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Changelog for attractmode-2.7.0-2024.2.6.x86_64.rpm :

* Mon Jan 08 2024 Carsten Ziepke - Update to version 2.7.0
* Various fixes for font handling / font and language selection
* Update extlibs/nowide to v.11.2.0
* Retired the Reflect and Particle Animation layouts from the main project
* Removed deprecated libavresample
* Fix incorrect bounds check
* Fixes for filters based on playcount, playtime, file availability
* Small fixes for attracman and orbit layouts
* Update stb_image to 2.28
* Fix for github workflow
* Update to expat 2.5.0
* Fixed aspect ratio on filter grid and grid layouts
* Added default background for Orbit layout
* Updates to Attrac-Man and Orbit sample layouts
* Fix display of some videos after last commit
* Remove mamedb scraper source (dead URL)
* Issue #720 - Try to fix video crashing
* [Linux] Issue #713 - Fix compile on Ubuntu Bionic
* Issue #717 - plugged some memory leaks
* Small fix to last commit
* [linux] added missing error handling for X11 window initialization
* added release.yml
* Use standard c++11 threads and mutexes
* Start using c++11, update makefile to use CPPFLAGS,CXXFLAGS
* Update stb_image.h to 2.27
* [linux] keep full screen as the default window mode on linux
* Fix NO_SWF=1 compile, lazy init image loader thread
* Remove swf dependency from fe_base
* [linux] Change _WM_STATE flags set in \'Fillscreen\' mode on X11
* Use backward-cpp for a stack trace if we crash
* Fixed Back button behaviour when \'groups clones\' is on
* Added \"Group Clones\" feature, which groups all clones in one list entry
* Fix various errors/issues detected by cppcheck
* Update nowide to version 11.1.3
* Fix compile with NO_SWF=1
* Update to miniz 2.2.0
* Update to expat 2.2.6
* Only use const AVCodec where AVFORMAT version >= 59.0.100
* Update src/media.cpp to use modern FFmpeg API
* makefile: add back the additional CXX flags
* Fix build with USE_DRM=1
* Fix for cross-platform mxe build
* Fix string out of bounds access issue
* Fix build issue with recent ffmpeg
* Run exit_command at end of main()
* Fix exit codes for some command-line options
* Ignore EOF on do_flush
* Resolve Lintian warnings
* Resolve Lintian description warning
* Define Debian format 3.0 (native)
* Change libavresample-dev to libswresample-dev
* Include libxrandr-dev in Build-Depends
* Support roms in subdirectories
* Fix video related crashes
* Sat Dec 24 2022 Carsten Ziepke - Add pkgconfig(xrandr), fixes missing Xrandr.h- Build with ffmpeg-4, because upstream is not ffmepg-5 ready
* Wed Mar 09 2022 Carsten Ziepke - Update to 2.6.2 + [linux] fixed window mode strech, fixed crash with no xinerama + Fix for search bug submitted by Yaron2019 + Reset the internal path cache when images/videos are scraped + Switched background image loading off by default, fixed bugs + Fix compile for certain libavutil versions, fixed compiler warnings + Added background image loading, image caching + Don\'t present user with config options that are unsupported on their system + Separate FeWindow from the underlying sf::RenderWindow + Added ability to clear any default shaders that are presently loaded + Updated swf code to release its sf::Context when swf no longer in use + Fix for titles that contain semicolons \";\" + Fix back to back transitions (startupmode=display_menu) + [linux] Added support for running with DRM/KMS instead of X11 + Changes to avoid initializing OpenGL at global scope before main() + Fix last artwork being shown when file is missing + Cache artwork paths + Update LEDBlinky.nut + Minor edits + Added Shuffle module + Added MAME tags + Added core module + Add Traditional Chinese translation + Document all Alignments available in ListBox + Fixed travis error and updated Compile.md + Fixed FPS graph not hiding on pressing the hotkey + ScreenRefreshRate cont. + Added 2 new properties for surfaces + FPSMonitor optimization + Temporary debug logs + Reimplemented ScreenRefreshRate + Added ScreenRefreshRate global variable + FPS Monitor Fix + Added Power Saving toggle + Fixed frame delay on nested surfaces + mmal hw video decoding error detection and reverting to software if error occured
* Thu Apr 22 2021 Ferdinand Thiessen - Minor SPEC file fix, fixed broken URL
* Fri Mar 27 2020 Christophe Giboudeaux - Update to 2.6.1. Too many changes since the 2.5.0 release. Check https://github.com/mickelson/attract/releases.- Spec cleanup.
