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Changelog for scummvm-2.5.1.2-1.13.x86_64.rpm :

* Sun Jan 16 2022 Giacomo Comes - 2.5.1- Update to 2.5.1 General:
* Ported ResidualVM GUI theme to remastered version.
* Fixed edge case for Punycode.
* Fixed checking for savegame overwrite in autosave slot.
* Fixed moving savegame to new slot for most engines.
* Scalers are now supported with the OpenGL graphics mode. AGOS:
* Fixed old Waxworks AdLib music regression. AGS:
* Detection list updates. Grim:
* Fixed default \"Talk Speed\" option value.
* Fixed black screen while entering save game name.
* OpenGL without shaders is preferred as default for Grim Fandango. Kyra:
* Fixed graphical glitch in Legend of Kyrandia 3. SAGA:
* Fixed digitized music not looping in Inherit the Earth. SCUMM:
* Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade.
* Improved OPL3 sound emulation for Sam&Max.
* Fixed music not looping in The Dig.
* Fixed crash when loading savegames from Humongous Entertainment games. Sherlock:
* Fixed crash using matches on lab table.
* Fixed character animation in Rose Tattoo.
* Fixed glitch opening map in Rose Tattoo.
* Fixed bell pull and fog horn sounds in Serrated Scalpel.
* Fixed inventory not updating in Serrated Scalpel after examining watch.
* Fixed fog overlay at Cleopatra\'s Needle in Rose Tattoo.
* Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
* Made Serrated Scalpel darts closer in speed to the original.
* Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
* Process pending key presses in the order they were made, not the most recent first.
* Fixed crash when using Delete key in Rose Tattoo save dialog.
* Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open.
* Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you.
* Fixed various user interface glitches in both games. Stark:
* Added OpenGL renderer (without shaders).
* Added TinyGL renderer.
* Fixed autosave handling. TwinE:
* Numerous bugfixes and stability improvements. Xeen:
* Fixed crash on startup loading constants from xeen.ccs.
* Fixed spell selection aborting when characters were switched.
* Fixed some bad memory accesses.
* Various sound fixes.
* Fixed the monster item drop probabilities.
* Wed Nov 24 2021 Giacomo Comes - 2.5.0- Update to 2.5.0 New games:
* Added support for Grim Fandango.
* Added support for The Longest Journey (only on some desktop platforms).
* Added support for Myst 3: Exile (only on some desktop platforms).
* Added support for Little Big Adventure.
* Added support for Red Comrades 1: Save the Galaxy.
* Added support for Red Comrades 2: For the Great Justice.
* Added support for Transylvania.
* Added support for Crimson Crown.
* Added support for OO-Topos.
* Added support for Glulx interactive fiction games.
* Added support for Lure of the Temptress Konami release.
* Added support for Private Eye.
* Added support for Spanish Blue Force.
* Added support for Spanish Ringworld.
* Added support for Spanish Amazon: Guardians of Eden.
* Added support for AGS Games versions 2.5+.
* Added support for Nightlong: Union City Conspiracy.
* Added support for The Journeyman Project 2: Buried in Time.
* Added support for Crusader: No Remorse.
* Added support for L-ZONE.
* Added support for Spaceship Warlock. New ports:
* The Nintendo DS port got a major rewrite. General:
* Switched ScummVM GUI output to UTF-32.
* Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1.
* Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
* Major extension to the number of supported graphics scalers.
* Display path to scummvm configuration file in GUI -> Options -> Paths.
* Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
* Added HiDPI support to the ScummVM GUI.
* Added command line option --window-size for specifying ScummVM window size,
* applicable only to the OpenGL renderer.
* Fixed switching to the default graphics mode. This was sometimes not applied
* until restarting ScummVM or starting a game.
* ScummVM GUI has been fully translated into Korean and Japanese.
* Added GUI option for enabling and disabling the Discord RPC integration. ADL:
* Added support for Mystery House French translation.
* Added support for several game variants. AGI:
* Added support for Russian versions. Input now works. AGOS:
* Added support for the Japanese PC-98 version of Elvira 1. CGE:
* Added option to use Text To Speech for Soltys. CGE2:
* Added option to use Text To Speech for Sfinx. Cine:
* Added detection for Future Wars CD version with French translation patch.
