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Changelog for scummvm-2.5.1.2-1.13.x86_64.rpm :
* Sun Jan 16 2022 Giacomo Comes - 2.5.1- Update to 2.5.1 General: * Ported ResidualVM GUI theme to remastered version. * Fixed edge case for Punycode. * Fixed checking for savegame overwrite in autosave slot. * Fixed moving savegame to new slot for most engines. * Scalers are now supported with the OpenGL graphics mode. AGOS: * Fixed old Waxworks AdLib music regression. AGS: * Detection list updates. Grim: * Fixed default \"Talk Speed\" option value. * Fixed black screen while entering save game name. * OpenGL without shaders is preferred as default for Grim Fandango. Kyra: * Fixed graphical glitch in Legend of Kyrandia 3. SAGA: * Fixed digitized music not looping in Inherit the Earth. SCUMM: * Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade. * Improved OPL3 sound emulation for Sam&Max. * Fixed music not looping in The Dig. * Fixed crash when loading savegames from Humongous Entertainment games. Sherlock: * Fixed crash using matches on lab table. * Fixed character animation in Rose Tattoo. * Fixed glitch opening map in Rose Tattoo. * Fixed bell pull and fog horn sounds in Serrated Scalpel. * Fixed inventory not updating in Serrated Scalpel after examining watch. * Fixed fog overlay at Cleopatra\'s Needle in Rose Tattoo. * Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open. * Made Serrated Scalpel darts closer in speed to the original. * Fixed crash when moving cursor past end of string in Rose Tattoo save dialog. * Process pending key presses in the order they were made, not the most recent first. * Fixed crash when using Delete key in Rose Tattoo save dialog. * Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open. * Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you. * Fixed various user interface glitches in both games. Stark: * Added OpenGL renderer (without shaders). * Added TinyGL renderer. * Fixed autosave handling. TwinE: * Numerous bugfixes and stability improvements. Xeen: * Fixed crash on startup loading constants from xeen.ccs. * Fixed spell selection aborting when characters were switched. * Fixed some bad memory accesses. * Various sound fixes. * Fixed the monster item drop probabilities. * Wed Nov 24 2021 Giacomo Comes - 2.5.0- Update to 2.5.0 New games: * Added support for Grim Fandango. * Added support for The Longest Journey (only on some desktop platforms). * Added support for Myst 3: Exile (only on some desktop platforms). * Added support for Little Big Adventure. * Added support for Red Comrades 1: Save the Galaxy. * Added support for Red Comrades 2: For the Great Justice. * Added support for Transylvania. * Added support for Crimson Crown. * Added support for OO-Topos. * Added support for Glulx interactive fiction games. * Added support for Lure of the Temptress Konami release. * Added support for Private Eye. * Added support for Spanish Blue Force. * Added support for Spanish Ringworld. * Added support for Spanish Amazon: Guardians of Eden. * Added support for AGS Games versions 2.5+. * Added support for Nightlong: Union City Conspiracy. * Added support for The Journeyman Project 2: Buried in Time. * Added support for Crusader: No Remorse. * Added support for L-ZONE. * Added support for Spaceship Warlock. New ports: * The Nintendo DS port got a major rewrite. General: * Switched ScummVM GUI output to UTF-32. * Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1. * Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow. * Major extension to the number of supported graphics scalers. * Display path to scummvm configuration file in GUI -> Options -> Paths. * Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA. * Added HiDPI support to the ScummVM GUI. * Added command line option --window-size for specifying ScummVM window size, * applicable only to the OpenGL renderer. * Fixed switching to the default graphics mode. This was sometimes not applied * until restarting ScummVM or starting a game. * ScummVM GUI has been fully translated into Korean and Japanese. * Added GUI option for enabling and disabling the Discord RPC integration. ADL: * Added support for Mystery House French translation. * Added support for several game variants. AGI: * Added support for Russian versions. Input now works. AGOS: * Added support for the Japanese PC-98 version of Elvira 1. CGE: * Added option to use Text To Speech for