Update to release 11.2.0
* Add support for GL_EXT_shared_memory_block
* Implement GL_EXT_null_initializer
* Mon Jan 18 2021 Jan Engelhardt - Update to release 11.1.0
* Add new SpirvToolsDisassemble API interface.
* SPV: Add NonUniform decorations for stores, for constructors and for OpImages created during lowering.
* SPIRV: Add disassembly support for multiple literal strings.
* Add support for GL_EXT_fragment_shading_rate, GL_EXT_shader_image_int64.
* Updates for final Vulkan ray tracing extensions.
* Add ray query capability if acceleration structure or ray query types declared.
* Tue Aug 18 2020 Jan Engelhardt - Add 0001-build-set-SOVERSION-on-all-libraries.patch
* Thu Aug 13 2020 Jan Engelhardt - Update to release 10.15.3847 (6c7beeafa)
* Add support for EXT_ray_flags_primitive_culling, GL_ARB_shader_bit_encoding, GL_ARB_shader_image_size, GL_ARB_shader_storage_buffer_object, GL_ARB_shading_language_packing, GL_ARB_texture_query_lod, GL_ARB_vertex_attrib_64bit, GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, GL_EXT_blend_func_extended
* Add support for primitive culling layout qualifier
* GlslangToSpv: offer a -g0 command line argument similar to gcc
* libglslang is now built with -fvisibility and exports- Drop ver.diff (issue resolved upstream)
* Wed Apr 08 2020 Jan Engelhardt - Update to snapshot 8.13.3727+git4 (9c3204a1)
* Add constant expression with mod.
* Add Tess machine dependent built-in variables initialization for GLES 3.2.
* Added original glslang_c_interface implementation.
* SPV_AMD_shader_image_load_store_lod is now validated by spirv-tools.
* GL_EXT_debug_printf implementation.
* SPV headers: Bump up to the latest header.
* Add support for GLSL_EXT_ray_tracing.
* Mon Feb 03 2020 Antonio Larrosa - Fix build when _lto_cflags is not defined (as in SLE/Leap)
* Sun Jan 19 2020 Jan Engelhardt - Update to snapshot 8.13.3559+git20 (b0ada803)
* SPIR-V: Aggressively prune unreachable merge, continue target.
* INTEL_shader_integer_functions2: Add basic extension tracking, add compiler front-end support, add SPIR-V generation.
* Add support for ARB_sample_shading, ARB_texture_multisample, ARB_uniform_buffer_object, ARB_gpu_shader_fp64.
* SPV/Vulkan: Add support for Vulkan 1.2, which defaults to SPIR-V 1.5.
* Thu Nov 07 2019 Jan Engelhardt - Update to release 7.13.3496
* GL_NV_integer_cooperative_matrix support
* Add support for GL_ARB_explicit_uniform_location
* SPV 1.5: Switch to the 1.5 header, for SPIR-V 1.5.
* Add GL_EXT_shader_subgroup_extended_types support
* SPV_KHR_physical_storage_buffer/SPV: Add GL_EXT_buffer_reference_uvec2
* Emit SPV_EXT_physical_storage_buffer, not the KHR form.
* Promote SPV_EXT_physical_storage_buffer to KHR when required.
* Mon Oct 14 2019 Jan Engelhardt - Drop unused static libraries, functions of libOGLCompilerDLL and libOSDependent are actually present in libglslang already. [boo#1153950]
* Sat Sep 07 2019 Jan Engelhardt - Bump SOVER as needed.
* Wed Aug 21 2019 Jan Engelhardt - Update to new upstream release 7.12.3352
* Add interface symbol and uniform symbol location auto mapping for OpenGL shader.
* Handle SPIR-V type mismatch when constructing a composite.
* Implement GL_EXT_demote_to_helper_invocation.
* Avoid generating 8/16-bit constants when 8/16-bit arithmetic extensions are not enabled.
* Add support for SPV_KHR_shader_clock.
* Fri Aug 02 2019 Martin Liška - Use FAT LTO objects in order to provide proper static library.
* Fri Jun 28 2019 Jan Engelhardt - Update to new snapshot 7.11.3276.git10 (4162de4)
* Add Float16/Int8/Int16 capabilities for private variables and function parameters.
