Changelog for
lincity-ng-data-2.11.2-lp156.1.2.noarch.rpm :
* Sat Sep 28 2024 Carsten Ziepke
- Update to version 2.11.2 Gameplay
* Fixed sustainability not resetting when dumping on a tip.
* Fixed tech-based output for farms and power stations. User Interface
* Fixed cars not spawning on track/road/rail. Internal
* [SECURITY] Fixed a heap overflow in game loading.
* Fixed an error raised by CPack for missing README.md file.
* Removed unneeded image source files from install. Documentation
* Fixed the tip icon in help pages.
* Added Italian translation for .desktop file.
* Fixed several inconsistencies in translated help pages.
* Added a script for detecting inconsistencies in translated help pages.
* Fixed a typo in the rocket help page.- Drop lincity-ng-cmake-fix-cpack.patch, fixed upstream
* Mon Jul 22 2024 Carsten Ziepke - Update to version 2.11.1
* Fixed crash when loading randomized scenario.
* Fixed a compile-time error in src/gui/event.cpp when building with SDL <= 2.26.0.
* Fixed a compile-time error in src/lincity/xmlloadsave.cpp when building with older g++ version.
* Fixed parsing boolean from XML save file.
* Fixed blacksmiths sometimes skipping monthly update. This was causing blacksmiths to display more than 100% busy.- Changes in version 2.11.0 Gameplay
* Nerfed ports by randomly disabling import/export.
* Reduced coal tax by 40%. User Interface
* Renamed MWh and kWh commodities to \"high-voltage power\" and \"low-voltage power\" respectively with short names \"hi-volt\" and \"lo-volt\".
* Renamed \"jobs\" commodity to \"labor\".
* Fixed failure to load sound effects.
* Made in-game windows and dialogs resizable by dragging the edges/corners.
* Changed date format in status bar. Internal
* Fixed \"Invalid ExtraFrames\" warning caused by waste fires.
* Fixed some warnings re. excessive production/consumption.
* Added error checking for loading sound effects.
* Removed messages.pot generation from normal build. This removes the gettest build dependency except for translators. Translators must now generate the messages.pot file with a separate build step.
* Fixed missing git describe in package versions that are generated with CPack.
* Fixed extraneous link libraries.
* Added Include What You Use as a build step, and cleaned up includes.
* Improved handling of waste fires, so they are less bug prone.
* Refactored lintypes.cpp/hpp and moved some symbols to other files.
* Switched internal libraries from object to static type.
* Cleaned up target link libraries.
* Add fatal check for null in getGameView.
* Fixed handling of window size in fullscreen mode.
* Fixed some typos. Documentation
* Added production/consumption formulas for each module to help pages. Known Issues
* Some translations may be outdated since renaming commodities.
* Production/Consumption formulas do not exist in translated help pages.- Rebase lincity-ng-cmake-fix-cpack.patch- Use gcc12 for Leap
* Sun Apr 21 2024 Carsten Ziepke - Update to version 2.10.2
* Fixed a bug in installation/packaging which prevented creation of certain GUI components especially dialogs.- Changes in version 2.10.1
* Fixed an unsafe memory write which could cause the game to crash.
* Added \'git\' to the list of build dependencies.
* Added a note in the readme to warn users of different build instructions for different versions of LinCity NG.- Changes in version 2.10.0
* The amount of swing jobs created by health cover has been corrected. You may find that you need fewer residences and/or more jobs demand in your economy.
* Jobs production at residences scales down as inventory increases. This should make employment feel more stable and make it easier to strike a balance in employment. The amount of the production decrease is dependent on \"swing\" jobs, so sports cover and health cover increase the effect. The previous method using a \"swingometer\" has been abandoned.
* Evacuation logic is modified slightly to avoid a construction getting negative inventory.
* Added water to the market trade dialog.
* Fixed jumpy and laggy scrolling near the map edge.
* Fixed a bug where the shift key (used to increase scroll speed) was \"forgotten\" when hitting the map edge.
* Fixed a bug where moving the cursor outside the game window may cause the map to scroll.
* Fixed a buffer overflow when the home directory path name is very long.
* Fixed a bug where health cover did not create the correct amount of swing jobs.
* Fixed a bug where evacuation could cause a construction to have negative inventory.
* Fixed a bug in load/save where parks could erroneously get very high inventory.
