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Changelog for CorsixTH-0.68rc1-8.1.x86_64.rpm :
* Mon Jun 15 2020 Ivan Gonzalez - update to version 0.64rc2 - Bug Fixes * Earthquake cheat now breaks your hospital instead of the game. * Many more- update to version 0.64rc1 - Bug Fixes * Confirm dialogs are now sized properly in all languages * Many circumstances causing rooms to become stuck have been fixed * Level 6 map issues causing errors have been corrected * Epidemic patients couldn\'t be treated while they were seeking a room * CJK text layout issues have been corrected * French Level 5 description was replaced so that formatting characters no longer show up in it. * Some undefined behavior and potential memory leaks have been corrected. * Many more - Translations * Updated translations for Chinese, French * Spelling and grammar fixes for English. * Tue Apr 16 2019 Ivan Gonzalez - update to version 0.63b1 - New Features: * Game music now supports ogg, flac, wav, aiff, voc, and mod in addition to mp3 and mid/xmi tracks. * No more hunting for that machine that\'s always breaking down. Save your camera position with ALT+number, and restore with CTRL+number. * Announcements are now queued to play one after another instead of overlapping. * New man page for unix like operating systems. * Fax message improvements. * Hotkey configuration! All hotkeys in the game are now configurable from within a new option in the settings menu. * Configure the scroll and zoom speed in game. * Improved mouse \'release\' behaviour. Release mouse (CTRL+F10 by default) now always releases the mouse, so the game will not scroll when moving out of the window. Clicking in the game window causes the game to recognize the mouse again. - Bug Fixes: * Handymen now know where to find machines that have been moved. * Fix crashes that happen when staff are killed in exploding rooms. * Open file leak in the file tree dialogs. * Autopsy machine can only be \'discovered\' once. * Fix issue with staff getting stuck in rooms that support multiple staff. * Fix position of patients dragged in the room queue while a staff is waiting for the door, or a patient is waiting to leave. * Pathfinding has been improved. * Thu Dec 21 2017 cain1986AATTgmail.com- update to version 0.61 * Mouse capture support. Now by default the mouse will be captured in it\'s window. You can use CTRL-F10 to temporarily toggle the mouse capture state, or disable it in the config file. * Added multigesture movement and zoom for supported devices. * Fix for broken pathfinding involving the removal of side objects such as benches and radiators. * Allow objects to be built on top of litter and rat holes. * Fix for game error when handymen attempted to clean removed litter. * Can now click and hold to quickly change handyman priorities. * Significant map editor performance improvement when selecting multiple tiles. * If the config option to allow playing while paused is enabled, you can now make use of the bottom panel. * Fixed several bugs relating to the mood displays for staff and patients. * Rooms can now be built over top of trash. * Rat holes will now appear in dirty hospitals. Unfortunately the rats themselves are still hiding away. * Earthquakes now behave more like in Theme Hospital. A warning earthquake that does no damage will come first so that you can get ready for the big one. The damage calculations and visual effect have also been redone to be closer to the original game. * The game window can now be resized by dragging the edges. * We now avoid overlapping graph labels so all labels are readable. * Many many many bug fixes. * Mon May 30 2016 cain1986AATTgmail.com- update to version 0.60 - Highlights from this release include: * User campaigns - It is now possible to create a series of levels that play together just like the original game. * In game map editor - A new map editor is available, directly from within the game menu. * Drug price impact - Patients will now react to the price you set for treatments. If treatments cost too much patients will opt to go home instead and this can affect your reputation. * Variable spawn rate - The spawn rate will now take into account your hospital\'s reputation (after a date set in the level file.) * Machine smoke is now visible when machines are close to worn out. * Right clicking the timer is now supported like in the original game for moving to affected patients - See issue #882 for details. * Numpad support - The number pad can now be used to move around the map when numlock is off, or to type numbers when numlock is on, without side effects. * The MP3 folder can now be unset from within the game. Previously after setting an mp3 folder it could only be removed by editing the config file by hand. * Uses the proper cursor for resizing rooms * Bins can now be placed in the hallways. * Temperature impact has been tweaked. The initial grace period has been removed and the overall impact has been softened. * Custom maps can now be stored in a user directory separate from the levels shipped with the game. - Notable bug fixes: * Free build mode is now truly free - rooms use to cost money in this mode. * In game movies will now work correctly on more hardware. * Sound effects are no longer played when sound is disabled. * VIP rewards have been tweaked to closer match expectations when the impression is mediocre. * Crash when a patient is selected while they walk off the map is fixed. * A room built next to an unbought parcel no longer loses it\'s wall when the parcel is bought. * Beta 1 regression that caused fired staff to continue to be paid has been patched. * Beta 