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Changelog for CorsixTH-0.67-2.1.x86_64.rpm :
* Tue Jun 16 2020 Ivan Gonzalez - Update to version 0.64- Bug Fixes * Confirm dialogs are now sized properly in all languages * Many circumstances causing rooms to become stuck have been fixed * Level 6 map issues causing errors have been corrected * Epidemic patients couldn\'t be treated while they were seeking a room * CJK text layout issues have been corrected * French Level 5 description was replaced so that formatting characters no longer show up in it. * Some undefined behavior and potential memory leaks have been corrected. * Earthquake cheat now breaks your hospital instead of the game. * Many more- Translations * Updated translations for Chinese, French, Brazilian Portuguese. * Spelling and grammar fixes for English. * Wed Aug 28 2019 Ivan Gonzalez - Update to version 0.63- New Features * Game music now supports ogg, flac, wav, aiff, voc, and mod in addition to mp3 and mid/xmi tracks. * No more hunting for that machine that\'s always breaking down. Save your camera position with ALT+number, and restore with CTRL+number. * Announcements are now queued to play one after another instead of overlapping. * New man page for unix like operating systems. * Fax message improvements. * Hotkey configuration! All hotkeys in the game are now configurable from within a new option in the settings menu. * Configure the scroll and zoom speed in game. * Improved mouse \'release\' behaviour. Release mouse (CTRL+F10 by default) now always releases the mouse, so the game will not scroll when moving out of the window. Clicking in the game window causes the game to recognize the mouse again.- Bug Fixes * Handymen now know where to find machines that have been moved. * Fix crashes that happen when staff are killed in exploding rooms. * Open file leak in the file tree dialogs. * Autopsy machine can only be \'discovered\' once. * Fix issue with staff getting stuck in rooms that support multiple staff. * Fix position of patients dragged in the room queue while a staff is waiting for the door, or a patient is waiting to leave. * Pathfinding has been improved. * Fix fax messages and options displayed in many circumstances. * Fix game error where lava hole is not accessible without entering a room. * Map fixes for many of the custom campaign levels. * Engine stability fixes. * Thu Dec 21 2017 cain1986AATTgmail.com- update to version 0.61 * Mouse capture support. Now by default the mouse will be captured in it\'s window. You can use CTRL-F10 to temporarily toggle the mouse capture state, or disable it in the config file. * Added multigesture movement and zoom for supported devices. * Fix for broken pathfinding involving the removal of side objects such as benches and radiators. * Allow objects to be built on top of litter and rat holes. * Fix for game error when handymen attempted to clean removed litter. * Can now click and hold to quickly change handyman priorities. * Significant map editor performance improvement when selecting multiple tiles. * If the config option to allow playing while paused is enabled, you can now make use of the bottom panel. * Fixed several bugs relating to the mood displays for staff and patients. * Rooms can now be built over top of trash. * Rat holes will now appear in dirty hospitals. Unfortunately the rats themselves are still hiding away. * Earthquakes now behave more like in Theme Hospital. A warning earthquake that does no damage will come first so that you can get ready for the big one. The damage calculations and visual effect have also been redone to be closer to the original game. * The game window can now be resized by dragging the edges. * We now avoid overlapping graph labels so all labels are readable. * Many many many bug fixes. * Mon May 30 2016 cain1986AATTgmail.com- update to version 0.60 - Highlights from this release include: * User campaigns - It is now possible to create a series of levels that play together just like the original game. * In game map editor - A new map editor is available, directly from within the game menu. * Drug price impact - Patients will now react to the price you set for treatments. If treatments cost too much patients will opt to go home instead and this can affect your reputation. * Variable spawn rate - The spawn rate will now take into account your hospital\'s reputation (after a date set in the level file.) * Machine smoke is now visible when machines are close to worn out. * Right clicking the timer is now supported like in the original game for moving to affected patients - See issue #882 for details. * Numpad support - The number pad can now be used to move around the map when numlock is off, or to type numbers when numlock is on, without side effects. * The MP3 folder can now be unset from within the game. Previously after setting an mp3 folder it could only be removed by editing the config file by hand. * Uses the proper cursor for resizing rooms * Bins can now be placed in the hallways. * Temperature