SEARCH
NEW RPMS
DIRECTORIES
ABOUT
FAQ
VARIOUS
BLOG

 
 
Changelog for wesnoth-1.18.2-90.1.i586.rpm :

* Mon Oct 14 2024 Carsten Ziepke - Add wesnoth-fix-building-with-boost-186.patch, fixes building with boost 1.86, https://github.com/wesnoth/wesnoth/issues/9284- Changes in 1.18.2: Translations
* Updated translations: Chinese (Simplified), French, Ukrainian WML Engine
* Fixed out of sync errors due to bad undo/redo handling. Miscellaneous and Bug Fixes
* Server-side fix for the \"Something is wrong with the addon version check database supporting the multiplayer lobby.\" error
* Sun Jul 14 2024 Carsten Ziepke - Update to 1.18.2:
* no changelog provided
* Sun Jun 23 2024 Carsten Ziepke - Update to 1.18.1: Campaigns
* Eastern Invasion - Prevent Dacyn from picking up a different staff - Reduce Barrow/Pyre Wight vulnerability to arcane - Many minor bugfixes
* Heir to the Throne - Li\'sar is no longer renameable.
* Sceptre of Fire - S7: Fewer and slower enemies, to balance the buff to the Elvish Outrider unit type
* Tutorial - Better timing for some of the hints
* World Conquest - Fix World Conquest\'s Help dialog showing double scrollbars due to the left tree having it\'s vertical scrollbar disabled. Changed both vertical and horizontal scrollbar modes to automatic. Editor
* Allow loading .mask files Packaging
* Fixed building with Boost 1.85. Translations
* Updated translations: Arabic, Bengali, Bulgarian, Chinese (Simplified), Czech, Finnish, French, German, Italian, Japanese, Norwegian, Russian, Slovak, Ukrainian User interface
* Added a button to the build info dialog to rerun the 1.16 to 1.18 migration tool (issue #7936)
* Overhauled the Language selection dialog to make it more informative, including displaying translation progress and making it easier to select highly-incomplete translations.
* Add a Community button to the title screen to link to the forums, discord, etc. Miscellaneous and Bug Fixes
* Fixed replays marking achievements as complete
* Fixed build with Boost 1.85
* Fixed a crash in the recall dialog when turning off all sorting options
* Fixed clicking on a trait in the sidebar sometimes opening the wrong trait’s help page
* Removed wesnothd’s unused threads commandline options
* Trying to load an image filename ending \".jpg\" will now automatically try \".webp\" if the \".jpg\" isn’t found.
* Fix: releasing a mouse button at the same time as a dialog pops up sometimes dismissed the dialog immediately (issue #8644)
* Fixed unit portraits being too large in the in-game help when a pixel scale multiplier was set but disabled.
* Fixed the unit idle animation preference not being saved correctly.
* Fixed multiplayer games not entering linger mode after the scenario ends due to a turn limit.
* Fixed achievements being marked completed when only watching a replay.
* Fixed Wesnoth crashing when reloading a multiplayer game in debug mode.- Drop 55162c465405d55f03be0f89daf16818c552d506.diff, fixed upstream
* Fri Apr 26 2024 Dirk Stoecker - fix build with boost 1.85 (55162c465405d55f03be0f89daf16818c552d506.diff)
* Sat Mar 23 2024 Carsten Ziepke - Update to 1.18.0:
* See https://www.wesnoth.org/start/1.18/
* Wed Feb 21 2024 Carsten Ziepke - Update to 1.17.25: Campaigns
* Eastern Invasion - Fix S04b’s time limit, which extends by 10 turns if a bonus objective is completed. - Fix macros in translatable strings, because they prevent translation.
* Winds of Fate - Made the epilogue more vague about events on the Green Isle - Removed part of epilogue suggesting a Drake-led war around 120YW Translations
* Updated translations: Arabic, British English, Czech, Finnish, French, German, Italian, Slovak Units
* New fish and bug zombie variations User interface
* Added hotkeys for various menu items and ThemeWML buttons in Map Editor
* Added shortcut Ctrl+G for \'I\'m Ready\' button in mp_staging dialog
* Fix the left pane of the help browser’s layout for right-to-left languages (Arabic and Hebrew) Miscellaneous and Bug Fixes
* wmllint now warns about [kill] tags containing [filter] tags
* Fix a regression from 1.13.11 that inverted horizontal scrolling with SDL versions 2.0.18+ on X11 and versions 2.0.20+ on Wayland
* Run wesnothd server as _wesnoth:_wesnoth instead of nobody:users, improving safety and fixing a warning message in systemd 246+- Full Changelog for changes since 1.17.22 https://github.com/wesnoth/wesnoth/blob/master/changelog.md#version-11725- Use boost 1.7.5 for openSUSE Leap- Use %patch -P N instead of deprecated %patchN, prepare for RPM 4.20
* Mon Nov 06 2023 Dirk Stoecker - update to 1.17.22 See https://github.com/wesnoth/wesnoth/blob/master/changelog.md#version-11722 for changes since 1.17.17
* Tue Jun 20 2023 Dirk Müller - update to 1.17.17: Translations
* Updated translations: Arabic, British English, Czech, French, German, Italian, Spanish User interface
* Fixed main menu Language button and Version label not being refreshed after switching languages without relaunching the game (issue #7437).
