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Changelog for 7kaa-2.15.6-lp155.34.10.x86_64.rpm :
* Tue Sep 26 2023 Dirk Stoecker - switch build to official release file * Sat Sep 23 2023 Carsten Ziepke - Update to 2.15.6 * Fixed bugs related to rebelling * Improved AI on handling rebellions * Fixed several crash bugs * Fixed small graphic update bugs * Fixed bug when assigning to ship * Fixed AI declare war bug * Fixed AI give tribute bug * Greatly improved AI sea based missions * Improved AI on training and recruiting * Cleaned up some deinit code * Improved handling of town migration with workers * Improved AI to be move aggressive in attack missions * Improved validation of attack actions * Added display of the land mass size in the F10 menu * Enabled town peasant migration * Created button for markets to control stocking type * Added Phoenix vision on fryhtan lairs * Improved AI at building harbors * Fixed bugs related to AI surrenders * Improved locale code * Made English the default language on Windows * Increased the max number of raw resource sites to 10 * Fixed bug on trade ship docking and exiting * Reduced penalty on trade unit destruction * Improved distance calculating so placing buildings and towns on any side is treated the same * Fixed some path finding issues * Enabled the ability for AI to scout the map * Fixed screen edge mouse handling bug * Fixed exploit when spying on an enemy nation report * Improved AI handling on granting money to towns and recruiting * Increased the speed of speed level 9- Update BuildRequires pkgconfig(sdl2) >= 2.24.0 * Sun May 01 2022 Ferdinand Thiessen - Update to 2.15.5 * Added Esperanto translation * Added a credits screen * Added support for copying trade routes for trade ships * Added a copy trade route button when hovering the mouse over units in the trade report * Added a request builder button when a building is selected * Improved stability of starting a multiplayer game * Improved AI\'s handling of combat mission at sea * Improved formatting of the game manual * Improved idle-attack detection when there are many units in the game * Improved the AI\'s ability to send help to an ally * Improved Fryhtan AI to help an Ordo under attack * Reduced load of crc checking in multiplayer * Reset powered attack type when line-of-sight is broken * Do not cycle powered attack when the target moves, correcting the usage behavior of Egyptian fire arrows * More trade report improvements * Set the default for mobilizing civilians to non-aggressive mode to prevent inadvertently sending them to their death * Corrected building linkage when buildings are densely placed * Corrected AI related bugs * Fixed wrongly applied leadership gain when the leader was not in range * Fixed more crashes * Fixed UI regression in setting auto taxing * Fixed incorrect pathing when unit is in a building or on a ship * Fixed crashes related to bullets * Fixed spy vision of a spy on a ship * Fixed spy vision of a spy assigned to building for construction or repair- Drop upstream resolved patches * gcc6_char_cast.patch * 7kaa-no-return-in-nonvoid-function.patch * Tue Apr 27 2021 Ferdinand Thiessen - Fixed music version requirement (align with music package) * Sun Jul 12 2020 Carsten Ziepke - Update to 2.15.4p1 * This is a patch release to fix a few issues with 2.15.4. All users should upgrade.- Update to 2.15.4 * Fixed a problem in multiplayer that halted the game play. * Added option to play with the original seven kingdoms, and enabled on original scenarios. * Apply the leadership bonus when the general is in fort for defending soldiers in range. * Fixed the mobile general range calculation for the leadership bonus to not apply to the troop anywhere on the map. * Apply the leadership bonus when the general is on a ship for defending soldiers in range. * Updated translations. * Added hotkeys for managing the build menu in the War Factory, Harbor, and Town. * Restored support for real full screen resolution that requires a screen mode change. * Improved dynamic UI button and text layout. * Added Polish translation. * Added trade locations to the trade report. * Sort and filter trade locations based on the map selected caravan. * Allow setting stops using the trade report. * Allow copying trade routes using the trade report.