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Changelog for croftengine-2.4.0-lp156.8.2.x86_64.rpm :
* Mon Dec 04 2023 Martin Hauke - Update to version 2.4.0 New Features * we have a new CE-specific set of levels called \"Croft Arena\" centered around coop. Fixes * checks for updates were not implemented properly - to explain the issue is a bit complicated, so please just update to get correct update notifications in the future. Improvements * when the config was reset, you will now get a confirmation that it was reset. * you can now place a simple text file called tr1-data-root.txt in the data root of your ZIPs - this will make CE copy all folders underneath that file and not do some more guesswork about what is TR1 data. * you can now play offline without fiddling with the coop data it\'s a simple checkbox now to play offline. * Tue Nov 21 2023 Martin Hauke - Update to version 2.3.1 A minor patch release with no actual fixes for game-breaking bugs. * \"No Loads\" gameplay rule now is also checked when quickloading. * Gameplay rules are not reset anymore whenever you open the \"Gameplay Rules\" menu. * The gamepad database was updated to support even more controllers.- Update to version 2.3 New Features * weekly check for new updates. * support for \"Folklorist Diary\" gameflow * you can now select a specific level in the title menu to start in. * gameplay rules configuration when starting a new game (no loads, no meds, pistols only, and no cheats for now). Fixes * a build errors with GCC 13 was fixed. * freezes when processing texture packs are resolved. * the character width of the German \"ß\" was fixed so it doesn\'t add too much spacing. * some invalid/broken level data no longer crashes the engine. * leftover Laras from custom levels no longer show up. * unused weapons no longer show up in the stats widget. * using the \"health damage\" cheat no longer resurrects dead enemies. Improvements * all effects now have in-game descriptions, including performance impacts in some cases. * non-opaque geometry doesn\'t hide stuff behind it. Changes * \"delay save\" was renamed to \"delay overwrite\". * Sun Aug 27 2023 Martin Hauke - Update to version 2.2.1 This is a pure bugfix release without any new features. * displaying the savegames list should no longer crash the engine. * invalid level data with non-existing sprites no longer cause crashes.- Update to version 2.2.0 New Features * it\'s now possible to take screenshots of the stats at the end of a level. * new option to automatically select the first free or the oldest slot when saving. * optional save reminder that shows up after a configurable amount of minutes. * you can now configure a \"confirm save overwrite delay\" where you need to hold down your action button on the \"yes\" button for a configurable amount of seconds. * experimental support for feder\'s nordic adventure. * a completely new menu to clean up saves accessible using the \"secondary action\". Fixes * the amount of ammo given when picking up a weapon is fixed. * closing the connection to the coop server should no longer crash the game. * one shader somehow got de-optimized at some point, now the shader runs fast again. * missing underwater ambience effect no longer causes a crash. * the ghost save messagebox was using the in-game movement binding to switch buttons, now it uses the menu bindings. Improvements * level names of saves are now localised according to your chosen language, i.e. changing the game language now also changes the level titles in your saves list. * re-loading the same level is much faster now. * ui text should be more accessible with a more opaque background. Changes * \"restore health on level start\" is now enabled by default. * Thu Apr 20 2023 Carsten Ziepke - Update to version 2.0 New Features * water color customisable in gameflow, used in sabatu\'s tomb raider * limited randomiser support * support for ps1 splashscreens * separate menu key bindings * general performance improvements and texture caching * demo support * coop support (check https://haunted.earvillage.net) Fixes * pickups are now counted correctly * air/health bars weren\'t fully filled with black * less error-prone texture pack loading * local python installations should no longer affect the script engine * a few ai fixes * \"bacon lara\" now copies lara\'s movements more properly * required input bindings are now per-profile, not global anymore Improvements * refactored/improved bloom shader * the escape video will now be silently ignored if it\'s not present Changes * debug logs work slightly different, and also contain installation/data import logs now * boulders stop making any sound when they stop Package Maintainer Notes * dependencies were bumped to new versions- Update 3rdParty CImg from 3.1.6 to 3.2.1- Update 3rdParty pybind11 from 2.10.0 to 2.10.3- Add BuildRequieres pkgconfig(libjpeg), libboost_iostreams-devel, libboost_container-devel and fdupes- Remove unneeded duplicated files- Use gcc11 for openSUSE Leap and gcc12 for openSUSE Tumbleweed * Thu Oct 13 2022 Martin Hauke - Update to version 1.12 New Features * muzzle flash lighting. * dynamic lighting modes inspired by sega saturn. * support for importing sabatu\'s tr1 with a button click. * some soundtrack added to tr1 credit screens. * soundtrack added to sabatu\'s tr1 credit screens. * option to toggle between simple and detailed level stats at end of level. Fixes * health bar now renders properly with ui scaling enabled. * a few crashes with sabatu\'s tr1 were remedied. * some item titles fixed for sabatu\'s tr1. * getting killed by underwater boulders should no longer crash the engine. Improvements * less log spamming from superfluous