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Changelog for fceux-2.6.6-3.6.x86_64.rpm :

* Mon Sep 11 2023 Klaus Kämpf - source is non-portable, adding respective ExclusiveArch
* Wed Aug 30 2023 Martin Hauke - Update to version 2.6.6
* maintenance update for the mappers and emulation core with a few new features added in. See https://fceux.com/web/help/WhatsNew266.html
* Fri Apr 28 2023 Carsten Ziepke - Update to version 2.6.5
* Maintenance update that contains various fixes from a back log of bugs and feature requests over the past year See https://fceux.com/web/pressrelease-2.6.5.html- Add BuildRequires dos2unix, fix some wrong-file-end-of-line-encoding
* Wed Mar 30 2022 Martin Hauke - Update to version 2.6.4 Qt/SDL
* Fixed crash that sometimes occurs when cancelling a key mapping sub-dialog for virtual family keyboard window. NES Header Editor
* Fixed mapper combo box indexing issue.
* Mon Mar 07 2022 Martin Hauke - Update to version 2.6.3
* Bugfix release see https://fceux.com/web/help/WhatsNew263.html
* Fri Feb 04 2022 Martin Hauke - Update to version 2.6.2 Core
* Fixed VROM size calculation error from NES header. Mappers
* Added WRAM support for OneBus mapper (mapper 256). Qt/SDL GUI Improvements and Bug Fixes
* Added an auto hide main menu on fullscreen option.
* Added an option to disable display of video overlayed GUI messages.
* Fixed default setting for max sprites per scanline to be 8 (matching win32 port). Hex Editor Improvements and Bug Fixes
* Fixed logic to move cursor to next line when editing hits end of line.
* Fixed inconsistent display behavior of vertical scroll bar. Viewport line offset and vertical scroll position are now always synchronized.
* Fixed draw layering of cursor row/column coloring when in ROM view.
* Added protections to prevent crash when editing addresses past the end of a ROM file.
* Improved cursor blink rate to be consistent regardless of viewport refresh rate. Build Improvements and Bug Fixes
* Fixed a build errors when compiling against Qt6 (6.2.2).
* Removed usage of a few Qt6 deprecated function calls.
* Mon Jan 17 2022 Martin Hauke - Update to version 2.6.1
* Bugfix release
* Mon Jan 17 2022 Martin Hauke - Update to version 2.6.0 TAS Editor
* The full TAS editor has been ported over from the Win32 version. Other than minor layout changes, Win32 TAS users should find it familiar. GUI Improvements and Bug Fixes
* Fixed occasional stack overflow issue due to unintended recursion in Qt event loop. Video Improvements and Bug Fixes
* Added video vertical sync config option.
* Added built-in video vertical sync test pattern. Input Improvements and Bug Fixes
* Added escape characters to gamepad config files to fix keyboard binding issue for \',\' and \'\\\' keys. Build Improvements
* Replaced a few soon-to-be deprecated ffmpeg function calls.
* Cleaned up a few compiler warnings.
* Mon Oct 25 2021 Martin Hauke - Update to version 2.5.0 Common Emulation Core:
* Fixed SYA and SXA opcodes in CPU. Blargg\'s NES CPU TEST #5 now passes. Qt/SDL New Tools:
* Added built-in AVI RIFF Tree Viewer. Qt/SDL Debugger:
* Redesigned debugger layout to optimize space usage.
* Window layout uses relocatable tabbed viewports to allow for layout customization.
* Added a tool bar for commonly used debugger buttons.
* Moved many configuration options to debugger window menu to save space.
* Added syntax coloring options to assembly code viewer.
* Added opcode description popups to assembly code viewer.
* Added assembly code custom font selection option.
* Added symbol tool tips and address look ahead popups for assembly code viewer.
* Added navigate backwards/forwards line history to assembly code viewer.
* Added breakpoint on unlogged code/data feature.
* Added breakpoint on execution of a specified PRG-ROM address.
* Added step back one instruction feature (experimental) Qt/SDL Hex Editor:
* Fixed draw logic to ensure that highlighted text coloring takes precidence over activity coloring.