* Added detection for Italian Amiga Operation Stealth.
* Fixed crash before entering secret base.
* Fixed space missing in verb line.
* Fixed vertically overflowing message boxes. Dreamweb:
* Rendering fixes for Russian fan translation. Glk:
* Fixed savegame issues with several subengines.
* Fixed memory overrun in Level9 game detector.
* Added detections for 2020 IF Comp games.
* Enabled Glulx sub-engine. Gob:
* Added support for Bargon Attack Russian translation.
* Added support for Woodruff Russian translation. Griffon:
* Fixed Return to Launcher from The Griffon Legend.
* Added option to use Text To Speech in The Griffon Legend Grim:
* Added support for Brazillian Portuguese Grim Fandango. Kyra:
* Added support for the Japanese Sega-CD version of Eye of the Beholder.
* Added support for the Hebrew fan translation of Legend of Kyrandia.
* Added support for the Hebrew fan translation of Legend of Kyrandia 2.
* Added support for the Simplified Chinese version of Legend of Kyrandia 3.
* Added support for the playable demo of Lands of Lore. Lure:
* Fixed fire animation in first room when loading saves.
* Fixed AdLib support.
* Fixed MT-32 support. Pegasus:
* Added support for DVD/GOG.com release. Queen:
* Added support for German Amiga floppy release. SAGA:
* Added support for ITE GOG Mac CD v1.1.
* Added support for ITE PC-98 Japanese. SCI:
* Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
* issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
* Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
* in these two games.
* Added support for Macintosh version of Gabriel Knight 1.
* Added support for CD-Audio version of Mixed-Up Mother Goose.
* Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
* EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
* Added support for Space Quest 4 Update 1.3 by New Rising Sun.
* Added support for French LSL1VGA.
* Added support for Hebrew QFG1VGA.
* Added support for Hebrew GK1.
* Added support for Russian Longbow.
* Added support for Russian LSL6.
* Added support for alternate Russian LSL7.
* Added support for alternate Polish LSL7 including files packaged with InstallShield.
* Added support for alternate Russian SQ5.
* Added support for alternate Russian Torin’s Passage.
* Added support for fan game Soulshade Asylum.
* SCI1.1 views are now scaled accurately.
* Fixed sounds not stopping or restarting correctly.
* Fixed sound issues when restoring SCI0 games.
* Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games.
* Space Quest 4 CD sound effects now match the selected platform.
* Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4.
* Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD.
* Fixed King’s Quest 5 Amiga beach error that prevented completing the game.
* Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
* LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
* Unlocked JANE easter egg in Gabriel Knight 1. SCUMM:
* Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
* also include some improvements to the common text display (mainly the formatting of wrapped texts).
* Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
* Added support for numerous Korean translations from scummkor project.
* Added support for Russobit-M versions of Pajama2 and SpyOzone.
* Fixed speech playback in Akella version of COMI.
* Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
* Added smooth scrolling for FM-TOWNS versions of games.
* Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
* Fixed audio distortion in Loom for PC-Engine.
* Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
* Added support for Japanese Mac version of The Dig.
* Added partial support for the high resolution fonts and cursor in the
* 16-color Macintosh version of Indiana Jones and the Last Crusade.
* Fixed missing instruments in the m68k Mac versions of Monkey Island 2
* and Indiana Jones and the Fate of Atlantis.
* Added “Macintosh b/w” render mode for the 16-color Macintosh versions of
* Loom and Indiana Jones and the Last Crusade.
* Enabled difficulty selection in the version of Monkey Island 2 that was
* included on the LucasArts Mac CD Game Pack II compilation. (It had been
* disabled along with the copy protection.)
* Repaired clumsy crack in Maniac Mansion (enhanced)\'s keypad script.
* This means that the GOG and Steam versions will no longer accept incorrect
* numbers, e.g. for Edna’s phone number. (Why are they selling a cracked
* version anyway?!)
* Added support for Low quality music in Macintosh version of Loom.
* Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix several audio related bugs for both games.
* Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
* Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
* Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction of one of the three destroyable turrets in the fort.
* Added animated cigar smoke to the close-up of captain Smirk in the CD
* version of Monkey Island 1. It was present in earlier versions.
* Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
* versions as well as the English Macintosh, FM-Towns and Sega CD versions
* of Monkey Island 1.
* Made the clock tower in Monkey Island 1 behave the same in the CD version
* as in earlier versions, i.e. after examining it you have to leave the
* room and come back again for its description to change. Tinsel:
* Enabled the Return to Launcher feature. Titanic:
* Fixed crashes when asking bots what I should do. TsAGE:
* Added support for uninstalled floppy version. Stark:
* Added support for Hungarian translation. Supernova:
* Added Italian translation for part 1. Sword25:
* Made the extracted version working.
* Fixed crash when selecting Croatian language. Ultima:
* Ultima 4: Added several debugger commands.
* Ultima 4: Allow Enter key to exit ZStats display.
* Ultima 8: Fixed several animation bugs for events and objects.
* Ultima 8: Restored original text for the Spell of Resurrection book. Xeen:
* Fixed occasional border corruption during fights.
* Improvements to cutscenes to better match the original games.
* Fixes for character selection, deselection, and dismissing to better match original.
* Added support for Russian version. AmigaOS port:
* Added native system file browser feature.
* Re-activated nuked OPL Adlib driver. Big-endian ports:
* Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
* Full Pipe games. iOS port:
* Fixed using arrow keys on physical keyboard in iOS 15.
* Fixed rotating the device while ScummVM is inactive.
* Added support for upside down portrait orientation. macOS port:
* Added support for Dark Mode.
* Use OpenGL renderer by default, providing better support for HiDPI displays. MorphOS port:
* Added native system file browser feature.
* Added Cloud feature.
* Re-activate nuked OPL Adlib driver.
* Added CAMD MIDI driver support. Windows port:
* Use OpenGL renderer by default, providing better support for HiDPI displays.- Drop all patches to fix build with fluidsynth 2.2 (0001-0006)
* 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch
* 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch
* 0003-FLUIDSYNTH-Fix-build.patch
* 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch
* 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch
* 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch- Enable build with libmpeg2
* Fri Apr 16 2021 Antonio Larrosa - Add patches from upstream to fix build with fluidsynth 2.2
* 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch
* 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch
* 0003-FLUIDSYNTH-Fix-build.patch
* 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch
* 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch
* 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch
* Thu Nov 05 2020 Matthias Mailänder - Add Discord RPC support.
* Thu Oct 01 2020 Matthias Mailänder - Drop 0001-AUDIO-Really-Fix-Compilation-Against-Fluidsynth-v2.1.patch- Update to version 2.2.0
* Add support for ~1594 Interactive Fiction games
* Adds 3 more game engines and extended another 4
* Sat Aug 22 2020 Dirk Mueller - update to 2.1.2: - Fixed an issue with the Sparkle updater which lead to an infinite update loop. - Fixed application freeze on start on Mac OS X 10.5 and older. - Fixed application icon on Mac OS X 10.5 and older.
* Tue Jan 28 2020 Christophe Giboudeaux - Update to 2.1.1 General:
* Fixed crash when switching certain languages in GUI.
* Fixed ESC erroneously saving the changes in the options dialog.
* Improvements in FM-TOWNS/PC-98 audio.
* Improved Greek language support in the GUI. Networking:
* Improved error handling.
* Only download saves when necessary. Bladerunner:
* Fixed buggy savestate in some scenes.
* Added engine checkbox to target 120fps.
* Fixed thumbnail portability.
* Use virtual keyboard on save screen on relevant platforms. Kyra:
* Fixed EOB1-Amiga ending sequence (which would play only if you achieved all bonus quests).
* Fixed monster random item drop chance in EOB1.
* Added handling for the secret potion in the Legend of Kyrandia 2.
* Fixed sound issues in the Legend of Kyrandia 2.
