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Changelog for shaderc-devel-2024.3-4.1.x86_64.rpm :

* Tue Oct 08 2024 Jan Engelhardt - Update to release 2024.3
* During HLSL compilation or any optimizing compile, do not tell the validator to use \"friendly names\". This should save time spent in the initial validation step of the optimization recipe.
* Adapt test golden results to Glslang changes which reorder decorations by object enum value.
* Thu May 16 2024 Jan Engelhardt - Update to release 2024.1
* No changelog was provided
* Fri Apr 12 2024 Jan Engelhardt - Update to release 2024.0
* Explicitly use python3 in shebangs/scripts
* Fri Jan 19 2024 Jan Engelhardt - Update to release 2023.8
* API: Expose rlaxed Vulkan rules from glslang
* Thu Nov 09 2023 Dominique Leuenberger - Fix previous change: export to CXXFLAGS instead of CPPFLAGS so that it\'s actually picked up. Add optflags to CXXFLAGS to ensure it\'s not lost.
* Thu Nov 02 2023 Jan Engelhardt - Adjust for glslang-nonstd-devel switching paths
* Fri Oct 20 2023 Jan Engelhardt - Update to release 2023.7
* Adapt a test to different error message from SPIRV-Tools
* Wed Sep 06 2023 Jan Engelhardt - Update to release 2023.6
* Build system updates only
* Mon May 29 2023 Jan Engelhardt - Update to release 2023.4
* Add option to preserve bindings
* Add options to control mesh shading limits
* Tue Mar 28 2023 Jan Engelhardt - Update to release 2023.2
* Fix C++20 compatibility: explicitly construct string_piece when comparing to `char
*`
* Sun Dec 04 2022 Dirk Müller - update to 2022.4:
* Add Cmake BUNDLE DESTINATION option for target install
* Fri Nov 25 2022 Ferdinand Thiessen - Drop pkgconfig files for not provided static libraries
* Mon Oct 24 2022 Jan Engelhardt - Update to release 2022.3
* Implement default builtin constants needed for GL_EXT_mesh_shader.
* Mon Aug 22 2022 Jan Engelhardt - Update to release 2022.2
* Add support for 16b-bit types in HLSL
* Mon Aug 08 2022 Stephan Kulow - Remove old python(2)-xml build dependency - build requires python3
* Mon Apr 18 2022 Jan Engelhardt - Update to release 2022.1
* Validator handles Nontemporal image operand
* Optimizer handles RayQueryKHR type
* Mon Mar 28 2022 Bjørn Lie - Add baselibs.conf, containing libshaderc_shared1 (the shared lib).
* Sun Jan 30 2022 Enrico Belleri - Update to release 2022.0
* Update to Glslang 11.8.0
* Support Vulkan 1.3
* Support targeting SPIR-V 1.6, which is the default for Vulkan 1.3
* Thu Nov 11 2021 Jan Engelhardt - Update to release 2021.3
* No user-visible changes
* Thu Jun 24 2021 Ferdinand Thiessen - Update to release 2021.1
* Add -fauto-combined-image-sampler option to glslc
* Disable deprecated --target-env=opengl_compat with an explicit error message
* Wed May 05 2021 Jan Engelhardt - Upddate to release 2021.0
* No user-visible changes
* Mon Mar 01 2021 Jan Engelhardt - Update to release 2020.5
* Support newer glslang
* Mon Jan 11 2021 Dirk Müller - update to 2020.4: - Removed svpc - Fixed issues with embedders getting duplicate symbols - Converted C-style casts to static_cast - Rolled ahead to fix/pickup Vulkan Raytracing support
 
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