resource logging. Changes * saving no longer shows the splash screen, instead just freezes the game for a very short while. * Sun Sep 18 2022 Martin Hauke - Update to version 1.11 * no more crashing when mapping empty opengl buffers. * exclusive fullscreen is now used on non-windows platforms. * moving blocks with smooth animations enabled no longer makes these blocks \"jump\". * no more log spamming from shader usage. * only having a quicksave, but no regular save, will now show the \"load game\" passport page. * launcher entries are no longer editable when double clicking. * a lot of ai changes/fixes. * ghost will now show up in flipped rooms. New Features * outline rendering support. * cheats for halving enemy health and adding medi packs. * brightness/contrast settings. Changes * ghosts are now solid colored. * updated game controller database. * controller input is no longer processed when the window isn\'t focused. * static meshes are no longer cut off.- Update to version 1.10 New Features * mini crashdumps will now be written on crashes. * water bed bubbles. * animation smoothing. Fixes * saving games now longer uses a different slot than the selected one. Improvements * position-independent executables will now be created by default * instanced particle systems for better performance. * Sat Jul 23 2022 Martin Hauke - Update to version 1.9.1 Fixes * corrected wrong item name in \"unfinished business\" gameflow scripts. Improvements * volumetric water fog * toned down algae brightness * Sat Jul 16 2022 Martin Hauke - Update to version 1.9 New Features * new crt shader variant * 10 last log files are preserved now so crash logs aren\'t accidentally overwritten anymore Improvements * greatly improved reaction time of the savegame lists * rewritten fxaa shader with new quality presets * crt shader is now also applied to the user interface * revised bloom, less blurry * duplicate pickups are now consolidated and shown only once Fixes * \"gold key\" renamed to \"rusty key\" in natla\'s mines for sabatu\'s tomb raider * ammo now shows up again in the inventory when losing weapons * no more crashes caused by empty mutant eggs * lara will now switch back to pistols again when shotgun ammo is depleted * Fri Jun 24 2022 Martin Hauke - Update to version 1.8 New Features * \"bug report action\" - this will automatically make a copy of the engine log, take a screenshot, and create a savegame and put it into a timestamped folder. * more UI scale variants. * option to control the amount of dust particles Fixes * some issues with video playback scaling were fixed, affected by render resolution selection. * lara\'s head will now revert to the correct rotation when diving- Update to version 1.7.2 Improvements * splash screens now fade in and out New Features * bloom effect (subject to change, this got in here because of the hotfix) Fixes * a crash occuring because of a fixed camera looking through a blocked sector was resolved * Wed Jun 15 2022 Martin Hauke - Upstream requires at least python 3.8 * Use python 3.9 for older distributions. * Sun Jun 12 2022 Martin Hauke - Update to version 1.7.1 * This is a hotfix release to fix some fixes. Classic levels should work again now, and sabatu\'s tomb raider (version 8) loads fine again.- Update to version 1.7.0 Fixes * a lot of improvements/fixes for sabatu\'s tomb raider. * falling ceiling debris now properly falls to the floor. * health bar no longer pulses after loading after dying. Improvements * certain entities are no longer rendered in half. * \"roll\" action will now be activated when both \"forward\" and \"backward\" actions are used. * Tue Jun 07 2022 Martin Hauke - Update to version 1.6.0 New Features * sabatu\'s tr1 gameflow scripts. * no more command line fiddling, everything merged into a launcher. Improvements * no more half rendered raptors. * secrets should now be counted correctly. * saves and ghosts are now stored per gameflow. Fixes * lightning on nvidia cards fixed. * wrongly colored dust/algae particles should now have the correct colors. * a few saves that failed to load should now load again. * Fri May 27 2022 Martin Hauke - Update to version 1.5.1 * fix vertex input over-use * Fri May 27 2022 Martin Hauke - Upstream rename \"EdisonEngine\" -> \"CroftEngine\"- Update to version 1.5 Fixes * shooting baddies should now be less like snipers when shooting from distance. * torso boss killing you should no longer kill the engine. * unhatched mutants no longer cast shadows. Improvements * restart level option. * less performance impact by enabling hbao. New Features * midas lara now has reflections. * Sat May 21 2022 Martin Hauke - Update to version 1.4.1 Fixes * activated butt bubbles no longer kill weapon animations. For testing * sand pouring sounds in city of khamoon should now properly stop playing. * Fri May 20 2022 Martin Hauke - Update to version 1.4 For Testing * enemies shooting at you should now be less accurate at distance, like the original. * new option to restart level when dying. * compatibility with the tombati patched steam version. * sound pouring sound in city of khamoon should no longer play after room swap without reload. New Features * butt bubbles. Fixes * moving lava should now move and burn you. * cutscenes are no longer grayscale. * centaur statues no longer render the spawned mutant after load. * dust particles are now properly affected by depth testing Improvements * certain texture packs no longer render strange outlines on alpha blended edges. * boulders should no longer be rendered in half. * Sun May 15 2022 Martin Hauke - Update to version 1.3 Fixes * no more nvidia/amd dust particle rendering inconsistencies. New Features * optional low health