* Fixed graphics glitches in Legend of Kyrandia 1 and 3, EOB1 and EOB2-FM-TOWNS. Mohawk:
* Persist changes in game options across sessions. Queen:
* Fixed regression with the display of the bellboy dialogue. SCI:
* Numerous game script fixes in CAMELOT, ECO2, GK1, GK2, KQ7, PHANT1, PQ1VGA, QFG3, QFG4, SQ5 and SQ6.
* Implement horizontal and FM-TOWNS type screen shake.
* Added support for Phantasmagoria 1 censored mode.
* Added support for Polish LSL7.
* Added support for Italian GK2.
* Added support for Portuguese GK2.
* Added support for Russian KQ7.
* Added support for Russian SQ1VGA.
* Added support for GK2 fan-made subtitle patches. SCUMM:
* Added support for Pajama2 (UK release). Supernova:
* Hooked F5 to the Main Menu. Toltecs:
* Added Czech version support.
* Fixed exiting from game menus when returning to the launcher. Wintermute:
* Added several missing game variants and demos to the detection tables.
* Fixed regression with stack handling.
* Fixed the behavior of edit boxes.
* Improved support for Chinese language game variants. Xeen:
* Fixed display of gold and gem amounts on the Switch.
* Fixed tavern exit locations in Swords of Xeen.
* Fixed crash loading Deep Mine Alpha in World of Xeen CD. GUI:
* MIDI setting tabs are no longer shown if a game has no music at all. All ports:
* Fixed screen filling in non-paletted screen modes. 3DS port:
* Major improvements. AmigaOS4 port:
* Minor tweaks (stack cookie, build automation). Android port:
* Improved filesystem navigation.
* Proper handling of HiDPI displays.
* Improved keyboard support. iOS port:
* The home indicator is now automatically hidden on iPhone X and later models. MacOS X port:
* Follow the OS dark theme for window decorations. RISC OS port:
* Fixed crash when accessing an unavailable drive.
* Reduced the required DigitalRenderer version. Switch port:
* Added cloud integration. OpenPandora port:
* Minor improvements. Windows:
* Added Text-to-Speech support.
* Fix screenshots with Unicode paths.- Add 0001-AUDIO-Really-Fix-Compilation-Against-Fluidsynth-v2.1.patch to fix build with fluidsynth 2.1
* Mon Dec 09 2019 Christophe Giboudeaux - Undefine _lto_cflags before building scummvm. The lto flags are incompatible with -gsplit-dwarf which scummvm relies on.
* Sat Oct 12 2019 Luigi Baldoni - Update to version 2.1.0 New games:
* Added support for Blade Runner.
* Added support for Duckman: The Graphic Adventures of a Private Dick.
* Added support for Hoyle Bridge.
* Added support for Hoyle Children\'s Collection.
* Added support for Hoyle Classic Games.
* Added support for Hoyle Solitaire.
* Added support for Hyperspace Delivery Boy!
* Added support for Might and Magic IV - Clouds of Xeen.
* Added support for Might and Magic V - Darkside of Xeen.
* Added support for Might and Magic - World of Xeen.
* Added support for Might and Magic - World of Xeen 2 CD Talkie.
* Added support for Might and Magic - Swords of Xeen.
* Added support for Mission Supernova Part 1.
* Added support for Mission Supernova Part 2.
* Added support for Quest for Glory: Shadows of Darkness.
* Added support for The Prince and the Coward.
* Added support for Versailles 1685. New ports:
* Added Nintendo Switch port. General:
* Improved GUI rendering and overall GUI performance.
* Added stretch mode option to control how the display is stretched to the window or screen area.
* Fixed incorrect cursor movement when it\'s controlled using the keyboard.
* Updated the Roland MT-32 emulation code to Munt 2.3.0.
* Improved unknown game variants reporting.
* Enabled cloud support.
* Added Text to Speech capabilities for better accessibility on some platforms. ADL:
* Improved color accuracy.
* Added a TV emulation mode.
* Added support for the WOZ disk image format. Drascula:
* Fixed loading game from launcher when the game had been saved in chapter 1. Full Pipe:
* Fixed playtime not being restored when loading a savegame.
