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Changelog for boswars-data-2.7+svn10256-2024.3.14.noarch.rpm :

* Sun Mar 08 2020 Michiel van der Wulp - Added a generic name to the \".desktop\" file.
* Tue Jan 28 2020 Michiel van der Wulp - Updated to the latest svn version 10256- Removed the now obsolete reproducible.patch- Removed references to openSuse 13
* Thu Jul 11 2019 Bernhard Wiedemann - Add reproducible.patch to sort file list (boo#1041090)
* Sun May 27 2018 ecsosAATTopensuse.org- Fix build error for Leap 15.0 and Tumbleweed- Clean spec
* Tue Jul 12 2016 dap.darknessAATTgmail.com- Update to svn rev # 10242 (2016 07 11):
* Escape key unselects units (Francois Beerten);
* Fix save games with too many units;
* Patch #8319: Fast-forward Through Command Line Option;
* Fixed command line speed option (Francois Beerten);
* Added the Cornered map (Iwan Gabovitch);
* Fixed objectives screen broken: missing text and freeze;
* Fixed \"Set new units target\" makes engineers harvest buildings;
* Added the Ringway map (Michiel van der Wulp);
* Added the Wormroads map (Iwan Gabovitch);
* Added 10 \"oasis\" maps — pick one at random to play.- Added files duplicate rpmlint warning filter for editable maps.- Added man page.- Removed ice age provides/obsoletes.- Introduced noarch data subpackage.- Added %%desktop_database_post(un).- Fixed up previous commit.
* Mon Jul 11 2016 michiel.vanderwulpAATTgmail.com- make the maps folder writable, so that the map editor will be able to save new maps
* Fri Jun 27 2014 ecsosAATTschirra.net- include rpmlintrc in spec for factory
* Fri Feb 14 2014 ecsosAATTschirra.netadd the folder \"patches\" from the source
* Sun Dec 22 2013 ecsosAATTschirra.net- update to 2.7 (2013 06 16): - Added the Boxland map (Iwan Gabovitch) - Added the islands campaign (Connor MacKay) - Extended the swindler campaign (Michiel van der Wulp) - Added sounds for aircraftfactory, artil, destroyer and shipyard (Iwan Gabovitch) - Do not show waypoints for enemy units when SHIFT key is pressed down (Pali Rohar) - Added support for 1024x600 and 1366x768 video modes (Kalle Olavi Niemitalo) - Updated the development documentation (Kalle Olavi Niemitalo) - Added maps: zombies, cannons, smalland, the small ring (Michiel van der Wulp) - Improved the clover map (Michiel van der Wulp) - Added 5 maps from the overpopulation series (Michiel van der Wulp) - Added goshgeom patches (Michiel van der Wulp) - Added Lithuanian translation (Vytautas Raškevičius) - Fixed bug \"uncontrollable with Wacom tablet when in full-screen mode\" as reported at http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=559615 (Kalle Olavi Niemitalo) - Added Swamp Dwellers map (Michiel van der Wulp) - Added hungarian translation (Ur Balazs) - Added the trenches map (Michiel van der Wulp) - Partially fixed bug #30994: Make AI work with naval units (Kalle Olavi Niemitalo) - Fixed bug #30971: Units attack buildings too stubbornly (Kalle Olavi Niemitalo) - Fixed bug #30856: Workers swich to other resourse type after one deposit complete (Kalle Olavi Niemitalo) - New arrow and cross cursor graphics (Leonid Gutmann) - Added \"terrain\" build restriction (Kalle Olavi Niemitalo) - Added the Tokelau map (Michiel van der Wulp) - Added the Volcanic Grounds map (Michiel van der Wulp) - Added the Chilka map (Michiel van der Wulp) - Added undo groups to the map editor (Kalle Olavi Niemitalo) - Added ctrl-shift-t hotkey in the editor to tile the selected patch (Jimmy Salmon) - Added patch themes (Jimmy Salmon) - Fixed bug #30173: Map editor should require at least one player type to be a person (Jimmy Salmon) - Fixed bug #29740: Map editor adds units even if dragging began in the sidebar (Jimmy Salmon) - Fixed bug #30164: Map editor doesn\'t close terrain file (Jimmy Salmon) - Fixed bug #30244: Crash with some map sizes in minimap (Francois Beerten) - Added Clover map (Michiel van der Wulp) - Fixed bug #30112: How to set the default for \"Fog of War\" in \"Start Game\" is not obvious (Kalle Olavi Niemitalo) - Added AllowTerrain
* flags in DefineUnitType (Kalle Olavi Niemitalo) - Distinguish between shallow and deep water (Kalle Olavi Niemitalo) - Added Gosh patches (Tejay Penfold) - Added Shipyard (Tejay Penfold and Francois Beerten) - Added \"Show Terrain Attributes\" to the map editor (Kalle Olavi Niemitalo) - Fixed bug #29731: Replacing patches in the map editor discards CMapField::Flags set because of units (Kalle Olavi Niemitalo) - Added Multiple Fronts map (Michiel van der Wulp) - Added a file browser and a size suggestion to Create New Patch (Kalle Olavi Niemitalo) - Added Atoll Walk map (Michiel van der Wulp) - Added destroyer ship (Tejay Penfold and Francois Beerten) - Added water scout unit (Tejay Penfold and Francois Beerten) - Fixed TextField crash on shift+arrow after backspace (Kalle Olavi Niemitalo) - Fixed bug #28951: Undo/redo in the editor now supports patches (Jimmy Salmon) - Added unit-rocksfield to the map editor (Kalle Olavi Niemitalo) - Updated tolua++ to 1.0.93 (Jimmy Salmon) - Fixed bug #22211: Arrow keys don\'t work right when selecting maps (Jimmy Salmon) - Fixed bug #29096: Adjacent air units flicker in z-order (Jimmy Salmon) - Fixed bug #29533: No way to exit the campaign in the briefing screen (Jimmy Salmon) - Fixed bug #29389: Save/recall map position not preserved during save/reload of game (Jimmy Salmon) - Fixed bug #29284: Custom patches aren\'t completely cleaned (Jimmy Salmon) - Build static binary without requiring apg++ from autopackage (Francois Beerten) - Fixed bug #29100: Cannot translate resource names shown in map editor (Jimmy Salmon) - Add build script using fabricate (Francois Beerten) - Add moon patches (Tejay Penfold) - Fixed bug #29274: Disabling command log crashes and doesn\'t always work as expected (Jimmy Salmon) - Fixed bug #29579: KillUnitAt takes 5 parameters (Jimmy Salmon)
* Sat Sep 15 2012 freespacerAATTgmx.de- Fix compiling error with openSUSE 12.2
 
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