|
|
|
|
Changelog for vcmi-1.5.7-lp155.2.1.x86_64.rpm :
* Tue Oct 08 2024 Adam Mizerski - added fix-compilation-with-boost-1.86.patch * Sat Aug 31 2024 Carsten Ziepke - Update to 1.5.7 * Fixed game freeze if player is attacked in online multiplayer game by another player when he has unread dialogs, such as new week notification * Fixed possible game crash after being attacked by enemy with artifact that blocks spellcasting * Fixed heroes on map limit game setting not respected when moving hero from town garrison. * Add workaround to fix possible crash on attempt to start previously generated random map that has players without owned heroes or towns * Fixed crash on right-clicking spell icon when receiving unlearnable spells from Pandora * Fixed possible text overflow in match information box in online lobby * Fixed overlapping text in lobby login window * Fixed excessive removal of open dialogs such as new week or map events on new turn * Fixed objects like Mystical Gardens not resetting their state on new week correctly- Use gcc12/gcc12-c++ for Leap- Add BuildRequires libquadmath-devel for Tumbleweed, fixes building withh gcc14 * Mon Aug 12 2024 Carsten Ziepke - Update to 1.5.6 Stability * Fixed possible crash on transferring hero to next campaign scenario if hero has combined artifact some components of which can be transferred * Fixed possible crash on transferring hero to next campaign scenario that has creature with faction limiter in his army * Fixed possible crash on application shutdown due to incorrect destruction order of UI entities Multiplayer * Mod compatibility issues when joining a lobby room now use color coding to make them less easy to miss. * Incompatible mods are now placed before compatible mods when joining lobby room. * Fixed text overflow in online lobby interface * Fixed jittering simultaneous turns slider after moving it twice over short period * Fixed non-functioning slider in invite to game room dialog Interface * Fixed some shortcuts that were not active during the enemy\'s turn, such as Thieves\' Guild. * Game now correctly uses melee damage calculation when forcing a melee attack with a shooter. * Game will now close all open dialogs on start of our turn, to avoid bugs like locked right-click popups Map Objects * Spells the hero can\'t learn are no longer hidden when received from a rewardable object, such as the Pandora Box * Spells that cannot be learned are now displayed with gray text in the name of the spell. * Configurable objects with scouted state such as Witch Hut in HotA now correctly show their reward on right click after vising them but refusing to accept reward * Right-click tooltip on map dwelling now always shows produced creatures. Player that owns the dwelling can also see number of creatures available for recruit Modding * Fixed possible crash on invalid SPELL_LIKE_ATTACK bonus * Added compatibility check when loading maps with old names for boats * Mon Jul 22 2024 Carsten Ziepke - Update to 1.5.5 * Fixed crash when advancing to the next scenario in campaigns when the hero not transferring has a combination artefact that can be transferred to the next scenario. * Fixed game not updating information such as hero path and current music on new day * Changed default battle queue hotkey from Q to Z to match HD Mod / HotA * Changed default hotkey for finishing battle with quick combat from E to Z to match HD Mod / HotA * Creature casting now uses both F and G keyboard hotkeys * Shift+left click now directly opens the hero window when two heroes are in town * Fixed handling of alternative actions for creatures that have more than two potential actions, such as move, shoot, and cast spells.- Changes in 1.5.4 Stability * Fixed a possible crash when clicking on an adventure map when another player is taking a turn in multiplayer mode. * Failure to extract a mod will now display an error message instead of a silent crash. * Fixed crash on opening town hall screen of a town from a mod with invalid building identifier * Fixed crash when faerie dragons die after casting Ice Ring on themselves. Mechanics * The scholar will now correctly upgrade a skill if the visiting hero has offered a skill at either the basic or advanced level. * Hero now reveals Fog of War when receiving new or upgraded secondary skills (such as scouting). * AI will now always act after all human players during simturns instead of acting after host player Interface * Pressing the up and down keys on the town screen will now move to the next or previous town instead of scrolling through the list of towns. * Long text in scenario name and highscore screen now shortened to fit the interface * Game now moves cursor to tap event position when using software cursor with touch screen input * Right-click popup on spell scroll campaign bonus now shows spell name instead of artefact name * Damage estimation tooltip will no longer show damage greater than the targeted unit\'s health. Random Maps Generator * Generator will try to place roads even further away from zone borders * Fixed rare crash when placing two quest artefacts in the same location at the same time AI * Improved performance of Nullkiller AI * Stupid AI no longer overestimates damage when killing entire unit * Fixed a bug leading to Battle AI not using spells when sieging town with Citadel or Castle built * Fixed an unsigned integer overflow that caused the Nullkiller AI to overestimate the total army strength after merging two armies. Launcher * Added button to reset touchscreen tutorial on mobile systems * Launcher will now warn if player selects Gog Galaxy installer instead of offline installer * Launcher will now ask for the .bin file first as it is usually listed first in the file system view * Extraction failure now displays error message instead of crashing * Launcher will now use the header signature to check the file type instead of the extension when using the gog.com installer. * Fixed broken controller sensitivity configuration options * Fixed manual file installation on Android Map Editor * Icons and translations now embedded in executable file Modding * Improved bonus format validation * Validator now reports valid values for enumeration fields * Fixed missing addInfo field for bonuses that use the BONUS_OWNER_UPDATER propagation updater. * Sun Jun 23 2024 Carsten Ziepke - Update to 1.5.3 Stability * Fixed possible crash when hero class has no valid commander. * Fixed crash when pressing spacebar or enter during combat when hero has no tactics skill. * Fixed crash when receiving a commander level-up after winning a battle in a garrison owned by an enemy player. * Fixed possible crash when exiting a multiplayer game. * Game will now display an error message and exit after loading instead of crashing silently if a creature\'s combat animation is missing. * Game should now generate crash dump on uncaught c++ exception throw * Fixed crash when player finishes game with negative score * Fixed crash when opening tavern window in some localisations * Fixed crash on loading previously generated random map when mods that add object with same name are used * Game will now display an error message instead of silent crash if game data directory is not accessible Mechanics * Transport Artefact victory condition will no longer trigger if another player has completed it. * Fixed wandering monster combat not triggering when landing in its zone of control when flying from above the monster using the Fly spell. * Fixed potentially infinite movement loop when the hero has Admiral\'s Hat whirlpool immunity and the hero tries to enter and exit the same whirlpool. * If game picks gold for a random resource pile that has predetermined by map amount, its amount will be correctly multiplied by 100 * Fixed hero not being able to learn spells from a mod in some cases, even if they are available from the town\'s mage guild. * The game will now actually take resources from seers\' huts with the Gather Resources mission instead of awarding them. * Heroes with double spell points will no longer trigger the Mana Vortex. * If turn timer runs out during pve battle game will end player turn after a battle instead of forcing retreat Interface * Fixed reversed button functions in Exchange Window * Fixed allied towns being missing from the list when using the advanced or expert Town Portal spell. * Fixed corrupted UI that could appear for a frame under certain conditions * The \' *\' symbol and non-printable characters can no longer be used in savegames due to Windows file system restrictions. * Pressing Ctrl while hovering over the adventure map will now display tile coordinates in the status bar. * Selection of another hero while hero is selected now requires Shift press instead of Ctrl * Fixed hero troops in the info box view flashing briefly during hero movement. * Reduced excessive memory usage on adventure map by several hundreds of megabytes (most noticeable on systems with large screen resolution) * It is now possible to scroll through artifacts backpack using mouse wheel or swipe Launcher * Fixed attempt to install a submod when installing new mod that depends on a submod of another mod * Fixed wrong order of activating mods in chain when installing multiple mods at once * Mod list no longer shows mod version