* Fixed the speed and direction of scrolling with the scroll wheel in help pages.
* Fixed a bug where building the project could overwrite changes to GUI dialogs.
* Panning (i.e. scrolling by dragging) is done with the middle mouse button instead of the right button.
* Panning (i.e. scrolling by dragging) makes the map move in the expected direction.
* Added map scrolling with WASD.
* Zooming is done relative to the cursor position instead of the center of the screen. This makes map navigation much more natural. And it plays nice with hitting the map edge (which is more complex then you may first expect).
* Scrolling speed is normalized for direction and zoom level. (So scrolling diagonally while zoomed in no longer feels like mach 3.)
* Right click shows information about construction or tile.
* G key toggles the right-click function, i.e. construction info or tile info.
* Improved simulation performance. (Fast speed is now blazing fast.)
* Decoupled the speeds of simulation, animation, screen redrawing, and GUI so animation and frame rate is no longer dependent on simulation speed. This makes the UI much smoother at slow simulation speed.
* Added a page to the MPS display for most constructions that shows monthly production/consumption of commodities (both as absolute and percentage).
* Tweaked the total inventory MPS page so that the red/green bars are faster to reflect changes in production.
* The minimap position is constrained to avoid showing space outside the map.
* Panning (i.e. scrolling by dragging) changes the cursor appearance appropriately.
* Created a (much prettier IMO) black background for the map.
* Changed the location of save games from ~/.lincity-ng to ~/.local/share/lincity-ng. For now, existing save games from the old location are still loaded, but subsequent saves go to the new location.
* Replaced the outdated autoconf and Jam build tools with CMake. (Be sure to follow the updated instructions for building the project.)
* Use GNU directory structure for installed files.
* Install an icon and a desktop file to proper locations for Linux systems.
* Added a hook in the build system to append the current git hash to the version number when not on a release version. This should help reduce ambiguity in bug reports.
* Upgraded the MPS display API so constructions can have any number of pages.
* Removed uses of deprecated PhysFS features.
* Cleaned up the logic for binary relocation (and probably fixed a few things).
* Fixed errors and warnings when compiling with C++20.
* Fixed warnings when compiling with -Wall option.
* Added a construction initialization stage to loading and building constructions.
* Tidied up the source tree and deleted dead code.
* Converted the readme to GitHub Markdown.
* Expanded the dependency list in the readme to include build dependencies.
* Include commands for installing dependencies on Ubuntu in the readme.
* Removed dead links in the readme.
* Added gd translation for desktop file.
* Generates translation files during build.
* Updated the list of editors in translation instructions.
* Updated formatting in COPYING file.
* Does not autodetect screen size on startup in fullscreen.- Add lincity-ng-cmake-fix-cpack.patch, fix CPack readme resource file: \"README.md\" could not be found and lower cmake requirement
* Sat Feb 17 2024 Carsten Ziepke - Update to 2.9.0 Release
* New sprites
* Overlay sprites
* Roads spawn cars that drive around if there is jobs traffic.
* Right-click switches to query tool.
* Number keys + \'`\' switches overlay modes.
* Distinction between river, lake, and pond
* Lots of fixes
* Translation updates
* Migraded to SDL2 as backend for interaction with user.
* Fri Jul 09 2021 dliwAATTposteo.net- Fixed ogg sound conversation
* Fri Jun 11 2021 Ferdinand Thiessen - Update to git snapshot 2021-04-25
* Build with SDL2
* Fixed German and Russian translation
* Fixed configuration initalization
* Minor bugfixes
* Fri Nov 25 2016 rpmAATTfthiessen.de- Update to current git head 20160929
* Improved Scottish Gaelic translation
* Improved German translation (fixes boo#1012211)
* Feature: Markets can now transport water- Use service for automatic source download
* Sat Jan 02 2016 rpmAATTfthiessen.de- Fixed data package, sounds.xml now lists the .ogg files instead of old .wav files. See boo#960465
* Wed Dec 30 2015 rpmAATTfthiessen.de- Update to 2.9beta (head of git):
* A lot of bug fixes, see git commits: https://github.com/lincity-ng/lincity-ng/commits/master- Some spec file cleanup
* Tue May 01 2012 jengelhAATTmedozas.de- Remove redundant sections/tags from specfile- Use more pkgconfig buildrequire symbols