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Changelog for godot-bash-completion-4.3-341.1.noarch.rpm :

* Thu Aug 15 2024 cunixAATTmail.de- Update to 4.3
* Interactive music
* 2D physics interpolation
* TileMapLayer nodes
* SkeletonModifier3D node
* Splitting navigation meshes into chunks
* Native ufbx importer
* Parallax2D node
* Premultiplied alpha blending in 3D shaders
* Depth-based fog
* Acyclic rendering graph
* Wayland support
* Register runtime classes with GDExtension and much more: https://godotengine.github.io/godot-interactive-changelog/#4.3- delete improve_linker_detection.patch- update check mode set to \"disabled\" by default
* Mon Apr 22 2024 cunixAATTmail.de- Update to 4.2.2
* Texture2D and Texture3D icons added
* Prompt require editor restart to user when gizmo color changed
* Make viewport message dependent on framerate not physics step
* Show modifier key functionality on all the editor tools
* Make AnimationTree reference AnimationPlayer instead of AnimationMixer
* Fix permanently selected audio bus effects
* Add missing RenderServer include for \"get_video_adapter_driver_info\"
* Fix frame number underflow in visual profiler
* ix leak of scene used for customization during export
* Handle export preset forward compat with 4.3+ platform name
* Fix reporting exit code when command line export fails
* Correctly enforce minimum window size in editor
* Add \"--import\" command-line flag
* Ensure the active window gains the keyboard focus
* Prevent escape key from closing Editor Settings window when filtering for shortcuts
* Fix Godot stealing focus on alternative window managers
* Don\'t re-set input focus if the given window already has it
* Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs
* Use render method from OS instead of project settings in compositor RD
* Add wireframe for compatibility mode
* Significantly improve the speed of shader compilation in compatibility backend and more: https://godotengine.github.io/godot-interactive-changelog/#4.2.2
* Tue Feb 27 2024 Dominique Leuenberger - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN.
* Fri Feb 16 2024 cunixAATTmail.de- Pin mbedtls-devel version to be lower than 3 for Leap builds, too.
* Wed Dec 13 2023 cunixAATTmail.de- Update to 4.2.1
* Set language encoding flag when using \"ZIPPacker\"
* Prevent infinite recursion when printing errors
* Allow dragging editable children in editor
* Fix errors on file rename or move in the Filesystem Dock
* X11: Send IME update notification deferred
* Only allow MeshInstance3D-based nodes in particles emission shape node selector
* Comment the shader template light function by default and more: https://godotengine.github.io/godot-interactive-changelog/#4.2.1
* Thu Nov 30 2023 cunixAATTmail.de- Update to 4.2 Breaking possible:
* AnimationMixer between AnimationPlayer and AnimationTree
* GraphEdit and GraphNode reworked
* GLTF importer
* Internal storing of meshes
* \"change_scene_to_\"
* methods
* \"bus_layout_changed\" signal removed in AudioServer
* NOTIFICATION_NODE_RECACHE_REQUESTED removed Some highlights:
* Onion skinning mode to preview animations
* 2D navigation mesh baking
* Multi-threading when baking the navigation mesh
* Editor code regions
* Project manager reorganized
* GDExtension hot reload in editor
* Import type changes are picked up on the fly
* KTX image format
* Native file selection dialogs
* Copying and pasting images to clipboard
* OIDN dropped as default denoiser
* GPU and CPU particles start to deviate
* Full support for threaded code in script debugger and much more: https://godotengine.github.io/godot-interactive-changelog/#4.2- rebased improve_linker_detection.patch
* Tue Nov 07 2023 cunixAATTmail.de- Update to 4.1.3 Added:
* Support loading of translations on threads
* GDScript: check for \"super()\" methods not being implemented Changed:
* Allow using floating-point bone sizes and outline widths in the 2D editor
* Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
* Make CSGShape follow curve\'s tilt in Path mode
* Initialize View Frame Time estimates to match 120 FPS
* Animation: Improve and clarify paused Tweens
* Limit mesh complexity in LOD generation to prevent crashing
* Update Blender export flags for 3.6 Fixed:
* TileMap editor so that pressing control deselects cells correctly
* GridMap: Ensure the visibility is updated when entering the tree
* Animation keyframes being skipped when played backwards
* BoneAttachment3D signal connection
* SkeletonIK3D editor preview when changing active node
* Clear the previously set state when configuring for a new scene root node
* Non-deterministic behavior in PCKPacker
* Conversion of hex color strings in project converter
* Indentation in script templates
* LSP: Fix connection error when launched in a separate thread
* LSP: Fix autocomplete quote handling
* Native popups auto-closing when interacting with non-client area
* Scrolling \"PopupMenu\" on keyboard/controller input
* \"OptionButton\" minimum size when \"Fit Longest Item\" is enabled
* 2D/3D viewport context switching issues when script editor is floating
* Crash when generating LODs on meshes with non-finite vertices