impact has been tweaked. The initial grace period has been removed and the overall impact has been softened. * Custom maps can now be stored in a user directory separate from the levels shipped with the game. - Notable bug fixes: * Free build mode is now truly free - rooms use to cost money in this mode. * In game movies will now work correctly on more hardware. * Sound effects are no longer played when sound is disabled. * VIP rewards have been tweaked to closer match expectations when the impression is mediocre. * Crash when a patient is selected while they walk off the map is fixed. * A room built next to an unbought parcel no longer loses it\'s wall when the parcel is bought. * Beta 1 regression that caused fired staff to continue to be paid has been patched. * Beta 1 regression that caused the last cured emergency patient not to count has been patched. * King complex patients only pay for their cure once. * Patients will notice when a room they are waiting for becomes available. * Properly load saves with more than one object on a tile. * Do not get stuck in an infinite loop when no disease is available to spawn. * Mon Aug 31 2015 mailaenderAATTopensuse.org- update to version 0.50 - User Experience * Added: Scroll speed can be configured in config.txt. * Added: Lua version in the window caption. * Change: Midi tracks are now played in the order they appear in MIDI.txt * Change: Updated translations for most languages * Change: Rendering engine is now determined automatically. Use SDL_RENDER_DRIVER environment variable to override the default. * Fix: Potential crash from Esc-press before main menu. * Fix: Audio stutter in certain movies. * Fix: The game could sometimes crash when a movie had finished. * Fix: handling of backspace and arrow keys in text boxes. * Fix: Invalid path generated by font selector on linux * Fix: Several crashes involving map bounds checks (dragging a blueprint, placing a staff member) - Gameplay * Added: Warning about untreatable diseases when the disease is enabled in the level file but the room is not. * Change: Do not change the selected condition in drug casebook when new diseases are researched. * Fix: Crash when trying to play certain sounds from e.g. the French version. * Fix: Patients could in some circumstances get really confused and try to exit a room without putting any clothes on. * Fix: Crash on the status report when there are no patients. * Fix: Crash when editing room that litter has been dropped in. * Fix: Crash when sending patients to the autopsy room and then building the needed room first * FIx: Infinite loop condition in tryToFindNearbyPatients. - Animation Viewer * Added: A vertical scroll bar to the sprite display. - CorsixTH development * We have moved to newer versions of a lot of libraries, most notably SDL 1.2 -> SDL 2 and added support for Lua 5.2 and Lua 5.3. * New ready-to-use Eclipse Workspace. * Debugging Lua code using DBGp has been added. See the Wiki for more information. * The Windows Installer now uses NSIS 3.0 and only produces one executable since SDL 2 handles renderer itself. * Framework for Busted Unit Tests in Lua. * Support for custom graphics has been improved. * LibAV is supported as an alternative to FFMpeg. FFMpeg is still recommended. * Mon Dec 08 2014 mailaenderAATTopensuse.org- update to version 0.40-rc1 * Fix: Psychiatrists would become shut-ins and just wander about their office forever. * Fix: Patients leaving the queue to get a drink could be left to sit on a bench forever. * Fix: Staff raise description was hard to read in some languages * Fix: The current language setting is translated and consistent with the options in the list. * Translations: Updated Hungarian, traditional Chinese and simplified Chinese. * Sun Sep 28 2014 mailaenderAATTopensuse.org- update to version 0.30 - Gameplay * Change: You can now build more than one desk in the ward. More nurses means a slightly faster throughput. * Change: Patients would previously queue outside toilets even though there were free loos since it was dependant on number of people in the room. Now, as soon as a loo becomes free another patient enters the room to use it, even if there is a long queue for the sink). If there is a queue for the sinks there is a chance the patient will leave without washing their hands - but will not be happy about doing this. * Added: The ability to control alien behaviour - sitting, knocking doors, only to be available through emergency or arrive like all other patients. * Added: Winning fax opens automatically and pauses the game. * Added: Option to automatically accept wage increase requests when they \"time out\". * Added: A new option allows for your average build content for each type of room to be remembered, so will be added for each new room built later. * Fix: Doctors should get stuck less often, and handymen should not crash the game as frequently. * Fix: It was not possible to replace a surgeon when a patient was in the room. * Fix: Patients would sometimes get stuck inside a room when they