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Changelog for plplay-7.349.0-2.8.x86_64.rpm :

* Tue Jul 02 2024 llyyr - Update libplacebo to version 7.349.0. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v7.349.0
* Tue Mar 26 2024 Max Lin - Build libplacebo with python 3.11 on Leap 15- Build with a recent gcc version Leap 15 had
* Mon Jan 22 2024 llyyr - Update libplacebo to version 6.338.2. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v6.338.2
* Tue Oct 17 2023 llyyr - Update libplacebo to version 6.338.1. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v6.338.1
* Tue Sep 26 2023 llyyr - Update libplacebo to version 6.338.0. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v6.338.0
* Fri Aug 04 2023 llyyr - Update libplacebo to version 6.292.1. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v6.292.1
* Thu Jul 06 2023 Niklas Haas - Update libplacebo to version 6.292.0. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v6.292.0
* Thu Mar 23 2023 Niklas Haas - Update libplacebo to version 5.264.1. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v5.264.0- Bump meson dependency to 0.63
* Sun Mar 19 2023 Jan Engelhardt - Add baselibs.conf (for the sake of ffmpeg)
* Mon Mar 13 2023 llyyr - Update libplacebo to version 5.264.0. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v5.264.0
* Tue Feb 28 2023 Callum Farmer - Correct BR from python3-jinja2 to python3-Jinja2, fixes dependency resolving on older distro
* Wed Jan 04 2023 Niklas Haas - Update libplacebo to version 5.229.2. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v5.229.2
* Tue Nov 01 2022 Niklas Haas - Update libplacebo to version 5.229.1. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v5.229.1
* Thu Oct 27 2022 Niklas Haas - Update libplacebo to version 5.229.0. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v5.229.0
* Fri Jul 15 2022 Niklas Haas - Update libplacebo to version 4.208.0. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v4.208.0
* Thu Feb 03 2022 Niklas Haas - Update libplacebo to version 4.192.1. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v4.192.1
* Sun Jan 30 2022 Enrico Belleri - Update nuklear.h to 4.9.5- Add dav1d dependency
* Wed Jan 19 2022 Niklas Haas - Update libplacebo to version 4.192.0. See details in: https://code.videolan.org/videolan/libplacebo/-/tags/v4.192.0- Add libunwind dependency- Bump meson dependency version to match upstream
* Tue Sep 07 2021 Niklas Haas - Update libplacebo to version 4.157.0: This is a major new release involving a significant overhaul of the public API, full thread safety, support for Direct3D 11 / Win32 / MSVC, native HDR output, and more. The primary way of accessing most libplacebo objects has been revamped. Rather than writing e.g. `const struct pl_tex
*image`, users now simply write `pl_tex image`. In addition, the `struct pl_context
*ctx` was universally refactored and replaced by `pl_log log`, with no concern besides logging. Direct3D 11 is now natively supported by libplacebo, and compiling on Windows in general has been made more straightforward. The entire API was revamped to be thread safe by default, even when using OpenGL (assuming the user provides the appropriate context binding callbacks). Accompanying this change, the `pl_queue` has been rewritten with multi-threaded decoding loops in mind. See the accompanying `plplay` demo for an illustration. Finally, this release brings with it a lot of features for feature parity with mpv, such as the ability to get pass stats / timings, oversample scaling, and more. Additions:- add a `void
*user_data` field to `pl_frame`, with no further interpretation by libplacebo- add `pl_queue_push_block`, useful for multi-threaded decoding loops- add a `uint64_t timeout` to `pl_queue_update`, allowing it to block until frames are available even when not using a `get_frame` callback- make `pl_queue_update` also return valid data when failing with PL_QUEUE_MORE, allowing access to partial/incomplete mix outputs- allow calling `pl_render_image` on `image == NULL`, to render overlays only- add `pl_get_buffer2`, API-compatible with AVCodecContext.get_buffer2- add support for blitting from/to several obscure formats such as a1rgb5 or 