* Fixed crash in hex editor when searching with Ctrl+A Qt/SDL Input Control:
* User can now save up to 3 alternate sets of gamepad button bindings in addition to the primary set.
* Advanced gamepad bindings (to hot key functions) are now stored for each individual gamepad by GUID.
* Fixed annoying intermittent SDL gamepad button mapping issue. Qt/SDL Movies:
* Added optional linking of ffmpeg (libav) libraries for AVI recording. Provides full use of available encoders and options.
* Implemented AVI 2.0 Indexing Specification. This new indexing scheme eliminates 2GB AVI file recording limitation.
* Fixed video messages and HUD presentation AVI display options. Qt/SDL GUI Improvements and Bug Fixes:
* Went through all debug tool windows and made sure that all configuration options are saved (persist on application restart).
* The position and size of all debug/tool windows is now saved at window close and restored at window open.
* For debug windows, if attempting to open a window that is already open, that window is raised to top and focused.
* Bug fixes for scroll bar presentation on custom viewport widgets in debug tools windows (debugger, hex editor, trace logger).
* Added main window context menu to Qt GUI.
* Various color customization options for debugger and hex editor.
* Changed hot key config window tree layout to sort keys into logical groups.
* Added offline help documentation viewer feature. (chm viewer for windows and Qt help engine for unix) Qt/SDL Video Improvements and Bug Fixes:
* Fixed video message positioning so that it is not clipped when 8 pixel side clipping is active.
* Added integer frame rate option to better sync video with monitor refresh.
* Changed update rate of video frames per second display so that it is more readable. Qt/SDL Sound Improvements and Bug Fixes:
* Added option to mute sound when main window is not in focus.
* Improved sound sample underflow/overflow algorithm to allow for better scaling with running the emulation at faster/slower speeds.
* Sound sample processing efficiency updates.
* Added an audio buffer percent usage indication and
* an audio sink starve counter to sound config window for debug purposes.
* Sat Jun 26 2021 Martin Hauke - Update to version 2.4.0
* this release primarily focuses on improving stablity and capabilities of the Qt/SDL GUI port.- Update to version 2.3.0 Emulation:
* Added Mapper 111 cheapocabra
* Added Mapper 190
* Added RAM Init Options: default (00 00 00 00 FF FF FF FF as always), all FF, all 00, random
* New UNIF mappers
* Mapper 30 4-screen support
* Mapper 5 MMC5 large WRAM support
* VRC7 patch set finalized with correct values dumped by Nuke.YKT
* Fixed rendering and debugging of mirrored palette entries Lua:
* Various improvements and bug fixes to pre-existing functions
* Fix parsing of lua colors over 0x80000000 on 32bits systems
* Extra colors available to lua overlays
* Lua write callbacks: adding optional third parameter to retrieve the value written
* Added Sprites.lua script to visualize sprites
* Zapper control
* New Lua functions + emu.exit() + rom.getfilename() + zapper.set(table input) Debugger
* Added memory read/write conditional breakpoint capability
* Added illegal opcode support for breakpoints
* Support for \'S\' register in conditional debugger breakpoints
* Syntax highlight of disassembly
* Fixed corruption of PPU reset while debugging
* Attribute mode for nametable viewer
* Greyscale palettes for PPU and nametable viewers
* Fixed transparent sprite palette display in PPU viewer
* Fixed accidental filtering of special symbols Trace Logger
* Added bank number log option
* CDLoggerFix Fixed VRAM data logging glitch Hex Editor
* Added OAM view feature
* Added Home/End key response
* Bookmark fixes for all view region types
* Fixed Find dialog to be able to find the first or last byte of the memory region
* Prevent middle mouse button from attempting to \"FreezeRam\" when not in RAM mode
* Added Load from file feature iNES Header Editor
* A new tool which can edit the iNES header of ROM files TAS Editor
* Fixed dialog height that kept increasing SDL
* GUI completely rewritten using Qt5. Replaces old GTK GUI
* New Qt GUI now contains most of the debug tools that previously only existed in windows version
* Build setup migrated to cmake. Replaces scons build setup
 
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