* Particle shader deterministic random values
* Use EWMH for \"DisplayServerX11::_window_minimize_check()\" implementation
* Ensure \"POINT_SIZE\" takes effect in the canvas item shader
* Avoid default fallback material when using \"world_vertex_coords\"
* Disabling depth prepass break opaque materials and more: https://godotengine.github.io/godot-interactive-changelog/#4.1.3
* Thu Oct 05 2023 cunixAATTmail.de- Update to 4.1.2 Added:
* Check to ensure registered classes are declared
* Motion vector support for GPU 3D Particles
* More hint types for uniform arrays in shaders
* Autocomplete for filter/repeat hints on uniform arrays in shaders Changed:
* Disable C++ exception handling
* 3D property hint range for camera attributes exposure multiplier
* Don\'t use splash minimum display time in editor
* Automatically add path to built-in scripts
* Uncollapse favorites by default in the editor FileSystem dock
* Use \"ui_text_submit\" instead of \"ui_accept\" to confirm and close text prompts
* Make editor camera speed indicator use \"m/s\" and \"m\"
* Enable transparent background for GUI tooltips
* Ensure \"joy_connection_changed\" is emitted on the main thread
* Do not fail DisplayServer init if non-essential extensions are missing
* Enable depth writes during shadow pass and depth pass, disable during color pass
* Clamp Volumetric Fog Length property to prevent rendering issues Fixed:
* Camera2D crash when edited scene root is null
* \"CanvasModulate\" logic for modulating the canvas
* VoxelGI saving VoxelGIData as a built-in file, despite being prompted to save it to an external file
* Curve3D baking up vectors for nontrivial curves
* Remove animation tracks with correct indices
* Audio stream generators getting freed accidentally
* Range error for \"Array.slice\"
* Recursion level check for array stringification
* Global transform validity for \"Node2D\" and \"Control\"
* String conversion for -0.0 float values
* \"generate_random_bytes\" for large chunks
* Improve resolution of script type icons
* Make the single window mode check more strict
* Crash when using \"Close All Tabs\"
* Version check for GDExtension
* Overriding \"_export_begin\", \"_export_file\" and \"_export_end\" from GDExtension
* Conflict between property and group names
* RichTextLabel character line and paragraph index getters
* Delay on tab resizing when (un)hovering tabs
* Button clipping when internal margins exist
* \"OptionButton\" resize when disabling \"Fit to Longest Item\"
* \"Button\" text when the overrun behavior is other than \"No Trimming\"
* Crash when hiding subwindow during popup of new subwindow
* ItemList not updating when icon scale changes
* NavigationObstacle2D debug position
* Prevent crash when accessing \"Node\" Multiplayer from thread
* ENet: Better handle truncated socket messages
* ENet: Properly set transfer flags when using custom channels
* File permissions set to 0666
* Shader type detection
* Shader and ShaderInclude resource loading
* Empty shader resource loading and more: https://godotengine.github.io/godot-interactive-changelog/#4.1.2- added improve_linker_detection.patch for pck embedding with runner
* Wed Jul 19 2023 cunixAATTmail.de- Update to 4.1.1 Added:
* 3.x compatibility for animation loop mode Changed:
* Allow unbundling brotli to use system library
* Check parameter validity in \"Object::set_script\"
* Focus current node after connecting
* Sort project tags before saving
* Project converter: Use same rendering driver as Project Manager
* Take eye offset into account for depth in StandardMaterial3D Fixed:
* build with \"use_sowrap=no\" and various warnings/errors
* \"Camera2D.rotating\" not being converted and reversed properly
* 3D viewport grid disappearing on scene tab changes
* \"tween_property\" on \"Basis\" to properly update its value
* dropping files from \"res://\" to \"res://\"
* Do not change a node unique name to the same name
* Emit \"history_changed\" on merged UndoRedo actions
* Cursor behavior for multiselect in Tree while holding CTRL
* Invalid minimum size for translated messages in option button
* Fallback logic of \"OS::shell_show_in_file_manage\"`
* Avoid freeze when interacting with menus on Wayland
* \"move_to_trash\" wrongly reporting files as not found
* Threading bug in Vulkan rendering device- \"xkb_loaded.patch\" dropped: accepted upstream
* Fri Jul 07 2023 cunixAATTmail.de- Update to 4.1 Added:
* Platform-specific CA bundles
* \"Center View\" button in 2D editor
* Proper snapping to tile polygon editor
* Ability to look-at in 3D model-space
* Move control points button to Path3D Editor
* \"TRANS_SPRING\" mode to \"Tween\"
* Frame delta smoothing option
* Square fill mode to GradientTexture2D
* \"ProjectSettings.set_as_basic()\" and \"ProjectSettings.set_as_internal()\" exposed to scripting
* Let user scripts disable thread safety checks
* multi-window for code and shader editors
* Remember snapping options per-project
* Project tags
* Make create folder popup support nested folders
* Relative path support for \"EditorPlugin.add_autoload_singleton\"
* Export options for EditorExportPlugins