- Add 7kaa-no-return-in-nonvoid-function.patch- Clean with spec-cleaner * Fri Mar 27 2020 Christophe Giboudeaux - Update to 2.15.3. Changes since 2.15.2: * Fixed corrupt characters and fields in various in game messages. * Improved translation support. * Updated translations. * Added some UI improvements. * Fixed some crashing issues related to spies. * Standardized on FPU code generation for better cross-platform compatibility. * Added more advanced config options. * Improved manual. * Added key binding support. * Prevented chat keystrokes registering as a hotkey too. * Fixed sometimes hiring wrong unit in the inn. * Added scenario advanced config presets to restore default scenario game play to original game design parameters. * Ensure screen redraw when dropping spy identity. * Improved alternate font set. * Added scroll button for long tutor messages. * Removed gong sound for unsent AI diplomatic messages. * Re-enabled AI ability to request direct military aid; expect allied AI to work together on defending now. * Removed uninitialized parameter in Caravan CRC check. * Removed improper variable-size cast, causing incorrect action processing on 64-bit platforms. * Correct replay initialization for weather sync. * Tue Feb 19 2019 Matthias Eliasson - Update to 2.15.1 * Fixed desync on mobilizing workers. * Fixed desync on troop sortie, by making troop sorting deterministic. * Fixed desync on AI attack planning, by making AI fort sorting deterministic. * Fixed error that caused multiplayer save files appear out of sync. * Changed the Button class to not block on holding down the mouse button, smoothing multiplayer games when alot of clicking may be happening. * Prevent mobilizing foreign workers from your Firms, however they may be fired back to their home town. * Only enable mobilize worker button when the firm is staffed with non-foreign workers. * Prefer IPv4 addressing for 7kfans.com match-making. * Fixed ambiguity in some translations. * Repack structures for Crc checking due to pointer sizing. * Improved cross-compilation and platform support. * Uppercased the data and user files, as they are supported in the code, maintaining consistency and without needing to guess case. * Fixed missing Fryhtan encyclopedia picture on some systems. * Fixed observation mode visibility when playing a replay. * Added support for center and right paragraph justification. * Packagers please note that the music files must be in upper-case now, see the latest download for the music.- Clean with spec-cleaner- Make sure we recommend new 7kaa-music version * Sat Nov 04 2017 aavindraaAATTgmail.com- Update to 2.14.7 * improving usability of the 7K multiplayer service at 7kfans.com * added NAT punch-through support when using 7kfans.com, which will make online play easier and more reliable. * Game balancing changes and fixes, making the game more challenging + The Fryhtans can attack more often. + Spies are more stealthy. + Greater being mana exploit has been fixed. + Harder to brutally capture towns.- File under correct Group- Lint .spec file- Rebase gcc6_char_cast.patch * Mon Sep 05 2016 nemysisAATTopenSUSE.org- Update to 2.14.6, announce message: * Added support for 7kfans.com match-making. * Added LAN game browsing support. * Added Mobilize Worker button on firms. (sraboy/Microvirus) * Improvements to mouse acceleration. * Fixes to mouse movement in fullscreen mode. * Fixed a bug with 64-bit multiplayer matches. * Begun translation work. (toaster) * Fix character encoding with accented characters. (MicroVirus) * Bugfixes…- Remove obsolete patches 7kaa-2.14.5.patch and 7kaa-2.14.5_overflow.patch, changed by Upstream- Add description for patch gcc6_char_cast.patch- Remove check %if 0%{?suse_version}, because is only for openSUSE * Thu Jun 16 2016 normandAATTlinux.vnet.ibm.com- new gcc6_char_cast.patch proposal for upstream issue https://github.com/the3dfxdude/7kaa/issues/63 * Tue Sep 29 2015 opensuseAATTdstoecker.de- patch buffer overflow (7kaa-2.14.5_overflow.patch) * Fri Sep 25 2015 nemysisAATTopenSUSE.org- Update to 2.14.5, announce message: * Switched to using SDL2. * Gained support for full-screen stretching. * Gained support for MacOS. * Switched to using enet, replacing SDL_net. * Audio code improvements. * The multiplayer connection code has stablized. * New game hotkeys. * Migrate population across extended town networks. * Added ability to migrate 10 people at a time across between towns. * Gettext translation support. * Several bug fixes.- Add patch 7kaa-2.14.5.patch, - fix build- Remove BuildRequires for desktop-file-utils- Add BuildRequires, changed by Upstream for enet-devel and sdl2- Remove BuildRequires, changed by Upstream for SDL_net and sdl- Fix build with gcc5, add CXXFLAGS=\"%{optflags} -fno-strict-aliasing\" * Fri Nov 07 2014 nemysisAATTgmx.ch- Use for Recommends:%{name}-music Recommends: instead of Requires:%{name}-music, with dimstar help * Tue Oct 14 2014 nemysisAATTgmx.ch- Change Web URL * Mon Oct 13 2014 nemysisAATTgmx.ch- Binary file \'7kaa-source-2.14.4.tar.bz2\' has changed. * Mon Oct 13 2014 nemysisAATTgmx.ch- Change Source0 to use proper Web URL- Use check for openSUSE %if 0%{?suse_version}- Use for BuildRequires pkgconfig(SDL_net), pkgconfig(sdl) instead of libSDL_net-devel, SDL-devel- Remove BuildRequires for pkgconfig
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