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Changelog for yuzu-20230119-171.55.x86_64.rpm :

* Thu Apr 13 2023 obs-service-tar-scmAATTinvalid- Update to version 20230119:
* kernel: move more memory to application in 8GB arrangement
* kernel: switch extended memory setting to 8GB arrangement
* Use GetGlobalTimeNs as opposed to clock ticks
* Update translations (2023-04-04)
* general: fixes for gcc 13
* video_core: Keep the definition of DimensionControl consistent with nvidia open doc
* Re-enable LTO for Linux
* video_core: Better defined ImageInfo parameters
* Sat Aug 18 2018 pousaduarteAATTgmail.com- Update to version 20180817:
* gl_rasterizer_cache: Remove asserts for supported blits.
* Fri Aug 17 2018 pousaduarteAATTgmail.com- Update to version 20180817:
* Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)
* renderer_opengl: Treat OpenGL errors as critical.
* correct coding style
* Implement GetDefaultDisplayResolutionChangeEvent Require by Toki Tori and Toki Tori 2+
* qt/main: Unindent code in OnMenuInstallToNAND()
* qt/main: Make installation dialog text within OnMenuInstallToNAND() translatable
* qt/main: Get rid of compilation warnings
* core: Delete System copy/move constructors and assignment operators
* dynarmic: Update to 550d662
* common: Namespace hex_util.h/.cpp
* gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
* Rasterizer: Implemented instanced rendering.
* Thu Aug 16 2018 pousaduarteAATTgmail.com- Update to version 20180816:
* Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.
* Shader/I2F: Implemented the negate I2F_C instruction variant.
* Shader/F2I: Implemented the negate bit in the I2F instruction
* Shader/F2I: Implemented the F2I_C instruction variant.
* Shader/F2I: Implemented the negate bit in the F2I instruction.
* kernel/server_session: Add IsSession() member function
* sm/controller: Correct return value of QueryPointerBufferSize
* loader: Make ResultStatus directly compatible with fmt
* loader/nca: Remove unnecessary includes and member variables
* loader/xci: Remove unnecessary includes and member variables
* lm: Use LOG_DEBUG for printing out trace logs
* lm: Handle threads and modules within the logger
* gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
* gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
* Implement Z16_UNORM in PixelFormatFromTextureFormat function
* loader: Remove address mapping remnants from citra
* kernel/svc: Log svcBreak parameters
* gl_shader_decompiler: Several fixes for indirect constant buffer loads.
* gl_rasterizer: Fix upload size for constant buffers.
* maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
* gl_rasterizer_cache: Implement G8R8S format.
* emu_window: Ensure WindowConfig members are always initialized
* CMakeLists: Add architecture detection for AArch64
* common/xbyak_abi: Mark defined functions in header as inline
* common/xbyak: Use nested namespace specifiers where applicable
* common: Remove unused old breakpoint source files
* logging/backend: Use const reference to refer to log filter
* Fix BC7U
* mm_u: Forward all old variants of functions to the new ones
* mm_u: Move implementation class into the cpp file
* audout_u: Correct IAudioOut initializer list order
* renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
* common/misc: use windows.h
* Core::CoreTiming: add UnscheduleEventThreadsafe
* Registered missing channel devices
* Added missing channel devices
* registration: Various style and documentation improvements Fix logic in RealVfsFilesystem Create methods Remove magic numbers Fix regex errors
* registration: Add support for force overwrite of installed
* game_list: Split game list scans to multiple functions Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
* vfs_real: Add CreateFullPath to Create
* operations
* control_metadata: Remove unnecessary reference to base file
* romfs: Remove cyclic shared_ptr leak in romfs code
* registration: Update documentation and style
* nca_metadata: Remove unnecessary reference to base file
* bis_factory: Create NAND dirs if they don\'t exist
* qt: Use custom RawCopy with progress bar for installs
* registration: Take RawCopy function as parameter Instead of defaulting to VfsRawCopy
* game_list: Populate control data from installed NAND
* registered_cache: Fix missing reading from yuzu_meta
* file_sys: Comply to style guidelines
* qt: Add \'Install to NAND\' option to menu
* game_list: Modify game list to scan installed titles
* file_sys: Add RegisteredCache Manages NAND NCA get and install.
* file_sys: Add support for parsing NCA metadata (CNMT)
* card_image: Add accessor for all NCAs in XCI
* vfs_real: Add CreateFullPath to CreateFile Fixes bugs with calling CreateFile when the immediate directory does not exist.
* filesystem: Add Open and Register functions for BISFactory
* bis_factory: Add partial implementation of BISFactory Creates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive.
* loader: Join 0
* files in directory if filename is 00 i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
* loader: Recognize filename \'00\' as NCA Needed to avoid mismatch filetype warnings on split NAND NCAs
* vfs: Add ConcatenatedVfsFile
* crypto: Remove hex utilities from key_manager Move to hex_util.h in common
* file_util: Add getter for NAND registration directory
* common: Move hex string processing to separate file
* Mon Aug 13 2018 pousaduarteAATTgmail.com- Update to version 20180813:
* arm_dynarmic: Remove IsExecuting check from PrepareReschedule
* Implement RG32UI and R32UI
* audio_renderer: samples_remaining counts frames, not samples
* audio_core: Interpolate
* audio_core: Implement low-pass filter
* maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
* kernel/object: Tighten object against data races
* renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
* maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
* renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
* CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.
* Kernel/SVC: Don\'t reschedule the current core when creating a new thread.
* Core/HLE: Make the \'reschedule_pending\' flag atomic.
* CPU/HLE: Lock the HLE mutex before performing a reschedule.
* Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.
* Kernel/Thread: Always use the threadsafe option when scheduling wakeups.
* gl_shader_decompiler: Implement XMAD instruction.