* Editor support for icons of custom, scripted, and GDExtension classes
* Backwards compatibility system for GDExtension
* GDExtensions allowed to add editor plugins
* GDExtension \"AATTsince\" attribute
* Boolean operators for all Variant types
* Static variables in GDScript
* Multiline cells in \"Tree\"
* horizontal/vertical \"custom_step\" editor property for \"ScrollContainer\"
* \"screen_get_pixel\" method
* Vertical icon alignment for buttons
* All auto-wrap modes in \"TextEdit\" exposed
* Tab stops support in \"Label\" and \"RichTextLabel\"
* \"Window.get_window_id()\"
* Method to check if native window is focused
* Support for extending GLTF with more texture formats and support WebP
* non-standard OBJ vertex entries supported
* NavigationAgent path postprocessing and pathfinding algorithm options exposed
* \"audio/general/text_to_speech\" project setting to enable/disable TTS
* Default error handler for X11 to avoid crashes
* Shader cache for GLES3
* Vulkan pipeline caching
* NoiseTexture3D
* \"EXPOSURE\" and \"LIGHT_IS_DIRECTIONAL\" built-in for spatial shaders
* Option for ButtonGroups to be unpressed Changed:
* Node processing refactored to allow Scene multi-threading
* Node children management optimized
* Replace invalid characters in node names by underscores instead of removing them
* Remove constrained view in the 2D editor
* Reorganize context menu in FileSystem dock
* Preserve scene unique names when saving branch as scene
* Allow showing messages from threads in \"Editor Log\"
* Store sensitive export options in dedicated credentials file
* Rework GDExtension interface from a struct to loading function pointers
* Make \"TextureButton\" and \"Button\" update on texture change
* Use defined key mapping for closing popups and dialogs
* Disable texture format import overrides by default
* Navigation mesh edge connections optional
* Disable weak crypto and TLS versions
* Propagate previously unused \"NOTIFICATION_WORLD_2D_CHANGED\", make CanvasItem/CollisionObject2D use it
* Rework particle turbulence
* (Re-)Implement \"Light3D.shadow_reverse_cull_face\" Fixed:
* 3D viewport front/rear axis and \"Focus\" button
* AudioListener2D ignoring rotation for positional audio
* Trim when importing WAV
* Invalid 2D global position when read outside tree
* \"View Owners\" dialog not acknowledging that some resources aren\'t scenes
* Avoid error spam on first opening of a not yet imported project
* GDExtension Variant type conversion
* GDScript access to identifiers that are reserved keywords
* Ensure that controls update all their sizing information when required
* Input: just pressed and released with short presses
* Sliding window problem
* Temporary file permissions and much more: https://downloads.tuxfamily.org/godotengine/4.1/Godot_v4.1-stable_changelog_chrono.txt- \"certs_fallback.patch\" dropped: godot is now aware of openSUSE certs in \"/var/lib/ca-certificates/ca-bundle.pem\"- \"tinyexr_thirdparty_upstream.patch\" dropped: bundled tinyexr 1.0.5 has patch applied- \"xkb_loaded.patch\" added for x11 build failure with \"use_sowrap=no\"
* Mon May 22 2023 cunixAATTmail.de- Update to 4.0.3 Added:
* Info label to TileMap editor
* Properly remember snapping options per-project
* Remember directory when installing templates file
* Allow entering named colors in ColorPicker\'s hex field
* Expose NavigationAgent path postprocessing and pathfinding algorithm options
* Expose viewports render target RID
* Allow creation of rendering buffers at any time Changed:
* Make acos and asin safe
* Prevent off-screen controls in editor
* Validate renderer selection in project manager and expose default renderer setting as an enum
* Close built-in shaders when closing scene
* Preserve scene unique names when saving branch as scene
* gltf: Remove obsolete hack to embed gltf textures in advanced import
* Expose more compression formats in Image and fix compress check
* Ensure WindowData minimized/maximized are mutually exclusive Fixed:
* AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
* Invalid global position when read outside tree
* Prevent errors when using ViewportTexture
* Initialize editor values on first launch
* \"line_spacing\" in code editor will not take effect
* Missing member type check when resolving \"extends\"
* Multi-line string highlighting with single quotes
* Don\'t fail when freed object is returned
* NavigationObstacles not being added to avoidance simulation
* Crashes trying to use TLS when not available And more: https://downloads.tuxfamily.org/godotengine/4.0.3/Godot_v4.0.3-stable_changelog_chrono.txt
* Tue May 02 2023 Jaime Marquínez Ferrándiz - Require the mbedtls-devel version to be lower than 3
* Wed Apr 05 2023 cunixAATTmail.de- Update to 4.0.2 Added:
* Expose \"apply_floor_snap\" function to allow manual snap
* Drag and drop support for shader include files in shader editor Changed:
* Cleanup pulseaudio defines for Linux
* Use 8×8 default grid size for TextureRegion and 2D polygon editors
* Don\'t allow selecting nodes without owner in the editor
* Exit with non-zero status if there are issues with FreeType dependencies
* Remove disabled plugins from active plugins