* Use spvValidatorOptionsSetBeforeHlslLegalization for pre-legalized HLSL.
* Add support for GL_NV_shader_sm_builtins.
* Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics, and make volatile-qualified atomics generate MemorySemanticsVolatile when using the Vulkan memory model.
* Add missing GL_ARB_shader_ballot builtins to Geometry and Tessellation shaders.
* SPV: Add a switch for favoring non-NaN operands in min, max, and clamp.- Remove nodate.diff (upstreamed)
* Wed Jun 05 2019 Jan Engelhardt - Update to new snapshot 7.11.3214.git16 (2f4a8dfd)
* GLSL: Fix tessellation control shader bounding box support.
* GLSL: Add error check for an argument dropping the \"restrict\" qualifier.
* Add support for GL_EXT_buffer_reference2.
* SPV: Move to the SPIR-V 1.4 header.
* Support GL_ARB_fragment_shader_interlock.
* Sat Mar 16 2019 Jan Engelhardt - Update to new upstream snapshot 7.11.3113.git55 (f925eefb) to be in line with spirv-headers.
* Implement GL_NV_cooperative_matrix
* Fixup leak of TString
* Add option to reflect all block members, inactive or active.
* Add option to reflect buffer blocks & variables separately to uniforms.
* Reflect array stride, top-level array stride, and block member count.
* Reflect pipeline outputs as well as inputs, optionally from other stages.
* Add an option to report array variables with trailing [0] suffix.
* Include array index in reflected uniform names more consistently.
* Add options to control how reflection information is built
* Move TObjectReflection into public interface to clean up reflection.
* Tue Feb 19 2019 Jan Engelhardt - Update to new upstream release 7.11.3113
* Implement GL_EXT_scalar_block_layout
* GLSL: Increase supported sizes of XBF strides and offsets
* Update to newer SPIRV-Tools, including VK_EXT_scalar_block_layout
* Implement GL_EXT_fragment_invocation_density
* SPV: Generate OpArrayLength with no signedness
* SPV: For GLSL only, bitcast OpArrayLength result back to int
* Rename GL_KHX_shader_explicit_arithmetic_types to GL_EXT_shader_explicit_arithmetic_types
* Add support for GL_EXT_YUV_target
* Tue Dec 04 2018 Jan Engelhardt - Update to new upstream release 7.10.2984
* Updated type conversion rules for HLSL frontend
* HLSL: implemented c register handling
* HLSL: fix invalid spir-v vector
* scalar for float1
* Mon Nov 12 2018 Jan Engelhardt - Update to new upstream release 7.9.2933
* Add a SPIRV-Tools validator
* GLSL: Remove use of \"__\" in the implementation of keywords having \"__\".
* Add GL_EXT_shader_atomic_int64
* Add ES 320 support and additional error checks for SPV_NV_mesh_shader.
* Fri Aug 24 2018 jengelhAATTinai.de- Update to new upstream release 7.8.2853
* Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space.
* Add missing OpExtension SPV_EXT_descriptor_indexing for dynamic indexing capabilities.
* GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
* GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifier.
* Implement GL_NV_shader_subgroup_partitioned.
* Add support for GL_NV_shader_noperspective_interpolation.- Add ver.diff.
* Thu Mar 08 2018 jengelhAATTinai.de- Update to 6.2.2604
* SPV: Implement Vulkan 1.1 features and extensions.
* Wed Feb 07 2018 jengelhAATTinai.de- Update to new snapshot 3.0.g1817
* HLSL: Include built-in processing for vertex input and fragment output flattening.
* HLSL: Flatten structs for all non-arrayed I/O interfaces.
* SPV: Implement extension SPV_EXT_shader_stencil_export
* HLSL: handle clip and cull distance input builtin type conversion
* SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
* HLSL: add geometry stage support for clip/cull distance
* Add support for GL_OES_EGL_image_external_essl3
* Implement the extension GL_AMD_shader_fragment_mask
* Add implementation of SPV_EXT_fragment_fully_covered
* GLSL: Implement GL_EXT_control_flow_attributes.
 
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