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Changelog for teeworlds-0.7.5-lp155.31.1.x86_64.rpm :

* Fri Nov 04 2022 Steve Kowalik - Change to Python 3 BuildRequires, as we already use it to build.
* Thu Apr 23 2020 Martin Hauke - Update to version 0.7.5 fixes the following issues: Security
* CVE-2020-12066: denial of service against server (boo#1170252)
* CVE-2019-20787: integer overflow when computing a tilemap size (boo#1170253) Server
* Fix laser bounce delay when server runs for a very long time
* Rename tune_dump to tunes Client
* Improve client loading
* Add an option to turn off whispers
* Server browser + store password of favorites + improve looks of the friends tab + quick search now also matches gametypes + some fixes
* Chat commands + add autocompletion hint + add descriptions to server-side commands + remove the chat command limit + some fixes
* Sliders + logarithmic scales + move to mouse position on click + some fixes
* Fix statboard not closing with Escape
* Fix double binds
* Fix the warmup overlapping with MOTD/scoreboards
* Fix spectator HUD not rendering in some cases
* A fix to the menus music
* A fix to double binds + Some fixes to the demo player + Rename dump_binds to binds Graphics
* A fix to jungle_background
* A fix to jungle_midground Editor
* Add automapper for jungle_deathtiles
* Add mapres preview
* Show current quad when pressing space in editor
* Fix a crash Maps
* Some minor bugfixes to ctf5 and dm7
* Wed Dec 25 2019 Martin Hauke - Update to version 0.7.4 Highlights from this release:
* Race mode integration (client side)
* In-game server browser
* Chat pages & upgrades
* Statboard upgrade
* Winter background theme
* Wide menus mode
* Server-side chat commands integration
* 24 new skins, colorable eyes, and many more body parts to use
* Mon Apr 22 2019 Martin Hauke - Update to version 0.7.3.1
* fixed using correct array measurements when placing egg doodads
* fixed demo recorder downloaded maps using the sha256 hash
* show correct game release version in the start menu and console
* Fix platform-specific client libraries for Linux
* Thu Apr 18 2019 Martin Hauke - Update to version 0.7.3- Use cmake instead of the bam build-system- Drop not longer needed patches:
* bam-0.5.patch
* desktop.patch
* teeworlds-0.6.0-datadir.patch
* teeworlds-0.6.4-extlibs-optflags.patch- Changes since 0.7.2
* advanced scoreboard with game statistics
* joystick support (experimental!)
* copy paste (one-way)
* bot cosmetics (a visual difference between players and NPCs)
* chat commands (type / in chat)
* players can change skin without leaving the server (again)
* live automapper and complete rules for 0.7 tilesets
* audio toggling HUD
* an Easter surprise...- Changes since 0.7.1 Features:
* Christmas special update.
* Colorful gametype and level icons in the browser instead of grayscale.
* Add an option to use raw mouse inputs, revert to (0.6) relative mode by default.
* Demo list marker indicator.
* Restore ingame Player and Tee menus, add a warning that a reconnect is needed.
* Emotes can now be cancelled by releasing the mouse in the middle of the circle.
* Improve add friend text.
* Add a confirmation for removing a filter
* Add a \"click a player to follow\" hint
* Also hint players which key they should press to set themselves ready. Fixes:
* Fixed textures for older graphic cards
* Cancel whisper when target leaves
* Fixed server browser entry text color & close region
* Adjust chat messages to not display UID when option is turned off
* Fix empty vote when joining a server
* Broadcast: parse new line character
* Fix general menu NumOptions
* Fix failure to open configs in absolute paths since 0.7
* Fix MOTD not always displayed
* Adjust volume label size
* Fix invalid serverinfo
* Fix red UID background in DM
* Fix sorting to sort by real players/clients
* Fix can\'t remove clan friend
* Fix too small 0.7 server popups
* Fix server browser flickering
* Fix change_map command not always changing map
* Fix round score reset
* Properly blend UID in chat
* Add difficulty info to the ingame menus- Changes since 0.7.0 General
* new gametypes: \"last man standing\" (LMS) and \"last team standing\" (LTS). survive by your own or as a team with limited weaponry
* 64 players support. official gametypes are still restricted to 16 players maximum but allow more spectators
* new skin system. build your own skins based on a variety of provided parts
* enhanced security. all communications require a handshake and use a token to counter spoofing and reflection attacks
* new maps: ctf8, dm3, lms1. Click to discover them! Client
* animated background menu map: jungle, heavens (day/night themes, customisable in the map editor)
* new design for the menus: added start menus, reworked server browser, settings
* customisable gametype icons (browser). make your own!
* chat overhaul, whispers (private messages)
* composed binds (ctrl+, shift+, alt+)
* scoreboard remodelled, now shows kills/deaths
* demo markers
* master server list cache (in case the masters are unreachable)
* input separated from rendering (optimisation)
* upgrade to SDL2. support for multiple monitors, non-english keyboards, and more
* 10 new languages Server
* broadcasts overhaul, optional colours support
* ready system, for competitive settings
* server difficulty setting (casual, competitive, normal), shown in the browser
* spectator mode improvements: follow flags, click on players
* bot flags for modified servers: indicate NPCs, can be filtered out in the server browser
* Graphics
* sharper graphics all around (no more tileset_borderfix and dilate)
* refreshed the HUD, ninja cooldown, new mouse cursor
* mapres update (higher resolution, fixes...)
* Mon Apr 16 2018 antoine.belvireAATTopensuse.org- Allow build with bam >= 0.5.0.
* Tue May 02 2017 bwiedemannAATTsuse.com- Use convert -strip to not have timestamps in png files to make build more reproducible
* Sat Nov 19 2016 mailaenderAATTopensuse.org- Update to version 0.6.4
* Fix attacker controlled memory-writes and possibly arbitrary code execution security vulnerability in the client.
* Fix a read of uninitialized memory that is sent over the network, from the server.
* Fix decoding of overlong UTF-8 sequences to non-invalid code points, leading to possible duplicate names.
* Drop connected packets that come from a formerly connected server in the client.
* Use a different port for connless messages, increasing the difficulty of successful IP spoofing.
* Make spoofing of server info packets harder.
* Fix spoofing for vital chunks, and require most chunks to be vital.
* Sort by player count by default, instead of server name.
* Add a cooldown on unpause.- Drop patches applied upstream
* fix-server-vulnerability.patch
* round.patch- Unbundle DejaVu font
* Sat Nov 05 2016 rpmAATTfthiessen.de- Fixed line endings of readme and license
* Sat Nov 05 2016 jengelhAATTinai.de- Update descriptions
* Sat Jul 30 2016 mailaenderAATTopensuse.org- unbundle bam- build with system libraries- submitted the .desktop file upstream- add an appdata.xml file (submitted for upstream inclusion)- add round.patch to fix the build with C++ 6
* Fri Jul 29 2016 rpmAATTfthiessen.de- Added fix-server-vulnerability.patch- Replaced teeworlds.png with bundled icon.
* Sat Jan 24 2015 Mathias.HomannAATTopensuse.org- Update to 0.6.3
* Fix CVE-2014-9351 in all 0.6.x servers.
* Fix server crash in the console code.
* Fix master server lookup for servers.
* Fix scripts/make_release.py script.
* Fix client crash when opening a map with an invalid version.
 
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