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Changelog for odamex-10.6.0-2024.2.2.x86_64.rpm :

* Tue Sep 17 2024 Martin Hauke - Update to version 10.6.0 Added
* Added support for DOOM + DOOM II Steam release (IWAD searching only - widescreen asset support coming in next version).
* Added support for UMAPINFO LABEL fields.
* Added support for doublesky and sky2 MAPINFO fields.
* Restored support for ZDoom/Hexen scrolling skies. Changed
* Changes to MAPINFO parser and read priority. Fixed
* Some fixes to old Vanilla Doom style intermission screen.
* Client wad downloader can now locate wads with spaces in their names.
* Correct a demo playback issue related to the viewer\'s camera.
* Items picked up by a player aren\'t added to their local item count.
* Fixed renderer not properly displaying non-power of 2 width textures.
* Avatars (online voodoo dolls) are no longer blocked by monster-blocking lines.
* Prevent voodoo dolls from affecting player viewheight in single player.
* Fixed height transfer sector ceiling/floor plane visibility check.
* Sat May 18 2024 Martin Hauke - Update to version 10.5.0 Added
* When a player becomes a spectator, display the number of kills and deaths they had in a message.
* Added Freedoom 0.13.0 support to the IWAD Loader.
* Added par times for Chex Quest. Changed
* g_coopthingfilter is now g_thingfilter. This variable can be used to: 1) remove weapons flagged for cooperative; 2) remove all things flagged for cooperative; 3) remove all things that can be picked up.
* Improvement to game controller support, via improved deadzones and flushing unused game controller events.
* Updated the network connection error graphic to include text indicating there is a network issue.
* Improvements to SIMD flags in our CMake configuration. Fixed
* The in-game wad downloader can now locate wad files with mixed case file names.
* MBF21 instakill sector no longer kills players in IDDQD mode.
* Corrected aliasing errors in multiple areas of the code, along with other general code improvements.
* Improved vanilla demo testing and accuracy over last release.
* Backed out changes to conveyor handling introduced in 10.4.0. These changes fixed thing behavior on conveyors, but caused some monsters to no longer spawn in-game.
* Fixed a crash when changing wads with different HORDEDEFs.
* Sun Aug 27 2023 Martin Hauke - Update to version 10.4.0 Added
* Addition of ultra widescreen support, as well as automatic aspect ratio detection.
* Include preset colors in the player setup menu.
* Added an options menu to the client launcher.
* Double clicking an iwad in the client launcher now launches the game.
* Out-of-the-box improvements to Chex Quest support, including green screen tinting.
* Add more helpful messaging to Horde and Survival Coop modes. Changed
* Improvements to IWAD selection on the client launcher.
* Player setup menu improvements.
* Rewrite of the portmidi music driver.
* Minor changes to default horde waves packaged with Odamex.
* Improved options for frames-per-second selection in the video options menu.
* Quality of life improvements to preferred weapon order menu.
* Allow movebob and red damage screen correction on clientside by default. Can still be controlled by server.
* Only read a UMAPINFO file if both a UMAPINFO and MAPINFO file exist. Fixed
* Allow bypassing no-cheat rules in all skill levels offline.
* Restore floor damage text obituaries.
* Corrected generic text obituaries displaying backwards.
* Removed ZMAPINFO support as it was breaking a lot of wads.
* MBF21 +RIP projectiles now work as intended.
* Custom dehacked projectiles now display in a sane way on the killfeed.
* Fix MAPINFO token compat_invisibility from causing an error.
* MBF21 custom tracer projectiles no longer seek spectating players.
* Fixed items desyncing between client and server on Boom/ZDoom conveyor floors.
* Sat Dec 10 2022 Martin Hauke - Update to version 10.3.0
* https://github.com/odamex/odamex/releases/tag/10.3.0
* https://github.com/odamex/odamex/releases/tag/10.2.0- Add patch:
* fix-build.patch
* Sun May 29 2022 Martin Hauke - Update to version 10.1.0
* https://github.com/odamex/odamex/releases/tag/10.1.0- Remove patch (not longer needed):
* odamex-0.9.0-Unbundle-miniupnpc.patch
* Thu Sep 16 2021 Martin Hauke - Add patch:
* odamex-0.9.0-Unbundle-miniupnpc.patch- Specfile cleanup- Update to version 0.9.5 Bug Fixes
* Fixes an exploit allowing clients to spy players when they\'re not supposed to.- Update to version 0.9.4 Bug Fixes
* An occasional crash caused by the fuzz drawer has been pinpointed and fixed.
* An instance of Tutti Frutti that showed up in tall wall and sky textures that had more than one post per column has been taken care of.
* Fixes many of 32in24-17\'s sky textures.
* Teleport line type 208 now works again.
* Fixes BFG teleporter in lazarus1k map08.
* Certain classes of corrupt patches that would have crashed the game now raise an error instead. Changes
* In 3-Team modes, dead players on a team who is completely out of lives can now spectate other teams as well. Additions
* Support for DogSoft as a WAD downloading source.
* A new setlobbymap console function that can apply lobby functionality to any arbitrary map in any loadable WAD. There is also a clearlobbymap that clears any currently set lobby map.
* Ctrl-PageUp and Ctrl-PageDown now scroll the console 16 lines at a time.- Update to version 0.9.3 Bug Fixes
* An issue where a player health desync was leading to ghost players has been resolved.
* Friendly target nameplates are now always visible unless the client turns them off.
* During demo playback, target nameplates now show health indicators.
* Note that at this stage the health indicator is considered a debugging tool and is not 100% accurate - thus why it\'s limited to demos for now.
* Addressed an issue where non-keyboard buttons couldn\'t be unbound.