should have died. - User Interface * Added: A new customization menu in the Options dialog. Most options from the configuration file are now available for change in-game. * Added: A new directory menu in the Options dialog. * Added: The game does now check for a more recent version of itself when launching. * Added: A helpful message when the player puts more Researchers in the research department than there are desks. * Added: The game now does a small integrity check on the Theme Hospital files to make sure that the most common corruptions are not present. * Added: Confirm dialog to the quit/exit button on the main menu. * Fix: The tooltip for the tutorial button was incorrect since the dialog has been visually changed. * Fix: The announcer has had a few corrections made to his manuscripts. He is very happy about this! * Removed: The settings menu is no longer available from within the game. - Hotkeys * Some hotkeys have been changed and/or added: * Alt + A = Toggle Announcements * Alt + M = Toggle Music * Alt + S = Toggle Sound Effects * Shift and + to zoom in five steps and Shift and - to zoom out five steps at a time. - Campaign levels * Fix: An error in level 8 made it possible to win without meeting the reputation criterion. - Custom levels * Change: For random emergencies each illness now has its own average number of patients to spawn. Previously they were all the same. * Fix: Researching improvements was not really possible on some custom levels, i.e. if the map creator had made it so there were no machines at the start. - Demo files * Fix: When winning the demo level CorsixTH looked for another level to load, showing the wrong fax options and eventually crashing. - Languages * Added: Korean language. * Fix: It was not possible to dump strings for a language with unicode characters in the name. * Sat Oct 12 2013 mailaenderAATTopensuse.org- update to version 0.21 - Gameplay: * Fix: Staff would sometimes not go for a break. * Fix: A few crashes related to Handymen. * Fix: An error could occur if a fax message was removed just as it was animating into view. * Fix: Patients could sometimes be told to go home multiple times, resulting in a crash. * Fix: If a queueing patient was heading for a drinks machine just as the player moved that machine the game would crash. - User Interface * Added: Scrolling momentum when using the middle button. * Added: There is now a clock in the right corner of the menu bar that shows the real world time. It can be toggled between AM/PM and 24h in the configuration file. - Hotkeys * Added: Hotkeys for the Jukebox (J), Save game menu (Shift + S), Load game menu (Shift + L), to restart the level (Shift + R) and finally quit the current game and take you back to the opening screen (Shift + Q). * Change: Restart is now Shift + F10 instead of only F10. * Change: Toggle adviser is now Shift + A instead of only A. * Change: Key combinations will only trigger if that exact combination is pressed. E.g. Ctrl + R will not trigger R too. * Change: Alt + F4 is now the hotkey to quit CorsixTH. * Fix: Added a configuration option to have the possibility to use Shift + C as hotkey to open the Drug casebook instead of C. This is to workaround a bug that when you press on the volume down key on your keyboard the Drug casebook would open. - Map Editor * Added: Undo/Redo functionality. * Added: Street lamps and the dead looking tree. * Fri Apr 05 2013 joop.boonenAATTopensuse.org- Build without FFmpeg support * Mon Mar 18 2013 dap.darknessAATTgmail.com- update to version 0.20 - Gameplay: * Added: \"edge tile\" objects now occupy just one edge of the tile. * Added: Possibility to play movies in-game (via ffmpeg libs). * Added: The atom analyzer can now be built in the research department. * Added: User actions are no allowed by default when the game is paused. * Added: Some background sounds, coughs, phones ringing etc. * Change: Placing a member of staff inside a room. - User Interface: * Added: You can see which drug company a certain drug was bought from. * Added: The adviser tells you why the research screen can\'t be opened. * Added: The Town Map functionality has been extended. * Added: Available options on open faxes now gets updated. * Added: Keyboard shortcuts F1 - F9 for the fullscreen windows. * Added: Possibility to choose font file in the options dialog. * Added: Player name is now customizable in the new game dialog. - Graphics: * Added: The graph dialog now displays graphs and statistics information. * Added: Choosing among three colour scales for warmth level. * Added: Print some info in the command prompt when taking a screenshot. * Added: Screenshot functionality for OpenGL version. * Change: Screenshots get saved to a dedicated screenshot folder now. - Translations: * Added: The beginning of Brazilian Portuguese and Hungarian. * Change: The \"utf8\" prefix has been obsolete and has been removed.- Switched to use download_files service.- Service source_validator was enabled.
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