column. Version is now only shown in the mod description. * Launcher will now skip the Heroes 3 data import step if data has been found automatically * Buttons to open data directories in the Help tab are now hidden on mobile systems if they can\'t be opened with file browser * Added the configuration files directory to the Help tab as it is located separately on Linux systems * Removed H3 data language selection during setup in favor of auto-detection * Replaced checkboxes with toggle buttons for easier of access on touchscreens. * Added interface for configuring several previously existing but inaccessible options in Launcher: - Selection of input tolerance precision for all input types - Relative cursor mode for mobile systems (was only available on Android) - Haptic feedback toggle for mobile systems (was only avai lable on Android) - Sound and music volume (was only available in game) - Selection of long touch interval (was only available in game) - Selection of upscaling filter used by SDL - Controller input sensitivity and acceleration. AI * Fixed crash when Nullkiller AI tries to explore after losing the hero in combat. * Fixed rare crash when Nullkiller AI tries to use portals * Fixed potential crash when Nullkiller AI has access to Town Portal spell * Fixed potential crash when Battle AI selects a spell to cast from a hero with summon spells. * Several fixes to Nullkiller AI exploration logic * Fixed bug leading to Battle AI doing nothing if targeted unit is unreachable Random Maps Generator * Fixed crash when player selects a random number of players and selects a different colour to play, resulting in a non-continuous list of players. * Fixed rare crash when generating maps with water Map Editor * Fixed crash on closing map editor Modding * Added new building type \'thievesGuild\' which implements HotA building in Cove. * Creature terrain limiter now actually accepts terrain as parameter * Wed Jun 05 2024 Carsten Ziepke - Update to 1.5.2 Stability * Fixed crash on closing game while combat or map animations are playing * Fixed crash on closing game while network thread is waiting for dialog to be closed * Fixed random crash on starting random map with \'random\' number of players * Fixed crash caused by thread races on loading map list * Failure to read data from network connection will show up as \'disconnection\' and not as a crash * Fixed a possible crash when replaying a manually played battle with the \'unlimited battle replay\' option set * Fixed crash when loading save made on a 64-bit system or connecting to multiplayer game with a 64-bit host on a 32-bit system (and vice versa) * Fixed crash when ending a battle in a draw when a hero has the Necromancy skill * Fixed crash when having SPELL_LIKE_ATTACK bonus with invalid spell ID * Fixed transfer of non-first artefacts in backpack if hero does not transfer as well * Game will now abort loading if a corrupt mod is detected instead of crashing without explanation later Multiplayer * Contact between allied players will no longer break simturns * Having hero in range of object owned by another player will now be registered as contact * Multiplayer saves are now visible when starting a single player game * Added chat command \'!vote\' to initiate a vote to change the duration of simultaneous turns or to change turn timers * Added chat command \'!help\' to list all available chat commands * All multiplayer chat commands now use a leading exclamation mark Campaigns * If the hero attacks an enemy player and is defeated, he will be correctly registered as defeated by the defending player. * Allow standard victory condition on \'To kill a hero\' campaign mission in line with H3 * Fixes Adrienne starting without Inferno spell in campaign Interface * For artefacts that are part of a combined artefact, the game will now show which component of that artefact your hero has. * Fixed broken in 1.5.1 shortcut for artifact sets saving * Fixed full screen toggle (F4) not applying changes immediately * Retaliation preview now accounts for creatures that don\'t receive retaliations (Sprites, Archdevils, etc) * Fixed not visible retaliation preview if damage estimation string is longer than battle log line due to long creature name * Game will now select last save on loading screen * High Scores screen and Campaign Epilogue screen are now displayed with background on resolutions higher than 800x600 * Fixed non-functioning shortcut \'P\' to access Puzzle Map from adventure map * Added keyboard shortcuts to markets and altars. \'Space\' to confirm deal and \'M\' to trade maximum possible amount * Pressing \'Escape\' in main menu will now trigger \'Back\' and \'Quit\' buttons * Added keyboard shortcuts to hero exchange window: - \'F10\' will now swap armies - \'F11\' will now swap artifacts. Additionally, \'Ctrl+F11\' will swap equipped artifacts, and \'Shift+F11\' will swap backpacks - Added unassigned shortcuts to move armies or artifacts to left or right side * Added keyboard shortcuts to access buildings from town interface: - \'F\' will now open Fort window - \'B\' will now open Town Hall window - \'G\' will now open Mage Guild window - \'M\' will now open Marketplace - \'R\' will now open recruitment interface - \'T\' will now open Tavern window - \'G\' will now open Thieves Guild - \'E\' will now open hero exchange screen, if both heroes are present in town - \'H\' will now open hero screen. Additionally, \'Shift+H\' will open garrisoned hero screen, and \'Ctrl+H\' will open visiting hero screen - \'Space\' will now swap visiting and garrisoned heroes * Added keyboard shortcuts to switch between tabs in Scenario Selection window: - \'E\' will open Extra Options tab - \'T\' will open Turn Options tab - \'I\' will open Invite Players window (only for lobby games) - \'R\' will now replay video in campaigns * Added keyboard shortcuts to Adventure map: - \'Ctrl+L\' will now prompt to open Load Game screen - \'Ctrl+M\' will now prompt to go to main menu - \'Ctrl+N\' will now prompt to go to New Game screen - \'Ctrl+Q\' will now prompt to quit game - Page Up, Page Down, Home and End keys will now move hero on adventure map similar to numpad equivalents - Fixed non-functioning shortcuts \'+\' and \'-\' on numpad to zoom adventure map * Added keyboard shortcuts to Battle interface: - \'V\' now allows to view information of hovered unit - \'I\' now allows to view information of active unit Mechanics * Game will no longer pick creatures exclusive to AB campaigns for random creatures or for Refugee Camp, in line with H3 * If original movement rules are on, it is not possible to attack guards from visitable object directly, only from free tile * Fixed bug leading that allowed picking up objects while flying on top of water * Hero can now land when flying from guarded tile to accessible guarded tile irregardless of original movement rules switch * Interface will now use same arrow for U-turns in path as H3 AI * Nullkiller AI can now explore the map * Nullkiller AI will no longer use the map reveal cheat when allied with a human or when playing on low difficulty * Nullkiller AI is now used by default for allied players Launcher * When extracting data from gog.com offline installer game will extract files directly into used data directory instead of temporary directory Map Editor * Fixed victory / loss conditions widget initialization Modding * Hero specialties with multiple bonuses that have TIMES_HERO_LEVEL updater now work as expected * Spells that apply multiple bonuses with same type and subtype but different value type now work as expected * Added option to toggle layout of guards in creature banks * Sat May 18 2024 Carsten Ziepke - update to 1.5.1 Stability * Fixed possible crash on accessing faction description * Fixed possible thread race on exit to main menu * Game will now show error message instead of silent crash on corrupted H3 data * Fixed possible crash on double-deletion of quest artifacts placed by RMG * Fixed crash on loading save made in version 1.4 with removed from map Quest Guards * Added workaround for crash on accessing Altar of Sacrifice on saves made in 1.4 * Fixed possible crash on map restart request * Fixed crash on attempt to open scenario list with no save or map selected * Fixed crash on host resolving error when connecting to online lobby * If json file specified in mod.json is missing, vcmi will now only log an error instead of crashing Interface * Added retaliation damage and kills preview when hovering over units that can be attacked in melee during combat * Clicking on combat log would now open a window with full combat log history * Removed message length limit in text input fields, such as global lobby chat * Tapping on already active text input field will display on-screen keyboard on systems with one * Fixed possible freeze when trying to move hero if hero has non-zero movement points but not enough to reach first tile in path * Fixed selection of the wrong reward in dialogs such as the level-up window when double-clicking on it * Fixed launch of wrong map or save when double-clicking in scenario list screen * Right-clicking on a hero in a tavern will now select that hero as well, in line with H3 * Fixed slow map list parsing when hota map format is enabled * MacOS and iOS