* mute_spectators was also blocking spectator teamchat, now it doesn\'t anymore.- Update to version 0.9.2 Bug Fixes
* g_coopthingfilter was filtering out too many things on certain settings.
* MAP08 should now sound like it\'s supposed to, instead of being way too loud.
* Several memory bugs were uncovered by the switch to the OZone heap, fixing these makes the Mac and Linux ports much more stable.
* Half of the default 32 sound channels were non-functional and led to missing sounds and priority problems.
* Z-teleport height bug was not being properly emulated in Final Doom.
* Door sectors with linedefs in them were getting confused.
* Door thinkers were getting destroyed the tick after they closed, this desynced demos because of course it did.
* Door sounds were not being played when manually reopning them.
* Generalized and zero-tag doors were not checking the correct sector when raising.
* Several more MAPINFO tokens were not being skipped past properly, now we are.
* lookup in MAPINFO no longer dies if the language string can\'t be found.
* sky1 and sky2 now properly support optional scroll speeds. Changes
* These handles are redeemed for their original data when necessary, and automaitcally expire on WAD switch.
* Attempts to draw a stale handle results in drawing an empty patch instead of crashing.
* Do not artificually block switching to something in the SSG slot just because doom.wad is loaded.
* Small big font updates to - and =. Additions
* MAPINFO now understands compat_nopassover.- Update to version 0.9.1 Bug-Fixes
* Conneting to servers should now be significantly more reliable for those on less-than-stellar connections.
* Some initial network messages were missing from demos recorded with -netrecord or one of the autorecord settings, now the data should be complete.
* Clearing the lives area of the original status bar while not in a lives gamemode.
* lookdown command was not found.
* Detection of IWAD\'s was too lax, leading to certain situations where a real IWAD was not being loaded.
* Incorrect default value for warmup autostart in duel games.
* Spectators were able to spy 0-lives players, now no longer.
* Dead players who are out of lives can no longer spycycle back to their own eyes.
* Recursive errors now always terminate the game, not just fatal ones. This fixes being unable to quit after an non-fatal error.
* Crash while connecting to a server running a loose DeHackEd file.
* A null pointer changetag crash on failed WAD switch.
* Some MAPINFO tokens were interfereing with Odamex\'s ability to load MAPINFO.
* State cycles should be harder to trigger, and when they do a better error message is displayed.
* Teleport destinations in DOOM format maps were taking forever to xlat to Hexen format in certain circumstances (Sunlust MAP30), the code that handled this was replaced.
* DeHackEd string replacements now properly override built-in LANGUAGE strings in all cases, as well as properly accomodating non-english languages.
* Trying to load a map with zero-length nodes used to crash, now it errors out.
* Colors were not stripped from odasrv logfiles, now they are.
* Used to be possible to crash servers by trying to switch to an invalid team in certain circumstances, no longer.
* Version strings should show up a little nicer in Odalaunch. Changes
* DeHackEd patches located in PWADs can now coexist with externally-loaded patches.
* Removed ts.chaosunleashed.net from the default standard rotation of sites to download from. If Odamex detects that you haven\'t modified that setting from the default while upgrading, it\'ll fix it for you.
* The BIGFONT plus sign is now smaller.
* The zone memory implementation has been changed to one that uses OS-native memory allocation and freeing functions without the \"zone heap\".
* Crash directory error is now clear about what directory it was trying to write to.
* Odamex no longer supports recording Vanilla demos. Playback of Vanilla demos is unaffected and is unlikely to ever be removed. Additions
* Spawn Inventory
* Improvements to the WAD downloader
* A new hud_bigfont setting which changes several fonts in the HUD to use a bigger font.
* A new cl_chatsounds setting which allows you to disable sounds made when someone else on the server talks.
* A new g_coopthingfilter setting, which can suppress multiplayer things from being spawned. It can also spawn everything except weapons.
* Arch-viles can now resurrect crushed monsters as ghost monsters, and there is a new co_novileghosts setting which can toggle the behavior.
* A sv_weapondrop setting much like ZDoom which has players drop their weapon on death.
* Dead players with no lives can now use spectator-specific buttons like mousewheel.
* Error messages boxes are now shown for recursive errors.
* Mon May 03 2021 Ferdinand Thiessen - Update to version 0.9.0
* Numerous fixes for Boom/MBF maps.
* Stacked game modes and settings allowing additional combinations
* Improved Mouse Code
* Console Improvements (new font, enhanced autocomplete)
* New gamemode settings allowing for survival/LMS modes
* In-client WAD Downloading Support
* Join Queue for Spectators
* An Online-friendly Substitute for Voodoo Dolls
* Support for Modern MAPINFO
* Support for Modern LANGUAGE Lumps
* Support for Sprites with 16 Rotations- Update to version 0.8.3
* SDL2 Support
* Numerous optimizations and bug fixes
* Many crashes are now fixed
* Optimizations to iwad identification
* Optimizations to wad downloading
* Updated compatible versions of FreeDoom to include 0.10 to 0.12.1
* Full change log: http://odamex.net/wiki/Releases#Odamex_0.8.3- Drop upstream merged
* 1-odamex-0.7.0-install-rules.patch
* 2-odamex-0.7.0-cmake-options.patch
* 3-odamex-0.7.0-wad-search-path.patch
* Wed Aug 10 2016 rpmAATTfthiessen.de- Fixed build with gcc >= 6.0 and use system libminiupnpc
* Added 5-odamex-0.7.0-abs-float.patch
* Added 6-odamex-0.7.0-system-libraries.patch
* Added 7-odamex-0.7.0-random-return.patch
* Sat Mar 26 2016 mailaenderAATTopensuse.org- initial packaging of version 0.7.0
 
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