* Fixed changing game resolution in Preferences not refreshing the user interface as expected (issue #7436). WML Engine
* Add support for distinct sub-achievements.
* Add [filter_ability] usable instead of [abilities][tag name] to filter attributes including the type of ability used.
* Sun May 07 2023 Carsten Ziepke - Update to 1.17.16: Translations
* Updated translations: British English, French, Italian WML Engine
* Fixed a crash when encountering a scenario with missing sides- Changes in 1.17.15 Multiplayer
* The game no longer crashes when using \"Back To Turn\" after the game has ended in multiplayer Translations
* Updated translations: British English, Bulgarian, Czech, French, Spanish, Turkish User interface
* The \"Back To Turn\" menu now replays the turn in singelplayer too. However, the Continue button can be used to resume the game from any given position. WML Engine
* Added support for [effect] apply_to=level Miscellaneous and Bug Fixes
* The replay viewer now also replays victory/defeat events properly
* Fixes undo stack getting corrupted by reloading
* Removed unused --color switch from wesnoth_addon_manager
* Tue Mar 21 2023 Dirk Müller - update to 1.17.14:
* ### Campaigns
* Under the Burning Suns
* S05 Fixed the main cavern event not taking scouting into account. (issue #7394)
* Updated translations: British English, Czech, French, Italian, Spanish
* The match history button in the multiplayer lobby is now enabled. This allows viewing the game history of the player you have selected in the righthand sidebar.
* ### Miscellaneous and Bug Fixes
* wesnoth_addon_manager now supports SSL/TLS connection (using the `--secure` flag)
* wesnoth_addon_manager now supports IPv6 connection (using the `--ipv6` flag)
* Added new command line flag `--terms` to wesnoth_addon_manager (retrieves and prints the add-ons server upload terms)
* wesnoth_addon_manager now supports the `--version` flag (reports the current Wesnoth version)
* Linux SCons and CMake scripts now support enabling `_GLIBCXX_ASSERTIONS`.
* Added automatic schema-validation of `_server.pbl` files when uploading an add-on. (PR #7239)
* Adjusted gold and carryover between S11, S14 and S17. (issue [#7230])
* S03: Fixed an event trigger when Urudin retreats. (PR #7221)
* S16: Updated screen flash to use new macros.
* Secrets of the Ancients
* S17: Use the new `screen_fade` visual effect.
* Son of the Black Eye
* S14: Fixed Grüü’s dialogue not appearing during the intro. (issue #7280)
* The South Guard
* S04: Updated safeguard against AI leader stupidity to match map changes.
* Under the Burning Suns
* Quenoth Rework, including the major changes listed below. (PR [#7349])
* Redesign of the Quenoth Fighter line, with multiple attacks instead of the formation ability.
* Redesign of the Quenoth Shaman line, with songs and the tailwind ability.
* Redesign of the Tauroch Rider line, giving both Tauroch and Rider one attack each.
* Hide XP bars for some enemies that are never expected to advance a level.
* World Conquest
* Fix mechanic when a commander replaces a dead leader. (issue [#7284])
* ### Editor
* Scrolling the map north or south can move the text that overlays the map, so it doesn’t always obscure the southmost hexes of the map. (issue #6422)
* ### Multiplayer
* Allied units’ orbs no longer look like the player’s own units’ orbs. (issue #7108)
* By default, they are now two-color during the ally’s turn.
* Added an advanced setting to always show them as single-color (the ally color).
* Add waterfall animations to Isar’s Cross. (PR #7348)
* ### Terrain
* Added Art Placeholder overlay (terrain code `^Xxxx`), used for Isar’s Cross’ new waterfalls. (PR #7348)
* ### Translations
* Updated translations: British English, Chinese (Simplified), Czech, Dutch, Finnish, French, Polish, Portuguese (Brazil), Spanish
* wmlxgettext always uses Unix-style file paths in .pot files, to reduce changes when working on different platforms. (issue [#7380])
* Add Merman Brawler and Citizen to core.