can now use either Ctrl or Cmd key for all keyboard shortcuts * Small windows no longer dim the entire screen by default Mechanics * Recruiting a hero will now immediately reveal the fog of war around him * When both a visiting hero and a garrisoned hero are in town, the garrisoned hero will visit town buildings first. Multiplayer * Fixed in-game chat text not being visible after switching from a channel with a long history * Fixed lag when switching to channel with long history * Game now automatically scrolls in-game chat on new messages * Game will now only plays chat sound for active channel and for private channels * Cheats are now disabled by default in multiplayer * Game will now show status of cheats and battle replays on map start * It is possible to change cheats or battle replay on game loading * It is now possible to join rooms hosted by different hotfix versions, e.g. 1.5.1 can join 1.5.0 games * Fixed game rooms remaining visible in the lobby even after they have been closed * Fixed possible lag when there is a player in lobby with a very slow (or dying) connection * Game will show correctly if player has been invited into a room * Fixed overflow in invite window when there are more than 8 players in the lobby Random Maps Generator * Generator will now prefer to place roads away from zone borders AI * Fixed possible crash when Nullkiller AI tries to upgrade army * Nullkiller AI will now recruit new heroes if he left with 0 heroes * AI in combat now knows when an enemy unit has used all of its retaliations. Map Editor * Fixed setting up hero types of heroes in Prisons placed in map editor * Fixed crash on setting up Seer Hut in map editor * Added text auto-completion hints for army widget * Editor will now automatically add .vmap extensions when saving map * Fixed text size in map validation window * Sun May 12 2024 Carsten Ziepke - update to 1.5.0 General * Added Portuguese (Brazilian) translation * Added basic support for game controllers * Added option to disable cheats in game * Game will no longer run vcmiserver as a separate process on desktop systems * Game will no longer show server error messages in game chat in release builds * Implemented switchable artifact sets from HD Mod Stability * Fixed possible crash in Altar of Sacrifice * Fixed possible crash on activation of \'Enchanted\' bonus * Fixed possible race condition on random maps generation on placement treasures near border with water zone * Fixed crash on missing video files * Fixed crash on using healing spell as \'casts before/after attack\' bonus * Fixed crash on defeating hero that was located in boat on game start * Fixed possible crash on turn timer running out while player has town screen open * Fixed crash when player has manual control of arrow towers during siege * Fixed crash on attempt to attack with Magma Elementals with Erdamon as hero * Fixed crash on attempt to access removed Quest Guard * Fixed crash on moving through whirlpool when hero has no troops other than commander * Fixed possible freeze when moving hero over events that give enough experience to cause a level-up * Fixed possible crash on movement of double-wide creatures next to gates during siege * Fixed possible hanging app on attempt to close game during loading Multiplayer * Game map will no longer be locked during turn of other human players, allowing to change hero paths or inspect towns or heroes * Game will now correctly block most of player actions outside of their turn * Implemented new lobby, available in game with persistent accounts and chat * Removed old lobby previously available in launcher * Fixed potential crash that could occur if two players act at the very same time * Game will no longer pause due to network lag after every tile when instant movement speed is selected in multiplayer * Game will now show \"X player\'s turn\" dialog on new turn in online multiplayer * Fixed loading of turn timers state from saved games * Simultaneous turns will now break when players are 1 turn away from each other instead of 2 turns * Implemented rolling and banning of towns before game start Interface * Implemented configurable keyboard shortcuts, editable in file config/shortcutsConfig.json * Fixed broken keyboard shortcuts in main menu * If UI Enhancements are enabled, the game will skip confirmation dialogs when entering owned dwellings or refugee camp. * It is now possible to move artifact to or from backpack using Alt+click * It is now possible to transfer artifact to another hero during exchange using Ctrl+click * It is no longer possible to start single scenario by pressing \"Enter\", in line with H3 and to prevent interference with game chat * Empty treasure banks will no longer ask for confirmation when entering * Game will now save last used difficulty settings * Opening random map tab or scenario selection tab in pregame will no longer reset starting towns or heroes unless different map was selected * Town Portal dialog will now show town icons * Town Portal dialog will now show town info on right click * Town Portal dialog will center on town on clicking it * Town Portal dialog now uses same town ordering as in adventure map interface * Game will now remember scrolling position of hero backpack * Heroes can now be recruited from the tavern by double-clicking on them * Added status bar to the backpack window * Quick backpack window is now only available when enabled Interface enhancements * Fixed assembly of artifacts in the backpack when backpack is full * Attempt to use enemy turn replay feature will now show \"Not implemented\" message * It is now possible to configure size of small battle queue in config file * Opening hero window in town will now open exchange dialog if there are two heroes in town, allowing artifact exchange * Fixed positioning of FPS counter after resolution change * It is now possible to access extra options window from campaigns startup dialog * Size of message boxes should now match H3 better. Maximum-size message box will always be smaller than screen size * If monsters are willing to join for money, game will now show gold icon in this dialog box * Fixed visual duplication of artifacts on Altar of Sacrifice * Fixed translation of some bonuses using incorrect language * Added option to use \'nearest\' rounding mode for UI scaling * Fixed various minor bugs in trade window interface * Removed animation of spawning of every single new monster on new month * Game will now correctly reset artifact drag-and-drop cursor if player opens another dialog on top of hero window * If player has no valid saves, game will pick \"NEWGAME\" as proposed save name instead of empty field * Fixed incorrect visitation sounds of Crypt, Shipwreck and Abandoned Ship * Fixed double sound playback on capturing mines * Recruitment costs that consist from 3 different resources should now fit recruitment window UI better Campaigns * Game will now correctly track who defeated the hero or wandering monsters for related quests and victory conditions * Birth of a Barbarian: Yog will now start the third scenario with Angelic Alliance in his inventory * Birth of a Barbarian: Heroes with Angelic Alliance components are now considered to be mission-critical and can\'t be dismissed or lost in combat * Birth of a Barbarian: Yog can no longer purchase spellbook from the Mage Guild * Birth of a Barbarian: Yog will no longer gain Spellpower or Knowledge when leveling up * Birth of a Barbarian: Scenarios with mission to deliver an artifact will no longer end after just defeating enemies * Dungeons and Devils: AI will no longer take troops from garrisons in \"Fall of Steadwick\" scenario, in line with H3 * Gem will now have her class set to \"Sorceress\" in campaigns * Fixed missing names for heroes who have their names customized in map after being transferred to the next scenario * Artifact transfer will now work correctly if the hero holding the transferable artifact is not also transferring * Fixed crash on opening of some campaigns in the French version from gog.com * Fixed crash on advancing to campaign mission in which you can pick hero as starting bonus * It is now possible to replay the intro movie from the scenario information window * When playing the intro video, the subtitles are now correctly synchronized with the audio * Fixed invalid string on right-clicking secondary skill starting bonus Battles * Added option to enable unlimited combat replays during game setup * Added option to instantly end battle using quick combat (shotcut: \'e\') * Added option to replace auto-combat button action with instant end using quick combat * Battles against AI players can now be done using quick combat * Disabling battle queue will now correctly reposition hero statistics preview popup * Fixed positioning of unit stack size label Mechanics * It is no longer possible to learn spells from Pandora or events if hero can not learn them * Fixed behavior of \'Dimension Door\' spell to be in line with H3:SoD * Fixed behavior of \'Fly\' spell to be in line with H3:SoD * If it is not possible to cast \'Dimension Door\', game will show message immediately on picking spell in spellbook * Added options to configure \'Dimension Door\' spell to be in line with HotA * Casting \'Town Portal\' while in boat will now