64-bit integer formats- add `pl_tex_clear_ex` to support clearing integer textures- add `pl_render_params.ignore_icc_profiles`, for debugging- add `pl_queue_params.interpolation_threshold`, to allow disabling frame mixing when the source FPS approximately matches the display FPS- always accept DRM_FORMAT_MOD_INVALID for texture imports- add extra windowing functions to - add the `pl_fmt.gatherable` capability- add `pl_shader_sample_oversample`, a variant of nearest-neighbour that preserves pixel aspect ratios - good for pixel art- add `pl_scale_filters` alongside `pl_frame_mixers`- add support for compile-time specialization constants (`pl_constant`), and use them to speed up recompilation of shaders with hard-coded constants- add `pl_render_params.dynamic_constants`, which lifts hard-coded constants to dynamic variables - useful for scenarios in which render parameters are expected to change very frequently- add more PL_COLOR_TRC_GAMMAxx definitions- implement full black point adaptation, even when not using ICC profiles, and infer this black-point-adapted BT.1886 instead of gamma 2.2 as the default gamma curve for SDR files.- add `pl_shader_res.description` and `pl_shader_res.steps`, containing more friendly names for shaders plus a detailed list of operations that shader is performing- add callbacks to `pl_dispatch` and `pl_renderer` for informing users of executed passes and their execution times- add support for the Direct3D 11 graphics API- add `pl_swapchain_colorspace_hint`, replacing `pl_swapchain_hdr_metadata` as the new way to update swapchain colorspace metadata at runtime. This can be used to e.g. switch between HDR and SDR mode, for supported swapchains- add `pl_peak_detect_params.minimum_peak`, allowing users to constrain the detected peak values to only be sensible (e.g. above 1.0) Changes:- simplify the `shaderc` pkg-config check - rather than querying for `shaderc_shared.pc`, `shaderc_combined.pc` etc, simply check for `shaderc.pc`, matching upstream- make almost everything thread-safe, and document the parts that aren\'t. In particular, almost all GPU state access is now thread safe, freeing up users to access `pl_gpu` instances from multiple threads, even when the underlying API is OpenGL- deprecate `disable_overlay_sampling`, now effectively always true- `struct pl_overlay` has been refactored completely to allow for overlays with more than one part per texture. The only way of using this struct is deprecated- prefix `enum pl_queue_status` members by `PL_`, fixing an oversight in the previous version of this API- make `pl_renderer` automatically clear the target image, freeing users from the responsibility of calling `pl_frame_clear` themselves. This can be controlled via three new fields in `pl_render_params`: `background_color`, `background_transparency` and `skip_target_clearing`- rename `pl_context` to `pl_log`, and make its use optional. The old names have been deprecated. It now lives inside - add `typedefs` to all public-facing object types, o make them shorter to reference. For example, `const struct pl_tex
*tex` is now simply `pl_tex tex`. This change affects almost every type of object in libplacebo. The old way of referencing these objects is still possible, but considered deprecated. Note that due to C++-specific reasons, C++ users
*must
* upgrade their codeto the new API style- remove PL_PRIM_TRIANGLE_FAN- remove support for 64-bit float formats, which probably don\'t work on any Vulkan implementation- stop contrast-limiting ICC profiles, instead assuming perceptual profiles have infinite contrast- remove `pl_shader_signature` for being necessarily unsafe- require Vulkan 1.1 as the minimum vulkan version- rename `pl_oversample_frame_mixer` to `pl_filter_oversample`, and allow using it for image scaling as well- change `pl_color_space_monitor` from PL_COLOR_TRC_GAMMA22 to UNKNOWN- change the signature of `pl_shader_(de)linearize` slightly- significantly increase the default strengths of the desaturation settings in`pl_color_map_params`, to mimic the hollywood feel- refactor `pl_glsl_desc` and `pl_gpu_caps` completely, in favor of the new structs `pl_glsl_version` and `pl_gpu_limits`, with new members. The old API is still