* Kernel/Mutex: Don\'t duplicate threads in the mutex waiter list.
* vfs: Make VfsFilesystem constructor explicit
* vfs: Make type hierarchy objects classes instead of structs
* scheduler: Make HaveReadyThreads() a const member function
* thread_queue_list: Make contains() and get_first() const member functions
* thread_queue_list: Convert typedef to a type alias
* vfs: Use sanitized paths within MoveFile() and MoveDirectory()
* card_image: Use type aliases to shorten definitions
* card_image: Simplify return statement of GetSubdirectories()
* Sun Aug 12 2018 pousaduarteAATTgmail.com- Update to version 20180812:
* cubeb_sink: Protect queue with a mutex
* gl_rasterizer: Use a shared helper to upload from CPU memory.
* gl_state: Don\'t track constant buffer mappings.
* gl_rasterizer: Use the stream buffer for constant buffers.
* gl_rasterizer: Use the streaming buffer itself for the constant buffer.
* gl_rasterizer: Use a helper for aligning the buffer.
* Update the stream_buffer helper from Citra.
* GetAudioDeviceServiceWithRevisionInfo
* hid: disable clang-format around tables
* hid: Stub DisconnectNpad()
* externals: Update to SDL2-2.0.8.
* Pushed the requested sample rate instead of our fixed sample rate
* made ResultStatus a u16
* Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
* Fixed invalid cast in loader
* Sun Aug 12 2018 pousaduarteAATTgmail.com- Update to version 20180812:
* gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
* gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
* Stub UpdateUserPresence
* GPU/Maxwell3D: Implemented an alternative set of blend factors.
* Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
* RasterizerGL: Ignore invalid/unset vertex attributes.
* friend: Stub DeclareCloseOnlinePlaySession.
* friend: Fix CreateFriendService to return an IFriendService interface.
* server_session: Provide more useful information and don\'t crash on bad IPC request.
* gl_rasterizer: Silence implicit truncation warning in SetupShaders()
* core: Namespace EmuWindow
* CMakeLists: lowercase find_library usage
* CMakeLists: Change MSVC14 variable to MSVC_VERSION
* gl_shader_decompiler: Improve handling of unknown input/output attributes.
* gl_rasterizer: Implement render target format RG8_SNORM.
* gl_rasterizer: Implement render target format RGBA8_SNORM.
* GPU/Shader: Don\'t predicate instructions that don\'t have a predicate field (SSY).
* GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
* video_core; Get rid of global g_toggle_framelimit_enabled variable
* renderer_base: Remove unused kFramebuffer enumeration
* video_core: Remove unused Renderer enumeration
* game_list: Reorder error checks clang-format fix
* loader: Add more descriptive errors
* video_core: Use variable template variants of type_traits interfaces where applicable
* Sat Aug 11 2018 pousaduarteAATTgmail.com- Update to version 20180810:
* qt/game_list: Resolve truncation warning within GameListItemPath\'s constructor
* gt/game_list: Use std::array in GameListItemPath\'s data() function
* qt/game_list: Remove redundant base class constructor from initializer list
* maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
* maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
* dynarmic: Update to 0118ee0
* Fri Aug 10 2018 pousaduarteAATTgmail.com- Update to version 20180810:
* Revert \"gl_state: Temporarily disable culling and depth test.\"
* gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
* textures: Refactor out for Texture/Depth FormatFromPixelFormat.
* gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
* Implement SNORM for BC5/DXN2 (#998)
* gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
* gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
* Implement BC5/DXN2 (#996)
* buffer_queue: Make reference parameter of SetPreallocatedBuffer const
* hle_ipc: Make WriteToOutgoingCommandBuffer()\'s reference parameter const
* gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
* gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
* maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
* maxwell_to_gl: Implement PrimitiveTopology::Points.
* gl_shader_decompiler: Declare predicates on use.
* maxwell_3d: Ignore macros that have not been uploaded yet.
* gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
* vfs: Fix documentation
* vfs: Fix typo in VfsFilesystem docs
* file_util: Use enum instead of bool for specifing path behavior
* loader: Remove unused IdentifyFile overload
* vfs: Use RealVfsFilesystem for fs-operations in RealVfsDirectory
* file_sys: Add missing include in savedata_factory
* core: Port core to VfsFilesystem for file access
* vfs: Add unreachable assert to file permissions converter
* vfs: Add RealVfsFilesystem implementation
* file_util: Add platform-specific slash option to SanitizePath
* vfs: Add VfsFilesystem interface and default implementation
* filesystem: Remove unnecessary if conditions
* gl_rasterizer: Do not render when no render target is configured.
* fsp_srv: Use std::string_view\'s copy() function instead of strncpy()
* fsp_srv: Emplace entries first when building index instead of emplacing last
* common/logging: Add missing service log categories
* Thu Aug 09 2018 pousaduarteAATTgmail.com- Update to version 20180809:
* common/color: Remove unnecessary const qualifiers on return types
* common/color: Get rid of undefined behavior
* vector_math: Use variable template version of is_signed in Vec classes
* Service/Account: stub LoadImage function
* gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
* gl_shader_decompiler: Stub input attribute Unknown_63.
* maxwell_3d: Use correct const buffer size and check bounds.
* renderer_opengl: Use trace log in a few places.
* maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
* nvhost_gpu: Don\'t over copy IoctlSubmitGpfifo.
* gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
* gl_shader_decompiler: Let OpenGL interpret floats.
* am: Stub SetScreenShotImageOrientation.
* common: Convert type traits templates over to variable template versions where applicable
* configure_gamelist: Use explicit QVariant constructor
* loader: Add icon and title support to XCI
* Fix missing qjpeg DLL
* Use const where applicable
* Avoid parsing RomFS to directory in NCA
 
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