Changelog for
taisei-data-1.4.2-19.1.noarch.rpm :
* Tue Oct 08 2024 Mia Herkt
- Update to version 1.4.2 This is a stable maintenance release. It features some bugfixes, optimizations, and other improvements backported from the v1.5 development tree.
* Reworked gamepad input handling and configuration:
* The free/restricted axis distinction is gone; the joystick always operates in \"free\" mode.
* Added direction snapping functionality to help aid exact movement in cardinal and/or diagonal directions. The snapping angle can be adjusted from 0% (disabled) to 100% (similar to the old \"restricted\" mode). The snapping angle can also be biased towards cardinals or diagonals.
* When the maximum zone is less than or equals dead zone, moving the character will always move at maximum speed (as in the old \"restricted\" mode).
* Most of these settings are now visualized in the options menu and can be tested there.
* Changed the default Spell Card (Bomb) and Power Surage gamepad bindings to Left Trigger and Right Trigger respectively.
* If autorestart is enabled for spell practice, it will now try to load a quicksave if one exists.
* Added a \"load quicksave\" option to the pause menu in practice modes.
* Cutscenes that have been seen before can now be completely skipped.
* Added an option to reset the config to last saved values.
* Reduced some sprite batching CPU overhead.
* Optimized rendering of scenes with many lasers.
* Optimized loading of webp files.
* Optimized various math routines.
* Improved performance of some shaders.
* Fixed crashes related to opening the pause menu.
* Fixed the cutscene text spontaneously disappearing on some systems.
* Fixed laser rendering errors during screen-shake effects.
* Fixed some minor general rendering errors.
* Fixed ongoing asynchronous tasks (e.g. screenshot encoding) sometimes failing to finish when exiting the game.
* Fixed pseudo-random lookup order when a resource exists in multiple locations. This allows files placed in sub-packages to override those from 00-taisei.zip reliably.
* Removed the defunct gles20 renderer backend.
* Screenshots now use asynchronous GPU downloads.
* Added --width and --height command line parameters.
* The default config can now be customized by adding a config.default file to the game\'s resources.
* Added documentation for previously undocumented environment variables to ENVIRON.rst.
* Added an experimental \"framedump\" mode that can be used to render videos; see ENVIRON.rst for details.
* Added a watchdog in kiosk mode that resets the game to the main menu and default settings after a period of inactivity.
* Added the TAISEI_KIOSK_PREVENT_QUIT environment variable to control whether Quit is available in kiosk mode.
* Added a some basic test programs for the renderer API.
* Sun Mar 17 2024 Mia Herkt - Update to version 1.4.1 This is a stable maintenance release. It features some bugfixes and optimizations backported from the v1.5 development tree.
* Fixed a crash that happened after a few minutes would pass without any input if the intro cutscene had previously played gh#taisei-project/taisei##371
* Optimized a few hot paths in the game update loop.
* Optimized the tree branch mesh in the Stage 2 background to avoid rendering a lot of tiny triangles.
* Added a gamemode build option to control whether to enable GameMode integration on Linux.
* Fri Sep 08 2023 Mia Herkt - Update to version 1.4 This is a major release, with substantially redesigned stages and bosses, new story, new backgrounds, and heavy internal rewrites. See the announcement at https://taisei-project.org/news/0016_v1.4
* Wed Nov 17 2021 Dominique Leuenberger - Do not build for %ix86: cglm is not available on this platform.
* Sat May 08 2021 Ferdinand Thiessen - New public key: 5F2EE4A69653CA07
* See https://github.com/taisei-project/taisei/releases/tag/v1.3.2
* Mon May 03 2021 Ferdinand Thiessen - Update to version 1.3.2
* Fixed some rendering errors, including the Stage 1 water effect on Intel iGPUs and incorrect laser blurring.
* Improved support for high-DPI displays.
* Slightly optimized various parts of the engine, including 3D and text rendering.
* Added GameMode integration on Linux. If you use GameMode daemon, GameMode will now be automatically activated when you start Taisei.
* Updated the SDL game controller database, enabling out-of-the-box support for even more controllers.
* Wed Oct 02 2019 Martin Herkt <9+suseAATTcirno.systems>- Switch back to GitHub download URLs
* Sun Sep 29 2019 Martin Herkt <9+suseAATTcirno.systems>- Update to version 1.3.1
* Improved laser rendering and other visual Improvements
* Names and declaration animations for player spell cards
* Various shader performance optimizations
* Audio assets now in Opus format
* Bugfixes backported from 1.4 development
* New character art by AATTafensorm
* Sat Apr 27 2019 Martin Herkt <9+suseAATTcirno.systems>- Update to version 1.3
* Improved performance
* Improved graphics
* Added Reimu character
* New scoring mechanic
* New shot mode B for Marisa character
* Added Music Room
* Changed Bombs
* Fixed collisions
* Improved bullet patterns
* Fri May 25 2018 9+suseAATTcirno.systems- Tōhō -> Touhou for better discoverability