Changelog for
freeciv-3.0.10-51.43.i586.rpm :
* Sat Feb 10 2024 Carsten Ziepke
- update to version 3.0.10:
* Generic bugfix release
* Generic bugfix release
* Fixed nation color selection assert failures when moving from pre-game to turn 1
* Fixed a crash when city removal left a unit stranded
* Fixed growing of the internal string handling buffer, fixing, e.g., issues with very long lines in the savegame
* Fixed fc_vsnprintf() return value on Windows, fixing, e.g., issues on loading the tutorial scenario
* Various internal changes which should only affect developers
* Fixed bad memory access while loading freeciv-2.6 format ruleset
* Miscellaneous improvements to in-game text and user documentation
* Miscellaneous changes to developer/install/ruleset docs
* Updated translations
* see https://freeciv.fandom.com/wiki/NEWS-3.0.10
* Tue Nov 21 2023 Dirk Müller - update to version 3.0.9:
* Generic bugfix release
* Set diplomatic relations state correctly between team members osdn#48295
* Fixed assert failures when city grows to freeciv\'s internal max city size (255)
* Sammarinese city name Borgo Maggiore corrected osdn#48316
* Cargo gets bounced when transport is lost due to terrain change
* Fixed crash with recursive autoattacks in case of occupychance setting being > 0
* Fixed memory corruption when transport is not bounced, but cargo is
* Corrected amount treasury gets increased by a city in some situations
* Cities stop working tiles turned unworkable at turn change
* Fixed clearing city border claims when player gets removed from the game osdn#48837
* see https://freeciv.fandom.com/wiki/NEWS-3.0.9
* Sat Jul 15 2023 Dirk Müller - update to version 3.0.8:
* Generic bugfix release
* see https://freeciv.fandom.com/wiki/NEWS-3.0.8
* Sat Apr 08 2023 Carsten Ziepke - Update to version 3.0.7:
* 3.0.7 is a generic bugfix release
* See https://freeciv.fandom.com/wiki/NEWS-3.0.7- Fix freeciv-lang rpmlint error: The package should be of the noarch architecture because it doesn\'t contain any binaries.
* Sat Feb 04 2023 Carsten Ziepke - Update to version 3.0.6:
* 3.0.6 is a bugfix release
* See https://freeciv.fandom.com/wiki/NEWS-3.0.6
* Fri Dec 16 2022 Dominique Leuenberger - Update to version 3.0.5:
* 3.0.5 is a generic bugfix release.
* See https://freeciv.fandom.com/wiki/NEWS-3.0.5
* Sun Dec 04 2022 Dirk Müller - update to 3.0.4:
* see https://www.freeciv.org/wiki/NEWS-3.0.4
* 3.0.4 is a generic bugfix release.
* Fri Aug 19 2022 Dirk Müller - update to 3.0.3 (bsc#1202548, CVE-2022-6083):
* 3.0.3 is a bugfix release
* see https://freeciv.fandom.com/wiki/NEWS-3.0.3
* Mon Jul 18 2022 Dirk Müller - update to 3.0.2:
* 3.0.2 is a generic bugfix release
* see https://freeciv.fandom.com/wiki/NEWS-3.0.2
* Fri Apr 22 2022 Dirk Müller - update to 3.0.1:
* 3.0.1 is a generic bugfix release
* see https://freeciv.fandom.com/wiki/NEWS-3.0.1
* Wed Mar 23 2022 Dirk Müller - update to 3.0.0:
* This release is a major upgrade which with some changes that can support backward compatible rulesets
* see https://freeciv.fandom.com/wiki/NEWS-3.0.0#WHAT.27S_CHANGED_SINCE_2.6
* Sat Dec 11 2021 Dirk Müller - update to 2.6.6:
* https://freeciv.fandom.com/wiki/NEWS-2.6.5
* 2.6.6 is a bugfix release.
* Fri Jul 16 2021 Dirk Müller - update to 2.6.5:
* https://freeciv.fandom.com/wiki/NEWS-2.6.5
* 2.6.5 is a bugfix release. Notably it fixes regression in 2.6.4 gtk3-client that present units in city dialog had no overlays drawn at all.
* Sun Apr 11 2021 Ferdinand Thiessen - Update to 2.6.4:
* Bugfix release, see https://freeciv.fandom.com/wiki/NEWS-2.6.4
* Sat Jan 30 2021 Dirk Müller - update to 2.6.3:
* see http://www.freeciv.org/wiki/NEWS-2.6.3
* Fixed trouble when a new city is founded to the ruins of a former city, and that new city establish a trade route with a player who had seen former city, and is unaware that it had been destroyed HRM#871606
* Fixed a case where shared vision did not completely update recipient\'s map HRM#846106
* Fixed a bug where one could paradrop to peaceful nation\'s territory after continuing game from an old savegame HRM#879084
* Fixed a bug causing game sometimes to tell wrong reason of why an action failed HRM#879880
* Cease fire no longer runs out with an already dead player, making his former allies to hate the alive party of the treaty HRM#879055
* Made server not to end in a infinite loop after loading savegame with too high phase number. Such a savegame was reported to be created after spaceship was launched but game was still continued HRM#815196
* Unified writing of the city name Washington-on-the-Brazos between rulesets, so it doesn\'t appear multiple times in the same game in a bit different form HRM#867817
* Stealth units are no longer erroneously hidden even from allies HRM#764976
* Placing initial units is now done in shuffled player order HRM#850656
* Corrupt worker tasks are cleared. Those can originate, e.g., from buggy pre-2.6.2.1 Qt-client, and live in old savegames HRM#901938
* In a ruleset, such as civ2civ3, where caravans can help building wonder in a foreign city, refresh city info of the city owner when one does HRM#907977
* Display of success probabilities for diplomats was off when targeting stack of units instead of individual unit HRM#859761
* Fixed pillaging of extras that are caused by something else than player actions. For the fix to work, both server and client must be at least version 2.6.3 HRM#861508
* Civilian unit trying to paradrop to an enemy city dies HRM#870004
* Prevented dead player from getting techs via Tech_Parasite effect. This caused trouble in alien ruleset where Tech_Parasite is granted by a tech HRM#873692
* Improved support of CityTile requirement type HRM#877780
* Fixed trouble preventing Small Wonders from working as impr_reqs for units HRM#884993
* Corrected success probability shown by action dialog when it depends on a special kind of road HRM#897490
* The included Lua engine has been upgraded from 5.3.5 to 5.3.6. HRM#889425- drop freeciv-appdata-desktop-references.patch (obsolete)