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Changelog for q-zandronum-1.4.19-2024.2.1.x86_64.rpm :

* Sat Sep 28 2024 Martin Hauke - Update to version 1.4.19 Misc:
* When turning off spectators vision in Team LMS, it only affects spectating dead players. True spectators can now see everyone despite the setting. Bug fixes:
* Fixed ACS AnnouncerSound function local parameter playing all sounds in offline skirmish. Modding:
* FreeformMenu Command item text now dims when it\'s disabled.
* Tue Sep 17 2024 Martin Hauke - Update to version 1.4.18 Bug fixes:
* Fixed players not updating their position in multiplayer.
* Fixed clearing dead player inventory before he drops important items like Terminator powerup.
* Fixed DEHACKED sprite changes not working. Modding:
* Added VelIntercept ACS function, which lets you aim actor at another actor based on his speed and your projectile speed.- Update to version 1.4.17 Bug fixes:
* Fixed bots not updating their position in multiplayer.- Update to version 1.4.16 Gameplay:
* Reduced jitter when spectating some players. Bug fixes:
* Removed gl_sprite_blend option. The behavior is now as if the cvar was set to true. This is done to avoid some graphical bugs
* Fixed particles having wrong offsets.
* Fixed reducing players speed when crouch button is pressed but crouching is disabled.- Update to version 1.4.15 Misc:
* Bouncing projectiles will now spawn decals on walls. Bug fixes:
* Default bots will no longer crash the game whenbot_disablenodes is true.
* Fixed black pixels instead of transparency on AMD videocards. This involved changing shaders in engine. As a result, old shader mods won\'t work properly anymore.
* Fixed quake movement characters playing run animation when stationary.
* Fixed toggle crouching not working properly in singleplayer.
* Fixed quake movement friction and acceleration on floors with increased friction.
* Fixed attack z offset when crouching. Modding:
* Negative Player.AttackZOffset makes attacks spawn relative to Player.ViewHeight instead of actor center. This way you can achieve consistent attack Z when crouching.
* Added RGF_EXTRATRAIL flag for A_RailAttack. With this flag the function will spawn one extra trail actor at the end of the trail.
* Added nofilter
*texture
* keyword to GLDEFS. This keyword disables texture filtering for given texture. This can be used on model textures too, just make sure to provide full texture path.- Update to version 1.4.14 Misc:
* Added screen size controls binds to the menu. Bugfixes:
* bot_disablenodes is no longer saved into engine ini file because having it ON crashes when using default engine bots.
* Partially fixed sprites splitting in two pieces and then improperly rotating when XY billboard is used.
* Fixed getting stuck on moving \"Elevator_\" specials.
* Fixed reloading strings after \"restart\" command. Modding:
* Added TagActive(int tag) ACS function that tells if a given tagged sector has some thinker attached to it.- Update to version 1.4.13 Gameplay:
* Made second jump only activate the moment the button is pressed, but never when button is already held. Misc:
* Added Freedoom 1.13 lumps for compatibility comparisons. Bugfixes:
* Fixed view jittering when opening a console while zooming in or out.
* Fixed crash in CheckSolidFooting ACS function.
* Sun May 19 2024 Martin Hauke - Update to version 1.4.12 Misc:
* Added Discord Rich Presence support. It displays what gamemode and map you are playing as your Discord status.
* Fixed default doom, heretic, hexen and strife decorations Y billboard.
* You can no longer save the game in PvP gamemodes.
* Servers running duel gamemode now always say to server browsers that they only have 2 player slots available. Max clients is unaffected. Bugfixes:
* Fixed undroppable weapons being dropped on death.
* Fixed server sending invalid player velocity sometimes.
* Fixed servers freezing when running for over 24 days straight.
* Fixed a crash when reading invalid player skins configuration.
* Fixed a crash when unlagging projectiles without a source.
* Fixed a crash in some cases when using ACS Warp function. Modding:
* Added Floor_Stop and Ceiling_Stop specials.