available for the time being, but deprecated Fixes and performance improvements:- fix possible use-after-free in `plplay`- don\'t explode `pl_queue` on NaN/Infinity/weird PTS values- fix edge case involving plane merging for cropped images- improve `plplay` by using threaded libplacebo APIs- several fixes for edge cases in helpers- several fixes for 32-bit platforms (e.g. integer overflows)- fix blending edge cases involving overlays and alpha channels- skip some unnecessary matrix multiplications for RGB content- allow for some small backwards PTS jumps in `pl_queue_update`- fix drawing overlays to subsampled targets- `pl_dispatch` now garbage collects old, unused passes to free up RAM- various improvements to debug/diagnonstic printouts- allow blitting from e.g. 2D to 3D textures- slightly improve small texture transfers in some emulated edge cases- fix several possible hash collisions for generated shaders, making the shader dispatch mechanism significantly more robust- properly allow building against vulkan headers without linking to the vulkan loader- C++ compatibility for public headers- improve performance of textureGather-based polar sampling, especially for radius 2 and 4- fix vulkan texture handle capabilities check, again- don\'t include superfluous pNext chains, fixes undefined behavior- fix crash on edge case when shader compilation fails- infer unsampled alpha channels as 1.0, rather than 0.0- properly infer `target->color` in `pl_render_image`- properly tag the OpenGL swapchain as pl_color_space_monitor- fix possible crash in pl_get_detected_peak- fix several edge cases in pl_render_image_mix relating to LUTs, 3DLUTs, HDR peak detection and so on- fix sig_peak inferral for HLG content- several compatibility fixes for older GLSL, and GLES 2.0- fix possible use-after-free in pl_shader_custom- fix `pl_color_map_params.gamut_clipping` for HDR targets- reduce the number of redundant color space transformations required for frame mixing- fix edge case in pl_dispatch_save for some ancient GL drivers- several fixes for LLVM/MinGW/MSVC- fix bug where pl_pass_run incorrectly invalidated/accessed `params->target` even for compute shaders- add windows compatibility to several demo programs- fix the pl_fmt <-> DRM fourcc format mapping table- fix inappropriate texture access function for generated samplers with the sampler2D API- avoid generating spurious EGL errors when probing for EGL format modifiers- fix various typis in the documentation
* Fri May 07 2021 Niklas Haas - Update libplacebo to version 3.120.3: This minor release fixes a number of regressions surrounding memory imports and DRM modifiers, specifically aimed at issues that arose with mpv\'s --hwdec=vaapi. Changes:- `pl_fmt.modifiers` now always includes DRM_FORMAT_MOD_INVALID on OpenGL, which instructs the implementation to not specify modifiers- passing a DRM modifier not in the list of supported modifiers is now considered a hard error, to rule out non-working hwaccel formats Fixes:- fix a crash when using sampling shaders on textures with unknown formats- fix improperly specified SDL header imports in the demos- fix an issue where the vulkan texture handle capabilities were testing for presence of the wrong extension- fix an issue where non-enabled DRM modifier structs were accidentally linked into the pNext chain, causing issues with some drivers
* Mon Apr 19 2021 Niklas Haas - Update libplacebo to version 3.120.2: This minor release fixes a number of additional bugs related to the thread queue, included demos, included helpers, and build system. Changes:- replace the `shaderc` library checks by pkg-config checks- `pl_dispatch` no longer grows infinitely, but prunes stale cache entries after a certain threshold- improve logging of GPU capabilities (including format capabilities) Fixes and performance improvements:- fix a typo on an error message- fix a use-after-free edge case in `plplay`- filter out Infinity, NaN and other values from fps/vps estimates- add several warnings for suspected frame queue API misuses- fix a crash when combining pl_render_image_mix with cropped frames- fix a crash on AV_PIX_FMT_NONE in the libav helpers- fix the loading of overlays in the `sdlimage` demo- fix a number of potential overflows on 32-bit platforms- omit redundant identity matrices in pl_shader_decode_color- fix crash in frame queue with certain out-of-order PTS sequences- add missing link to vulkan dependency in the `video-filtering` demo- correctly shift overlays when drawing to subsampled YCbCr planes- add missing check for PL_GPU_CAP_CALLBACKS in `utils/{libav,dav1d}.h`- improve handling of asynchronous texture uploads in `utils/libav.h`