Soltys. CGE2: * Added option to use Text To Speech for Sfinx. Cine: * Added detection for Future Wars CD version with French translation patch. * Added detection for Italian Amiga Operation Stealth. * Fixed crash before entering secret base. * Fixed space missing in verb line. * Fixed vertically overflowing message boxes. Dreamweb: * Rendering fixes for Russian fan translation. Glk: * Fixed savegame issues with several subengines. * Fixed memory overrun in Level9 game detector. * Added detections for 2020 IF Comp games. * Enabled Glulx sub-engine. Gob: * Added support for Bargon Attack Russian translation. * Added support for Woodruff Russian translation. Griffon: * Fixed Return to Launcher from The Griffon Legend. * Added option to use Text To Speech in The Griffon Legend Grim: * Added support for Brazillian Portuguese Grim Fandango. Kyra: * Added support for the Japanese Sega-CD version of Eye of the Beholder. * Added support for the Hebrew fan translation of Legend of Kyrandia. * Added support for the Hebrew fan translation of Legend of Kyrandia 2. * Added support for the Simplified Chinese version of Legend of Kyrandia 3. * Added support for the playable demo of Lands of Lore. Lure: * Fixed fire animation in first room when loading saves. * Fixed AdLib support. * Fixed MT-32 support. Pegasus: * Added support for DVD/GOG.com release. Queen: * Added support for German Amiga floppy release. SAGA: * Added support for ITE GOG Mac CD v1.1. * Added support for ITE PC-98 Japanese. SCI: * Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette * issues in screen transitions and avoids mode changes when playing Mac QuickTime videos. * Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals * in these two games. * Added support for Macintosh version of Gabriel Knight 1. * Added support for CD-Audio version of Mixed-Up Mother Goose. * Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain, * EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4. * Added support for Space Quest 4 Update 1.3 by New Rising Sun. * Added support for French LSL1VGA. * Added support for Hebrew QFG1VGA. * Added support for Hebrew GK1. * Added support for Russian Longbow. * Added support for Russian LSL6. * Added support for alternate Russian LSL7. * Added support for alternate Polish LSL7 including files packaged with InstallShield. * Added support for alternate Russian SQ5. * Added support for alternate Russian Torin’s Passage. * Added support for fan game Soulshade Asylum. * SCI1.1 views are now scaled accurately. * Fixed sounds not stopping or restarting correctly. * Fixed sound issues when restoring SCI0 games. * Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games. * Space Quest 4 CD sound effects now match the selected platform. * Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4. * Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD. * Fixed King’s Quest 5 Amiga beach error that prevented completing the game. * Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1, * LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6. * Unlocked JANE easter egg in Gabriel Knight 1. SCUMM: * Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes * also include some improvements to the common text display (mainly the formatting of wrapped texts). * Fixed display of Chinese, Japanese and Korean pause and restart dialogs. * Added support for numerous Korean translations from scummkor project. * Added support for Russobit-M versions of Pajama2 and SpyOzone. * Fixed speech playback in Akella version of COMI. * Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis. * Added smooth scrolling for FM-TOWNS versions of games. * Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible. * Fixed audio distortion in Loom for PC-Engine. * Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom. * Added support for Japanese Mac version of The Dig. * Added partial support for the high resolution fonts and cursor in the * 16-color Macintosh version of Indiana Jones and the Last Crusade. * Fixed missing instruments in the m68k Mac versions of Monkey Island 2 * and Indiana Jones and the Fate of Atlantis. * Added “Macintosh b/w” render mode for the 16-color Macintosh versions of * Loom and Indiana Jones and the Last Crusade. * Enabled difficulty selection in the version of Monkey Island 2 that was * included on the LucasArts Mac CD Game Pack II compilation. (It had been * disabled along