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Changelog for pioneer-data-20240710-lp155.1.6.noarch.rpm :
* Wed Jul 10 2024 Adam Mizerski - update to 20240710 * This is the second bug-fix release since the February release. The most notable bug that made it into previous bug fix release was a save compatibility issue where the game did not allow the player to load saves from the previous version (the player could circumvent the bug by force loading the save, by holding down Ctrl-key when clicking Load). * Another notable fix is the loud white noise-bug, that some have encountered. * For those playing a localized non-English version, we have identified and fixed hundreds of broken strings in the following languages: Brazilian Portuguese (pt_BR), Chinese (zh), Czech (cs), Danish (da), Dutch (nl) French (fr), German (de), Hungarian (hu), Italian (it), Polish (pl), Portuguese (pt), Russian (ru), Spanish (es), and Swedish (sv). Unfortunately, the fix also accidentally marked all languages as translated, over on the transifex project page. This will be addressed shortly. * More changes listed in https://github.com/pioneerspacesim/pioneer/releases/tag/20240710- updated patch use_system_fmt.patch * Tue May 21 2024 Carsten Ziepke - Use gcc11 for openSUSE Leap, gcc9 is minimum version- Fix broken desktop file, see https://github.com/pioneerspacesim/pioneer/issues/5821 * Sat Mar 30 2024 Adam Mizerski - update to 20240314 * This is a bug fix release to compliment the February release. Most noticeable bug, now fixed, was that weapons firing were out of sync making combat exceedingly difficult. * System editor launching: The February release also included a system editor, but many did not realize it had to be launched from the command line with proper arguments to specify if you want the model editor or the system editor. There is now a graphical option to select which. The editor window is now resizable as well. * Gas giant atmosphere / scooping: Some bugs are like roaches - and refuse to go away. We thought the missing atmospheres were fixed but turns out the February release only fixed the procedurally generated planets, not the scripted ones (i.e. the 20 core systems), causing fuel scooping on gas giants in these systems (like Jupiter and Saturn) to not work. * Zombie traders: If you stayed in a system for a long time you might have noticed performance issues. This was due to several issues with trade ships causing them to accumulate, which have now been fixed. * Major changes and new features: - Editor Welcome Screen: don\'t require command line argument (#5772) - Resizable Editor Window (#5779) * More changes listed in https://github.com/pioneerspacesim/pioneer/releases/tag/20240314- updated patch use_system_fmt.patch * Wed Feb 07 2024 Adam Mizerski - update to 20240203 * Major changes and new features - Implement graphical editor for creating custom systems (#5625) - Add Model Viewer Widget (#5613) - Add New Game interface to customize starting parameters (#5561) - Add a function to recover old versions of saves (#5706) - Search bar for save/load window and crashes fix (#5634) - Ship market comparison colors (#5632) - Sensibly generate high-gravity planets (#5592) - Improved and cleaned up facegen parts (#5537) - Docking with orbital in manual mode (#5619) - Newground station cleanup and new textures (#5704) - Realistic Rayleigh/Mie atmospheric scattering (#5617) - Improve planet rings shaders (#5708) - Update/rework of the flightlog (#5666) - Add new music tracks by diduuz (#5727) * More changes listed in https://github.com/pioneerspacesim/pioneer/releases/tag/20240203- updated patch use_system_fmt.patch- removed patch 5528.patch * Fri Feb 03 2023 Adam Mizerski - update to 20230203 * Major Changes and New features - New ship: Coronatrix Courier (remodel and conversion of the Amphiesma) (#5462) - Add custom two-seater cockpit for the Xylophis (#5373) - New, more detailed default cockpit model (#5368) - Add bespoke cockpit for the Sinonatrix (#5370) - Enable in-system trading between different stations (#5474) - New mission type: perform orbital or surface scans of a body for large rewards (#5433) - Add station stock and demand, with impact on commodity prices (#5474) - New sidebars and cargo display in the Flight UI (#5431) - Massively expanded and improved spaceport city generation (#5430) - Improved lead calculation for pulse and beam weapons (#5417) - New follow-target and follow-orient flight control modes (#5371) - Add player-controllable flight speed limiter (#5371) - New radial menu for autopilot hold-orientation functions (#5371) - New paintshop customization interface for stations (#5342) - Adding the new and fixed patterns and texture to ships (#5347) - Display thruster plumes in cockpit view for enabled ships (#5370) - Metal creaking sound feedback under high acceleration (#5335) - Add cockpit headtracking, mouse zoom and smoothing (#5460) - Improved missile targeting to make them significantly more dangerous (#5472) * More changes listed in https://github.com/pioneerspacesim/pioneer/releases/tag/20230203- updated patch use_system_fmt.patch- added patch 5528.patch * Thu Feb 02 2023 Adam Mizerski - update use_system_fmt.patch to be compatible with fmt v9 * Thu Feb 03 2022 Adam Mizerski - update to 20220203 * Major Changes - New galaxy skybox, improved star brightness and