* Tue Apr 06 2021 Niklas Haas - Update libplacebo to version 3.120.1: This hotfix release fixes a number of minor issues with the v3.120.0 release, and also modularizes the included demo programs to cut down on the number of compiled binaries. Changes:- hexadecimal strings in custom shaders may now include whitespace- added 16-bit half float formats to the dummy pl_gpu- significantly reduced verbosity of the included demo programs- merged all of the demo program variants into a single binary that picks the best windowing system / graphical API at runtime- install `plplay` when demos are enabled Fixes and performance improvements:- fixed an integer overflow in a texture bounds check- fixed a false positive error in the test framework on 32-bit platforms- fixed some minor issues with various outdated comments- fixed a potential use-after-free in the `plplay` demo program when playing files containing embedded ICC profiles
* Fri Apr 02 2021 Niklas Haas - Update libplacebo to version 3.120.0. (Upstream changelog appended)- Create a new package `plplay` for the included demo program. This requires bundling a copy of `nuklear.h`, which is single-header library not included as part of the libplacebo source distribution. This is a feature release, introducing frame mixing, DRM format modifiers, and support for custom LUTs -, while also greatly expanding the available demo programs, in particular the `plplay` video player. The main highlight is the new `pl_queue` abstraction living in . This greatly simplifies the core of a libplacebo-based video renderer by translating a stream of input frames into an array of GPU-mapped textures suitable for frame mixing, given a corresponding vsync timestamp. New frames can be delivered to this API using a push or pull model, and they are lazily uploaded on an as-needed basis as well as internally garbage collected when no longer needed. This abstraction also contains all needed machinery for estimating source/display framerates by comparing and averaging timestamps, freeing users from the burden of having to accurately determine this information a priori. Also worth mentioning is the addition of support for custom LUTs, currently only in Adobe\'s .cube format. They can be applied flexibly at a number of locations in the video processing pipeline, including as a replacement for YUV<->RGB conversion or tone/gamut mapping, and fed with either normalized linear light or native-gamma values. Among the included demo programs, the `plplay` example video player has been greatly expanded - adding support for a settings GUI (based on nuklear), frame timing and mixing, custom shaders, and more. This example video player now serves as a convenient platform to demonstrate all of libplacebo\'s advanced rendering features. Finally, all of libplacebo now contains only code written entirely from scratch (rather than deriving from mpv), opening up the possibility to explore different licenses besides the current LGPLv2.1+. In particular, permissive (MIT/BSD-style) licenses are being considered. Additions:- add asynchronous GPU callbacks, specifically to `pl_tex_transfer`, allowing for non-blocking host memory transfer operations- add `pl_shared_mem.stride_w/h` to control dmabuf pitch- add `pl_render_image_mix` to blend multiple frames into a single output image, given relative timestamp information- add the `pl_filter_mitchell_clamp` filter preset- add `pl_render_params.preserve_mixing_cache` to speed up redraws after renderer size changes when frame mixing is active- add to help with Dav1dPicture mapping- implement `PL_HANDLE_HOST_PTR` for the OpenGL backend- implement drm format modifiers for vulkan- add a new field `pl_fmt.modifiers` for DRM format modifier negotiation- add new header to