* Delete unused compression formats from \".import\" files when exporting
* Make GDScript number highlighting stricter
* Revert attempted fix of trimesh CCD
* Incorporating the availability of screen and depth textures for the GLES3 backend Fixed:
* preview rendering and transform calculations in the tiles editor
* built-in scripts missing their methods on signal connection
* GDExtensions library export when multiple architectures are set
* \"Find in Files\" search results not opening built-in script
* scrolling behavior with zero/low page value
* Layout bug in \"keyboard_get_keycode_from_physical\"
* Agents with disabled avoidance getting added to avoidance simulation
* Spotlight shadows in volumetric fog
* Update GPUParticles2D/3D speed scale on \"ENTER_TREE\" And more: https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_changelog_chrono.txt- dropped scons_regression.patch with Scons 4.5.2 available in Tumbleweed
* Wed Mar 22 2023 cunixAATTmail.de- Update to 4.0.1 Added:
* Set the unlit/unshaded extension when importing/exporting glTF
* Keycode project conversion
* Conversion for common Theme Overrides
* Remember previously selected TileMap tile Changed:
* Check for type mismatch in PropertyTweener.from()
* Propagate errors when creating an OpenGL context fails in X11
* Automatically reparent editor message dialogs to avoid error spam
* Disallow creating a project in the Home or Documents folder
* No autocomplete numbers in GDScript
* Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only (fixes crash in donors screen)
* Do not convert lines that start with a comment
* Don\'t strip whitespace when converting
* Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial Fixed:
* VMA build with GCC 13
* Don\'t try to link system embree3 on unsupported archs
* Logic related to editing audio buses and prevent crashes
* Set properties of ImageTexture3D when creating
* Crashing on startup if project has scripted theme types
* Disable local space for Blender-style transforms
* Toaster notification circle flickering
* Crash when showing file in FileSystem dock
* Cache corruption when saving resources in the editor
* MultiNodeEdit not cleared after deleting nodes
* Crash when dumping extension API in a non-writable directory
* Missing handler for removing font sizes in the theme editor
* NavigationAgent3D debug path duplicated points
* Check if required xkb functions exist before using it
* Broken shortcut key input
* Avoid copying CanvasTexture when updating proxy And more: https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_changelog_chrono.txt- dropped upstreamed VMA-fix-gcc13.patch.
* Thu Mar 09 2023 cunixAATTmail.de- added scons_regression.patch for scons 4.5.1 until 4.5.2
* Thu Mar 09 2023 Martin Liška - Include upstream fix for GCC 13: VMA-fix-gcc13.patch.
* Fri Mar 03 2023 cunixAATTmail.de- existing 3.x projects will probably need manual work to port to 4.0
* BACKUPS NEEDED!- Update to 4.0
* 3D & General Rendering Overhaul Vulkan & New Renderers Highly Improved Lighting & Shadows New Rendering Optimization Techniques Enhanced Mid & Post-Processing
* 2D Improvements Powerful New 2D Level-Editing Tools New 2D Rendering Options Improved 2D Lighting & Shadows
* Shaders & VFX New Atmospheric Effects Textures & Material Projection Enhanced Shader-Game World Interaction Improved Shader Editor Extended Shader Language Compute Shaders
* Scripting GDScript static typing system is now more robust first-class functions, lambdas and signals await and super keywords report many errors simultaneously automatically generate documentation GDExtension (experimental) replaces GDNative
* Physics Game-Specific Physics Engine Multithreading & Performance Optimization Better Physics API Higher Simulation Stability
* UI and Text Multiple Window Support UI Editor Improvements New Text Rendering Systems New Theme and Theme Editor
* Internationalization Extended Language Support Easier Translation Workflow
* Editor & UX Easier Importing New Editor Features and Widgets Inspector Dock Improvements Scene Dock Improvements Script Editor Improvements Easier Version Control New Movie Maker Mode New Editor Theme
* Navigation Server-Based Navigation System Extended Complex Navigation Support
* XR Wider Headset & Platform Support Godot XR Tools
* Networking & Multiplayer More Stable Networking Systems Simplified Multiplayer Development Workflow
* Audio Cleaner Sound Built-in Polyphony Music Looping Point and Text-To-Speech
* Animation Enhanced Animation Editor Improved 3D Animation Workflow Animation Libraries and Retargeting System Blending, Transitions and Complex Animation Support New Tween Animation System
* Platform Support Android & Web Support More Exporting Options
* and so much more: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_changelog_chrono.txt- certs_fallback.patch rebased- drop linker_pie_flag.patch- dropped separate headless and server packages
* Mon Nov 21 2022 Dominique Leuenberger - Do not have the main package recommend the bash-completion sub-package, but rather have the subpackage supplement the combination of godot and bash-completion (already in place).