density (#5124) - Redesign the BBS layout, show pertinent mission info (#5312) - New slot-based ship equipment display (#5315) - Completely new System Atlas mode for System Map (#5239) - Add System Overview Widget to System Map view (#5327) - Xylophis overhaul, new model (#5323) - Name generation expanded, and make first + last name match (#5223) - Rebalance goods restocking & goods availability, allowing bulk trading (#5291) - Draw sector map labels with ImGui. (#5247) - Rewrite internal renderer API, improve performance with many draw calls (#5156) * Minor Changes - Default language is based on the user\'s environment language code (#5326) - Unify default UI theming, ensure UI scaling snaps to pixel values (#5315) - Change CommsWindow opacity, adjust Quit message window (#5303) - No scrollbar on short comms log, show newest message first (#5256) - Double-clicking the pause button opens options menu (#5279) * Bugfixes / tweaks - FuelClub: Refuel internal fuel tank only once a day (#5311) - Fix mechanic character not being persistent (#5306) - Fix clicks falling through buttons in Sector Map (#5324) - Make fuel scooping slightly easier and safer (#5281) - Fix sharp edges on hypercloud halo (#5288) - Fix NPC ship trajectory calculations crashing into planets (#5250) - Fix DebugRPG menu crashing when current game is ended (#5292) - Fix gun tag on Skipjack caused issues after save/load (#5269) - Fix sold out Illegal commodity price not at x2 over black market (#5277) - Fix crash from selling to sold out advert when amount=0 (#5262) - Re-added cargo mission tonnage dialogue option (#5228) - Fix FlightLog buttons being offscreen (#5224) - Fix ESC key not closing the settings window (#5224) - Fixed DSMiner ship vertex normal issues (#5229) - Fix crash in ModelViewer when switching to FPS navigation (#5224)- refreshed patch use_system_fmt.patch * Fri Jul 23 2021 Adam Mizerski - update to 20210723 * Major Changes and New Features: - New ship model: the OPLI Sinonatrix has received an all-new hull courtesy of Nozmajner. This model rework is the first of a series of visual improvements coming to Pioneer, and paves the way for a new ship workflow tailored towards generating much higher-quality content! (#5106) - Completely rebalanced acceleration, thrust, and price across all ships, and rework many ships\' cargo and fuel capacities to have more coherent and physically-informed values. (#4970) - Improved rendering quality: ship models no longer display spotty white lines at seams, and should now appear crack-free. (#5157) - Added a custom mission and content related to the Rondel system... you\'ll have to find it for yourself in-game! (#5095) - Add music to the map view and add several new music tracks (#5093) - Add many more tradeships to in-system traffic and improve their behavior (#4984) - Highly improved performance with many ships in one system (#5166) - Cargo missions allow negotiating cargo amount with mission giver (#5164) - Selecting systems by moving around in the Sector Map is now much more reliable (#5227) * Notable Bug Fixes and Minor Changes: - Fixed GasGiant and other large planets \'clipping\' out of view when seen from far away (#5157) - Fixed a crash when loading invalid AI command data from savefiles (#5167) - Fix a bug preventing the player from selecting stars with the same name in sector map search (#5193) - Fix news event not significantly changing stock and price on the commodity market (#5192) - Upgrade Pioneer source code to C++17 (#5151) - Improved warm startup times by multi-threading some asset loading (#4951) * Wed Feb 03 2021 Adam Mizerski - update to 20210203 * Major changes and new features - Among the major changes, that you\'ll hopefully notice in-game, is the move of our UI to the more flexible Imgui library (which we call \"PiGui\"), something that\'s been ongoing for years, is now almost done. Another, is vastly improved combat, through aim assist; as well as improved trading, through completely re-balanced commodity prices. Something that might throw off seasoned players: we now have consistent use of MMB (Middle Mouse Button) for rotating camera in both worldview (i.e. cockpit) as well as in sector- and system view, rather than RMB. Other notable milestones are: - New ship: Skipjack Courier from OKB Kaluri (#4871) - New model: Escape pods (initially only to be scooped up, not purchasable) (#4877) - Improve combat targeting by adding aim assist for player weapons (#5037) - Complete overhaul of commodity prices, to be similar to Frontier (#4831) - Redesign System and Sector Map View layouts (#4852) - NewUI is dead, long live PiGui! (#5032) - More lively station traffic control communications (#4987) - Ship-specific atmospheric pressure limits (#4958) - Add surface impact alerts #4891 - Captains log added (#4795) - Show background stars in system view (#5068) - Show surface starports in system view (#5060) - Significantly reduce savefile sizes (#5075) - New BBS advert for soldout commodity (#5059) * More changes listed in https://github.com/pioneerspacesim/pioneer/releases/tag/20210203 and even more in https://github.com/pioneerspacesim/pioneer/blob/20210203/Changelog.txt- removed patch serializer.patch - fixed upstream- added patch use_system_fmt.patch * Mon Feb 03 2020 Adam Mizerski - update to 20200203 * Major changes and new features - Atmospheric