load custom LUTs (currently only supporting the .cube format)- add `index_data/buf` to `pl_pass_run_params`, adding support for indexed vertex data when dispatching shader passes- add `pl_dispatch_vertex` to allow dispatching fragment shaders using a list of custom vertices with custom vertex attributes- add `pl_frame_recreate_from_avframe` and `pl_download_avframe` to help downloading GPU textures back into AVFrame form- add a new header to assist in taking a stream of (Frame, PTS) pairs as well as a list of VSync times and turning them into a stream of `pl_frame_mix` structs- add `pl_white_from_temp` and `pl_color_adjustment.temperature` to apply white point adjustments between correlated color temperatures (K)- add `pl_filter_preset.description` containing a longer, human-readable name for a given filter preset Changes:- `pl_3dlut_params` has been renamed `pl_icc_params`- `pl_render_params.force_3dlut` has been renamed `force_icc_lut`- `pl_3dlut_update/apply` have been renamed to `pl_icc_update/apply` and moved to a (conditionally installed) new header - `pl_upload_plane` no longer initializes `out_plane->shift_x/y` to 0, instead leaving them unmodified (to avoid clobbering existing shift data)- `pl_filter_box` has been renamed to `pl_filter_nearest`- `pl_filter_triangle` has been renamed to `pl_filter_bilinear`- `pl_render_params.frame_mixer = NULL` now disables frame mixing - to get back the old behaviour, set this to `&pl_oversample_frame_mixer`.- `pl_color_map_params.gamut_warning` now highlights out-of-gamut colors in bright pink, rather than the old (ill-defined) inversion behaviour- `pl_named_filter_config` has been renamed to `pl_filter_preset`- `pl_find_named_filter` has been renamed to `pl_find_filter_preset`- ditto for `pl_named_filter_function` and `pl_filter_function_preset` Fixes and performance improvements:- fix buffer overflow in custom shader STORAGE blocks- fix include path for glslang >= 11.0.0- actually enable shader subgroup operations for HDR peak detection- fix locale dependence of shader parsing primitives- fix AVCOL_SPC_SMPTE170M mapping- fix wrong color space selection in `pl_vulkan_create_swapchain`- work-around low UBO size limits on some platforms- fix compilation issues on C++ due to the use of reserved identifiers- fix `pl_get_detected_peak` on platforms without host-visible SSBOs- fix edge case in vulkan texture handle capabilities check- fix suboptimal mutex destruction code- skip peak detection when outputting to HDR displays- fix edge cases in shader LUT type selection logic- avoid redundant scaling passes when scaling anamorphic content- merge similar planes before dispatching heavy shaders (e.g. debanding, hooks)- avoid scaling passes for certain small fractional scaling steps- entirely avoid processing unneeded components when dispatching scalers- avoid using more components than necessary for intermediate FBOs- fix out-of-bounds read for small non-cropped emulated textures- avoid thrashing the shader cache when reinitializing OpenGL FBOs- fix incorrect include in - fix vk.xml priority issue on windows- fix undefined behaviour / GPU hangs in HDR peak detection shader- fix incorrect forwarding of DRM modifiers to the OpenGL backend- fix crash on AV_PIX_FMT_FLAG_BAYER- fix various compilation issues on certain platforms- fix obscure edge-case in floating point printing routine- `pl_render_params.force_icc_lut` now excludes no-op cases- fix handling of custom shader COMPUTE blocks- correctly apply hue and saturation controls for non-YCbCr color spaces
* Fri Jan 01 2021 Mia Herkt - Update to version 3.104.0 This is a major release, introducing many new features and modifications. Most importantly, libplacebo now interoperates well with FFmpeg\'s libav
* abstractions. This is primarily exposed via a new set of helpers, , implemented as a single header library. In addition to this, a number of other supporting changes have been made to the API, most notably the unification of `pl_image` and `pl_render_target` into a single `pl_frame` concept, similar in spirit to AVFrame. As such, libplacebo now supports
*
*rendering to planar targets
*
*, including subsampled YCbCr. Besides the libav