show correct message box instead of server error * Game will now take mana before visiting town after casting \'Town Portal\', allowing Mana Vortex to correctly replenish all mana points * Fixed loading of negative luck and morale in events, pandoras and quests on h3m maps * Fixed incorrect \'duplicate hero\' error on loading of some vmap maps * Fixed previously broken digging of the Grail * Successful digging for Grail will now show correct message * Game will now correctly update movement range after rearranging armies * It is no longer possible for two towns with random names to have same name, just like in H3 * Creatures that were consumed by Demon Summon ability will no longer return to life after the battle * Effects of melee-only or ranged-only spells, such as Bloodlust or Precision are no longer cumulative * It is no longer possible to use summoning spells if such spell would summon 0 creatures * It is now possible to assemble or disassemble artifacts while in Altar of Sacrifice * It is no longer possible to move war machines to Altar of Sacrifice * If HotA mod is enabled, game will no longer incorrectly replace all prisons on map with HotA version * Fixed regression leading to large elemental dwellings being used as replacements for random dwellings Random Maps Generator * Game will now save last used RMG settings in game and in editor * Reduced number of obstacles placed in water zones * Treasure values in water zone should now be similar to values from HotA, due to bugs in H3:SoD values * Random map templates can now have optional description visible in random map setup * Implemented biomes system, for more consistent and natural obstacles placement * Implemented Penrose tiling to produce more natural zone edges * Increased minimal density of obstacles on surface level of the map * Decreased minimal density of obstacles on undergound level of the map * Density of objects should now closely resemble H3 RMG * Generator will now avoid routing road under guarded objects whenever possible * Generator will now avoid placing guards near roads * Generator will not place a guard near the road if it\'s stronger than 1/3 of max guard strength for this zone * Interactive objects will now appear on top of static objects * Windmill will now appear on top of all other objects Launcher * Launcher now supports installation of Heroes 3 data using gog.com offline installer thanks to innoextract tool * Fixed loading of mod screenshots if player opens screenshots tab without any preloaded screenshots * Fixed installation of mods if it has non-installed submod as dependency * It is now possible to import game settings using drag-and-drop * Added button to import mods, maps, or settings in addition to drag-and-drop * Added Spanish translation to launcher * Added Portuguese translation to launcher Map Editor * Added Chinese translation to map editor * Added Portuguese translation to map editor * Mod list in settings will now correctly show submods of submods * Fixed display of resource type and quantity in mines * Fixed inability to change object owner in editor * Added map sizes larger than XL in map editor * It is now possible to customize hero spells AI * Fixed possible crash on updating NKAI pathfinding data * Fixed possible crash if hero has only commander left without army * Fixed possible crash on attempt to build tavern in a town * Fixed counting mana usage cost of Fly spell * Added estimation of value of Pyramid and Cyclops Stockpile * Reduced memory usage and improved performance of AI pathfinding * Added experimental and disabled by default implementation of object graph * It is now possible to configure AI settings via config file * Improved parallelization when AI has multiple heroes * AI-controlled creatures will now correctly move across wide moat in Fortress * Fixed system error messages caused by visitation of Trading Posts by VCAI * Patrolling heroes will never retreat from the battle * AI will now consider strength of town garrison and not just strength of visiting hero when deciding to attack town Modding * Added new game setting that allows inviting heroes to taverns * It is now possible to add creature or faction description accessible via right-click of the icon * Fixed reversed Overlord and Warlock classes mapping * Added \'selectAll\' mode for configurable objects which grants all potential rewards * It is now possible to use most of json5 format in vcmi json files * Main mod.json file (including any submods) now requires strict json, without comments or extra commas * Replaced bonus MANA_PER_KNOWLEDGE with MANA_PER_KNOWLEDGE_PERCENTAGE to avoid rounding error with mysticism * Factions can now be marked as \'special\', banning them from random selection * Replaced \'convert txt\' text export command with more convenient \'translate\' and \'translate maps\' commands * Game will now report cases where minimal damage of a creature is greater than maximal damage * Added bonuses RESOURCES_CONSTANT_BOOST and RESOURCES_TOWN_MULTIPLYING_BOOST- set ExclusiveArch x86_64 because gcc option fcf-protection is is not compatible with other targets- add DENABLE_INNOEXTRACT=OFF because building fails otherwise * Thu Jan 25 2024 Carsten Ziepke - update to 1.4.5 * Fixed crash on creature spellcasting * Fixed crash on unit entering magical obstacles such as quicksands * Fixed freeze on map loading on some systems * Fixed crash on attempt to start campaign with unsupported map * Fixed crash on opening creature information window with invalid SPELL_IMMUNITY bonus * Fixed placement of guards sometimes resulting into open connection into third zone * Fixed rare crash on multithreaded access during placement of artifacts or wandering monsters * Fixed inspector using wrong editor for some values * Fixed bug leading to AI not attacking wandering monsters in some cases * Fixed crash on using StupidAI for autocombat or for enemy players- changes in 1.4.4 * Fixed crash random map generation- changes in 1.4.3 General * Fixed the synchronisation of the audio and video of the opening movies. * Fixed a bug that caused spells from mods to not show up in the Mage\'s Guild. * Changed the default SDL driver on Windows from opengl to autodetection * When a hero visits a town with a garrisoned hero, they will now automatically exchange spells if one of them has the Scholar skill. * Movement and mana points are now replenished for new heroes in taverns. Multiplayer * Simturn contact detection will now correctly check for hero moving range * Simturn contact detection will now ignore wandering monsters * Right-clicking the Simturns AI option now displays a tooltip * Interaction attempts with other players during simturns will now have more concise error messages * Turn timers are now limited to 24 hours in order to prevent bugs caused by an integer overflow. * Fixed delays when editing turn timer duration * Ending a turn during simturns will now block the interface correctly. Campaigns * Player will no longer start the United Front of Song for the Father campaign with two Nimbuses. * Fixed missing campaign description after loading saved game * Campaign completion checkmarks will now be displayed after the entire campaign has been completed, rather than just after the first scenario. * Fixed positioning of prologue and epilogue text during campaign scenario intros Interface * Added an option to hide adventure map window when town or battle window are open * Fixed switching between pages on small version of spellbook * Saves with long filenames are now truncated in the UI to prevent overflow. * Added option to sort saved games by change date * Game now shows correct resource when selecting start bonus * It is now possible to inspect commander skills during battles. * Fixed incorrect cursor being displayed when hovering over navigable water tiles * Fixed incorrect cursor display when hovering over water objects accessible from shore Stability * Fixed a crash when using the \'vcmiobelisk\' cheat more than once. * Fixed crash when reaching level 201. The maximum level is now limited to 197. * Fixed crash when accessing a spell with an invalid SPELLCASTER bonus * Fixed crash when trying to play music for an inaccessible tile * Fixed memory corruption on loading of old mods with illegal \'index\' field * Fixed possible crash when the affinity of the hero class is set to an invalid value * Fixed crash on invalid creature in hero army due to outdated or broken mods * Failure to initialise video subsystem now displays error message instead of silent crash Random Maps Generator * Fixed possible creation of a duplicate hero in a random map when the player has chosen the starting hero. * Fixed banning of quest artifacts on random maps * Fixed banning of heroes in prison on random maps Battles * Battle turn queue now displays current turn * Added option to show unit statistics sidebar in battle * Right-clicking on a unit in the battle turn queue now displays the unit details popup. * Fixed error messages for SUMMON_GUARDIANS and TRANSMUTATION bonuses * Fixed Dendroid Bind ability * Black Dragons no longer hate Giants, only Titans * Spellcasting units such as Archangels can no longer cast spells on themselves. * Coronius specialty will now correctly select affected units Launcher * It is now