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Changelog for powdertoy-98.2.365-lp156.1.3.x86_64.rpm :
* Tue Aug 20 2024 Dirk Stoecker - downgrade to last real release 98.2.365 * Sun Aug 11 2024 dsterbaAATTsuse.cz- Requires x86-64-v3 (AVX2)- Update github URL source- Version 98.2.367 - Change gravity timing and add support for saving it - Use NT and ST for checks against *Transition - Add CtypeDraw for VOID / PVOD - Set solid resist ctype/tmp from unbreakable/breakable clone.- Version 98.2.366 - Improve heat convection in ambient heat. - Move hidden elements into solid/liquid/gas menus where appropriate - Add a limit on the number of SPARK, LFLARE and FLARE effects drawn in one frame. - ICE contains arbitrary elements in ctype as well and should track this in saves - Add day/week/month/year selector in the search.- Version 98.2.365 - The squirrel infestation problem is mostly resolved - Fix issue where long save titles were cutoff- Version 98.1 - Added [APRIL FOOLS] Add sound to the game. A new system for playing sounds when elements react has been added. You\'ll be able to enjoy sounds during your favorite reactions, such as FIRE burning, bombs exploding, or squirrels mocking you - Added [APRIL FOOLS] Zoom window now shows particle faces in more detail. Particles may now react to being set on fire- Version 98.0 - Added Add liquid resist RSST and solid resist RSSS - Added Notify about missing custom elements when opening online saves - Added Implement stamp renaming - Added Add Ctrl+E shortcut to cycle through edge modes - Added Add F11 shortcut to toggle fullscreen - Added Native clipboard support for some platforms; you can now copy and paste between windows - Added TPT is now also available to play in your browser at https://powdertoy.co.uk - Changed Make TESC create LIGH with same deco color - Changed Allow setting ETRD min and max distance with tmp and tmp2 - Changed Enable out of bounds pasting - Changed Make PROP tool less annoying to use by preventing exit until all settings are valid - Changed Make find mode work with the PROP tool - Changed Sample \"into\" the PROP tool when it is active by holding shift - Changed Center some category icons - Changed Fix Textbox width limiting content length - Changed Make element search scrollable - Changed Approximate save previews with thumbnails if they are available - Changed Improved fps display when hitting fps cap - Changed Sanitize the Lua API - a large amount of functions, especially in the tpt. * api, have been deprecated and replaced with new versions - Changed Compatibility for all deprecated functions is provided via a script, unless noted. For details on the new APIs, check the wiki - Changed Lua dialogs do not block execution anymore, instead they are async and run a callback when done. The old APIs have been removed, and must be replaced with the new APIs - Changed Numerous new functions and constants were added. For full details, check the \"Official Game Feedback\" thread, and the wiki - Fixed Restore old SOAP foam behaviour and make it work with nonstandard gravity - Fixed Fix many-headed stickmen - Fixed Fix extremely rare crashes caused by complicated energy particle bombs - Fixed Fix refraction not working properly in some cases - Fixed Fix custom elements sometimes disappearing on load - Fixed Fix custom element types being mangled in secondary properties such as .ctype - Fixed Fix some air simulation asymmetries - Fixed Fix \"script is not responding\" appearing sometimes in unintended situations- Removed Add-missing-cstdint-includes.patch (applied upstream) * Sun Aug 27 2023 munix9AATTgooglemail.com- Update to version 97.0.352 * Fix white LIFE being created in some cases, such as from EXOT+NEUT * Fix background color not showing up in vote buttons on your own saves * Fix property tool converting x / y values as temperatures * Fix possible crash when setting x / y from Lua * Add sim.temperatureScale * Tweak \"Small 3\" character (\\uE032) in the font * Add --disable-bluescreen startup arg * Fix input method support on Linux- Remove no-crazy-flags.patch (obsolete)- Add upstream patch Add-missing-cstdint-includes.patch- Switch to meson build- Clean