with the copy protection.) * Repaired clumsy crack in Maniac Mansion (enhanced)\'s keypad script. * This means that the GOG and Steam versions will no longer accept incorrect * numbers, e.g. for Edna’s phone number. (Why are they selling a cracked * version anyway?!) * Added support for Low quality music in Macintosh version of Loom. * Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix several audio related bugs for both games. * Fixed a very old regression in the walk code for Full Throttle which softlocked the game. * Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island. * Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction of one of the three destroyable turrets in the fort. * Added animated cigar smoke to the close-up of captain Smirk in the CD * version of Monkey Island 1. It was present in earlier versions. * Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD * versions as well as the English Macintosh, FM-Towns and Sega CD versions * of Monkey Island 1. * Made the clock tower in Monkey Island 1 behave the same in the CD version * as in earlier versions, i.e. after examining it you have to leave the * room and come back again for its description to change. Tinsel: * Enabled the Return to Launcher feature. Titanic: * Fixed crashes when asking bots what I should do. TsAGE: * Added support for uninstalled floppy version. Stark: * Added support for Hungarian translation. Supernova: * Added Italian translation for part 1. Sword25: * Made the extracted version working. * Fixed crash when selecting Croatian language. Ultima: * Ultima 4: Added several debugger commands. * Ultima 4: Allow Enter key to exit ZStats display. * Ultima 8: Fixed several animation bugs for events and objects. * Ultima 8: Restored original text for the Spell of Resurrection book. Xeen: * Fixed occasional border corruption during fights. * Improvements to cutscenes to better match the original games. * Fixes for character selection, deselection, and dismissing to better match original. * Added support for Russian version. AmigaOS port: * Added native system file browser feature. * Re-activated nuked OPL Adlib driver. Big-endian ports: * Fixed crashes or rendering issues with the Blazing Dragons, Duckman and * Full Pipe games. iOS port: * Fixed using arrow keys on physical keyboard in iOS 15. * Fixed rotating the device while ScummVM is inactive. * Added support for upside down portrait orientation. macOS port: * Added support for Dark Mode. * Use OpenGL renderer by default, providing better support for HiDPI displays. MorphOS port: * Added native system file browser feature. * Added Cloud feature. * Re-activate nuked OPL Adlib driver. * Added CAMD MIDI driver support. Windows port: * Use OpenGL renderer by default, providing better support for HiDPI displays.- Drop all patches to fix build with fluidsynth 2.2 (0001-0006) * 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch * 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch * 0003-FLUIDSYNTH-Fix-build.patch * 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch * 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch * 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch- Enable build with libmpeg2 * Fri Apr 16 2021 Antonio Larrosa - Add patches from upstream to fix build with fluidsynth 2.2 * 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch * 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch * 0003-FLUIDSYNTH-Fix-build.patch * 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch * 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch * 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch * Thu Nov 05 2020 Matthias Mailänder - Add Discord RPC support. * Thu Oct 01 2020 Matthias Mailänder - Drop 0001-AUDIO-Really-Fix-Compilation-Against-Fluidsynth-v2.1.patch- Update to version 2.2.0 * Add support for ~1594 Interactive Fiction games * Adds 3 more game engines and extended another 4 * Sat Aug 22 2020 Dirk Mueller - update to 2.1.2: - Fixed an issue with the Sparkle updater which lead to an infinite update loop. - Fixed application freeze on start on Mac OS X 10.5 and older. - Fixed application icon on Mac OS X 10.5 and older. * Tue Jan 28 2020 Christophe Giboudeaux - Update to 2.1.1 General: * Fixed crash when switching certain languages in GUI. * Fixed ESC erroneously saving the changes in the options dialog. * Improvements in FM-TOWNS/PC-98 audio. * Improved