* compatibility changes, this release also brings with it a new feature for custom shaders: buffer blocks, and persistent storage. This can be used by third parties to implement stateful shaders (e.g. motion interpolation or temporal deinterlacing), or be leveraged to speed up some shaders by combining multiple passes into one. Finally, various import/export procedures have been expanded, including the ability to import host pointers and real-world DMABUFs. Additions:
* add `pl_memory_qualifiers`, plus a corresponding `pl_shader_desc.memory`, to allow attaching GLSL memory qualifiers (coherent, volatile etc.) to shader descriptors
* add functions `pl_dispatch_save` and `pl_dispatch_load` to allow saving/restoring the contents of an entire `pl_dispatch`\'s cache
* add functions `pl_renderer_save` and `pl_renderer_load` to allow saving/restoring the contents of an entire `pl_renderer`\'s cache
* add `pl_vulkan_swapchain_params.prefer_hdr`, which will cause the surface format selection logic to try HDR output formats first
* add `pl_buf_copy` to copy from one buffer to another
* add `pl_get_detected_peak`, to read back the result of peak detection
* add `pl_primaries_superset` to test if one set of primaries is fully enclosed by another
* add `pl_color_map_params.gamut_clipping`, which will colorimetrically clip any out-of-gamut colors by desaturating them towards neutral gray until they\'re in-gamut, rather than clipping per channel as before
* add `PL_GPU_CAP_SUBGROUPS` and `pl_gpu_limits.subgroup_size`, to expose GLSL subgroup functionality via the `pl_gpu` interface
* add `pl_gpu_is_failed`, to query at a high level whether the `pl_gpu` is in some internal failure state. GPUs in this state should be recreated, using the appropriate mechanism
* add `pl_shader_custom`, to allow injecting arbitrary custom GLSL code into a `pl_shader`.
* add `pl_buf_params.import_handle` to allow importing buffers
* add `PL_HANDLE_HOST_POTR`, to allow importing arbitrary host pointers
* add `pl_pass_run_params.vertex_buf`, to allow drawing vertex data directly from a `pl_buf`, guarded by `pl_gpu_limits.max_vbo_size`
* add `_COUNT` members to all public enums, for consistency
* add `pl_shared_mem.drm_format_mod`, to allow communicating DRM format modifiers when importing/exporting textures
* add support for importing DMABUFs via EGL, via the new fields `pl_opengl_params.egl_display/context`
* add `pl_fmt.fourcc` to facilitate mapping between `pl_fmt` and DRM
* add the missing `pl_var_
*` helpers, for consistency
* add `pl_plane_data_align` to help with aligning `pl_plane_data` structs to byte boundaries
* add support for STORAGE textures in user shaders, which can be used to persist data across separate invocations of the shader
* add support for BUFFER blocks in user shaders, which can be used to create UBOs or SSBOs for use inside shaders, the latter of which can also persist across frames and be used to store persistent state
* add PL_COLOR_PRIM_EBU_3213 and PL_COLOR_PRIM_FILM_C
* add a new header , containing a variety of helper functions for interoperating between libav
* and libplacebo
* add `demos/plplay.c` to serve as a demonstration of how to make a trivial playback loop with libavcodec and libplacebo
* add `pl_sample_src.component_mask` to allow sampling an arbitrary subset of the available components from a plane
* add `pl_frame_is_cropped` and `pl_frame_clear` to assist in properly clearing frames before rendering to them
* add `pl_tex_poll` to assist in interoperating with some external APIs
* add `pl_render_params.blend_params` to allow blending the final output Changes:
* remove `pl_image.signature` and `pl_render_params.skip_redraw_caching`
* change vulkan surface format selection to prioritize formats by \'score\', preferring higher depth integer formats
* `pl_fmt` may now have PL_FMT_CAP_STORABLE even when `glsl_format` is NULL, in which case formatless image storage must be used
* `pl_buf_read` no longer requires `buf_offset` be a multiple of 4
* `pl_buf_
*` commands are now synchronized internally:
* `pl_buf_write` and `pl_buf_read` now block while the buffer is in use Note: for this reason, `pl_buf_write` should not be used in loops
* `pl_tex_upload/download` may now be called on in-use buffers