flight - initial implementation of atmospheric lift and drag to a select number of ships - Manual player face generator - Custom Wolf 359 system added - Remove rings around Venus and Ariel - Exposed more game inputs to the new Input system - Improve \"Continue\" button - Many UI fixes and improvements, and moving to pigui: Shipmarket, Save/Load windows, lobby, commodity- & equipment market, InfoView, Shipinfo, and PersonalView - Ship warning system also detects missiles - Reworked and sped up calculations for displaying body / ship names in World View - Restore features lost in code migration - Add more station names - Game start date relative current date - Make windows installer remove old install - Music upgrade - Star rendering optimisation - Basic Atmospheric heating re-enabled - Gracefully handle destroyed target ships in SAR missions - Input/settings system now available in translation system - Add instructions on building pioneer with CMake and MSYS2 - Use SDL2\'s AudioDevice APIs for sound handling to reduce likelihood of crashes and unexpected behavior - Moved Lua\'s Vector2 / Vector3 implementations to C++ to speed up math-heavy Lua code * Bug-fixes - Fix flickering ships in orbit view - Fix flight UI direction and vector indicators - Fix crash on main menu - Fix middle mouse not working in paused mode - Fix memory-leak in German language - Fix memory-leak when saving - Fix calculation of latitude and longitude for PlanetaryInfo - Fix bug causing segmentation fault - Fix midhyperjump game crash - Fix medical emergency mission - Fix transparency on menu items - Fix game load crash with unattached hyperspace clouds - Fix game load crash typo - Fix an error preventing keybinding when joysticks are disabled - Fixes loading old SGM models * Sun Nov 17 2019 Adam Mizerski - update to 20191117 * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Or packaged Changelog.txt file. * Wed Oct 09 2019 Adam Mizerski - update to 20191009 * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Or packaged Changelog.txt file.- added serializer.patch to fix compilation on i586 * Sun Feb 03 2019 Adam Mizerski - update to 20190203 * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Or packaged Changelog.txt file.- changed buildsystem from unmaintained autotools to cmake- dropped custom pioneer.desktop, using upstream one- desktop file and icons are now named \"net.pioneerspacesim.Pioneer\"- new files packaged: - appdata.xml - command modelcompiler as pioneer_modelcompiler - command savegamedump as pioneer_savegamedump * Mon Dec 24 2018 Adam Mizerski - update to 20181223 * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Or packaged Changelog.txt file.- use system provided glew * Sat Feb 03 2018 adamAATTmizerski.pl- update to 20180203 * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Or packaged Changelog.txt file.- drop pioneer-lua52.patch and use bundled lua. Lua 5.2 disappeared from repos. * Sun Oct 01 2017 adamAATTmizerski.pl- update to 20171001 * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Or packaged Changelog.txt file. * Thu Aug 31 2017 adamAATTmizerski.pl- update to 20170827 * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Or packaged Changelog.txt file. * Sat Aug 19 2017 adamAATTmizerski.pl- update to 20170813 * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Or packaged Changelog.txt file. * Build with external lua, when supported * Use upstream icons * Don\'t package modelcompiler binary * Used spec-cleaner * Sat Jan 16 2016 gankovAATTopensuse.org- Update to 20160112: * New Features + Barnard\'s star update (#3584) + Anisotropic Texture Filtering (#3586) * Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt * Sun Dec 27 2015 gankovAATTopensuse.org- Updated to 20151221: * Changes in December 2015 + New Features: + PgUp/PgDn increments time acceleration (configurable) (#3544) + New-UI galactic view (#3549) + Search & Rescue mission script (#3529) + New config value UIScaleFactor to scale text and images in the UI (#3552) + Add return location to mission screen for Search & Rescue missions (#3570) + One button (F9) is sufficient for changing missile/scanner view (#3556) + Added pump down button to the EconTrade screen (#3567) + Fixes: + Fix typo in language strings (#3382) + Fix crash upon illegal activity in uninhabited system (#3555) + Fix BBS icon for new S-R mission module (#3558) + Galactic view fixes (#3557) + Fix rounding of the \'heading\' display (#3550, #3561) + Fix UI scaling for small displays (#3568) + Launch ship if necessary at start of AIDockWith (#3563) + Deimos Seed (#3572) + Flying empty fix (#3516) + Fixed translations for the names of the Galactic arms (#3566) + Internal Changes: + Face parts (head/hair/eyes/nose/mouth) can now be non-gendered (#3548) + Face parts can now all be the same size to make alignment easier (#3548) + Added forgotten strings to translation system (#3551) + Minor code adjustment to make ccache effective again (#3562) + Remove the neighbour system from GeoPatch (#3569) Full changes see: https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt * Mon May 11 2015 dap.darknessAATTgmail.com- Updated to 20150509: * too many words.- Introduced noarch data subpackage.- Tarball was replaced by _service. * Sun Nov 16 2014 mailaenderAATTopensuse.org- initial packaging
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