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Changelog for VirtualGL-devel-3.1-60.6.x86_64.rpm :
* Wed May 15 2024 Dominique Leuenberger - Use %autosetup macro: allows us to eliminate usage of deprecated %patchN syntax. * Wed Dec 06 2023 ming li - Update to 3.1: 1. Fixed an issue in the EGL back end whereby textures and other OpenGL objects were not automatically destroyed along with the context and drawable in which the objects were created. 2. Added an environment variable (`VGL_EXITFUNCTION`) that, when set to `_exit` or `abort`, causes the VirtualGL Faker to call the specified function rather than `exit()` when a non-recoverable error occurs. 3. Fixed an issue whereby the interposed `eglCreatePlatformWindowSurface()` and `eglCreatePlatformWindowSurfaceEXT()` functions incorrectly treated the native window argument as an X window handle rather than a pointer to an X window handle. This caused a segfault in VLC when using the OpenGL video output module. 4. `vglserver_config` now works properly with SUSE Linux Enterprise/openSUSE Leap 15. 5. If the GLX back end is in use, then the interposed `eglGetDisplay()` and `eglGetPlatformDisplay()` functions now return `EGL_NO_DISPLAY` rather than throwing a fatal error. This allows applications such as Firefox to fail gracefully or to fall back and use the GLX API if EGL/X11 is unavailable. 6. Fixed an issue whereby the VirtualGL Configuration dialog did not pop up if the X keyboard extension was enabled on the 2D X server. 7. The VirtualGL Faker no longer probes the 2D X server for stereo visuals unless the VGL Transport or a transport plugin will be used. Even if the 2D X server has stereo visuals, they will never be used with the X11 and XV Transports. Probing the 2D X server for stereo visuals causes problems with certain OpenGL implementations and with applications, such as Tecplot 360, that include static builds of Mesa. An undocumented environment variable (`VGL_PROBEGLX`) can be used to override the default behavior. 8. When using the EGL back end, interposed `XQueryExtension(..., \"GLX\", ...)` and `glXQueryExtension()` function calls now return `False`, rather than throwing a fatal error, if the 2D X server does not have a GLX extension. (The EGL back end uses the 2D X server\'s GLX extension for GLX error handling.) This allows applications, such as Chrome/Chromium, to fail gracefully or use a different API (such as EGL/X11) if the VirtualGL Faker is unable to emulate GLX. 9. The VirtualGL Client now runs on Macs with Apple silicon CPUs (without requiring Rosetta 2.)- update to 3.0.90 (3.1 beta1) 1. The `vglconnect -x` and `vglconnect -k` options have been retired in this version of VirtualGL and will continue to be maintained in the 3.0.x branch on a break/fix basis only. Those options, which had been undocumented since VirtualGL 2.6.1, were a throwback to the early days of VirtualGL when SSH was not universally available and SSH X11 forwarding sometimes introduced a performance penalty. `vglconnect -x` did not work with most modern operating systems, since most modern operating systems disable X11 TCP connections by default. 2. SSL encryption of the VGL Transport has been retired in this version of VirtualGL and will continue to be maintained in the 3.0.x branch on a break/fix basis only. That feature, which had not been included in official VirtualGL packages since VirtualGL 2.1.x, was not widely used. Furthermore, SSL encryption of the VGL Transport had no performance advantages over SSH tunneling on modern systems, and it had some security disadvantages due to its reliance on the RSA key exchange algorithm (which made it incompatible with TLS v1.3.) 3. When using the EGL back end, VirtualGL now supports 3D applications (including recent versions of Google Chrome/Chromium and Mozilla Firefox) that use the EGL/X11 API instead of the GLX API. As of this writing, VirtualGL does not support EGL pixmap surfaces or front buffer/single buffer rendering with EGL window surfaces. 4. On Un *x and Mac clients, `vglconnect` now uses the OpenSSH `ControlMaster` option to avoid the need to authenticate with the server multiple times when tunneling the VGL Transport through SSH. 5. `vglconnect` now accepts a new command-line argument (`-v`) that, when combined with `-s`, causes VirtualGL to be preloaded into all processes launched in the remote shell, thus eliminating the need to invoke `vglrun`. * Wed Dec 21 2022 Dirk Müller - update to 3.0.2: 1. Support for transparent overlay visuals has been retired in this version of VirtualGL. That feature will continue to be maintained in the 2.6.x branch on a break/fix basis only. Most applications that once used transparent overlay visuals used them with color index rendering, which was removed in OpenGL 3.1 in 2009. Thus, almost all applications that render overlays now do so using other mechanisms. Furthermore, the need for VirtualGL to hand off the rendering of transparent overlay visuals to the 2D X server has always limited the usefulness of the feature, and the discontinuation of the VirtualGL Client for Exceed relegated the feature to Un *x clients (with workstation-class GPUs) and the VGL Transport only. Given that nVidia\'s implementation of transparent overlay visuals requires disabling the X Composite extension, which cannot be done in many modern Linux distributions, that further limited the feature to the point of uselessness. 