* Sat Nov 10 2018 Luke Jones - appdata-desktop.patch removed, fixed upstream.- fix-no-return-in-nonvoid-function.patch removed, fixed upstream.- fix-install-target.patch removed, fixed upstream.- Update to version 2.5.0 + Issue #481: Allow use of any of the \'magic tokens\' in emulator arguments + Fix some compile warnings + Optimization for quicker artwork loading + [Windows] extra measures to stop losing foreground focus + [Windows] Issue #482 - Fix for unicode filenames in squirrel standard lib + Added \"Please Wait\" message + [Windows] Fix handling of unicode characters in filenames + Added fe.get_text() function for getting translated strings from a script + Switched to use libcurl for network scraping (#486) + Fixed pause on raspberry pi + Added Pause Emulator functionality (#479) + [linux] Always close frontend window when launching from fullscreen mode linux + Issue #334 - removed git dependency from Makefile + [Windows] make output from fe.plugin_command() consistent with Linux/OS X + Issues #379, #248 - Fix to allow user to escape hung artwork scraping + Added ChangedTag transition when a game is faved or tagged + Update expat xml parser to version 2.2.6 (#480) + Issue #472 - Added setting to control pointer moving on emu launch + Issue # 325 - tweaked selection acceleration, added the \"selection_max_step\" option to attract.cfg + Issue #471 - fix scraping of overview info (blank entries) + Display link typo resolved (#485) + Add \'Exit Message\' option to General settings (#363) + Added Overlay.Favourite command to Transition.ShowOverlay (#484) + Added BlendMode.Subtract, fixed line endings in default shader files (#477) + Improve french translation (#495)- Update to version 2.4.1 + Added log message when frontend unexpectedly loses focus + Added code to handle mame/mess media types during first run autoconfiguration + Misc. code cleanup (removed unused variables, etc) + Issue #282 - fixed mapped keys from working when frontend doesn\'t have focus + Switch behaviour of \"Fillscreen mode\" to a true borderless window (#467) + Added bound check (+ correction) for video pts + Improved frame skipping for videos + Fix \'non-blocking mode wait\' when game has multiple loading screens + Fix sound handling when interrupted by game launch + Updated setting of hwaccel in FFmpeg. Added videotoolbox for Mac OS X + Issue #459 - fixed listbox selection background fading/colour setting + RocketLauncher plugin (#470) - Written by ArcadeBliss + Added manifest to windows build (#461)- Update to version 2.4.0 + [windows] combine attract.exe and attract-console.exe into the same package + Issue #401 - Implement proposed changes to zorder behaviour (#408) + Reduce unnecessary redrawing on some layouts + Issue #391 - store overview information by emulator + Issue #456 - properly reset layout state when new layout configured + Added .travis.yml + Issue #455 - fix handling of menu artwork + Issue #454 - fixed thegamesdb.net scraping (url changed) + Issue #452, #446 - fix compile on old SFML version + Issue #444 - added \"Layout Options\" to go straight to layout configuration + Various changes to merge oomek-fixes branch, including fix_filters() bugfix + [linux] Issue #393 - fix handling of single quotes and related commandline parameter issues + Fix compile on older SFML versions after Text .spacing parameter changes + Fix whitespace and reordering + Issue #440 - attempt to prevent reported file lockup on missing artwork + [Windows] enabled d3d11 hwaccel decode option, if available + Issue #436 - allow user to select which layout.nut file to use from Layout config + Update Layouts.md for the blend_mode changes + Added config file parameter output to debug logging + Added support for \"per display\" layout parameters. + Minor fixes to android build, \"edit game\" option + [linux] default to \"fullscreen mode\" window mode + Don\'t use network scraping when doing automatic import at startup + removed stray debug message + Automatically import emulators that are detected on startup + Autodetect emulators and generate emulator templates on first run + Issue #400 - reduce CPU usage when idle + Issue #407 - fixed fe.Image.video_playing attribute + Added ability use emulator templates when adding a new emulator + [linux] enabled exit hotkeys when in fullscreen mode, added debug logging for window creation/destruction + Made wheel fadeout time configurable for hyperspin-based layouts + Added fe.path_test() command for layout/plugin scripts + Relabelled and reworked the \'minimum_wait_time\' emulator setting + Changed scummvm info_source to only use \'scummvm -t\' output + [linux] added VDPAU hwaccel support and fixes for VAAPI + Added android readme, minor updates to compile.md and gameswf compile + Fix compile on MacOS Sierra + [android] initial addition of experimental android support + Added support for touch events if provided by SFML (swipe, tap) + Added fe_file.cpp to load images, fonts, sounds through a file stream + Fix window focus detection when min_run_time is set + Issue #388 - fix compile on Ubuntu 14.04 + Issue #385 - fix recent compile fix for older versions of avcodec + Fix compile