* Fri Sep 30 2022 cunixAATTmail.de- Update to 3.5.1 Added:
* Expose Tabs \"set/get_tab_button_icon()\" to scripting Changed:
* Include terminal indented comments for code folding in editor
* Portals: Show RayCast debug helper Fixed:
* GNU ld detection for pck_embed linker script
* CPUParticles initialize data on \"set_amount\"
* Crash when playing SceneTreeTween right after finishing
* \"Time.get_unix_time_from_system()\" not including msecs
* Crash when pressing up on an empty PopupMenu
* Exclude disabled StaticBody collisions from NavigationMesh baking
* Prevent HTTPRequest from polling invalid client
* Hotfix for Bullet\'s collision margin regression And more: https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt
* Mon Sep 12 2022 cunixAATTmail.de- Heap-buffer-overflow in bundled thirdparty tool tinyexr
* added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278)
* Sat Aug 06 2022 cunixAATTmail.de- Update to 3.5 Added:
* NavigationServer with obstacle avoidance
* Physics interpolation in 3D
* SceneTreeTween
* Time singleton
* Label3D node and Sprite3D material render priority
* Scene unique nodes
* FlowContainer
* Asynchronous shader compilation and caching
* OccluderShapePolygon
* \"material_overlay\" property for MeshInstance
* Transparent background Viewports with post processing effects
* Changing directional shadows at runtime
* Setting visibility for CanvasLayer
* push, pull, fetch and improved diff view to VCS UI
* \"global_translation\" and \"global_rotation\"` to Spatial
* Option to paste animation as duplicate
* Configuring loop mode on WAV import
* Pinning property values and Consistent property defaults
* Deep comparison of Array and Dictionary
* methods \"OS.is_process_running()\", \"OS.crash()\", \"OS.has_clipboard()\", \"OS.get_processor_name()\", \"OS.get_screen_refresh_rate()\", \"OS.move_to_trash()\", \"Image.fill_rect()\", \"String.get_slice()\", \"String.join()\", \"Dictionary.merge()\"
* Search methods for PoolArrays: \"has()\", \"count()\", \"find()\", \"rfind()\"
* Option to keep or skip carriage return (CR) in \"File.get_as_text()\"
* GradientTexture2D
* Signal to notify when children nodes enter or exit tree
* Alt + Mouse wheel to adjust FOV in the 3D editor viewport
* Make overridden properties link to parent definition
* drag and drop for NodePaths
* drag and drop to TextEdit, LineEdit, RichTextLabel
* drag start/end signals for Slider
* Option to make selection unique to TextEdit, LineEdit, RichTextLabel
* alignment options to Button icons
* WOFF2 font support and brotli decoder
* RichTextLabel: \"deselect()\" and \"get_selected_text()\" methods
* Binary MO translation file support
* Proxy support for HTTPClient and the editor
* \"set_extra_headers()\" to WebSocketServer
* Support for primary clipboard
* Viewport property to use full floating-point precision in HDR
* Saving multiple Images in BakedLightmap
* \"max_distance\" for VisibilityNotifier
* \"VERTEX_ID\" and \"INSTANCE_ID\" to user created shaders
* Random initial color feature for all Particles nodes Changed:
* Create onready variables when dropping nodes and holding Ctrl
* Don\'t switch to 2D/3D viewports when selecting nodes while in Script Editor
* Re-enable input accumulation disabled by error in 3.4
* Navigation and Navigation2D nodes were kept for compatibility but are now deprecated. Their functionality is replaced by the NavigationServer and Navigation2DServer.
* WebSocket hostname resolution non-blocking
* Use application name as PulseAudio device name And much more: https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" rebased- Use bundled freetype, libpng and zlib for non-Tumbleweed builds.
* Tue Aug 02 2022 cunixAATTmail.de- Update to 3.4.5 Added:
* Expose \"tile_texture\" property in TilesetEditorContext Changed:
* XR: Update Meta hand tracking version Fixed:
* X11 \"OS.is_window_maximized()\"
* Properly check for fullscreen toggle made through the Window Manager
* Crash in AudioServer when switching audio devices with different audio channels count
* EditorProperty icon overlapping text with checkbox
* Custom class icon when it inherits from a script
* UndoRedo in Gradient editor
* Editor undo history for function name autocompletion
* FileDialog: Fix support for changing directory in \"user://\" and \"res://\" modes
* RichTextLabel: Fix implementation of \"remove_line()\"
* glTF texture filename decoding
* Document that accumulated input is disabled by default This is actually due to a regression in 3.4. It\'s kept disabled in this release for compatibility, but will be enabled by default in 3.5.