Greek language support in the GUI. Networking: * Improved error handling. * Only download saves when necessary. Bladerunner: * Fixed buggy savestate in some scenes. * Added engine checkbox to target 120fps. * Fixed thumbnail portability. * Use virtual keyboard on save screen on relevant platforms. Kyra: * Fixed EOB1-Amiga ending sequence (which would play only if you achieved all bonus quests). * Fixed monster random item drop chance in EOB1. * Added handling for the secret potion in the Legend of Kyrandia 2. * Fixed sound issues in the Legend of Kyrandia 2. * Fixed graphics glitches in Legend of Kyrandia 1 and 3, EOB1 and EOB2-FM-TOWNS. Mohawk: * Persist changes in game options across sessions. Queen: * Fixed regression with the display of the bellboy dialogue. SCI: * Numerous game script fixes in CAMELOT, ECO2, GK1, GK2, KQ7, PHANT1, PQ1VGA, QFG3, QFG4, SQ5 and SQ6. * Implement horizontal and FM-TOWNS type screen shake. * Added support for Phantasmagoria 1 censored mode. * Added support for Polish LSL7. * Added support for Italian GK2. * Added support for Portuguese GK2. * Added support for Russian KQ7. * Added support for Russian SQ1VGA. * Added support for GK2 fan-made subtitle patches. SCUMM: * Added support for Pajama2 (UK release). Supernova: * Hooked F5 to the Main Menu. Toltecs: * Added Czech version support. * Fixed exiting from game menus when returning to the launcher. Wintermute: * Added several missing game variants and demos to the detection tables. * Fixed regression with stack handling. * Fixed the behavior of edit boxes. * Improved support for Chinese language game variants. Xeen: * Fixed display of gold and gem amounts on the Switch. * Fixed tavern exit locations in Swords of Xeen. * Fixed crash loading Deep Mine Alpha in World of Xeen CD. GUI: * MIDI setting tabs are no longer shown if a game has no music at all. All ports: * Fixed screen filling in non-paletted screen modes. 3DS port: * Major improvements. AmigaOS4 port: * Minor tweaks (stack cookie, build automation). Android port: * Improved filesystem navigation. * Proper handling of HiDPI displays. * Improved keyboard support. iOS port: * The home indicator is now automatically hidden on iPhone X and later models. MacOS X port: * Follow the OS dark theme for window decorations. RISC OS port: * Fixed crash when accessing an unavailable drive. * Reduced the required DigitalRenderer version. Switch port: * Added cloud integration. OpenPandora port: * Minor improvements. Windows: * Added Text-to-Speech support. * Fix screenshots with Unicode paths.- Add 0001-AUDIO-Really-Fix-Compilation-Against-Fluidsynth-v2.1.patch to fix build with fluidsynth 2.1 * Mon Dec 09 2019 Christophe Giboudeaux - Undefine _lto_cflags before building scummvm. The lto flags are incompatible with -gsplit-dwarf which scummvm relies on. * Sat Oct 12 2019 Luigi Baldoni - Update to version 2.1.0 New games: * Added support for Blade Runner. * Added support for Duckman: The Graphic Adventures of a Private Dick. * Added support for Hoyle Bridge. * Added support for Hoyle Children\'s Collection. * Added support for Hoyle Classic Games. * Added support for Hoyle Solitaire. * Added support for Hyperspace Delivery Boy! * Added support for Might and Magic IV - Clouds of Xeen. * Added support for Might and Magic V - Darkside of Xeen. * Added support for Might and Magic - World of Xeen. * Added support for Might and Magic - World of Xeen 2 CD Talkie. * Added support for Might and Magic - Swords of Xeen. * Added support for Mission Supernova Part 1. * Added support for Mission Supernova Part 2. * Added support for Quest for Glory: Shadows of Darkness. * Added support for The Prince and the Coward. * Added support for Versailles 1685. New ports: * Added Nintendo Switch port. General: * Improved GUI rendering and overall GUI performance. * Added stretch mode option to control how the display is stretched to the window or screen area. * Fixed incorrect cursor movement when it\'s controlled using the keyboard. * Updated the Roland MT-32 emulation code to Munt 2.3.0. * Improved unknown game variants reporting. * Enabled cloud support. * Added Text to Speech capabilities for better accessibility on some platforms. ADL: * Improved color accuracy. * Added a TV emulation mode. * Added support for the WOZ disk image format. Drascula: * Fixed loading game from launcher when the game had been saved in chapter 1. Full Pipe: * Fixed playtime not being restored when loading a savegame. * Fixed a bug that leads to enormous memory consumption in scene 22. Kyra: * Added support for the Amiga version of Eye of the Beholder I + II. * Added support for the FM-Towns version of Eye of the Beholder II. * Several bug fixes. MOHAWK: * Added a main menu for the 25th anniversary release of Myst ME. * Repurposed the landing menu as a main menu for the 25th anniversary release of Riven. * Added autosave to slot 0 to Myst and Riven. * Added keyboard shortcuts for loading and saving as documented in the game manual to Myst and Riven. * Fixed a crash caused by the observatory viewer random position going out of bounds in Myst. * Fixed a crash caused by Jungle Island flies going out of bounds in Riven. * Fixed missing end credits for the Polish version in Riven. * Improved usability for some puzzles in Myst and Riven. * Fixed various crashes, graphics glitches, and sound imperfections in Myst and Riven. Mortevielle: * Added speech synthesis on some platforms. SCI: * Added LarryScale, a high quality cartoon scaler for Leisure Suit Larry 7. * Fixed over 100 original game script bugs in CAMELOT, ECO1, ECO2, FREDDYPHARKAS, GK1, HOYLE5, ICEMAN, KQ6, LB1, LB2, LONGBOW, LSL6, MOTHERGOOSE256, PQ3, PQ4, QFG1VGA, QFG4, and SQ4. * Fixed a bug in version 2.0.0 that prevented the Macintosh versions of Freddy Pharkas, King\'s Quest 6, and Quest for Glory 1 (VGA) from loading. * Fixed a crash in the Macintosh version of Freddy Pharkas when picking up the shovel which makes the game completable. * Fixed loading autosave games. SCUMM: * Implemented lipsync for v6 and v7+ games. * Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver. * Fixed possible stack overflows in The Dig and Full Throttle. * Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis. Users need to recompress their monster.sou using an up-to-date version of scummvm-tools for this to take effect when using compressed audio. * Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone which makes the game completable. * Added sound driver for the Amiga versions of Monkey Island 2 and Indiana Jones and the Fate of Atlantis. Sherlock: * Fixed crash in Spanish version talking to lady in Tailor shop. SKY: * Added workaround for original game bug to improve intro and not cut off images which exist as fullscreen (320x200px) in the game data files. Tinsel: * Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item. * Script patch for hang in Discworld 1 GRA using items on Temple big hammer. * In Discworld 1, Held items being released that were never in the Luggage or Rincewind\'s inventory will now be automatically dropped into the Luggage rather than being lost. Titanic: * Fixed bug in entering floor numbers numerically that could crash the game. * Fixed parser not getting properly reset across sentences in a conversation. * Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted. * Fixed loading saves in front of Barbot could cause him to go into an infinite animation loop. * Fixed crash asking Parrot who sabotaged the ship. Tucker: * Fixed multiple graphic issues in Bud Tucker in Double Trouble. * Fixed multiple issues with font and subtitle rendering. * Fixed dentist music in mall being played incorrectly. * Fixed wrong sound effects being played. * Fixed a bug that made the bubbles in the Plugs Shop not always visible. * Fixed a missing animation when Ego and Billie are on the boat. * Fixed a bug that caused a dead end in the second museum scene. * Bud is no longer able to walk outside the walkable area when visiting the club. * Bud is also no longer able to walk through closed doors. * Added mouse wheel support for inventory scrolling. * Allow skipping of speech. * Improved savegame handling and added support for autosaves. ZVISION: * Fixed graphical glitch in Zork: Grand Inquisitor. * Packaged the required fonts with ScummVM. SDL ports (including Windows, Linux, macOS): * Added support for game controllers. * Added support for adding games via Drag and Drop.- Dropped scummvm-fix_CVE-2017-17528.patch (merged upstream)- Dropped scummvm.changes as source (no longer necessary as date reference) * Sun Aug 11 2019 Benoît Monin - run spec-cleaner * update copyright date * update bugzilla url * correct the license- fix the configure failure by building the endianess test without optimization
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