with NO_MOVIE=1 + Fix potential race condition in scraper + Issue #385 - fix compile error on Jessie + C++11 Syntax Fix + RPI: update for new vendor library names & add Mesa VC4 override + Update Dolphin config (#417) + Update Ubuntu version (#416) + [linux] Update version number and icon path (#414) + debian/install - Copy single files first (#415) + Updated Compile.md for a Command line error + Detail (#425) + Buttons scraped with newer mame.xml file + Improve Multi Monitor support (#405) and fix NES romlist crash + New text alignment modes (#448) + Added list_size property to fe.ListBox + Fixed Fill Screen window offset, update + Fixed Fill Screen window offset + Fixed back buffer blinking on game launch + Blend mode refactoring + Whitespace cleanup + Added a folder with default shaders for each blend mode + Blend modes improvements + Sorting fixes + Fixed borderless window size + added blend modes to fe.Image + Added .spacing parameter to fe.Text + Added .mipmap parameter to fe.Image + Fixed video restarting after setting video_playing = false (#411)- Update to version 2.3.0 + Added --loglevel and --logfile commandline options + [Windows] Switched Attract-Mode to a Windows GUI app + Issue #381 - fixed crash when using Shader.Empty + Joystick mapping must now be done manually from Config->Controls->Joystick Mappings + Fix handling of conflicting input mappings in configuration mode + [rpi] Removed assumption that rasberry pi always uses GLES + Initial addition of Direct X Video Acceleration (Windows) and VAAPI (Linux) support + Issue #372 - Added plugin to change display on joystick input + [Attrac-Man] Fixed ghost and player UI movement around the \"Ghost House\" + Update look of Attrac-Man layout + Updated config so that Joystick slots can be mapped to specific named devices + added \"Insert Game\" command + Added UI functionality to edit shortcuts + Only use CRC matching on rom 10 megs or less when scraping + Initial support for shortcut navigation and multiple level menus + Tweak to 7a7afa5 to fix last launch saving + Added some missing bound checks when loading state + [linux] Issue #343 - don\'t leave zombies when exit hotkey is used + Disable further FE navigation when launch game sound is playing + Issue #333 - don\'t replay launch sound if in the process of launching a game + Added nomargin Text attribute to layout documentation + Issue #329 - smarter redrawing of surfaces + Fixed multimonitor bug (Fix provided by Mike Balfour) + Update Attrac-Man layout to use artwork fades + Enable animated gifs + [windows] Fix \"Fill Screen Mode\" on Win10 + [linux] Issue #318 - fix compile on Linux with older SFML versions + [linux] reduced delay when launching emulator in \"Fullscreen Mode\" + [windows] Issue #296 - fix for white screen flicker on game launch and exit + Fix extensions in default dolphin configuration + [windows] Added NvOptimusEnablement and AmdPowerXpressRequestHighPerformance exports + The \"edit game\" action will now edit the display settings when used on the displays menu + Removed unnecessary video frame queuing, simplifying code + Added support for CUVID and QSV hardware accelerated video decoding + Issue #304 - hyperspin overlayoffset fix (patch from joyrider3774) + Changed sleep timer for smoother animation + Added scraping of mame artwork from adb.arcadeitalia.net + Fixed \"scrape mamedb.com\" and \"scrape overview\" option loading/saving + Issue #297 - fix hidden displays causing wrong selection in \"displays menu\" + Use mamedb.blu-ferret.co.uk for mamedb scraping + Updated Italian translation (P. Ghezzo) + Added screensaver options to run commands when starting or stopping \"blank screen\" mode + Fixed key handling to return from screensaver. Fix build with NO_SWF=1 option + Added blank screen (low power mode) setting to default screensaver. + Added config option for confirmation prompt on exit + Save location in the playlist when launching a game + \"Hide Console\" option should only be for Windows (whoops) + Add $PROGDIR variable/expansion for substituting program directory in path leadings + Add \'Hide Console\' option to General settings + Added more file types for Dolphin roms + Fix bug where wheel doesn\'t scroll down or right if you move the trackball slowly . (#322) + Extlibs: Fixed nonvoid function without return value in gameswf. (#321) + [linux] Added appdata file (#319) + Makefile: Fix install target for mac and some linux distros + Korean localisation + Fixed bluring of small fonts in X axis when textbox has a fractional width + Fixed 1 pixel offset + tp.cpp whitespace cleanup + fe.Textbox improvements + Try to correct positions for some themes with certain swf artwork + Fix zorder + implement zorder related below tag
* Thu Mar 02 2017 rpmAATTfthiessen.de- Use bundled .desktop file- Compile with correct prefix (needed for DATA_PATH in fe_settings) and with optflags
* Added fix-no-return-in-nonvoid-function.patch to fix + nonvoid functions without return valuu.- Workaround for missing appdata directory on Leap 42.1- Reported appdata file upstream
* appdata-desktop.patch- Added to fix fix-install-target.patch install-target of the makefile.