* Fixed not being able to remove action script via ACS SetActionScript.
* You can replace default \"Q-Zandronum\" Discord Rich Presence status with your own game. Refer to ### for details.
* Reset menu_skirmishlevel# cvars if current value is outside the levels indexes.
* Added gl_custom_argument cvar that can be used in custom shaders to control their behavior at runtime.
* Added bot_disablenodes cvar turns off generating bot nodes on engine side to reduce memory load. This is useful for custom bot mods that don\'t need default nodes.
* Backported APROP_MaxStepHeight from GZDoom.
* Backported latest SetPlayerClass ACS implementation from Zandronum 3.2.
* Added script array support.
* Added new BotScript commands that allow controlling more inputs (e.g. altfire, crouch, and use), and also to execute ACS_ExecuteWithResult.
* Added ACS functions that provide lump reading capabilities: LumpOpen, LumpRead, LumpReadString, LumpReadLocal, LumpReadModule, LumpReadHub, LumpReadGlobal, LumpGetInfo and LumpClose.- Update to version 1.4.11 Misc:
* Added Strife damage sector specials to bots ignore list Bugfixes:
* Fixed announcer playing two \"You Win\" or \"You Lose\" lines at the same time in multiplayer duels and LMS.
* Fixed CTF not displaying the winner team text.
* Fri Nov 24 2023 Martin Hauke - Update to version 1.4.10 Bugfixes:
* Restarting the engine via restart cmd now recompiles shaders.
* Fixed the game showing and playing incorrect messages and announcer lines when the round ends.
* Fixed crash when transitioning to another map while inside a 3d floor.
* Fixed ACS HudMessage and HudMessageBold not considering layer flags.
* Wed Nov 01 2023 Martin Hauke - Update to verison 1.4.9 Misc:
* Made light shaders work on all systems instead of Windows only. Bugfixes:
* Fixed deathmatch saying that a player won when it\'s a draw game.
* Fixed engine crashing when giving or taking items from non-existant actor.
* Fixed engine crashing when checking player sprite for player with no pawn. Modding:
* Backported latest SetPlayerClass ACS implementation from Zandronum 3.2.
* Added script array support.
* Added new BotScript commands that allow controlling more inputs (e.g. altfire, crouch, and use), and also to execute ACS_ExecuteWithResult.
* Added ACS functions that provide lump reading capabilities: LumpOpen, LumpRead, LumpReadString, LumpReadLocal, LumpReadModule, LumpReadHub, LumpReadGlobal, LumpGetInfo and LumpClose.- Update to verison 1.4.8 Bugfixes:
* Fixed servers crashing- Update to verison 1.4.7 Misc:
* The game won\'t play the \"Five minute warning\" announcer line if timelimit is set to 5 minutes. That is to avoid overlaps with \"Fight\" line when starting the match. Same goes to the \"One minute warning\" line.
* Added announcer lines \"YouWin\", \"YouLose\", \"DrawGame\" and \"SuddenDeath\" for all PvP gamemodes. Bugfixes:
* Fixed server sending wrong player velocity that got affected by ground friction.
* Fixed effect actors not working correctly in multiplayer.
* Fixed a crash when trying to pick random map out of empty maplist. Modding:
* Added OpenGL and Software options to MENUDEF IfOption.
* Tue Sep 19 2023 Martin Hauke - Update to version 1.4.6 Gameplay:
* Allow changing class on respawn in singleplayer invasion. Bugfixes:
* Fixed FPF_TRANSFERTRANSLATION not working for a tic after unlagged.
* Fixed activating line switches not turning off for other players.
* Fixed a crash when checking weapon ammo.
* Backported a bunch of gzdoom fixes related to loading large maps. Modding:
* Added \"Alpha\" property to FreeformMenu items.
* Added \"AddOptionValue\" and \"AddOptionString\" features to MENUDEF.
* Sun Aug 27 2023 Martin Hauke - Update to version 1.4.5 Bugfixes:
* Fixed FPF_TRANSFERTRANSLATION not working in multiplayer.
