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Changelog for python312-PySDL2-0.9.11-2.13.noarch.rpm :

* Mon Mar 07 2022 Ferdinand Thiessen - Update to 0.9.11
* Added bindings for new functions and constants introduced in SDL2 2.0.20
* Major improvements to the ext.pixelaccess module
* Major rewrite of the ext.image module
* New object-oriented method of rendering with sdl2.ext.Renderers using the new sdl2.ext.Texture class
* Major expansion and rewrite of the sdl2.ext.Renderer class
* New powerful sdl2.ext.FontTTF class for font rendering
* Redocumented most of the sdl2.ext modules for better clarity and maintainability
* Deprecated a number of sdl2.ext modules and functions- Renamed package to match the openSUSE python packaging guidelines (PyPi package name)
* Sat Oct 22 2016 aloisioAATTgmx.com- Update to 0.9.5
* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.5)
* fixed issue #94: added support for TrueType font collection (TTC) files
* fixed issue #80: added flip and rotation support for TextureSprite objects
* renamed :attr:`sdl2.ext.Renderer.renderer` attribute to :attr:`sdl2.ext.Renderer.sdlrenderer`. The `renderer` attribute is deprecated and will be removed in a later version. 0.9.4
* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.4)
* updated :mod:`sdl2.sdlttf` to include the latest changes of SDL_ttf (release 2.0.14)
* new :attr:`sdl2.ext.Renderer.logical_size` attribute to set or retrieve the logical pixel size of a renderer
* fixed issue #48: be more noisy about DLL loading issues
* fixed issue #65: misleading documentation for :meth:`sdl2.ext.Renderer.draw_line()`
* fixed issue #67: Return a proper error code, when unittests running as subprocesses fail
* fixed issue #72: :func:`sdl2.video.SDL_GL_DrawableSize()` not available on import
* fixed issue #76: define missing SDL_PRESSED and SDL_RELEASED constants
* fixed issue #82: examples/gui.py fails due to an attribute error
* fixed issue #83: fix compatibility with newer PIL versions in :func:`sdl2.ext.image.load_image()`
* fixed issue #84: The setter of :attr:`sdl2.ext.Renderer.scale` works properly now
* fixed issue #85: fix environment-dependent unit tests
* fixed issue #87: fix incorrect MIX_INIT_
* constants in :mod:`sdl2.sdlmixer`
* fixed issue #88: use PILs `Image.tobyte()instead of the deprecated `Image.tostring()`
* fixed horizontical and vertical line drawing in :func:`sdl2.ext.line()`
* fixed a bug in :meth:`sdl2.ext.Renderer.draw_line()` for odd numbers of points
* dropped IronPython support 0.9.3
* updated :mod:`sdl2` to include the latest changes of SDL2 (HG)
* new :attr:`sdl2.ext.Renderer.scale` attribute, which denotes the horizontal and vertical drawing scale
* new :func:`sdl2.ext.point_on_line()` function to test, if a point lies on a line segment
* PYSDL2_DLL_PATH can contain multiple paths separated by :attr:`os.pathsep` to search for the libraries now
* :func:`sdl2.ext.get_image_formats()` only returns BMP image support now, if SDL2_image and PIL are not found
* :func:`sdl2.ext.load_image()` tries to use :func:`sdl2.SDL_LoadBMP()` now, if SDL2_image and PIL are not found
* fixed issue #55: :meth:`sdl2.SDL_GameControllerAddMappingsFromFile()` does not raise a TypeError for Python 3.x anymore
* fixed issue #56: :meth:`sdl2.ext.Renderer.draw_line()` and :func:`sdl2.ext.Renderer.draw_point()` handle multiple lines (or points) as arguments properly now
* fixed issue #57: if SDL2_image is not installed and PIL is used, the loaded pixel buffer of the image file is not referenced anymore after returning from :func:`sdl2.ext.load_image()`, causing random segmentation faults