* Thu Feb 09 2017 luke.nukem.jonesAATTgmail.com- Update to version 2.2.1 + + [linux] fixes for multimonitor mode with X11 + + [rpi] Misc. cleanup of emulation launching on the RPi + + Added a description of the default controls to the readme + + Fix move speed in config menus when key held down + + Fix freetype2 header not found during compile + + [linux] Added --console cmdline option to enable script from console + + Improved combo key handling, added more initial key mappings + + Default \"Confirm Favourites\" value is now \"true\" + + Fix audio volume changing for layout sounds after running emulator + + Add cn entry in en.msg + + [linux] Smoother transition to emulator from \'fullscreen mode\' + + Added \"Working Directory\" emulation setting + + Minor reorder of options in the misc. config menu + + Issue #250 - Fix improper handling of \"Upos\" joystick axis + cn.msg + Create Linux desktop entry + Support for wheel fade
* Sun Nov 20 2016 luke.nukem.jonesAATTgmail.com- Issue #250 - Fix improper handling of \"Upos\" joystick axis- Added scraping of game overview text from thegamesdb.net- Added configure option to disable scraping of mamedb.com- Fixed \"Toggle Layout\" when used on the displays menu layout- Added layout options configuration for \'Displays Menu\' layout- [rpi] Issue #266 - Fix for keypresses being cached w/ sfml-pi build (non-X11)- Added ability to set image origin in scripts (for centre rotations etc)- Added customized layouts for the diplays menu/system selection menu- Issue #264 - fixed SWF crash when unimplemented actionscript constant types encountered- Added a no border window mode- Issue #258 - Windows 10 v.1607 task bar fix (Fullscreen Mode)- Limit the squirrel script functions available when gathering plugin descriptions- Added an \"RGB Movie\" mode to the screensaver- Updated the \"Keyboard Search\" plugin so \"Back\" clears the current search- [linux] Fixed potential hang when waiting for emulator exit- Issue #262 - Fixed sound volume setting after game return- Added ability to generate multi-emulator romlists to the configuration interface.- Misc. fixes to internationalization, updated italian translation- Minor changes to mutex usage in media player- Added ability to set a custom executable and arguments for each game- Added an \"Edit Game\" action- Fixed jumping cursor bug when using keyboard to edit- Refactor of thegamesdb_scraper()- Updates to the italian translation (P. Ghezzo)- Fix cancel using the back button during scraping- Added basic ability to edit text using a control pad (in config mode)- [rpi] Default to \"Fill Screen Mode\" on the Raspberry Pi- [linux] fix focus issues with exit hotkeys and \"fullscreen mode\"- Issue #246 - Added ability to import mame listsoftware format xml- Issue #247 - fixed the \"Show in cycle\" display setting- Fixed memory leak when video frames are dropped- Issue #245 - fixed fade module getting stuck when no image found- [rpi] Issue #236 - Initial addition of MMAL video decoder support- Issue #231 - revert to not randomizing artwork- Issue #232 - fixed scraping of random system artworks- Added Italian translation (author: P. Ghezzo)
* Sat Jul 16 2016 luke.nukem.jonesAATTgmail.com- Use the correct license SPDX- Switch to pkgconfig for rpm build- v2.1.0.- Andrew Mickelson (14 commits) +
* Version 2.1.0 +
* Issue #227 - randomly select artwork when matches are available from multiple paths +
* Issue #228 - Fixed a couple of bugs when menus (exit, etc) are triggered by a joystick move +
* [windows] Issue #199 - Console hiding is now configurable in attract.cfg. Default is off. +
* [linux] Issue #228 - Fix \"Z\" and \"R\" joystick axes +
* Added 6 second timeout when mapping a new input. +
* Issue #225 - fix --build-romlist mame --full when no files found +
* Issue #124 - Added support for hotkey combos +
* [linux] Fixed emulator \'exit hotkey\' +
* Issue #167 - Filter by button count. +
* Issue #216 - separate UI menu navigation (up.down,left,right,back,sel) +
* [linux,rpi] Fixes when running emulator (in \"Fullscreen Mode\") +
* [rpi] Allow changing the window mode setting on the rpi version +
* Issue #215 - fix crash in fe.get_art() when image is missing- Jeffrey Clark (3 commits) +
* fix build when TR1 enabled +
* support for libavcodec < 55.16 +
* replace deprecated AVPicture
 
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