* Fixed FreeformMenu \"NotIn\" checks not working in intermission.
* Fixed crash on Linux when palette name is longer than 8 characters.- Update to version 1.4.4 Misc:
* Changed default snd_channels, snd_hrtf and snd_output_format cvar values to improve sound quality.
* Players will see themselves and actors that share their color translation with their color of choise, regardless of gamemode. Bugfixes:
* Starting a campaign now resets the timelimit, fraglimit, pointlimit, duellimit, winlimit and wavelimit cvars to 0.
* Fixed linux servers requiring sound dependencies to launch.
* Fixed engine crashing when spawning blood when cl_bloodtype is set to 2.
* Fixed missing fog in domination sectors after warmup. Modding:
* Added the palettes lump category and the Player.Palette property to set player base and custom skins palette.- Update to version 1.4.3 Misc:
* Added OpenAL sound backend support. For the time both FMOD and OpenAL are available, but over time FMOD will be removed.
* Added sv_fulltranslatesaturation cvar to prevent enemy color override from lowering color saturation.
* Refactored double tap second jump detection, it should be more consistent now.
* Servers now tell joining clients their map list. Bugfixes:
* Fixed incorrect win messages in TDM.
* Fixed a crash case when a new map opens.
* Fixed double tap second jump not working when jump key is pressed.
* Fixed a bug when spamming fire key to respawn results in weapon skipping it\'s A_Raise steps on clients.
* Fixed A_SetSize not updating player height.
* Fixed FreeformMenu and OptionMenu not skipping else block.
* Fixed the crash on Linux when displaying the window to choose IWAD. Modding:
* Added APROP_Translation for ACS GetActorProperty and SetActorProperty.
* Added Decorate Player.DoubleTapMaxTics and ACS APROP_DoubleTapMaxTics parameters to configure max cooldown to perform a double tap second jump.
* Added map category flags for MAPINFO (Category1, Category2, ..., Category9), which adds them to respected category OptionValue (ZA_Levels#, ZA_LevelNames#, ZA_LevelTitles#, ZA_LevelPreviews#)
* Added the NotInCategory0 map flag for MAPINFO that removes the map from default \"All maps\" OptionValue lists (ZA_Levels, ZA_LevelNames, ZA_LevelTitles, ZA_LevelPreviews).
* Added map category versions for menu_skirmishlevel cvar and category support to setskirmishlevel and menu_startskirmish cmds as 2nd int parameter.
* Added OptionValue lists for loaded maps (ZA_LevelsLoaded, ZA_LevelNamesLoaded, ZA_LevelTitlesLoaded, ZA_LevelPreviewsLoaded).- Update to version 1.4.2 Misc:
* Added warmup system to teamgame gamemodes, such as ctf, domination and skulltag. New cvars are sv_teamgamewarmup and sv_teamgamecountdowntime.
* Servers always send item target to clients when using A_SpawnItemEx.
* Changed chat input text coloring to improve visibility.
* Team chat input now says \"TEAM SAY:\" instead of \"SAY:\" to reduce confusion. Bugfixes:
* Fixed AirWallRun ACS properties doing nothing.
* Fixed offline skirmish auto skipping intermission screen.
* Fixed an occasional crash case. Modding:
* \"
*crouchslide\" and \"
*wallclimb\" sounds are now played in CHAN_BODY instead of CHAN_7.- Update to version 1.4.1 Misc:
* Fixed missed lowercase bind buttons Bugfixes:
* Fixed TextField displaying incorrect text on Linux
* Reverted a fix for game pause breaking action scripts, because the fix breaks even more stuff- Update to version 1.4.0 Misc:
* Print STARTUP texts at the end of start console logs.
* You can no longer vote kick a player without specifying a reason.
* Bound action button names in bind menu are now uppercase.
* VideoModeMenu no longer shows options for letterbox resolutions
* VideoModeMenu no longer prints multiple options for same resoltion.