* fixed issue #58: raise a proper error, if :meth:`sdl2.ext.FontManager.render()` could not render a text surface
* fixed issue #59: The :attr:`sdl2.ext.TextureSpriteRenderSystem.sdlrenderer` attribute is correctly documented now
* fixed a local variable and module name collision in :meth:`sdl2.ext.FontManager.render()` 0.9.2
* fixed issue #32: the line clipping algorithms do not run into precision errors anymore
* fixed issue #53 (again): :func:`sdl2.video.SDL_GL_ResetAttributes()` is properly wrapped now to retain backwards compatibility with previous SDL2 releases
* fixed issue #54: text input is correctly converted for the text entry component
* updated the example BMP files, which could not be loaded properly on some systems with SDL2_image and PIL 0.9.1
* fixed issue #50: corrected the :func:`sdl2.ext.load_image()` documentation
* fixed issue #52: :meth:`sdl2.ext.Renderer.fill()`, :meth:`sdl2.ext.Renderer.draw_rect()` and :meth:`sdl2.ext.Renderer.draw_point()` convert sequences correctly now
* fixed issue #53: provide backwards compatibility for previous SDL2 releases by adding a wrapper func for :func:`sdl2.cpuinfo.SDL_HasAVX()` 0.9.0
*
*IMPORTANT: This release breaks backwards-compatibility. See the notes for the issues #36 and #39.
*
*
* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.3)
* new :func:`sdl2.ext.subsurface()` function to create subsurfaces from :class:`sdl2.SDL_Surface` objects
* new :func:`sdl2.ext.SoftwareSprite.subsprite()` method to create :class:`sdl2.ext.SoftwarSprite` objects sharing pixel data
* the unit test runner features a `--logfile` argument now to safe the unit test output to a file
* issues #36, #39: the different render classes of sdl2.ext.sprite were renamed + the ``sdl2.ext.RenderContext`` class was renamed to :class:`sdl2.ext.Renderer` to be consistent with with SDL2\'s naming scheme + ``sdl2.ext.SpriteRenderer`` was renamed to :class:`sdl2.ext.SpriteRenderSystem` + ``sdl2.ext.SoftwareSpriteRenderer`` was renamed to :class:`sdl2.ext.SoftwareSpriteRenderSystem` + ``sdl2.ext.TextureSpriteRenderer`` was renamed to :class:`sdl2.ext.TextureSpriteRenderSystem` + ``sdl2.ext.SpriteFactory.create_sprite_renderer()`` was renamed to :meth:`sdl2.ext.SpriteFactory.create_sprite_render_system()`
* fixed :func:`sdl2.audio.SDL_LoadWAV()` macro to provide the correct arguments
* fixed issue #44: use a slightly less confusing ``ValueError``, if a renderer argument for the :class:`sdl2.ext.SpriteFactory` is not provided
* fixed issue #43: improved the code reference for the improved bouncing section in the docs
* fixed issue #40: typo in a ``RuntimeWarning`` message on loading the SDL2 libraries
* fixed issue #38: the points arguments of :meth:`sdl2.ext.Renderer.draw_points()` are properly documented now
* fixed issue #37: :func:`sdl2.SDL_GetRendererOutputSize()` is now acccessible via a wildcard import
* fixed issue #35: download location is now mentioned in the docs
* fixed issue #12: remove confusing try/except on import in the examples 0.8.0
* updated PD information to include the CC0 dedication, since giving software away is not enough anymore
* updated :mod:`sdl2` to include the latest changes of SDL2 (HG)
* fixed a wrong C mapping of :func:`sdl2.rwops.SDL_FreeRW()`
* fixed various issues within the :class:`sdl2.ext.BitmapFont` class
* issue #26: :attr:`sdl2.SDL_AudioSpec.callback` is a :func:`SDL_AudioCallBack` now
* issue #30: the SDL_Add/DelHintCallback() unittest works with PyPy now
* issue #31: :func:`sdl2.sdlmixer.SDL_MIXER_VERSION()` returns the proper version now
* Mon Oct 28 2013 prusnakAATTopensuse.org- created package (version 0.7.0)
 
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