Changelog for
ags-3.5.0.27-2.131.x86_64.rpm :
* Sat Dec 05 2020 Matthias Mailänder
- Update to version 3.5.0.27 (see Changes.txt)- Unbundle freetype, alfont.- Fix linking of libdumb.- Fix build with GCC 10.- Parallelize the build.
* Mon Aug 12 2019 Ferdinand Thiessen - Update to version 3.4.4
* Disabled screenshot made when sending a crash report, for security reasons.
* Fixed Audio folders were displaying internal \"AllItemsFlat\" property on property grid.
* Fixed Character.DestinationY telling incorrect values beyond Y = 255.
* Fixed DynamicSprite.SaveToFile() not appending \".bmp\" if no extension was specified.
* Restored support for running games made with experimental 3.3.0 CR version.
* Fixed character\'s blinking frames drawn incorrectly when legacy sprite blending mode was on.
* Added stubs for monkey0506\'s Steam and GoG plugins to let run games on systems that do not have Steam/GoG installed.
* Added stubs for SpriteFont plugin.
* Added missing stubs for agswadjetutil plugin.
* Support for OpenGL renderer.- Update to version 3.4.3
* Fixed serious mistake that would cause crashes in plugins which export their own managed types for game script.
* Removed restriction preventing GUIs to be larger than the game\'s screen.
* Added missing audio options to Default Setup.
* Fixed GUI and Room editors sometimes having larger scrollable area than necessary.
* Fixed editable area was not resized when GUI size changed.
* Fixed TextWindow GUI\'s elements could be deleted or moved in the editor with key controls with no means to restore them.
* Don\'t modify filesystem permissions in Compiled directory when compiling the game.
* Fixed rooms not being rebuilt when running game just created from a template.
* Fixed translations were not updated or available at all for the test run unless the game was fully rebuilt.
* Fixed some compilers could instigate a crash in the on_event callback if it was called before the first room is loaded.
* Prevent game from crashing if there was an attempt to use a non-existant font index.
* Fixed crash when calling DisplayTopBar with a title longer than 200 characters.
* Fixed DisplayTopBar() was displayed on screen for the time calculated from the length of it\'s title rather than it\'s message text (regression).
* Fixed OpenGL not displaying tinted sprites at all if tinting shader does not work (now will display sprites without tint).
* Fixes Linux game launch script (fixes issues with itch.io client).
* Tue Feb 06 2018 mailaenderAATTopensuse.org- update to version 3.4.1.12
* Sun Aug 20 2017 mailaenderAATTopensuse.org- update to version 3.4.0.16
* Sun Jun 26 2016 mailaenderAATTopensuse.org- update to version 3.3.5.7
* remove upstreamed fix-ppc.patch- use the compressed Linux only tarball
* Sat May 14 2016 rpmAATTfthiessen.de- Update to 3.3.5.5- Added fix-ppc.patch to fix build on bigendian system (like ppc), see https://github.com/adventuregamestudio/ags/pull/329
* Mon Dec 28 2015 mailaenderAATTopensuse.org- update to 3.3.4.2
* Thu Aug 06 2015 mailaenderAATTopensuse.org- Update to latest stable 3.3.4.1
* Sun Oct 26 2014 mailaenderAATTopensuse.org- Update to 3.4.0.1
* Wed Nov 13 2013 mailaenderAATTopensuse.org- Update to 3.3.0-beta- https://en.opensuse.org/SourceUrls