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Changelog for atanks-6.6-2024.3.4.x86_64.rpm :

* Tue Aug 17 2021 Martin Hauke - Update to version 6.6 Fixes:
* Falling damage that was caused by a driller or riot weapon is now credited to the shooter of that weapon.
* Fixed a crash that happened when SDI units tried to target meteors. Additions:
* The AI players can move their tank to get to a better position.
* New weapon: \"Theft Bomb\".
* Game save files got a version number, so old save games can be upgraded. Changes:
* Raised the power reduction of the Reducer from 25% to 33%.
* The radius of the riot and dirt bombs have been raised.
* The prices of some items and weapons have been rebalanced.
* The height rollers can climb depends on their size now.
* All players start with some fuel.
* Human players are no longer considered to be like deadly bots, but to be like the best present bot. In a game with only lower level bots, they no longer \"unite\" against the human players right from the start.
* SDI units might skip their shot if the resulting explosion will kill the SDI owning tank.
* SDI units might skip their shot if the resulting explosion will be nearer to the tank than on the point were the missile would explode if not shot down.
* Reduced AI difficultly, especially at lower levels. AI was far too strong for most players. AI aiming now uses a number of aiming attempts equal to its level rather than a power of its level.
* Thu Jan 04 2018 avindraAATTopensuse.org- New upstream version 6.5:
* Make build process reproducible.- 6.4:
* Fixed a bug that caused the AI to use Napalm in a stupid way.
* Funky bombs are now a lot more \'funky\' by randomly switching horizontal and/or vertical direction in mid-flight.- 6.3:
* Improved AI.
* Smoother/faster buying screen navigation
* Major re-work of the Options screen and other menus to avoid crashes and random symbols appearing
* Menus more responsive
* Improved demo mode
* AI purcashing of items/weapons improved
* Reduced number of separate Makefiles required
* Improved Unicode support
* Added dirt debris
* Improved revenge mode for AI
* Network code clean-up
* Added more in-code documentation
* Visual Studio on Windows build- cleanup with spec-cleaner
* Tue Apr 28 2015 dsterbaAATTsuse.cz- New upstream version 6.2 - Large code clean-up by Bruno Victal - Bruno Victal provided further code clean-up Daniel sent in a patch which addresses the following: - fixes a bug where the address of (stack allocated) temporal arrays was stored in the menu structure causing wrong behavior, e.g. printing garbage in the Network configuration menu title. - fixes const-correctness for all the menu structure - moves stack-allocated read-only arrays to .rodata so no large stack memory is used. - adds Daniel to the list of people (feel free to remove me if this Bruno Victal provided two more fixes. - Fix isnan() ambiguity when compiled with C++11 standards - Removed OLD_GAMELOOP code and references. Stick with modern game loop.
* Sun Feb 15 2015 dsterbaAATTsuse.cz- New upstream version 6.1 All of this releases patches were provided by Bill Buerger. - Extend the amount of time the AI will play against itself from 10 seconds to 60 seconds. - Fixed \"clean\" command in Windows Makefile. - Players now wait to start their turn until they can control their tank. No more waiting at the start of their turn. - Rollers now properly explode when hitting steel wall. - Scoreboard shows current income and turn order. This can be toggled with the ~ key. - Fixed navigation keys on the store/buying sceen.
* Mon Oct 27 2014 dsterbaAATTsuse.cz- New upstream version 6.0 - Pressing \"v\" or \"V\" during a match will cause the audio volume to decrease or increase, respectively. - misc build fixes
* Tue Jan 08 2013 reddwarfAATTopensuse.org- New upstream version 5.7
* Tue Oct 23 2012 reddwarfAATTopensuse.org- New upstream version 5.6
* Sat Jul 07 2012 reddwarfAATTopensuse.org- New upstream version 5.5- use %{optflags}- Add %icon_theme_cache_post
* Mon Apr 30 2012 reddwarfAATTopensuse.org- New upstream version 5.4
* Wed Sep 28 2011 reddwarfAATTopensuse.org- New upstream version 5.1
 
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