possible to install mods by dragging and dropping onto the launcher. * It is now possible to install maps and campaigns by dragging and dropping onto the launcher. * Czech launcher translation added * Added option to select preferred SDL driver in launcher Map Editor * Fixed saving of allowed abilities, spells, artifacts or heroes AI * AI will no longer attempt to move immobilized units, such as those under the effect of Dendroid Bind. * Fixed shooters not shooting when they have a range penalty * Fixed Fire Elemental spell casting * Fixed rare bug where unit would sometimes do nothing in battle Modding * Added better reporting of \"invalid identifiers\" errors with suggestions on how to fix them * Added FEROCITY bonus (HotA Aysiud) * Added ENEMY_ATTACK_REDUCTION bonus (HotA Nix) * Added REVENGE bonus (HotA Haspid) * Extended DEATH_STARE bonus to support Pirates ability (HotA) * DEATH_STARE now supports spell ID in addInfo field to override used spell * SPELL_BEFORE_ATTACK bonus now supports spell priorities * FIRST_STRIKE bonus supports subtypes damageTypeMelee, damageTypeRanged and damageTypeAll * BLOCKS_RETALIATION now also blocks FIRST_STRIKE bonus * Added \'canCastOnSelf\' field for spells to allow creatures to cast spells on themselves. * Tue Dec 26 2023 Adam Mizerski - update to 1.4.2 General * Restored support for 32-bit builds * Implemented quick backpack window for slot-specific artifact selection, activated via mouse wheel / swipe gesture * Added option to search for specific spell in the spellbook * Added option to skip fading animation on adventure map * Using alt-tab to switch to another application will no longer activate in-game console/chat * Increased frequency of checks for server startup to improve server connection time * added nwcfollowthewhiterabbit / vcmiluck cheat: the currently selected hero permanently gains maximum luck. * added nwcmorpheus / vcmimorale cheat: the currently selected hero permanently gains maximum morale. * added nwcoracle / vcmiobelisk cheat: the puzzle map is permanently revealed. * added nwctheone / vcmigod cheat: reveals the whole map, gives 5 archangels in each empty slot, unlimited movement points and permanent flight to currently selected hero Launcher * Launcher will now properly show mod installation progress * Launcher will now correctly select preferred language on first start Multiplayer * Timers for all players will now be visible at once * Turn options menu will correctly open for guests when host switches to it * Guests will correctly see which roads are allowed for random maps by host * Game will now correctly deactivate unit when timer runs out in pvp battle * Game will show turn, battle and unit timers separately during battles * Timer in pvp battles will be only active if unit timer is non-zero * Timer during adventure map turn will be active only if turn timer is non-zero * Game will now send notifications to players when simultaneous turns end Stability * Fixed crash on disconnection from multiplayer game * Fixed crash on finishing game on last day of the month * Fixed crash on loading h3m maps with mods that alter Witch Hut, Shrine or Scholar * Fixed crash on opening creature morale detalisation in some localizations * Fixed possible crash on starting a battle when opening sound from previous battle is still playing * Fixed crash on map loading in case if there is no suitable option for a random dwelling * Fixed crash on usage of radial wheel to reorder towns or heroes * Fixed possible crash on random map generation * Fixed crash on attempting to transfer last creature when stack experience is enabled * Fixed crash on accessing invalid settings options * Fixed server crash on receiving invalid message from player * Added check for presence of Armageddon Blade campaign files to avoid crash on some Heroes 3 versions Random Maps Generator * Improved performance of random maps generation * Rebalance of treasure values and density * Improve junction zones generation by spacing Monoliths * Reduced amount of terrain decorations to level more in line with H3 * Generator will now avoid path routing near map border * Generator will now check full object area for minimum distance requirement * Fixed routing of roads behind Subterranean Gates, Monoliths and Mines * Fixed remaining issues with placement of Corpse * Fixed placement of one-tile prisons from HotA * Fixed spawning of Armageddon\'s Blade and Vial of Dragon Blood on random maps Interface * Right-clicking hero icon during levelup dialog will now show hero status window * Added indicator of current turn to unit turn order panel in battles * Reduces upscaling artifacts on large spellbook * Fixed black screen appearing during spellbook page flip animation * Fixed description of \"Start map with hero\" bonus in campaigns * Fixed invisible chat text input in game lobby * Fixed positioning of chat history in game lobby * \"Infobar Creature Management\" option is now enabled by default * \"Large Spellbook\" option is now enabled by default Mechanics * Anti-magic garrison now actually blocks spell casting * Berserk spell will no longer cancel if affected unit performs counterattack * Frenzy spell can no longer be casted on units that should be immune to it * Master Genie will no longer attempt to cast beneficial spell on creatures immune to it * Vitality and damage skills of a commander will now correctly grow with level Modding * Added UNTIL_OWN_ATTACK duration type for bonuses * Configurable objects with visit mode \"first\" and \"random\" now respect \"canRefuse\" flag * Sat Dec 16 2023 Carsten Ziepke - Update to 1.4.1 GENERAL * Fixed position for interaction with starting heroes * Fixed smooth map scrolling when running at high framerate * Fixed calculation of Fire Shield damage when caster has artifacts that increase its damage * Fixed untranslated message when visiting signs with random text * Fixed slider scrolling to maximum value when clicking on \"scroll right\" button * Fixed events and seer huts not activating in some cases * Fixed bug leading to Artifact Merchant selling Grails in loaded saved games * Fixed placement of objects in random maps near the top border of the map * Creatures under Slayer spell will no longer deal additional damage to creatures not affected by Slayer * Description of a mod in Launcher will no longer be converted to lower-case * Game will no longer fail to generate random map when AI-only players option is set to non-zero value * Added option to mute audio when VCMI window is not active * Added option to disable smooth map scrolling * Reverted ban on U-turns in pathfinder STABILITY * Fixed crash on using mods made for VCMI 1.3 * Fixed crash on generating random map with large number of monoliths * Fixed crash on losing mission-critical hero in battle * Fixed crash on generating growth detalization in some localizations * Fixed crash on loading of some user-made maps * Sun Dec 10 2023 Carsten Ziepke - Update to 1.4.0 GENERAL: * Implemented High Score screen * Implemented tracking of completed campaigns * \"Secret\" Heroes 3 campaigns now require completion of prerequisite campaigns first * Completing a campaign will now return player to campaign selection window instead of main menu * Game will now play video on winning or losing a game * Game will now correctly check for mod compatibility when loading saved games * Game client will no longer load conflicting mods if player have both of them enabled * If some mods fail to load due to missing dependencies or conflicts, game client will display message on opening main menu * Game will no longer crash on loading save with different mod versions and will show error message instead * Saved games are now 2-3 times smaller than before * Added Vietnamese translation * Failure to connect to a MP game will now show proper error message * Added VSync support * Implemented tutorial * Implemented support for playback of audio from video files * Game audio will now be disabled if game window is not focused * Fixed formatting of date and time of a savegame on Android * Added list of VCMI authors to credits screen * Quick combat is now disabled by default * Spectator mode in single player is now disabled Multiplayer * Implemented simultaneous turns * Implemented turn timers, including chess timers version * Game will now hide entire adventure map on hotseat turn transfer * Added option to pause game timer while on system options window * Implemented localization support for maps * Game will now use texts from local player instead of host * Multiple fixes to validation of player requests by server TOUCHSCREEN: * Added tutorial video clips that explain supported touch gestures * Double tap will now be correctly interpreted as double click, e.g. to start scenario via double-click * Implemented snapping to 100% scale for adventure map zooming * Implemented smooth scrolling for adventure map * Implemented radial wheel to reorder list of owned towns and heroes * Implemented radial wheel for hero exchange in towns LAUNCHER: * When a mod is being downloaded, the launcher will now correctly show progress as well as its total size * Double-clicking mod name will now perform expected action, e.g. install/update/enable or disable * Launcher will now show mod extraction progress instead of