* Add Dwarvish Miner to core.
* Add Sand Scamperer unit.
* Giant Ant now advances to Soldier Ant, requiring 26 XP.
* Soldier Ant now costs 16 gold, has 35 HP and needs 50 XP to advance.
* Added icons for invulnerable and unhealable states. (PR [#7363])
* The help browser shows groups (`[race]help_taxonomy=`) in subfolders. For example Humans/Dunefolk and Elves/Quenoth. (PR #7228)
* New `attacks_used` key in `[attack]` causes the attack to deduct more than 1 from `attacks_left`. (PR #7351)
* Fixed `[foreach]` when nested loops used the same variable name for the inner and outer loop. (issue #6305)
* New `[trait]require_traits=` and `[trait]exclude_traits=` to control random trait generation. (PR #7109)
* Added basic achievements functionality.
* Fixed a regression in 1.17.x resulting in overlarge unit HP and XP bars in some cases. (issue #7171)
* Fixed the editor’s unit tool crashing when placing a unit. (issue #7296)
* Many command-line options that log to stdout/stderr now automatically imply `--no-log-to-file`. (issue #7310)
* General consolidation of code paths for logging between Windows and non-Windows platforms.
* Fixed crash and missing output in `--report`.
* Schema validation accepts variables in `[harm_unit]alignment`.
* Schema validation no longer accepts the unused `[unit]hp_bar_scaling` and `[unit]xp_bar_scaling`.
* Fix an issue with schema validator not reporting errors at top level.
* The `unit_tree` tool which generates https://units.wesnoth.org/ now ignores the `[advancefrom]` tag.
* Fix the search for the game data directory when doing a local Visual Studio build.
* Fixed warnings when compiling with Boost 1.81.
* Fri Feb 03 2023 Carsten Ziepke - Update to 1.17.12:
* https://github.com/wesnoth/wesnoth/blob/master/changelog.md#version-11712- Changed source URL from github to http://files.wesnoth.org, see https://github.com/wesnoth/wesnoth/issues/6986- Package fslayout uses now noarch as BuildArch- Raise some minimum requirements: cmake >= 3.14 (3.7), pkgconfig(pangocairo) >= 1.44.0 (1.22.0), pkgconfig(sdl2) >= 2.0.10 (2.0.8)- Rebase wesnoth-cmake-fix-find-readline.patch
* Thu Mar 10 2022 Carsten Ziepke - Rebase wesnoth-cmake-fix-find-readline.patch
* Thu Mar 10 2022 Michael Vetter - Update to 1.17.1:
* UtBS S08 Kromph and Dust Devil able to trigger Eloh\'s event #6428
* DM S14 Smooth undead appearance and add dialogue #6429
* TRoW S22 Fixed the possibility of a missplaced dialogue when a bridge was broken #6430
* Fix typo: \"with heavy loses\" -> \"with heavy losses\" #6448
* Saurian sprites cleanup #6413
* [world conquest] Fix for HP glitch when picking up items/artifacts #6454
* HttT S04, S05b & S06 Role code enhancement #6436
* Add a \"special notes\" section to terrain help pages #6400
* Use a less complicated implementation for the MAKE_ENUM of CONTROLLER. #6423
* SoF Proofread Pass and Campaign Prose edits torch in #6177
* Temporarily re-introduce the SPECIAL_NOTES macro #6463
* update codeblock projectfiles #6465
* various small sprite updates 01 in #6459
* Add /clear chat command #6457
* Add max_torch to about.cfg torch in #6480
* [world conquest] [artifact/abilities] Make banner stack with leadership ability. #6467
* Fix deprecation of [advancefrom], mark as already removed #6482
* Refactor the backstab unit test #6473
* Make the adhoc add-on download check more detailed. #6464
* forwardport #6477 01 in #6487
* Update credits #6481
* Add-ons manager: handle the selected add-on changing in small-screen mode #6499
* Change [filter_weapon] to not depend on attack_type::weapon_specials #6501
* [units] [Orcish Nightblade] Update Icon for the kick attack #6516
* reintroduced usage of time_cfg[current_time] in replace (local) schedule funtions #6495
* Replace deprecated share_maps and share_view with share_vision #6498
* Fix comment handling if the value is empty (fixes #6514) in #6522
* SoF: fix thursagan\'s arcanister advancement breaking in some cases #6484
* Upgrade to lua 5.4.4 #6527
* wmlxgettext and wmlindent change exit code torch in #6500
* HttT S17: Update to comply with current Wesnoth Lua API specifications #6526
* update instruction for compilate boost libraries #6531