* allow `pl_dispatch_compute` on shaders with outputs, including the ability to automatically determine the number of work groups based on the shader output resolution
* remove `pl_buf_params.type`, and the concept of buffer types in general. `pl_buf` is now a generic catch-all for any type of buffer, with individual capabilities in `pl_buf_params` determinig what type of shader operations it can be used for
* relax the alignment requirements on `pl_tex_transfer_params`
* change `pl_opengl_wrap_params` to allow directly importing framebuffers in addition to textures
* rename `pl_color_levels` members for clarity
* make `pl_opengl` ignore software rasterizers by default, unless the new field `pl_opengl_params.allow_software` is set
* add `pl_av1_grain_params.luma_comp` to allow drawing the luma component from a channel with nonzero index
* `pl_renderer` now supports rendering to planar targets, including subsampled targets
* `pl_image` and `pl_render_target` have been removed and unified into a single `pl_frame` concept
* remove `pl_tex_params.sample_mode/address_mode` and move them to `pl_desc_binding` instead, to decouple them from texture creation
* refactor the signature of `pl_tex_blit` Fixes and performance improvements:
* fix an oversight where `pl_buf_destroy` delayed some buffer destructions unnecessarily
* fix a limitation where `pl_tex_destroy` sometimes delayed destroying textures unnecessarily
* improve the performance of `pl_dispatch`\'s code for assembling UBOs
* improve the performance of `pl_shader_av1_grain` by switching from SSBOs to texture LUTs, also improving compatibility with older GL
* improve the performance of `pl_shader_detect_peak` on GPUs with access to subgroups operations
* fix an issue where reinitializing shader state objects with different settings sometimes resulted in undefined behaviour
* fix some GLSL backwards compatibility issues
* slightly cut down on unnecessary image layout transitions
* add some miscellaneous debug print-outs, and improve the legibility of some existing log messages
* fix an issue where freeing buffer variables from shader descriptors could result in use-after-free
* add support for vulkan memory imports requiring dedication allocations
* slightly improve, and fix, the vulkan memory placement logic
* significantly improve the performance of `pl_tex_download` by importing the target host pointer directly
* improve the performance of small LUTs, especially for the non-compute polar fallback path
* prevent `pl_renderer` from unneccessarily applying a 3DLUT when both the input and output frames have the same ICC profile
* fix the behaviour of partially specified `pl_bit_encoding` structs
* fix the component ordering on some odd packed vulkan formats
* fix an issue where `pl_plane_data_from_mask` broke for high bit depths
* make `pl_renderer` consult the dither bit depth from the texture precision, if absent from `pl_bit_encoding`
* fix the behaviour of `pl_renderer` when sampling from textures with swapped component orders
* fix the implementation of PL_COLOR_SYSTEM_BT_2100_HLG
* fix some issues relating to missing includes
* enforce legality of image usage parameters on `pl_vulkan_wrap`
* fix an undesired shader double-compilation when using orthogonal scalers with subsampled chroma planes
* fix an issue where application of a 3DLUT cleared the alpha channel
* add a missing extension to `pl_vulkan_recommended_extensions`
* fix the plane alignment code for oddly sized subsampled chroma
* fix the poor precision of `pl_shader_dither` for high bit depths
* fix several possible overflows in the BT.2390 shader
* fix a bug where using a polar sampler to draw a scaled overlay onto a non-storable target neglected to disable compute shaders
* fix a bug where the renderer could sometimes alias when downscaling, in particular if both the upsampler and downsampler are set to bicubic
* improve performance of scalers by avoiding bilinear filtering
* reduce verbosity of memory allocations
* fix missing PL_FMT_CAP_BLENDABLE on opengl fbos
* significantly improve precision of float literals in shaders
* add better error checking to gl_pass_create
 
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