freezing * \"Friendly AI\" option will now correctly display current type of friendly AI * Player can now correctly switch to global chat after disconnect * \"Resolve mods conflicts\" button now attempts to fix all mods if nothing is selected * Implemented support for mention in game lobby * Implemented support for global and room channels in game lobby * Added option to reconnect to game lobby EDITOR: * It is now possible to configure rewards for Seer Hut, Pandora Boxes and Events * It is now possible to configure quest (limiter) in Seer Hut and Quest Guards * It is now possible to configure events and rumors in map editor * Improved army configuration interface * Added option to customize hero skills * It is now possible to select object on map for win/loss conditions or for main town * Random dwellings can now be linked to a random town * Added map editor zoom * Added objects lock functionality * It is now possible to configure hero placeholders in map editor * Fixed duplicate artifact image on mouse drag * Lasso tool will no longer skip tiles * Fixed layout of roads and rivers STABILITY: * Fix possible crash on generating random map * Fixed multiple memory leaks in game client * Fixed crash on casting Hypnotize multiple times * Fixed crash on attempting to move all artifacts from hero that has no artifacts * Fixed crash on attempting to load corrupted .def file * Fixed crash on clicking on empty Altar of Sacrifice slots AI: * BattleAI should now see strong stacks even if blocked by weak stacks. * BattleAI will now prefers targets slower than own stack even if they are not reachable this turn. * Improved BattleAI performance when selecting spell to cast * Improved BattleAI performance when selection unit action * Improved BattleAI spell selection logic * Nullkiller AI can now use Fly and Water Walk spells CAMPAIGNS: * Implemented voice-over audio support for Heroes 3 campaigns * Fixes victory condition on 1st scenario of \"Long Live the King\" campaign * Fixed loading of defeat/victory icon and message for some campaign scenarios INTERFACE: * Implemented adventure map dimming on opening windows * Clicking town hall icon on town screen will now open town hall * Clicking buildings in town hall will now show which resources are missing (if any) * Fixed incorrect positioning of total experience text on Altar of Sacrifice * Game will now show correct video file on battle end * Game will now correctly loop battle end animation video * Implemented larger version of spellbooks that displays up to 24 spells at once * Spell scrolls in hero inventory now show icon of contained spell * Fixed incorrect hero morale tooltip after visiting adventure map objects * Fixed incorrect information for skills in hero exchange window * Confirmation button will now be disabled on automatic server connect dialog * Attempting to recruit creature in town with no free slots in garrisons will now correctly show error message MAIN MENU: * Implemented window for quick selection of starting hero, town and bonus * Implemented map preview in scenario selection and game load screen accessible via right click on map * Show exact map size in map selection * Added support for folders in scenario selection and save/load screens * Added support for \"Show Random Maps\" button in random map setup screen * Added starting hero preview screen * Added option to change name of player while in map setup screen * Implemented loading screen with progress bar * Game will now stay on loading screen while random map generation is in process * Team Alignments popup in scenario options will no longer show empty teams * Fixed missing borders on team alignments configuration window in random maps * Fixed map difficulty icon on save/load screen * Main menu animation will no longer appear on top of new game / load game text ADVENTURE MAP INTERFACE: * Picking up an artifact on adventure map will now show artifact assembly dialog if such option exists * Minimap will now preserve correct aspect ratio on rectangular maps * Fixed slot highlighting when an artifact is being assembled * Ctrl-click on hero will now select him instead of changing path of active hero * In selection windows (level up window, treasure chest pickup, etc) it is now possible to select reward via double-click * Attacking wandering monsters with preconfigured message will now correctly show the message * Revisit object button will now be blocked if there is no object to revisit * Fixed missing tooltip for \"revisit object\" button * Fixed calculation of fow reveal range for all objects * Attempt to close game will now ask for confirmation * Right-clicking previously visited Seer Huts or Quest Guards will show icon with preview of quest goal * Right-clicking owned dwellings will show amount of creatures available to for recruitment * Right-clicking previously visited creature banks will show exact guards composition with their portraits * Right-clicking artifacts on map will show artifact description * Right-clicking objects that give bonus to hero will show object description MECHANICS: * Heroes in tavern will correctly lose effects from spells or visited objects on new day * Fixed multiple bugs in offering of Wisdom and Spell Schools on levelup. Mechanic should now work identically to Heroes 3 * Retreated heroes will no longer restore their entire mana pool on new day * Fixed Grail in Crypt on some custom maps * Added support for repeatable quests in Seer Huts * Using \"Sacrifice All\" on Altar will now correctly place all creatures but one on altar * Fixed probabilities of luck and morale * Blinded stack no longer can get morale * Creature that attacks while standing in moat will now correctly receive moat damage * Player resources are now limited to 1 000 000 000 to prevent overflow * It is no longer possible to escape from town without fort * Pathfinder will no longer make U-turns when moving onto visitable objects while flying * Pathfinder will no longer make paths that go over teleporters without actually using them * Game will now correctly update guard status of tiles that are guarded by multiple wandering monsters * Moving onto Garrisons and Border Guards entrance tiles that are guarded by wandering monsters will now correctly trigger battle * It is no longer possible to build second boat in shipyard when shipyard should be blocked by boat with hero * Gundula is now Offense specialist and not Sorcery, as in H3 RANDOM MAPS GENERATOR: * Increased tolerance for placement of Subterranean Gates * Game will now select random object template out of available options instead of picking first one * It is no longer possible to create map with a single team * Game will no longer route roads through non-removable treasure objects, such as Corpse * Fixed placement of treasure piles with non-removable objects, such as Corpse * Fixed interface no displaying correct random map settings in some cases * Fixed misleading error \"no info for player X found\" * Fixed bug leading to AI players defeated on day one. MODDING: * All bonuses now require string as a subtype. See documentation for exact list of possible strings for each bonus. * Changes to existing objects parameters in mods will now be applied to ongoing saves * Fixed handling of engine version compatibility check * Added support for giving arbitrary bonuses to AI players * Most mods of type \"Translation\" are now hidden in Launcher * Added new mod type: \"Compatibility\". Mods of this type are hidden in Launcher and are always active if they are compatible. * Added new mod type: \"Maps\" * Added new TERRAIN_NATIVE bonus that makes any terrain native to affected units * SPELL_DURATION now allows subtypes. If set to spell, bonus will only affect specified spell * Both game client and launcher will now correctly handle dependencies that are not in lower case * Implemented support for refusable Witch Hut and Scholar * Added \"variables\" to configurable objects that are shared between all rewards * Added visit mode \"limiter\" for configurable objects. Hero will be considered as \"visited this object\" if he fulfills provided condition * Added option to customize text displayed for visited objects, e.g. show \"Already learned\" instead of \"Visited\" * Added option to define custom description of configurable object, accessible via right-click * Added option to show object content icons on right-click * Object now allows checking whether hero can learn spell * Object limiter now allows checking whether hero can learn skill * Object reward may now reveal terrain around visiting hero (e.g. Redwood Observatory)- Clean up spec file, remove unneeded workarounds from the past- Build for openSUSE Leap with boost 1.75.0 * Fri Sep 29 2023 Adam Mizerski - Update to 1.3.2 GENERAL: * VCMI now uses new application icon * Added initial version of Czech translation * Game will now use tile hero is moving from for movement cost calculations, in line with H3 * Added option to open hero backpack window in hero screen * Added detection of misclicks for touch inputs to make hitting small UI elements easier * Hero commander will now gain option to learn perks on reaching master level in corresponding abilities * It is no longer possible to stop movement while moving over water with Water Walk * Game will now automatically