1 regression that caused the last cured emergency patient not to count has been patched. * King complex patients only pay for their cure once. * Patients will notice when a room they are waiting for becomes available. * Properly load saves with more than one object on a tile. * Do not get stuck in an infinite loop when no disease is available to spawn. * Mon May 16 2016 mailaenderAATTopensuse.org- update to version 0.60-rc2 - Highlights from this release include: * User campaigns - It is now possible to create a series of levels that play together just like the original game. * In game map editor - A new map editor is available, directly from within the game menu. * Drug price impact - Patients will now react to the price you set for treatments. If treatments cost too much patients will opt to go home instead and this can affect your reputation. * Variable spawn rate - The spawn rate will now take into account your hospital\'s reputation (after a date set in the level file.) * Machine smoke is now visible when machines are close to worn out. * Right clicking the timer is now supported like in the original game for moving to affected patients - See issue #882 for details. * Numpad support - The number pad can now be used to move around the map when numlock is off, or to type numbers when numlock is on, without side effects. * The MP3 folder can now be unset from within the game. Previously after setting an mp3 folder it could only be removed by editing the config file by hand. * Uses the proper cursor for resizing rooms * Bins can now be placed in the hallways. * Temperature impact has been tweaked. The initial grace period has been removed and the overall impact has been softened. * Custom maps can now be stored in a user directory separate from the levels shipped with the game. - Notable bug fixes: * Free build mode is now truly free - rooms use to cost money in this mode. * In game movies will now work correctly on more hardware. * Sound effects are no longer played when sound is disabled. * VIP rewards have been tweaked to closer match expectations when the impression is mediocre. * Crash when a patient is selected while they walk off the map is fixed. * A room built next to an unbought parcel no longer loses it\'s wall when the parcel is bought. * Beta 1 regression that caused fired staff to continue to be paid has been patched. * Beta 1 regression that caused the last cured emergency patient not to count has been patched. * King complex patients only pay for their cure once. * Patients will notice when a room they are waiting for becomes available. * Properly load saves with more than one object on a tile. * Do not get stuck in an infinite loop when no disease is available to spawn. * Mon May 02 2016 mailaenderAATTopensuse.org- update to version 0.60-rc1 - Highlights from this release include: * User campaigns - It is now possible to create a series of levels that play together just like the original game. * In game map editor - A new map editor is available, directly from within the game menu. * Drug price impact - Patients will now react to the price you set for treatments. If treatments cost too much patients will opt to go home instead and this can affect your reputation. * Variable spawn rate - The spawn rate will now take into account your hospital\'s reputation (after a date set in the level file.) * Machine smoke is now visible when machines are close to worn out. * Right clicking the timer is now supported like in the original game for moving to affected patients - See issue #882 for details. * Numpad support - The number pad can now be used to move around the map when numlock is off, or to type numbers when numlock is on, without side effects. * The MP3 folder can now be unset from within the game. Previously after setting an mp3 folder it could only be removed by editing the config file by hand. * Uses the proper cursor for resizing rooms * Bins can now be placed in the hallways. * Temperature impact has been tweaked. The initial grace period has been removed and the overall impact has been softened. * Custom maps can now be stored in a user directory separate from the levels shipped with the game. - Notable bug fixes: * Free build mode is now truly free - rooms use to cost money in this mode. * In game movies will now work correctly on more hardware. * Sound effects are no longer played when sound is disabled. * VIP rewards have been tweaked to closer match expectations when the impression is mediocre. * Crash when a patient is selected while they walk off the map is fixed. * A room built next to an unbought parcel no longer loses it\'s wall when the parcel is bought. * Beta 1 regression that caused fired staff to continue to be paid has been patched. * Beta 1 regression that caused the last cured emergency patient not to count has been patched. * King complex patients only pay for their cure once. * Patients will notice when a room they are waiting for becomes available. * Mon Apr 18 2016 mailaenderAATTopensuse.org- update to version 0.60-beta1 - Highlights from this release include: * User campaigns - It is now possible to create a series of levels that play together just like the original game. * In game map editor - A new map editor is available, directly from within the game menu. * Drug price impact - Patients will now react to the price you set for treatments. If treatments cost too much patients will opt to go home instead and this can affect your reputation. * Variable spawn rate - The spawn rate will now take into account your hospital\'s reputation (after a date set in the level file.) * Machine smoke is now visible when