2. The VirtualGL Faker now assigns various permutations of common OpenGL rendering attributes to the available 2D X server visuals. This maximizes the chances that \"visual hunting\" 3D applications (applications that use X11 functions to obtain a list of 2D X server visuals, then iterate through the list with `glXGetConfig()` until they find a visual with a desired set of OpenGL rendering attributes) will find a suitable visual. `VGL_DEFAULTFBCONFIG` can still be used to assign a specified set of OpenGL rendering attributes to all 2D X server visuals, although the usefulness of that feature is now very limited. 3. The VirtualGL Faker now includes an EGL back end that optionally emulates the GLX API using a combination of the EGL API (with the `EGL_EXT_platform_device` extension) and OpenGL renderbuffer objects (RBOs.) On supported platforms, the EGL back end allows the VirtualGL Faker to be used without a 3D X server. The EGL back end can be activated by setting the `VGL_DISPLAY` environment variable to the path of a DRI device, such as * */dev/dri/card0 * *, or by passing that device path to `vglrun` using the `-d` argument. Some obsolete OpenGL and GLX features are not supported by the EGL * Sun Dec 11 2022 Anonymous Checkouts - update to 3.0.2 * Now supports use of EGL as well as GLX * Sat Dec 19 2020 Dirk Müller - update to 2.6.5: 1. Fixed a race condition that sometimes caused various fatal errors in the interposed `glXMakeContextCurrent()` function if both GLX drawable IDs passed to that function were the same window handle and the corresponding X window was simultaneously resized in another thread. 2. Fixed an oversight whereby the addresses of the interposed `glDrawBuffers()`, `glGetString()`, and `glGetStringi()` functions introduced in 2.6.3[2] and 2.6.4[1] were not returned from the interposed `glXGetProcAddress()` and `glXGetProcAddressARB()` functions. 3. VirtualGL now works properly with 3D applications that use the `glNamedFramebufferDrawBuffer()` and `glNamedFramebufferDrawBuffers()` functions (OpenGL 4.5) or the `glFramebufferDrawBufferEXT()` and `glFramebufferDrawBuffersEXT()` functions (`GL_EXT_direct_state_access`) and render to the front buffer. 4. Fixed a BadRequest X11 error that occurred when attempting to use the X11 Transport with a remote X connection. 5. Worked around an issue with certain GLX implementations that list 10-bit-per-component FB configs ahead of 8-bit-per-component FB configs and incorrectly set `GLX_DRAWABLE_TYPE|=GLX_PIXMAP_BIT` for those 10-bpc FB configs, even though they have no X visuals attached. This caused VirtualGL\'s interposed `glXChooseVisual()` function to choose one of the 10-bpc FB configs behind the scenes, which made it impossible to use the VGL Transport. 6. Fixed an issue whereby, when using the X11 Transport, a vertically flipped image of a previously-rendered frame was sometimes displayed if the 3D application called `glFlush()` while the front buffer was the active drawing buffer and the render mode was `GL_FEEDBACK` or `GL_SELECT`. 7. `vglserver_config` now works properly if invoked with a relative path (for example, `cd /opt/VirtualGL/bin; sudo ./vglserver_config`.) 8. Worked around a limitation in the AMDGPU drivers that prevented recent versions of Google Chrome from enabling GPU acceleration when used with VirtualGL. * Mon Jul 06 2020 Ákos Szőts - update to 2.6.4 * Changelog in packaged ChangeLog.md or at https://github.com/VirtualGL/virtualgl/blob/2.6.4/ChangeLog.md- Refreshed patch VirtualGL-link-libs.patch- Removed patch fix-Mesa-19.3.0-build.patch - resolved upstream * Mon Jun 01 2020 Max Lin - Remove conditional of applying glx.patch because we have newer Mesa in Leap 15.2- Use upstream patch fix-Mesa-19.3.0-build.patch to replace glx.patch * Add fix-Mesa-19.3.0-build.patch * Remove glx.patch * Sun Feb 09 2020 Adam Mizerski - update to 2.6.3 * Changelog in packaged ChangeLog.md or at https://github.com/VirtualGL/virtualgl/blob/2.6.3/ChangeLog.md- Refreshed patch VirtualGL-link-libs.patch- Removed patch virtualgl-nodl.patch - resolved upstream- Added patch glx.patch * Mon Nov 04 2019 Andreas Schwab - Add riscv64 to the list of 64-bit architectures * Tue Jun 19 2018 tchvatalAATTsuse.com- Do not provide the env files which change the preload order bsc#1097210
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