* GLES2: Unpack blend shape arrays when necessary
* GLES3: Unbind vertex buffer before calculating blend shapes
* Portals: Force full check on adding moving object And more: https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt
* Wed Jun 29 2022 Andreas Schwab - Fix name of installable binaries
* Sat Mar 26 2022 cunixAATTmail.de- Update to 3.4.4 Reverted:
* Audio: PitchShift effect quality for different pitch scale values
* ProjectSettings \"has_setting()\" when used on a overriden setting with feature tags Fixed:
* CSG: visible seam on smoothed sphere, cylinder, and torus shapes
* CSG: mixed smoothed and non-smoothed face normals computation
* Portals: duplication of instanced scenes during conversion
* Animation: cubic interpolate when looping
* \"UndoRedo::create_action()\" invalid memory usage
* RichTextLabel: shadow color when text has transparency
* Editor: showing \"Extend Script\" option without script attached
* Physics: Update joints on \"NOTIFICATION_POST_ENTER_TREE\"
* GLES2: compression on blend shapes
* GLES2: \"VersionKey\" comparison in shader binding
* GLES3: shader state caching when blend shapes used
* GLES3: broken normals in meshes with blend shapes
* Sat Feb 26 2022 cunixAATTmail.de- Update to 3.4.3 Added:
* TileMap: Expose \"autotile_coord\"` parameter in \"TileMap.set_cellv\"
* Expose \"AnimationNodeOneShot::mix_mode\" as a property Fixed:
* GridMap: \"Convert to MeshLibrary\" not respecting collision transforms
* GridMap: Editing MeshLibrary\'s Shapes array from the Inspector
* Portals: gameplay monitor unloading and ticking
* Portals: DYNAMIC particle systems
* Potential infinite recursion crash in Variant decoding
* Decoding UTF-8 filenames on unzipping
* Replicate load-as-placeholder state on node duplication
* \"ProjectSettings.has_setting()\" handle feature overrides
* Editor: undo/redo operations in Input Map
* Editor: Performance increase for opening the editor on big projects
* GDScript: Clear pending function states when reloading script
* GDScript: crash when \"is\" keyword is tested against a String variable
* GUI: Release focus of Control node when exiting tree
* GUI: LineEdit center and right alignment
* GUI: PopupMenu bad item offset with custom vseparation
* GUI: RichTextLabel underline appearance when inside fill tag
* GUI: RichTextLabel underline prevents strikethrough from rendering
* GUI: TabContainer not setting layout immediately
* GUI: TextEdit blocking side scrolling in ScrollContainer
* GUI: TextureButton focus texture logic
* GUI: nine patch of circular TextureProgressBar
* Import: glTF scene export crash on null normal texture
* Increase joystick max button number
* HTTPRequest support for requests with \"content-length\" above 2.1 GB
* Fix tablet tilt values returning bad values
* Rendering: blend shapes when octahedral compression is used
* Rendering: nvalid read when using LightOccluder2D
* GLES3: Fix visible background line in intersections in screen-space reflections And more: https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt
* Wed Dec 29 2021 cunixAATTmail.de- Update to 3.4.2 Fixed:
* BaseButton\'s localization for tooltip text with shortcut
* Size issue for ARVR managed viewport And more: https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_changelog_chrono.txt
* Sun Dec 19 2021 cunixAATTmail.de- Update to 3.4.1 Added:
* Expose \"ScriptEditor::edit\" to scripting
* TextEdit: Allow toggling bookmark gutter
* TextEdit: methods to get position from column and line
* \"Input.is_physical_key_pressed()\" method
* Expose \"intersect_point\" in 3D physics server
* BVH: option for expanded AABBs in leaves
* Support for OpenXR export configurations Changed:
* Remove editor splash screen with sponsors logo
* Clamp rotation for up/down orbiting shortcuts
* Sort and group theme properties in docs, improve formatting for theme and enums Fixed:
* TileSet editor workspace breaking
* Only add light occlusion for visible TileMaps
* Selecting next/previous subtile in TileSet editor
* Swapped rest pose action names in the Skeleton2D editor
* Theme Editor crash when clicking the element picker
* Don\'t ignore the type mismatch in GDScript setter function
* GDScript: Support multiline indexing with \"[]\"
* Prevent LSP adding signal callbacks to non GDScripts
* RichTextLabel: Right alignment regression
* RichTextLabel: min/max line width calculation
* Support for CSG and GridMap in glTF scene export
* Crash when exporting meshes to glTF that have no skin
* HTTP request headers being included in response
* Potential infinite loop when connecting HTTPClient
* WebRTC returning packets from peers too early
* Volume calculation for cylinders in GodotPhysics
* Errors in KinematicBody when floor is destroyed or removed
* Double use of seed in random Particles shader variables
* Update CanvasItem when MultiMesh instance transform changes
* Portals: Allow user to set roaming expansion margin
* Incorrect VisualServer RID cleanup in various locations And more: https://downloads.tuxfamily.org/godotengine/3.4.1/Godot_v3.4.1-stable_changelog_chrono.txt
* Mon Nov 08 2021 cunixAATTmail.de- Update to 3.4 Added:
* \"AESContext\", RSA public keys, encryption, decryption, sign, and verify
* \"HMACContext\"
* Revamped UI theme editor
* Support for translating the class reference
* Initial support for the RISC-V architecture
* Rooms and portals-based occlusion culling
* Ring emitter for 3D particles
* Structs and fragment-to-light varyings in shaders
* Global const arrays in shaders
* Object validity checks
* High quality tonemapper
* Auto-reload scripts with external editor
* Allow to create a node at specific position
* Assign value to property by dropping to scene tree
* Allow dropping property path into script editor