machines are close to worn out. * Right clicking the timer is now supported like in the original game for moving to affected patients - See issue #882 for details. * Numpad support - The number pad can now be used to move around the map when numlock is off, or to type numbers when numlock is on, without side effects. * The MP3 folder can now be unset from within the game. Previously after setting an mp3 folder it could only be removed by editing the config file by hand. * Uses the proper cursor for resizing rooms * Bins can now be placed in the hallways. * Temperature impact has been tweaked. The initial grace period has been removed and the overall impact has been softened. - Notable bug fixes: * Free build mode is now truly free - rooms use to cost money in this mode. * In game movies will now work correctly on more hardware. * Sound effects are no longer played when sound is disabled. * VIP rewards have been tweaked to closer match expectations when the impression is mediocre. * Crash when a patient is selected while they walk off the map is fixed. * A room built next to an unbought parcel no longer loses it\'s wall when the parcel is bought. * Beta 1 regression that caused fired staff to continue to be paid has been patched. * Beta 1 regression that caused the last cured emergency patient not to count has been patched. * King complex patients only pay for their cure once. * Tue Apr 05 2016 mailaenderAATTopensuse.org- update to version 0.60-beta1 - Highlights from this release include: * User campaigns - It is now possible to create a series of levels that play together just like the original game. * In game map editor - A new map editor is available, directly from within the game menu. * Drug price impact - Patients will now react to the price you set for treatments. If treatments cost too much patients will opt to go home instead and this can affect your reputation. * Variable spawn rate - The spawn rate will now take into account your hospital\'s reputation (after a date set in the level file.) * Machine smoke is now visible when machines are close to worn out. * Right clicking the timer is now supported like in the original game for moving to affected patients - See issue #882 for details. * Numpad support - The number pad can now be used to move around the map when numlock is off, or to type numbers when numlock is on, without side effects. * The MP3 folder can now be unset from within the game. Previously after setting an mp3 folder it could only be removed by editing the config file by hand. * Uses the proper cursor for resizing rooms - Notable bug fixes: * Free build mode is now truly free - rooms use to cost money in this mode. * In game movies will now work correctly on more hardware. * Sound effects are no longer played when sound is disabled. * VIP rewards have been tweaked to closer match expectations when the impression is mediocre. * Crash when a patient is selected while they walk off the map is fixed. * Mon Aug 31 2015 mailaenderAATTopensuse.org- update to version 0.50 - User Experience * Added: Scroll speed can be configured in config.txt. * Added: Lua version in the window caption. * Change: Midi tracks are now played in the order they appear in MIDI.txt * Change: Updated translations for most languages * Change: Rendering engine is now determined automatically. Use SDL_RENDER_DRIVER environment variable to override the default. * Fix: Potential crash from Esc-press before main menu. * Fix: Audio stutter in certain movies. * Fix: The game could sometimes crash when a movie had finished. * Fix: handling of backspace and arrow keys in text boxes. * Fix: Invalid path generated by font selector on linux * Fix: Several crashes involving map bounds checks (dragging a blueprint, placing a staff member) - Gameplay * Added: Warning about untreatable diseases when the disease is enabled in the level file but the room is not. * Change: Do not change the selected condition in drug casebook when new diseases are researched. * Fix: Crash when trying to play certain sounds from e.g. the French version. * Fix: Patients could in some circumstances get really confused and try to exit a room without putting any clothes on. * Fix: Crash on the status report when there are no patients. * Fix: Crash when editing room that litter has been dropped in. * Fix: Crash when sending patients to the autopsy room and then building the needed room first * FIx: Infinite loop condition in tryToFindNearbyPatients. - Animation Viewer * Added: A vertical scroll bar to the sprite display. - CorsixTH development * We have moved to newer versions of a lot of libraries, most notably SDL 1.2 -> SDL 2 and added support for Lua 5.2 and Lua 5.3. * New ready-to-use Eclipse Workspace. * Debugging Lua code using DBGp has been added. See the Wiki for more information. * The Windows Installer now uses NSIS 3.0 and only produces one executable since SDL 2 handles renderer itself. * Framework for Busted Unit Tests in Lua. * Support for custom graphics has been improved. * LibAV is supported as an alternative to FFMpeg. FFMpeg is still recommended. * Mon Dec 08 2014 mailaenderAATTopensuse.org- update to version 0.40-rc1 * Fix: Psychiatrists would become shut-ins and just wander about their office forever. * Fix: Patients leaving the queue to get a drink could be left to sit on a bench forever. * Fix: Staff raise description was hard to read in some languages * Fix: The current language setting is translated and consistent with the options in the list. * Translations: Updated Hungarian, traditional Chinese and simplified Chinese.
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