up spec file * Mon Mar 02 2020 dsterbaAATTsuse.cz- Update to version 95.0 * Add .life serialization support to lsns * Add option to change menu selection from hovering to click * Add option to control whether pressure is included in saves and stamps * Add new sign types: {type}, {ctype}, {life}, {tmp}, {tmp2} * Add Lua api to handle default element properties * Add Lua apis to recieve callbacks on element creation or deletion * Add Lua api to make https requests * All web traffic to the TPT server now uses https. This prevents others from intercepting or modifying network traffic * Thumbnails (both local and online) now load significantly faster * Use current render mode when rendering stamps * Circle brush now has smooth edges (Toggleable option in settings) * Make water equalization fill in areas slightly more naturally * Search signs now drawn in purple instead of blue * Forum thread signs now drawn in red instead of blue * Smudge tool is now smudgier * Fix stamp and local save thumbnails being stretched * Fix potential stack overflow with water when water eqalization is enabled * Fix replace mode not affecting energy particles * Fix replace mode not working with Lua elements * Fix pressure / ambient heat being saved as 0 instead of not at all when holding shift * Fix GLAS, TUNG and QRTZ breaking on load when saved at high pressures * Fix saving/loading window position on 2nd monitor * Fix \"Error loading save\" stamps appearing when using tptmp * For a more complete changelog, check the \"Official Game Feedback\" thread on the forums * Mon Jan 13 2020 Tomáš Chvátal - Switch to python3 build- Add patch to not force optflags crazyness: * no-crazy-flags.patch * Mon Oct 14 2019 dsterbaAATTsuse.cz- Update to version 94.1 * \"Force Integer Scaling\" option for fullscreen. This makes \"Change Resolution\" mode work as intended, and also forces normal fullscreen to an integer scale (black borders will be placed around the edges) * Fix some strange glitches when enabling or disabling fullscreen and resizable window options * Keyboard shortcuts are now based on en-US layout again, regardless of actual layout. This fixes things like \'y\' and \'z\' being reversed on QWERTZ lauouts, and fixes non-letter shortcuts on many other layouts * Fix stasis wall not affecting GoL elements * Add stasis wall and LDTC element * Upgrade to SDL2 (changes all video / input handling), add unicode support (not enabled at the moment but it is in there once we add the new font characters)- Update to version 94.0 * Add Stasis wall (by moonheart08), elements inside don\'t move / update until powered. Stasis wall must be powered via another powered wall * New element: LDTC (Linear detector), by mark2222 and moonheart08 * Add unicode support. latin-1 and Cyrillic characters will be added later * Upgrade to SDL2. This changes all the keyboard, mouse, and video handling. This also gives a large fps boost for double scale mode users. * Add \"resizable window\" option and alternate fullscreen mode. These may appear odd because a pixelated game isn\'t meant to be stretched * New event api for Lua scripts. Replaces tpt.register_ functions. A temporary compatibility layer is provided * Add inverted mode for TSNS and PSNS with .tmp = 2 * Use faster random number generator * FPS updates less often in the HUD * Change time format for old dates to include day of the month * Rewrite rules to be be clearer and more comprehensive * Fix single pixel pipe * Fix memory leaks when saving stamps (fixes \"bad allocation\" crash) * Fix gravity sometimes persisting a frame after undoing or clearing the sim * Mac version updator will now open the website to download the new version from a browser * Fix issues using sample tool or find mode on GoL elements- Removed patch powdertoy-93.3-fix-mimeinfo.patch, merged upstream * Wed May 16 2018 antoine.belvireAATTopensuse.org- Fix update-mime-info parser error on powdertoy-save.xml: * Add powdertoy-93.3-fix-mimeinfo.patch.- Ran spec-cleaner. * Mon Apr 30 2018 guillaume.gardetAATTopensuse.org- Update to version 93.3: * No changelog provided.