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Changelog for war1gus-3.3.2-lp155.12.1.x86_64.rpm :

* Mon Aug 22 2022 Carsten Ziepke - Update to version 3.3.2
* Only engine changes
* Tue Aug 09 2022 Carsten Ziepke - Update to version 3.3.1
* Only engine changes- Changes in version 3.3.0, look here: https://raw.githubusercontent.com/Wargus/War1gus/master/debian/changelog
* Mon Feb 21 2022 Carsten Ziepke - Update to version 3.2.0
* Add a cooldown to healing and raise dead, so AI doesn\'t cast it like crazy
* Disable healing autocast on enemy units
* Adaptation of war1gus script to new map reveal modes
* Update anim.lua
* Shortcuts update for orcs
* Key shortcuts update for humans
* Change church to temple
* More accurate damage calulation for the unit stat
* Fix speed upgrade knights, fix wizards CTD summon
* Working esc
* Position of yellow key shortcut on icons
* Last esc update for humans
* Fix harvest chopping animation. Fixes #208
* Fix colors of building icons. Fixes #132
* Redefine icons based on tileset on start. fixes #218
* Show enemy stats
* Give orc skeleton a command button
* Fix catapult missile with rebalancing active
* Change hint highlight color from red to yellow
* Orc top resource bar ui
* Smooth animations
* Slower mana reg, longer unholy armor
* Balancing units costs/times proposition
* Added \"fast\" fog of war type
* Disable stats, fixes #234
* Simplify summoning rebalancing and hopefully fix #238
* Draw a simple border for enemy life bar.
* Fix menu button width. fixes #197
* Refactor options menu to use layouts
* Expose pixel ratio as setting. fixes #196
* Fix a crash in war1gus scenario custom resource selection
* Play map video as part of the briefing
* Tweak elementals and daemons.
* Fix pixel error in build bar
* Orcs can heal at their temple
* Consume resources for multiple builders
* Don\'t heal catapults, draw a healing missile at temple
* Fix temple healing effect offset
* Allow repairing of catapults by workers- Fix building for openSUSE Leap, using gcc10-c++
* Sat Jul 17 2021 Martin Hauke - Update to version 3.1.2
* Fix extractor for older C++ stdlib with experimental C++ 17 filesystem- Update to version 3.1.1
* Fix compilation on older versions of GCC and Clang- Update to version 3.1.0
* Overhaul multiplayer menus and online sign on
* Sync settings for multiplayer games to avoid desyncs
* Support new fog of war options
* Support extracting from the GOG installer file
* Add rebalanced unit stats by default
* Improve map editor usability
* Fix various menus and settings options
* Tue Dec 22 2020 Martin Hauke - Update to version 3.0.0
* Migrate to SDL2
* Fix menu button click target when stretched in higher resolutions
* Fix human work complete sound
* Log extraction to a file on Windows
* Fix quality of movies on Windows
* Fix trees in swamp and forest tilesets
* Fix dungeon tileset unpassable tiles
* Add \"dungeon entrance\" building to collect lumber in dungeon maps
* Add decorative tiles to forest, swamp, and dungeon tilesets for the editor
* Fix directions for all spells and missiles
* Do not allow alliance with AI
* Fix catapult rock animation
* Attack faster on the second level
* Allow toggling AllowMultipleTownhalls at runtime
* Add Alt+F to toggle fullscreen
* Add F10 and other F-shortcuts for game menus
* Add preferences to show orders, damage, and select shaders
* Use default damage formula again
* Add animations to briefing and end mission screens
* Copy data files during extraction for in-place re-extraction without needing the CD again
* Do not scale the assets to 640x400
* Reveal players that have lost their town hall
* Fix menu button click target height
* Add online game menu
* Sat Apr 25 2020 Martin Hauke - Update to version 2.4.3
* Allow actually disabling OpenGL, before we would alway revert back to OpenGL
* Do not show lifebar for not owned units
* Fix knights and wolves upgrades speedup
* Build war1gus launcher on macOS
* Make sure we play the intro on Windows
* Use midi files if timidity is not available to convert them to OGG
* Various video conversion improvements on Linux and Windows to work on more platforms
* Implement missing cheat codes
* Show time to live for summoned units in the Mana bar, as in the original game
* Make unholy/holy vision spells last longer
* Update the damage formula to be closer to the original
* Add decorations for unholy armor and invisibility, similar to the original
* Make UI panels and lifebars much closer to the original game
* Fix extraction of gold mine contents
* Fix loading the correct race UI again when switching maps
* Make briefing look much more like the original game- Drop patch:
* 0001-quote-the-listfile-and-fail-gracefully-when-the-intr.patch (included upstream)
* Mon Mar 04 2019 Martin Hauke - Update to version 2.4.2.1
* Replace ffmpeg2theora usage with plain ffmpeg usage- Add patch:
* 0001-quote-the-listfile-and-fail-gracefully-when-the-intr.patch
* Sun Mar 03 2019 Martin Hauke - Initial package, version 2.4.2
 
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