* Replace deprecated placement=map_overwrite #6532
* Lua API: Add inline documentation for pretty much everything #6483
* Add code comments stating what each unit test is testing. #6308
* world conquest: update modding instructions #6455
* WoF and Drake revisions #6493
* [world conquest] update deprecated share_view to share_vision #6536
* WoF: update map of S9 To stop a Cave Bear spawning at an unreachable location #6537
* Sat Feb 26 2022 Carsten Ziepke - Update to 1.16.2:
* bugfix release, most important changes: https://wiki.wesnoth.org/Release_Notes_1.16.2
* Planned moves that will take multiple turns to complete are no longer visible to enemy players
* Replays using custom units from add-ons will no longer fail to play
* Players using CJK languages will no longer need to wait 10+ minutes
* When in the lobby of a game, having the \"Show joins of friends only\" preference set will now function correctly
* When storing the password for multiple accounts the password file will no longer become corrupted- Add wesnoth-cmake-fix-find-readline.patch, fixes detection of readline on openSUSE Leap 15.2 - 15.4- Update minimum versions of cmake and boost
* Wed Nov 10 2021 Maximilian Trummer - Update to 1.16.1:
* bugfix release, most important changes: https://wiki.wesnoth.org/Release_Notes_1.16.1
* detailed changes: https://github.com/wesnoth/wesnoth/blob/1.16.1/changelog.md
* Sat Oct 30 2021 Sebastien CHAVAUX - Update to 1.16.0:
* list of fixes, see https://github.com/wesnoth/wesnoth/blob/1.16.0/changelog.md
* Wed Oct 13 2021 Michael Vetter - Update to 1.15.18: Campaigns:
* Delfador’s Memoirs S07: Clarified objectives (issue #5608)
* Northern Rebirth Give Eryssa’s side a consistent team color (issue #5375)
* The Rise of Wesnoth Remove time-runs-out lose condition for final scenario (issue #6109)
* Under the Burning Suns + Avoid a few possibilities where the Dust Devil could speak (issue #4892) + Avoid dehydration status icon persisting into the next scenario (issue #5687) + Correct Traveler’s Ring description (issue #6043) Editor:
* Avoid rare crash situation after editing scenarios (issue #5883) Translations:
* Updated translations: British English, Bulgarian, Czech, French, Italian, Portuguese (Brazil), Russian, Spanish.
* gettext plural forms now have caret prefixes stripped as well (PR #6094). User interface:
* Steam cloud file is no longer listed in the Load Game dialog.
* Redefine green text in dialogs and tool-tips so they are no longer ‘too dark’ with recent Pango versions (issue #4348)
* Gave the main menu\'s Language button a label again, now displaying the current language.
* Tweaked margins around the main menu\'s bottom row.
* Difficulty no longer displayed in the Load Game dialog when it is not relevant to a save file (issue #5321) Miscellaneous and Bug Fixes:
* Correct unit display adjustments on certain tiles when at zoom level other than 100% (issue #5974)
* Mon Sep 13 2021 Michael Vetter - Update to 1.15.17: Campaigns:
* World Conquest is re-enabled. Translations:
* Updated translations: British English, Polish Miscellaneous and Bug Fixes:
* Messenger MAI: fixed bug of own units sometimes blocking the path to a waypoint for the messenger
* A bug that would corrupt WML sent to the multiplayer and add-ons server was fixed.
* Wed Sep 01 2021 Michael Vetter - Update to 1.15.16:
* Long list of fixes, see https://github.com/wesnoth/wesnoth/blob/1.15.16/changelog.md
* Tue Jul 27 2021 Dirk Müller - update to 1.15.15:
* Updated translations
* Added a prompt to allow migrating settings and redownloading add-ons used in a previous version of Wesnoth when starting a new versions for the first time
* Fixed: keyboard input during the loading screen intermittently caused a crash
* AI: fixed custom synced commands not changing the game state
* Fri Jul 16 2021 Dirk Müller - update to 1.15.14:
* The Battle for Wesnoth team is proud to announce that 1.15.14 is the first beta for 1.16!
* Full changes: https://github.com/wesnoth/wesnoth/blob/1.15.14/changelog.md- remove fix-widgets.patch (upstream)
* Mon May 31 2021 Ferdinand Thiessen - Update to 1.15.13
* Add-ons client now has a filter based on tags.