* Fixed a bug that leads to enormous memory consumption in scene 22. Kyra:
* Added support for the Amiga version of Eye of the Beholder I + II.
* Added support for the FM-Towns version of Eye of the Beholder II.
* Several bug fixes. MOHAWK:
* Added a main menu for the 25th anniversary release of Myst ME.
* Repurposed the landing menu as a main menu for the 25th anniversary release of Riven.
* Added autosave to slot 0 to Myst and Riven.
* Added keyboard shortcuts for loading and saving as documented in the game manual to Myst and Riven.
* Fixed a crash caused by the observatory viewer random position going out of bounds in Myst.
* Fixed a crash caused by Jungle Island flies going out of bounds in Riven.
* Fixed missing end credits for the Polish version in Riven.
* Improved usability for some puzzles in Myst and Riven.
* Fixed various crashes, graphics glitches, and sound imperfections in Myst and Riven. Mortevielle:
* Added speech synthesis on some platforms. SCI:
* Added LarryScale, a high quality cartoon scaler for Leisure Suit Larry 7.
* Fixed over 100 original game script bugs in CAMELOT, ECO1, ECO2, FREDDYPHARKAS, GK1, HOYLE5, ICEMAN, KQ6, LB1, LB2, LONGBOW, LSL6, MOTHERGOOSE256, PQ3, PQ4, QFG1VGA, QFG4, and SQ4.
* Fixed a bug in version 2.0.0 that prevented the Macintosh versions of Freddy Pharkas, King\'s Quest 6, and Quest for Glory 1 (VGA) from loading.
* Fixed a crash in the Macintosh version of Freddy Pharkas when picking up the shovel which makes the game completable.
* Fixed loading autosave games. SCUMM:
* Implemented lipsync for v6 and v7+ games.
* Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver.
* Fixed possible stack overflows in The Dig and Full Throttle.
* Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis. Users need to recompress their monster.sou using an up-to-date version of scummvm-tools for this to take effect when using compressed audio.
* Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone which makes the game completable.
* Added sound driver for the Amiga versions of Monkey Island 2 and Indiana Jones and the Fate of Atlantis. Sherlock:
* Fixed crash in Spanish version talking to lady in Tailor shop. SKY:
* Added workaround for original game bug to improve intro and not cut off images which exist as fullscreen (320x200px) in the game data files. Tinsel:
* Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item.
* Script patch for hang in Discworld 1 GRA using items on Temple big hammer.
* In Discworld 1, Held items being released that were never in the Luggage or Rincewind\'s inventory will now be automatically dropped into the Luggage rather than being lost. Titanic:
* Fixed bug in entering floor numbers numerically that could crash the game.
* Fixed parser not getting properly reset across sentences in a conversation.
* Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted.
* Fixed loading saves in front of Barbot could cause him to go into an infinite animation loop.
* Fixed crash asking Parrot who sabotaged the ship. Tucker:
* Fixed multiple graphic issues in Bud Tucker in Double Trouble.
* Fixed multiple issues with font and subtitle rendering.
* Fixed dentist music in mall being played incorrectly.
* Fixed wrong sound effects being played.
* Fixed a bug that made the bubbles in the Plugs Shop not always visible.
* Fixed a missing animation when Ego and Billie are on the boat.
* Fixed a bug that caused a dead end in the second museum scene.
* Bud is no longer able to walk outside the walkable area when visiting the club.
* Bud is also no longer able to walk through closed doors.
* Added mouse wheel support for inventory scrolling.
* Allow skipping of speech.
* Improved savegame handling and added support for autosaves. ZVISION:
* Fixed graphical glitch in Zork: Grand Inquisitor.
* Packaged the required fonts with ScummVM. SDL ports (including Windows, Linux, macOS):
* Added support for game controllers.
* Added support for adding games via Drag and Drop.- Dropped scummvm-fix_CVE-2017-17528.patch (merged upstream)- Dropped scummvm.changes as source (no longer necessary as date reference)
* Sun Aug 11 2019 Benoît Monin - run spec-cleaner
* update copyright date
* update bugzilla url
* correct the license- fix the configure failure by building the endianess test without optimization
 
ICM