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Changelog for glmark2-20240425-benchmark.54.12.x86_64.rpm :

* Fri Jun 07 2024 Martin Pluskal - Update to version 20240425:
* Use std::filesystem throughout the codebase
* android: Build native code with C++17
* Doc: Recommend meson for building win32 flavors
* github: Build win32 flavors with msvc in CI
* github: Build win32 flavors with mingw in CI
* include/getopt: Always use non-const char array to avoid MSVC errors
* libmatrix: Add utility function to get idle time
* libmatrix: Add utility function to get process times
* libmatrix: Add utility function to get the number of processors
* libmatrix: Use C++ std::chrono instead of clock_gettime
* libmatrix: Use C++17 std::filesystem instead of dirent
* Build: Add support for win32 flavors in meson
* libmatrix: Provide a copy of the va_list to __android_log_vprint
* NativeStateX11: Fix WM_DELETE_WINDOW handling
* Fri Feb 16 2024 Martin Pluskal - Update to version 20240215:
* NativeStateWayland: Explicitly destroy all Wayland resources at shutdown
* Explicitly release GL related resources at shutdown
* src/meson.build: add x11 dependency to glx
* Fix memory leaks using smart pointers
* Add missing includes in scene-collection.h
* Tue Nov 14 2023 Martin Pluskal - Update to version 20231101:
* GLVisualConfig: By default don\'t care about the stencil config component
* Options,GLStateEGL,GLStateGLX: Add option to require a good visual config
* GLStateEGL,GLStateGLX: Change failure to get a \"good\" visual config to warning
* libmatrix: Add Log::warning() function
* meson.build: fix build and avoid sigsegv
* NativeStateX11: Add winsys option for position
* Build,Doc: Update files for 2023.01 release
* NativeStateMir: Remove Mir/mirclient support
* Thu Jan 19 2023 Martin Pluskal - Update to version 20230104:
* ResultsFile: Support storing results in an XML file
* ResultsFile: Support storing results in a CSV file
* Options,ResultsFile: Add option to set the results file
* Introduce infrastructure to support saving results to a file
* CanvasGeneric: Store individual info elements in separate strings
* MainLoop: Store indivitual result values in separate strings
* Scene: Remove trailing \':\' from scene info string
* SceneTerrain: Silence unused variable warning
* NativeStateGBM: Lock and release the front buffer on flip
* MainLoop,Scene: Support reporting shader compilation time
* MainLoop,Scene: Add busy percentage in CPU time results
* MainLoop,Scene: Support reporting CPU time results
* Options: Introduce option to specify benchmark results to show
* Scene: Update elapsed times when a benchmark finishes
* Scene: Introduce struct to keep track of elapsed time
* Scene: Introduce infrastructure for more complex scene stats
* Scene: Move common preparation logic to Scene::prepare
* Scene: Introduce non-virtual methods to prepare and finish a scene for benchmark
* GLVisualConfig: Support specifying the config id in --visual-config
* libmatrix: Support prefix dependent input conversions from string
* GLStateEGL,GLStateGLX: Fail if no suitable config is found
* GLStateEGL,GLStateGLX: Don\'t limit the configs passed to our selection mechanism
* GLVisualConfig: Penalize configs with components smaller than requested
* Thu Nov 24 2022 Martin Pluskal - Update to version 20221116:
* github: Build x11-gl-egl flavor in CI
* build: Add x11-gl-egl flavor
* GLStateGLX: Support multisampled configs
* GLStateEGL: Support multisampled configs
* GLVisualConfig: Add multisampling support
* Add missing newline at end of log messages
* NativeStateDRM,NativeStateGBM: Support configuring the DRM device
* Options: Support passing window system specific options
* NativeStateGBM: Add GBM offscreen backend
* Thu Aug 11 2022 Martin Pluskal - Update to version 20220712:
* SceneJellyfish: Fix memory leak
* SceneRefract: Fix texture leak
* SceneIdeas: Fix texture leak
* waflib: fix compatibility with python-3.11
* NativeStateDRM: Honor visual configuration
* Mon May 16 2022 Martin Pluskal - Update to version 20220513:
* GLStateEGL,GLStateGLX: Use SwapInterval 1 for FIFO swap mode
* NativeStateDrm: Implement swap interval 0
* Thu Apr 28 2022 Martin Pluskal - Update to version 20220214:
* github: Run apt-get update to get latest packages
* CanvasGeneric,CanvasAndroid: Display surface config info
* Options: Support --version command line argument
* libmatrix: Add missing include
* libmatrix: avoid -Wimplicit-fallthrough
* Tue Jan 18 2022 Martin Pluskal - Update to version 20211223:
* Build,Doc: Update files for 2021.12 release
* NativeStateDrm: Fix crash when we can\'t become DRM master
* Tue Oct 19 2021 Martin Pluskal - Update to version 20211008:
* android: Fix benchmark parameter edition
* Use highp precision modifier only on GLES
* Tue Sep 14 2021 Martin Pluskal - Update to version 20210830:
* GLStateEGL: Support EGL versions < 1.4
* Fix model loading on big endian.
* Fix -Wunreachable-code-aggressive.
* Fri May 28 2021 Martin Pluskal - Update to version 20210521:
* glad: Update for GL 2.1 + GL_EXT_framebuffer_object
* Gracefully handle missing GL features
* NativeStateWayland: Improve surface configuration handling
* Thu Apr 29 2021 Martin Pluskal - Update to version 20210224:
* SceneRefract: Fix incorrect generation of mipmap
* NativeStateWayland: Don\'t assume order of globals
* GLStateEGL: Avoid creating two EGLDisplay instances
* Build,Doc: Update files for 2021.02 release
* Build: Remove invalid build flavors for meson
* NativeStateWayland: Support quitting with ESC or Q key
* NativeStateWayland: Add basic pointer support
* CanvasGeneric: avoid undefined behavior constructing a std::string with NULL
* libmatrix: declare Shader::Shader(Shader&&) as noexcept
* libmatrix: add move constructor to class Shader for v.push_back opt
* build: glmark2 does not really require libpng version 16
* SceneBump: Fix precision bug in height rendering
* SceneDesktop: Draw to correct FBO in off-screen mode
* SceneShadow: Draw to correct FBO in off-screen mode
* SceneRefract: Draw to correct FBO in off-screen mode
* SceneTerrain: Draw to correct FBO in off-screen mode
* CanvasGeneric: End the frame with glFinish when validating
* Build: Use the build system wayland-scanner on meson
* Build: Fix drm-only and wayland-only builds on meson
* loop,function,conditionals: Fix mediump overflow
* terrain: Fix precision handling in noise shader
* terrain: Fix precision bug in light rendering
* Doc: Document that the -b flag can pass common opts
* Doc: Update files for meson build system
* ci: Add build github workflow
* Build: Meson build system support
* Build: Use python3 in waf
* NativeStateWayland: Fix no response to wayland server ping event.
* Check for proper initialization of native_window and MVC matrix
* egl: Ensure eglReleaseThread is valid before calling it
* drm: Don\'t prefer RGBA component widths larger than 8
 
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