- Remove upstream patch: * The-Powder-Toy-92.5-scons-3.patch- Disable SSE for non-x86 *- Fix inxtallation path for non-x86 * * Mon Nov 20 2017 astiegerAATTsuse.com- fix build with scons 3, add The-Powder-Toy-92.5-scons-3.patch * Wed Sep 27 2017 dsterbaAATTsuse.cz- update to version 92.5 * Added - New sim.takeSnapshot and tpt.record lua functions * Changed - Now compiled with luajit, should increase lua script performance by 10-40% * Fix crash with BOMB explosions * Mon Sep 11 2017 dsterbaAATTsuse.cz- update to version 92.3.333 * Added - New sim.takeSnapshot and tpt.record lua functions * Changed - Now compiled with luajit, should increase lua script performance by 10-40% * Fix Mac (untested / unsupported) and Linux versions - luajit is now static * Fix crash with BOMB explosions- update to version 92.2 * Added: New sim.takeSnapshot and tpt.record lua functions * Now compiled with luajit, should increase lua script performance by 10-40% * Fix crash with BOMB explosions * Fix illuminati symbols appearing when rescanning stamps- update to version 92.1 * Added: Hold shift when saving or loading stamps to not save / load pressure * Added: Android: ptsave links from the website now directly open the save in the app * Changed \'enter\' closes SaveIDMessage interface after uploading a save * Turned off HSWC acts as insulator for HEAC * Fix -nan RFRG glitch * Fix newtonian gravity state transitions flashing * Fix issue where saving / loading saves could sometimes lag or crash the game * Ensure air doesn\'t \"leak\" out of TTAN containers when loading stamps and saves * Attempt to fix crash when zooming in on signs * Other minor fixes and changes * Sat Aug 05 2017 rpmAATTfthiessen.de- Update to version 92.0 * New Element: POLO (polonium). Decays into NEUT rapidly unless cooled * New Element: HEAC (rapid heat conductor) * New Element: SAWD (sawdust). Floats on water * New Element: LSNS (life sensor) * New Element: RFRG (refrigerant). Heats up and liquifies under pressure * Add multiple undo and redo support (defaults to 5 undo states) * Add warning messages when certain words are found in comments * Add two new FILT modes, red/blue shift based only on ctype * Double the preciseness of photon refracting * CRMC now slightly scatters photons when reflecting * Pressure, air velocity, and ambient heat are now saved in saves * Proper ctrl+backspace support (doesn\'t delete entire textbox) * Add error message when attempting to login using an email address * Fix some piston bugs that could cause it to not push as far as it can * Fix PHOT/PLSM not following the correct heat scale in heat view * Fix issue with air sim that could cause massive lag after leaving TPT idle for 20 minutes * Fix floating point celcius in console: !set temp all 0.8C * Fix downvote button not being reset when opening a local save * Fix deco colors being 1 R/G/B value less than they should be * Fix favorites being able to be added multiple times * Fix issue where non-scrollable menus are stuck \"scrolled\" * Fix some issues with particle debugging * Fix crash with very high speed photons * Fix crash when PROT hits SPRK with no ctype * Fix potential crashes when loading or saving certain invalid saves * Fix crash when doing Textbox.new() * Fix high hexadecimal numbers working when setting type with PROP tool (can cause crashes) * Fix cache value from lua graphics function being ignored- Dropped upstream merged patches: mime.patch, appdata.patch and desktop.patch * Sun Feb 05 2017 mailaenderAATTopensuse.org- Add mime.patch for file type association- Enhance appdata.patch with upstream changes- Install documentation * Sun Aug 21 2016 mailaenderAATTopensuse.org * Update to version 91.5 * Allow favoriting elements from the search UI * Hidden elements now show up in the favorites menu * Allow changing WHOL strengh with .tmp (like BHOL) * Minor fix to GEL<->SPNG water transfer * Fix invisible PIPE bug * Fix crash when using custom lua elements and the favorites menu at the same time * You can now undo stamp placement * Minor text fixes * Changes from version 91.4 * New tool: MIX * Allow using C/F for temperature in PROP tool * Added a favorites menu * RPEL\'s ctype restricts the element it repels * Limit MERC to valid .tmp range * Force a stacking check when undoing * Don\'t reset edge mode when saving local saves * Allow hiding menusections via Lua * Allow mods to use the starcatcher build & update server * Fix gravity field re-appearing when undoing even if Newtonian Gravity is disabled * Fix LIFE tool sampling * Fix \'n\' toggle also resetting air * Fix not being able to turn off FIND tool when a LIFE element is selected * Update .life properly when using particle debug shortcuts (tpt.setdebug(0x8)) * Fix Crash when ctrl+opening a save * Fix blank screen when hitting \"Cancel\" on double screen prompt * Fixes to lua key events * Mon May 02 2016 dsterbaAATTsuse.cz- update to version 0.91.3.328 - Version 91.3 * Changed: 3D mode setting from 91.2 is still present in options (suggested value: -3) * Changed: Made 3D mode a little less laggy * Changed: THDR is no longer an energy particle * Fixed: Fixed 3D effect not working properly on OS X, fix yellow screens when turned off on OS X * Fixed: Some fixes to saving edge mode and double scale mode to powder.pref - Version 91.2 * Added: The feature you\'ve all been waiting for is here! 3-dimensional TPT! * Changed: Rewrite parts of the save browser to fix crashes on OS X / windows when opening saves * Changed: Remove virus ---- I mean, fix false virus detection with AVG * Changed: Note: It has been reported that the 3D doesn\'t work for some people, and instead TPT turns yellow. Since yellow is such a nice color, this is now a feature. - Version 91.1 * Added: In game changelogs! (actually they were added in 91.0) * Added: Ability to enroll in beta updates on the site (fixed) * Changed: Loop edge mode now allows particles to have velocities greater than the size of the screen * Changed: Stickman now has terminal velocity in loop edge mode * Changed: Don\'t render AMTR as a gas * Fixed: Fix progress bar disappearing on hover in local save browser * Fixed: Fix PBCN(LIGH) * Fixed: Fix crash when opening saves on OS X * Wed Mar 09 2016 mailaenderAATTopensuse.org- add desktop/icon update macros- drop arm_ppc.patch in agreement with upstream: https://github.com/simtr/The-Powder-Toy/pull/288 * Tue Mar 08 2016 dsterbaAATTsuse.cz- update to version 0.91.0.324 * Fix fullscreen on OS X * Fix bugs creating multiple stickmen, fix stickmen spawning bugs * Fix FIRE, CO2, and SMKE passing through powder only wall * Fix FIRE not burning things inside of walls * Fix empty holes in stamp browser when deleting stamps * Fix stamp and save thumbnails occasionally getting mixed up * Fix many obscure crashes * Cut down the amazon rain forest * CRAY .tmp2 now sets creation offset, just like DRAY * Fix FRZZ/FRZW (didn\'t work as intended) * Speed improvements to several elements, including EMP, ETRD, and streamlines * Allow DRAY to copy energy particles * STOR automatically transfers to PRTI * CONV tmp value can now be used to set an element to be converted * Tons of other changes and fixes not listed here * Better icon and .desktop file on Linux * Mouse drawing is automatically canceled when moving in / out of the zoom window * Redo profile viewer a bit, and show more information * Default \"Large screen\" option to on if your screen is large enough * When you are not logged in, you can save local saves without holding ctrl * Disable Newtonian Gravity entirely inside grav wall zones * New loop edge mode * New ctrl+f shortcut to locate elements * Add textbox in save / stamp browsers to jump to any page * Ability to publish saves in the browser without resaving * Allow PSTN movement amount to be set by PSTN temperature * Signs have tooltips now, and have a longer 45 character max * New signs: {s:user:jacob1|my saves!} and {aheat} * New element: CRMC, melting point gets higher under pressure * New wall tool which can erase walls, particles, and signs * Deco flood fill, floods decoration based on pixel color * .tmp2 shows in the HUD for elements which use it, ambeint heat now shown when enabled- refresh arm_ppc.patch * Sun Jul 12 2015 dsterbaAATTsuse.com- update to version 0.90.2.322 * https://github.com/simtr/The-Powder-Toy/releases/tag/v90.0.318 * https://github.com/simtr/The-Powder-Toy/releases/tag/v90.0.316
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