update hero path if it was blocked by another hero * Added \"vcmiartifacts angelWings\" form to \"give artifacts\" cheat STABILITY: * Fixed freeze in Launcher on repository checkout and on mod install * Fixed crash on loading VCMI map with placed Abandoned Mine * Fixed crash on loading VCMI map with neutral towns * Fixed crash on attempting to visit unknown object, such as Market of Time * Fixed crash on attempting to teleport unit that is immune to a spell * Fixed crash on switching fullscreen mode during AI turn CAMPAIGNS: * Fixed reorderging of hero primary skills after moving to next scenario in campaigns BATTLES: * Conquering a town will now correctly award additional 500 experience points * Quick combat is now enabled by default * Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses * Added option to toggle spell usage by AI in quick combat * Fixed updating of spell point of enemy hero in game interface after spell cast * Fixed wrong creature spellcasting shortcut (now set to \"F\") * It is now possible to perform melee attack by creatures with spells, especially area spells * Right-click will now properly end spellcast mode * Fixed cursor preview when casting spell using touchscreen * Long tap during spell casting will now properly abort the spell INTERFACE: * Added \"Fill all empty slots with 1 creature\" option to radial wheel in garrison windows * Context popup for adventure map monsters will now show creature icon * Game will now show correct victory message for gather troops victory condition * Fixed incorrect display of number of owned Sawmills in Kingdom Overview window * Fixed incorrect color of resource bar in hotseat mode * Fixed broken toggle map level button in world view mode * Fixed corrupted interface after opening puzzle window from world view mode * Fixed blocked interface after attempt to start invalid map * Add yellow border to selected commander grandmaster ability * Always use bonus description for commander abilities instead of not provided wog-specific translation * Fix scrolling when commander has large number of grandmaster abilities * Fixed corrupted message on another player defeat * Fixed unavailable Quest Log button on maps with quests * Fixed incorrect values on a difficulty selector in save load screen * Removed invalid error message on attempting to move non-existing unit in exchange window RANDOM MAP GENERATOR: * Fixed bug leading to unreachable resources around mines MAP EDITOR: * Fixed crash on maps containing abandoned mines * Fixed crash on maps containing neutral objects * Fixed problem with random map initialized in map editor * Fixed problem with initialization of random dwellings * Fri Aug 25 2023 Carsten Ziepke - Update to 1.3.1 GENERAL: * Fixed framerate drops on hero movement with active hota mod * Fade-out animations will now be skipped when instant hero movement speed is used * Restarting loaded campaing scenario will now correctly reapply starting bonus * Reverted FPS limit on mobile systems back to 60 fps * Fixed loading of translations for maps and campaigns * Fixed loading of preconfigured starting army for heroes with preconfigured spells * Background battlefield obstacles will now appear below creatures * it is now possible to load save game located inside mod * Fixed border scrolling when game window is maximized AI PLAYER: * BattleAI: Improved performance of AI spell selection * NKAI: Fixed freeze on attempt to exchange army between garrisoned and visiting hero * NKAI: Fixed town threat calculation * NKAI: Fixed recruitment of new heroes * VCAI: Added workaround to avoid freeze on attempting to reach unreachable location * VCAI: Fixed spellcasting by Archangels RANDOM MAP GENERATOR: * Fixed placement of roads inside rock in underground * Fixed placement of shifted creature animations from HotA * Fixed placement of treasures at the boundary of wide connections * Added more potential locations for quest artifacts in zone STABILITY: * When starting client without H3 data game will now show message instead of silently crashing * When starting invalid map in campaign, game will now show message instead of silently crashing * Blocked loading of saves made with different set of mods to prevent crashes * Fixed crash on starting game with outdated mods * Fixed crash on attempt to sacrifice all your artifacts in Altar of Sacrifice * Fixed crash on leveling up after winning battle as defender * Fixed possible crash on end of battle opening sound * Fixed crash on accepting battle result after winning battle as defender * Fixed possible crash on casting spell in battle by AI * Fixed crash on refusing rewards from town building * Fixed possible crash on threat evaluation by NKAI * Fixed crash on right-clicking flags area in RMG setup mode * Fixed crash on opening Blacksmith window and Build Structure dialogs in some localizations * Fixed possible crash on displaying animated main menu * Fixed crash on recruiting hero in town located on the border of map * Drop vcmi-fix-missing-include.patch, fixed upstream https://github.com/vcmi/vcmi/issues/2602 * Mon Aug 07 2023 Carsten Ziepke - Update to 1.3.0 GENERAL: * Implemented automatic interface scaling to any resolution supported by monitor * Implemented UI scaling option to scale game interface * Game resolution and UI scaling can now be changed without game restart * Fixed multiple issues with borderless fullscreen mode * On mobile systems game will now always run at native resolution with configurable UI scaling * Implemented support for Horn of the Abyss map format * Implemented option to replay results of quick combat * Added translations to French and Chinese * All in-game cheats are now case-insensitive * Added high-definition icon for Windows * Save games now consist of a single file * Added H3:SOD cheat codes as alternative to vcmi cheats * Fixed several possible crashes caused by autocombat activation * Fixed artifact lock icon in localized versions of the game * Fixed possible crash on changing hardware cursor LAUNCHER: * Launcher will now attempt to automatically detect language of OS on first launch * Added \"About\" tab with information about project and environment * Added separate options for Allied AI and Enemy AI for adventure map * Patially fixed displaying of download progress for mods * Fixed potential crash on opening mod information for mods with a changelog * Added option to configure number of autosaves MAP EDITOR: * Fixed crash on cutting random town * Added option to export entire map as an image * Added validation for placing multiple heroes into starting town * It is now possible to have single player on a map * It is now possible to configure teams in editor AI PLAYER: * Fixed potential crash on accessing market (VCAI) * Fixed potentially infinite turns (VCAI) * Reworked object prioritizing * Improved town defense against enemy heroes * Improved town building (mage guild and horde) * Various behavior fixes GAME MECHANICS * Hero retreating after end of 7th turn will now correctly appear in tavern * Implemented hero backpack limit (disabled by default) * Fixed Admiral\'s Hat movement points calculation * It is now possible to access Shipwrecks from coast * Hero path will now be correctly updated on equipping/unequipping Levitation Boots or Angel Wings * It is no longer possible to abort movement while hero is flying over water * Fixed digging for Grail * Implemented \"Survive beyond a time limit\" victory condition * Implemented \"Defeat all monsters\" victory condition * 100% damage resistance or damage reduction will make unit immune to a spell * Game will now randomly select obligatory skill for hero on levelup instead of always picking Fire Magic * Fixed duration of bonuses from visitable object such as Idol of Fortune * Rescued hero from prison will now correctly reveal map around him * Lighthouses will no longer give movement bonus on land CAMPAIGNS: * Fixed transfer of artifacts into next scenario * Fixed crash on advancing to next scenario with heroes from mods * Fixed handling of \"Start with building\" campaign bonus * Fixed incorrect starting level of heroes in campaigns * Game will now play correct music track on scenario selection window * Dracon woll now correctly start without spellbook in Dragon Slayer campaign * Fixed frequent crash on moving to next scenario during campaign * Fixed inability to dismiss heroes on maps with \"capture town\" victory condition RANDOM MAP GENERATOR: * Improved zone placement, shape and connections * Improved zone passability for better gameplay * Improved treasure distribution and treasure values to match SoD closely * Navigation and water-specific spells are now banned on maps without water * RMG will now respect road settings set in menu * Tweaked many original templates so they allow new terrains and factions * Added \"bannedTowns\", \"bannedTerrains\", \"bannedMonsters\" zone properties * Added \"road\" property to connections * Added monster strength \"none\" * Support for \"wide\" connections * Support for new \"fictive\" and \"repulsive\" connections * RMG will now run faster, utilizing many CPU cores * Removed random seed number from random map description INTERFACE: * Adventure map is now scalable and can be used with any resolution without mods * Adventure map interface