* Updated translations: British English, Czech, Dutch, Italian, Russian
* Added units: Horses, Seahorse and Zombie horse variation
* Update piglet/boar graphics
* The multiplayer \"turns over\" dialog now uses each team\'s colors
* Full changes: https://github.com/wesnoth/wesnoth/blob/1.15.13/changelog.md- Added fix-widgets.patch- Fixed rpmlint error with Tumbleweed (not versioned Obsoletes)
* Sun May 09 2021 Dirk Müller - update to 1.15.12:
* Long list of fixes, see https://github.com/wesnoth/wesnoth/blob/1.15.12/changelog.md
* Mon Mar 22 2021 Dirk Müller - update to 1.15.11:
* AI improvements, see https://github.com/wesnoth/wesnoth/blob/1.15.11/changelog.md
* Fixed color fringing issues with ClearType on Windows.
* Improved the Load dialog when there are no saved games for the current version, and also when there are corrupted files.
* Re-added the pop-up when there are no saved games at all
* Fixed resource leak in the Pango text rendering pipeline when using the characters_per_line constraint.
* Make the warning about loading saves from old versions much clearer.
* Made legacy GUI1 scrollbars match regular GUI2 scrollbars.
* Reduced font sizes for the unit HP/XP/MP/Vision/Defense displays on the sidebar at small resolutions to avoid overlaps (issue #5575).
* Rearranged the unit XP and vision displays on the sidebar to avoid running out of room for the XP display (issue #5575).
* Reduced font size for the ToD counter on the sidebar to avoid it being ellipsized too often.
* Gave the turn timer display the same icon as the system clock display.
* Anchored the Observers icon to the sidebar again in a way that does not allow it to overlap into it (issue #5575).
* Fixed the turn timer/system clock display on the top bar incorrectly using a larger font size at small resolutions.
* Made the Defense display label on the sidebar visible (a side-effect of replacing SDL_ttf) and rearranged it slightly.
* Set the correct default text color for in-game UI elements instead of [#]ffffff white for consistency with other UI elements.
* Increased font sizes in Help and some legacy UI elements.
* Minor clean-up of game menus display.
* Restyled dropdown menu buttons to look like buttons rather than textboxes.
* Fixed missing display resolution ratios in Preferences -> Display (regression introduced in 1.15.10).
* Sun Feb 28 2021 Dirk Müller - update to 1.15.10:
* Fixed undefined behavior when servicing requests to downgrade add-ons.
* The Rise of Wesnoth
* Adjust campaign difficulty
* The Delay Advancements modification has been removed in favor of adding the Plan Unit Advance modification to mainline. Enabling this modification allows each player to choose what their units will level up into in case the advancement happens on an enemy player\'s turn in an online multiplayer game.
* Unit advancement that happens on an enemy\'s turn in online multiplayer games are no longer randomized. Instead, the first advancement listed for the unit is always used.
* Disabled World Conquest due to an increasing number of reported bugs and it currently lacking a maintainer. It may be removed entirely in a future release.
* Upgrade to Lua 5.4.2.
* Added the wesnoth.as_text(...) function as a way to more easily view the contents of a lua table. This is intended as a debugging aid and nothing more.
* Deprecation warnings can now be viewed in the in-game Lua console, together with a stack trace to the first location that triggered them.
* There is now a --strict-lua command-line option that disables most deprecated Lua functions; this makes the use of deprecated APIs an error instead of a warning.
* Updated translations
* update footpad sprite
* north-facing frames for dunefolk skirmisher, loyalist bowman, and troll whelp
* Added a \"disengaged\" orb, shown instead of the partially-moved orb for units that can move but can\'t attack.
* Added information about the build\'s (not runtime) target CPU architecture to the game version info dialog and --report.
* Added terminal-style command history browsing with up-down keys for in-game consoles used by debug mode, ai and search floating textboxes.
* Made the preferences dialog larger on HDPI screens; this fixes a usability issue with HDPI font sizes (issue #5185).
* Extent \'special_id_active\' and \'special_type_active\' to abilities used like weapon and to [leadership] abilities.
* abilities used like weapon can call [leading_anim] now.
* Fixed display zoom not being taken into account when using the `x`, `y`, `directional_x` and `directional_y` attributes in unit animations.
* Fixed a warning message and the AI leader potentially not moving when it cannot reach a keep because it\'s occupied by an allied unit
* Mon Jan 18 2021 Dirk Müller - update to 1.15.9: See https://raw.githubusercontent.com/wesnoth/wesnoth/1.15.9/changelog.md
 
ICM