* Added randomclasssilent ccmd that sets your class randomly without printing any message. Bugfixes:
* Fixed Elevator Jump jitter in multiplayer.
* Fixed broken railgun sound when zooming in coop.
* Fixed FoV change interpolation when game is paused.
* Fixed game pause breaking action scripts button states. Modding:
* Added a FreeformOptionMenu type to MENUDEF. With that, you can freely position your menu elements at any coordinates.
* Backported MENUDEF AddListMenu and AddOptionMenu from gzdoom.
* Added support for back button selected texture, using menubackbutton_selection in MAPINFO.
* Added ZA_LevelNames, ZA_LevelTitles and ZA_LevelPreviews OptionValue lists to bring more flexibility to map selection menus.
* Added SubmenuCentered and CommandCentered types to OptionMenu.
* Added upmenu cmd that closes current menu window and goes back to previous.
* Added setskirmishlevel {mapname} and setcallvotemap {mapname} commands that set skirmish and callvote map selection based on provided map name. This is useful when creating a map list menu in your mod.
* Added compatflags2, zadmflags and zacompatflags to CMPGNINF.
* EpisodeMenu now accepts \"playerclass\" cvar when sending param -2.
* Added RGF_NORANDOMPUFFZ for A_RailAttack.
* A_RailAttack puffs now spawn a little closer to the player, just like A_FireBullets.
* Sat Mar 18 2023 Martin Hauke - Update to version 1.3.6 Misc:
* Linux servers now tic 35 times per second instead of once a second when no players joined the game.
* 3d models stop rotating when the game or demo playback is paused.
* Texture animations stop when the game is paused, except for hardware warp
* Game keeps rendering at desired fps when the game or demo playback is paused. Bugfixes:
* Hopefully fixed Z axis mispredictions when players bump into each other.
* Fixed server sending weapon change update to owner when NETREP_SKIPOWNER is set.
* Fixed jittery view when watching a demo.
* Fixed view interpolation when spectating a player that teleported just now.
* Fixed duplicated oomph sound when failing to open a locked door in multiplayer.
* Fri Feb 24 2023 Martin Hauke - Update to version 1.3.5 Gameplay:
* Singleplayer skirmish no longer waits for 5 seconds before starting the countdown. Misc:
* Enabled spectators only chat in all gamemodes, not just team based. Bugfixes:
* Fixed game crashing because of missing actor lights.
* Fixed server notifying clients about incorrect PendingWeapon when giving multiple weapons at once in ACS.
* Fixed Player.CrouchScale 1.0 being considered always crouched. Modding:
* Increased maximum teams count from 4 to 16.
* Added APROP_AbsoluteSecondJump, APROP_GroundSecondJump and APROP_User4Jump to ACS.
* Sat Feb 04 2023 Carsten Ziepke - Use gcc11/gcc11-c++ for openSUSE Leap, fixes building- Add export NO_BRP_CHECK_RPATH=true for openSUSE Leap, because binary-or-shlib-defines-rpath filter does not work here
* Fri Feb 03 2023 Martin Hauke - Update to version 1.3.4 Misc:
* Ring out death now properly displays the death message. Bugfixes:
* Fixed LMS enabling warmup mode after every round.
* Fixed Second Jump velocity formula when moving diagonally. Modding:
* When a client joins, the server sends information about all items players carry.
* +NOMORPHLIMITATIONS now also keeps player velocity and pitch.
* Added +ABSOLUTESECONDJUMP player flag that makes second jumps set velocity instead of adding to it.
* Sat Jan 21 2023 Martin Hauke - Update to version 1.3.3 Misc:
* The game now ignores windows dpi scaling option. Bugfixes:
* Fixed multiplayer clients initialising rng with same seed on every map change.
* Sat Jan 14 2023 Martin Hauke - Update to version 1.3.2 https://github.com/IgeNiaI/Q-Zandronum/releases/tag/1.3.2
* Sat Sep 18 2021 Martin Hauke - Initial package, version 1.2.1
 
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