is now correctly blocked during enemy turn * Visiting creature banks will now show amount of guards in bank * It is now possible to arrange army using status window * It is now possible to zoom in or out using mouse wheel or pinch gesture * It is now possible to reset zoom via Backspace hotkey * Receiving a message in chat will now play sound * Map grid will now correctly display on map start * Fixed multiple issues with incorrect updates of save/load game screen * Fixed missing fortifications level icon in town tooltip * Fixed positioning of resource label in Blacksmith window * Status bar on inactive windows will no longer show any tooltip from active window * Fixed highlighting of possible artifact placements when exchanging with allied hero * Implemented sound of flying movement (for Fly spell or Angel Wings) * Last symbol of entered cheat/chat message will no longer trigger hotkey * Right-clicking map name in scenario selection will now show file name * Right-clicking save game in save/load screen will now show file name and creation date * Right-clicking in town fort window will now show creature information popup * Implemented pasting from clipboard (Ctrl+V) for text input BATTLES: * Implemented Tower moat (Land Mines) * Implemented defence reduction for units in moat * Added option to always show hero status window * Battle opening sound can now be skipped with mouse click * Fixed movement through moat of double-hexed units * Fixed removal of Land Mines and Fire Walls * Obstacles will now corectly show up either below or above unit * It is now possible to teleport a unit through destroyed walls * Added distinct overlay image for showing movement range of highlighted unit * Added overlay for displaying shooting range penalties of units MODDING: * Implemented initial version of VCMI campaign format * Implemented spell cast as possible reward for configurable object * Implemented support for configurable buildings in towns * Implemented support for placing prison, tavern and heroes on water * Implemented support for new boat types * It is now possible for boats to use other movement layers, such as \"air\" * It is now possible to use growing artifacts on artifacts that can be used by hero * It is now possible to configure town moat * Palette-cycling animation of terrains and rivers can now be configured in json * Game will now correctly resolve identifier in unexpected form (e.g. \'bless\' vs \'spell.bless\' vs \'core:bless\') * Creature specialties that use short form ( \"creature\" : \"pikeman\" ) will now correctly affect all creature upgrades * It is now possible to configure spells for Shrines * It is now possible to configure upgrade costs per level for Hill Forts * It is now possible to configure boat type for Shipyards on adventure map and in town * Implemented support for HotA-style adventure map images for monsters, with offset * Replaced (SCHOOL)_SPELL_DMG_PREMY with SPELL_DAMAGE bonus (uses school as subtype). * Removed bonuses (SCHOOL)_SPELLS - replaced with SPELLS_OF_SCHOOL * Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance * MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses * Configurable objects can now be translated * Fixed loading of custom battlefield identifiers for map objects * Warning: saved games from previous releases are not supported. * Add vcmi-fix-missing-include.patch: https://github.com/vcmi/vcmi/issues/2602 * Sat Apr 29 2023 Carsten Ziepke - Update to 1.2.1 GENERAL: * Implemented spell range overlay for Dimension Door and Scuttle Boat * Fixed movement cost penalty from terrain * Fixed empty Black Market on game start * Fixed bad morale happening after waiting * Fixed good morale happening after defeating last enemy unit * Fixed death animation of Efreeti killed by petrification attack * Fixed crash on leaving to main menu from battle in hotseat mode * Fixed music playback on switching between towns * Special months (double growth and plague) will now appear correctly * Adventure map spells are no longer visible on units in battle * Attempt to cast spell with no valid targets in hotseat will show appropriate error message * RMG settings will now show all existing in game templates and not just those suitable for current settings * RMG settings (map size and two-level maps) that are not compatible with current template will be blocked * Fixed centering of scenario information window * Fixed crash on empty save game list after filtering * Fixed blocked progress in Launcher on language detection failure * Launcher will now correctly handle selection of Ddata directory in H3 install * Map editor will now correctly save message property for events and pandoras * Fixed incorrect saving of heroes portraits in editor * Sat Apr 15 2023 Carsten Ziepke - Update to 1.2.0 * See included ChangeLog file or https://github.com/vcmi/vcmi/releases/tag/1.2.0 * Please note that save games from 1.1 are incompatible with 1.2.- Add BuildRequires libqt5-linguist-devel * Sat Feb 04 2023 Carsten Ziepke - Update to 1.1.1 GENERAL: * Fixed missing sound in Polish version from gog.com * Fixed positioning of main menu buttons in localized versions of H3 * Fixed crash on transferring artifact to commander * Fixed game freeze on receiving multiple artifact assembly dialogs after combat * Fixed potential game freeze on end of music playback * Improved map loading speed ADVENTURE MAP: * Fixed hero movement lag in single-player games * Fixed number of drowned troops on visiting Sirens to match H3 TOWNS: * Fixed displaying growth bonus from Statue of Legion * Growth bonus tooltip ordering now matches H3 * Buy All Units dialog will now buy units starting from the highest level LAUNCHER: * Local mods can be disabled or uninstalled * Fixed styling of Launcher interface MAP EDITOR: * Fixed saving of roads and rivers * Fixed placement of heroes on map * Sun Jan 22 2023 Carsten Ziepke - Add BuildRequires libboost_atomic-devel- Fix building for openSUSE Leap: using gcc11-c++- Changed BuildRequires pkgconfig(fuzzylite) = 5.1 to pkgconfig(fuzzylite)- Changed BuildRequires pkgconfig(tbb) to pkgconfig(tbb) >= 2021.8.0- Raise disksize in _constraints from 8G to 10G * Sun Dec 25 2022 Adam Mizerski - Update to 1.1.0 - See included ChangeLog file or https://github.com/vcmi/vcmi/releases/tag/1.1.0- Removed disable-git-version-checking.patch - resolved upstream- added _constraints * Mon Sep 12 2022 Adam Mizerski - update to 1.0.0 - See included ChangeLog file or https://github.com/vcmi/vcmi/releases/tag/1.0.0- Removed patch vcmi-0.99-boost-1.66.patch - resolved upstream- Rewritten patch disable-git-version-checking.patch - there is now upstream support, but broken. * Fri May 11 2018 antoine.belvireAATTopensuse.org- Fix build on Tumbleweed and Leap 15: * Fix check on %suse_version. * Add vcmi-0.99-boost-1.66.patch (picked from upstream\'s develop branch, rebased on tag 0.99). * Wed Nov 15 2017 adamAATTmizerski.pl- cleanup packaging Wed Nov 2 09:52:55 UTC 2016 -- VCMI - 0.9.9- GENERAL:- New Bonus NO_TERRAIN_PENALTY- Nomads will remove Sand movement penalty from army- Flying and water walking is now supported in pathfinder- New artifacts supported- Angel Wings- Boots of Levitation- Implemented rumors in tavern window- New cheat codes:- vcmiglaurung - gives 5000 crystal dragons into each slot- vcmiungoliant - conceal fog of war for current player- New console commands:- gosolo - AI take control over human players and vice versa- controlai - give control of one or all AIs to player- set hideSystemMessages on/off - supress server messages in chat- BATTLES:- Drawbridge mechanics implemented (animation still missing)- Merging of town and visiting hero armies on siege implemented- Hero info tooltip for skills and mana implemented- ADVETURE AI:- Fixed AI trying to go through underground rock- Fixed several cases causing AI wandering aimlessly- AI can again pick best artifacts and exchange artifacts between heroes- AI heroes with patrol enabled won\'t leave patrol area anymore- RANDOM MAP GENERATOR:- Changed fractalization algorithm so it can create cycles- Zones will not have straight paths anymore, they are totally random- Generated zones will have different size depending on template setting- Added Thieves Guild random object (1 per zone)- Added Seer Huts with quests that match OH3- RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs Fri Apr 3 00:00:00 UTC 2015 -- VCMI - 0.9.8- GENERAL:- Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)- ADVENTURE AI:- AI will try to use Monolith entrances for exploration- AI will now always revisit each exit of two way monolith if exit no longer visible- AI will eagerly pick guarded and blocked treasures- ADVENTURE MAP:- Implemented world view- Added graphical fading effects- SPELLS:- New spells handled:- Earthquake- View Air- View Earth- Visions- Disguise- Implemented CURE spell negative dispell effect- Added LOCATION target for spells castable on any hex with new target modifiers- BATTLES:- Implemented OH3 stack split / upgrade formulas according to AlexSpl- RANDOM MAP GENERATOR:- Underground tunnels are working now- Implemented \"junction\" zone type- Improved zone placing algorithm- More balanced distribution of treasure piles- More obstacles within zones * Sun Nov 16 2014 VCMI - 0.9.7-1- New upstream release
|
|
|