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Changelog for d2x-rebirth-0.61+git.20221113-lp156.1.10.x86_64.rpm :

* Sun Nov 27 2022 Carsten Ziepke - Update to version 0.61+git.20221113:
* Bugfixes
* Complete list of commits: https://github.com/dxx-rebirth/dxx-rebirth/compare/e3faab0...d84b362- Build with SDL2 instead SDL- Add ExclusiveArch: x86_64 aarch64
* Wed Nov 09 2022 Carsten Ziepke - Update to version 0.61+git.20220924:
* Bugfixes
* Complete list of commits: https://github.com/dxx-rebirth/dxx-rebirth/compare/d8cc2fd...e3faab0- gcc >= 10 is now needed- Build for Tumbleweed with opengl disabled
* Sat Feb 05 2022 Carsten Ziepke - Update to version 0.61+git.20220107:
* Bugfixes
* Complete list of commits: https://github.com/dxx-rebirth/dxx-rebirth/compare/cae9c5f...d8cc2fd- Use pkgconfig for BuildRequires
* Sun Aug 01 2021 Carsten Ziepke - Update to version 0.61+git.20210628:
* Reduce intensity of player spawn sound
* Reduce intensity of weapon fire sounds
* Link robot sounds to the object, not a position
* Reduce intensity of Robot_sound_volume
* Halve the volume of weapon changes
* Avoid double-scaling sounds at start time
* Saturate return value of fix2byte
* Split digi_get_sound_loc
* Use enum class for sound angle parameter
* Make savegame menu inherit from newmenu- Drop d2x-rebirth-unused-variable.patch, fixed upstream
* Wed Aug 05 2020 Carsten Ziepke - Add d2x-rebirth-unused-variable.patch
* Tue Aug 04 2020 Carsten Ziepke - Update to version 0.61.git.1595387478.519c14a40:
* Use timestamped savegame description if none is given
* Fix off-by-one in save slot memory
* Fix global array overflow in kbuild.cpp error message
* Use enum class for marker index types
* Use enum for net_udp_can_join_netgame result
* Centralize computing height of some fullscreen gauges
* Change `enum side_type` to `enum class side_type`
* Replace enumerate helper function with class template argument deduction
* Replace zip helper function with class template argument deduction
* Use std::disjunction to simplify any_ephemeral_range
* Wed Apr 29 2020 Carsten Ziepke - Update to version 0.61.git.1585416754.0fb82b47f:
* SDL2: fix size of letterbox sequences
* Prevent sound stacking when all primary weapons are exhausted
* Defer digi_mixer_start_sound work until it is needed
* Set digi_mixer channel callback once at startup
* Prevent copying RAIIMix_Chunk
* Remove references to DXX forum
* Fix memory leak when deleting listbox items
* Allocate morph_data vectors dynamically
* Move morph_data::morph_deltas into a trailing allocation
* Move morph_data::morph_vecs into a trailing allocation- New in version 0.61:
* Added experimental support for generating extra start positions in cooperative games. If the number of starts requested exceeds the number provided, the game will attempt to generate extra starts near the original ones. Users are strongly cautioned to save before entering a new level, in case the start position synthesis causes problems. Additionally, users are cautioned that the engine has never before permitted more than 4 players in cooperative games, so any cooperative-specific code paths may not handle large games correctly. Reports, both of success and of failure, are welcome.
* Raised limit on cooperative players from 4 to 8. The limit cannot be raised further without changes to the savegame format.
* When more than 4 players are permitted, the per-player marker limit is reduced to 2, regardless of whether more than 4 players are actually in the game. Due to savegame limitations, at most 16 markers can be in use. The 0.60.x limit of 4 per-player is retained when there are at most 4 players permitted in the game.
* Partially fixed a bug relating to the orientation of spreadfire/helix cannons. Weapon orientation was neither saved nor loaded, which caused illogical results when saving, firing, loading, and firing again. The orientation cannot be saved without altering the savegame format, but it is now reset when appropriate.
* Fixed original game bug that meant to reset camera flag, but did not.- Added _service file to download from github- Spec file cleanup - build only d2x binary
* Sun Mar 06 2016 mailaenderAATTopensuse.org- spec file cleanup- correct license- use source urls- avoid redundant icon- only compile with OpenGL support
* Fri Nov 01 2013 wbauerAATTtmo.at- fix_build on 13.1
* Tue Aug 06 2013 wbauerAATTtmo.at- update to 0.58.1- added fix_build.diff
 
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