* Save branch as scene by dropping to filesystem
* Implement a \"%command%\" placeholder in the Main Run Args settin
* Keyboard shortcuts to the project manager
* History navigation in the script editor using extra mouse buttons
* Focus font color for Button and derivatives
* ButtonGroup: \"pressed\" signal
* ColorPicker: Display previous color and allow selecting it back
* DynamicFont: Allow using WOFF fonts
* ScrollBar: \"increment_pressed\" and \"decrement_pressed\" icons
* Theme: support for partial custom editor theme
* Theme: API to retrieve the default font
* Improved glTF module with scene export support
* Lossless WebP encoding
* Input: physical scancodes to fix non-latin layout scancodes
* Allow checking for exact matches with action events
* Multiple address resolution in DNS requests
* Enable setting the number of physics solver iterations
* Heightmap collision shape support in Physics 3D
* Expose collider RID in 2D/3D kinematic collision
* Support for disabling physics on \"SoftBody\"
* GLES2: Add basic support for CPU blendshapes
* GLES3: Add support for contrast-adaptive sharpening in 3D
* Soft shadows for the CPU lightmapper
* High quality glow mode
* Horizon specular occlusion
* Shaders: \"TIME\" available in custom functions by default
* Allow dropping custom node scripts in VisualScript editor
* Frame delta smoothing
* OS data directory getter methods exposed
* Getter for the project data directory
* BVH thread safety
* Property \"Engine.print_error_messages\" to disable printing errors
* Setting to configure number of threads for lightmap baking
* Allow for platform \"Thread\" implementation override
* Method \"Thread.is_alive()\" to check if the thread is still doing work
* Method \"String::parse_url()\" for parsing URLs
* Property \"dtls_hostname\" for ENet
* Animation \"reset\" track
* Options to clean/simplify convex hull generated from mesh
* 2D Viewport scale factor property
* LSP: support for custom host setting Changed:
* Most recently added current \"Camera2D\" takes precedence
* Add Node name to \"print()\" of all nodes
* Thread callbacks can now take optional parameters
* \"AStar.get_available_point_id()\" returns 0 instead of 1 when empty
* Button: Don\'t change hovering during focus events
* DynamicFont: Re-add support for kerning
* LineEdit: Double click selects words, triple click selects all the content
* Return RID instead of Object ID in \"area\"-/\"body_shape_entered\"/-\"exited\"
* \"VisualServer\" now sorts based on AABB position
* Default shader specular render mode to \"SCHLICK_GGX\" Fixed:
* Make all file access 64-bit
* Ignore property groups and categories in GDScript code completion
* LSP: \"SymbolKind\" reporting wrong types and better \"get_node()\" parsing
* Breaking Compatibility: swapped axes in \"OpenSimplexNoise.get_image()\" And much more: https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_changelog_chrono.txt- \"certs_fallback.patch\" and \"linker_pie_flag.patch\" rebased
* Tue Oct 05 2021 cunixAATTmail.de- Update to 3.3.4 Added:
* AStar Error messages Changed:
* Compare signal connections by ObjectID to avoid spurious reordering in .tscn files.
* Remove deprecation warning for BaseButton.enabled_focus_mode
* LinkButton\'s text is now automatically translated. Fixed:
* LocalVector crash on insert
* Quote and escape ConfigFile keys when necessary.
* invalid \"Too many warnings!\" error in remote script debugger
* setting NodePath properties on multiple nodes at once
* preview grid and preserve source texture margins in SpriteFrames editor
* LSP: Fix completion crashing on scene-less scripts
* CSG: Don\'t update CSGShape when not inside tree
* drawing current tab when it\'s disabled
* GLES3: Fix multimesh being colored by other nodes
* GLES3: Properly clear cubemap filter state when texture array environment disabled
* GLES3: Fix Light2D UBO initialization
* Prevent shaders from generating code before the constructor finishes
* Fix VisualScriptPropertySet value hint
* LineEdit undo crash And more: https://downloads.tuxfamily.org/godotengine/3.3.4/Godot_v3.3.4-stable_changelog_chrono.txt
* Fri Aug 20 2021 cunixAATTmail.de- Update to 3.3.3 Added:
* \"action_get_deadzone()\" method to InputMap Changed:
* GraphEdit: Allow higher and lower maximum zoom values
* Copy the Godot version identifier by clicking it
* Separate version hash from version number
* Relationship lines draw on top of TreeItems
* Allow reading shaders from .gdshader files Fixed:
* Audio: cubic resampling algorithm
* Save binary \"ProjectSettings\" key length
* Editor: Slow load/save of scenes with many instances of the same script
* Editor: Logic for showing tilemap debug collision
* LSP: Implement \"didClose\" notification
* LSP: \"SymbolKind\" reporting wrong types
* glTF Import: mesh nodes which are also bones
* Import RLE compressed TGA files
* Game controllers ignoring the last listed button
* Parsing some IPv6 URLs for WebSocket
* WebsocketPeer outbound buffer
* IP address resolution incorrectly locking the main thread
* PathFollow: Forward calculation for the position at the end of the curve
* RichTextLabel: Fix auto-wrapping on CJK texts
* SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used
* Physics: calculating inertias for bodies without mass/area
* Physics: Ignore disabled shapes for mass property calculations
* ALSA MIDI with PulseAudio
* \"Directory::get_space_left()\"
* VisualServer now sorts based on AABB position
* Depth sorting of meshes with transparent textures
* CanvasItem bounding rect calculation
* Allow unclamped colors in Sprite3D And more: https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt
* Fri Aug 06 2021 Guillaume GARDET - Use asimdrdm CPU flag for aarch64 to select only more powerful buildhosts.
* Thu Jun 03 2021 cunixAATTmail.de- Exclude currently failing %arm builds
* Tue May 25 2021 cunixAATTmail.de- Update to 3.3.2 Added:
* GDScript: Allow \"warning-ignore\" in the same line as the respective warning
* Import: Print warning when importing a repeating NPOT texture in a GLES2 project Changed:
* Remove high radiance sizes from the editor due to issues on specific GPUs Fixed:
* STL to Godot type conversion of polypartition
* Duplicate close file when deconstructing ZipArchive
* Swapped front/rear directions in viewport rotation control
* Editor crash when exporting profiler data
* glTF: Improved error handling around invalid images and invalid meshes
* ragdoll simulation when parent was readded to scene
* Crash on debug shapes update if CollisionObject is not in tree
* Batching: \"item_batch_flags\" stale state causing glitches
* Fri May 21 2021 cunixAATTmail.de- Update to 3.3.1 Added:
* Expose \"Shape.get_debug_mesh()\" to the scripting API
* Add Ctrl+Shift+A to instance scene in Scene Tree dock
* Allow negative contrast values in the editor theme settings
* TileMap: Apply modulate on autotile previews
* Add support for ARM64 architecture for the Embree raycaster Changed:
* Create \"CollisionObject\" debug shapes using VisualServer Fixed:
* SkeletonIK root bones being twisted incorrectly when rotated
* Skinning initialization in \"MeshInstance\" when loaded from thread
* Linux packaging fixes
* ZIP files being opened with two file descriptors
* CSG Path Polygon cache being removed after connect
* LineEdit: Fix double click to select words and triple click to select whole line
* Race condition in font preview generation could lock the editor on first edit
* 3D scene preview generation
* Handle having no sinks in the PulseAudio driver
* Batching: GLES3 light pass modulates
* Batching: Crash with wrong number of verts in translation
* Batching: Fallback for 2D skinning with unrigged polygons
* Lightmapper: Fixes to environment energy
* Disable GIProbe emission when disabled on a material- \"use_system_zlib_for_fbx.patch\" dropped - fixed upstream- aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled
* Thu Apr 29 2021 Guillaume GARDET - Disable modules unsupported on aarch64 and %arm:
* module_denoise_enabled
* module_lightmapper_cpu_enabled
* module_raycast_enabled
* Thu Apr 22 2021 cunixAATTmail.de- Update to 3.3 Added:
* MP3 loading and playback support
* AudioEffectCapture to access the microphone in real-time
* New dynamic BVH for rendering and the GodotPhysics backends
* Ability to restore RandomNumberGenerator state
* \"Array.append_array()\" method to append an array at the end of another array
* \"OS.set_environment()\" method to set environment variables
* Infinite 3D editor grid
* New 3D rotation gizmo
* Support for copy-pasting nodes
* Detect external modification of scenes and prompt for reloading
* New editor to configure default import presets
* 3D viewport\'s View Information pane displays viewport resolution
* Minimap support in GraphEdit
* New AspectRatioContainer Control node
* Rewritten and greatly improved FBX importer
* \"Keep\" mode to keep files as-is and export them
* Mouse event pass-through support for the window
* Support for pause-aware picking (breaks compatibility but only enabled by default for new projects)
* CollisionObject can now display collision shape meshes
* Cylinder collision shape support
* PulseAudio and ALSA libraries are now dynamically loaded
* Implement the \"--no-window\" command line argument
* 2D batching for GLES3
* Configurable amount of lights per object
* New CPU lightmapper
* Anisotropic filtering now works when using the GLES2 backend Changed:
* Deleted object access now raises an error instead of a warning
* Improved error messages when passing nonexistent node paths to \"get_node()\"
* Modernized multi-threading APIs
* SVG images can now be used as a project icon
* Improved inspector subresource editing visibility
* Pressed CheckButtons are now colored in blue for easier recognition
* Rename Node is now bound to \"F2\" key
* Search Help shortcut from keys \"Shift + F1\" changed to \"F1\"
* The inspector now allows using a comma as a decimal separator
* Drag-and-dropping a ZIP archive to the project manager window will now prompt for importing it
* Increase the default HTTPClient download chunk size to 64 KiB
* Binaries are now stripped of string and symbol tables, reducing their size significantly Removed:
* ResourceImporterCSV importer superseded by the new \"keep\" import mode Fixed:
* Use higher-quality resampling for Ogg Vorbis and MP3 sounds
* exporting if the temporary export directory doesn\'t exist yet
* Export PCK/ZIP action now obeys the export path configured in the export preset as expected
* UDP ports being silently reused without an error in PacketPeerUDP
* keyboard input lag and clipboard delay issues And more: https://downloads.tuxfamily.org/godotengine/3.3/Godot_v3.3-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" rebased- \"upstream_fix_TGA_loader.patch\" dropped - included in source now- \"use_system_zlib_for_fbx.patch\" added to force using system zlib
* Sat Feb 13 2021 cunixAATTmail.de- Fix a crash in the TGA loader with malformed input
* added upstream_fix_TGA_loader.patch from upstream
* integer overflow issue CVE-2021-26825 (boo#1182177)
* stack overflow issue CVE-2021-26826 (boo#1182178)
 
ICM