effects - pulsing health bar and monochrome fade Improvements * reduced dust particle render range to improve performance * rounded dust particles * Sat Apr 30 2022 Martin Hauke - Update to version 1.2.1 * Saves are incompatible with previous versions. Fixes * pistols are now properly added after natla\'s mines instead of after atlantis. * stats should now properly get calculated. * weapon stats now show even when not used in the current level. * tweaked aim/shoot checks for enemies (e.g. pierre). Improvements * reduced ghost data size in preparation for multiplayer. * Thu Mar 31 2022 Martin Hauke - Update to version 1.2 Fixes * running through natla\'s mines without picking up the pistols doesn\'t lead to a broken game anymore. * add missing color space conversion for dust color. Changes * increased dust density * tweaked dust colors- Update to version 1.1 Fixes * color space conversion for solid colored meshes corrected. New Features * support for ios hd texture packages.- Update to version 1.0 Fixes * fixed statistics timer display. * fixed muzzle flashes not disappearing when jumping into water.- Update to version Beta 16/Release Candidate 1 New Features * setup wizard now allows selection of glidos texture packs. * quicksaves can now be loaded from the savegame list. Fixes * ghost is not affected by scissoring anymore. * no more telling \"data imported\" when aborted the import. * compass closes again when deselected. * build errors with older cmake versions fixed. Changes * pickup widgets scaled down. * non-standard steam library paths are now taken into account when searching for the game image. * Sun Mar 13 2022 Martin Hauke - Update to version 0~git20220310.9e2ec7fd: Fixes * sword of damocles should no longer be affected by scissoring. * freelook now can override a forced focus on objects. New Features * a new first version of a \"setup wizard\" - hopefully no more fiddling around with files and disk images. * a whole set of new stats available from the compass - please note the stats are not up-to-date if loading a save from a previous version. Changes * renamed \"water denoise\" to \"denoise water surface\" to avoid some confusion. * Wed Feb 16 2022 Martin Hauke - Update to version 0~git20220216.60bbab58: New Features * different start menu shortcuts on windows for all implemented translations. Fixes * lara doesn\'t disappear at start of cistern anymore. Improvements * faster loading times/improved particle generation speed. * underwater particles got a green-ish tint. * all necessary files are now checked on engine start. Other * removed performance bar. * Wed Feb 16 2022 mardnhAATTgmx.de- Update to version 0~git20220216.60bbab58: * bump version * fix crash when re-using the same button for different actions across profiles * use gsl-lite provided factories for smart ptrs * bump dependencies * remove patch handling for dl_unpack * use typedef for non-null smart pointers * allow overriding the locale from command line, add start menu shortcuts for languages * close EE-441 * remove unused shader constants * close EE-446 * fix EE-419 * improve particle generation speed * Revert \"remove throttler, rely on vsync\" * remove throttler, rely on vsync * inline setVsync * remove performance bar * Sun Jan 30 2022 Martin Hauke - Update to version 0~git20220129.3e574d6b: * Savegames are not compatible with previous versions. Fixes * inventory rendering fixed. * drawing a weapon that\'s not in inventory doesn\'t produce a crash anymore. * shotguns do more damage now. * boulder doesn\'t roll of to one side anymore. * t-rex doesn\'t turn head too much anymore. * bats should not shiver anymore when dying and hitting the ground. * winged mutant now flies properly now. * boulders now fully drop to the ground when stopped. * some textures didn\'t animate properly. New Features * lighing added to inventory. * ambient track volume fading. * pc cheats to skip level and add all weapons. * lara says \"no\" when using a key/puzzle item in the inventory. * page indicator added to savegame list. * savegames can be sorted by date now (use step left/right). Improvements * logarithmic instead of linear volume. * save slots increased to 100. * picking up weapons now shows both weapon and ammo widgets. * faster ai path calculations. * no more showing the console window in release builds. * crumbling floors shouldn\'t show rendering issues anymore. Changes * most shadows removed so only \"living\" entities cast shadows. * dust particles darkened, reduced in size, randomized size, and increased density. * Fri Jan 14 2022 Martin Hauke - Update to version 0~git20220114.44783124: Fixes * no more wicked camera movement in front of blocks. * no more date strings with certain foreign characters crashing the engine. * savegame loading leading to bugged games resolved. New Features * new display option to double ui scale. Changes * level sequence invetory manipulation split into separate items * sliding sound effect immediately stops now when sliding stops. * decreased sound distance. * external audio file is now used for secret sound instead of internal one. * Wed Jan 05 2022 mardnhAATTgmx.de- Update to version 0~git20220105.2fad725a: * This is a hotfix release, fixing a dumb copy-pasta error leading to immediate crashes. * Wed Jan 05 2022 Martin Hauke - Update to version 0~git20220105.7c061780: Fixes * crash when touching a static mesh in a very specific condition fixed. * no more \"machine gun\" weapons. * doors are no longer passable if they touch swappable rooms. Improvements * better logging in case of crashes. * readme maintenance. * Sun Dec 19 2021 mardnhAATTgmx.de- Update to version 0~git20211219.41ab4206: New Features * ghost recording. Fixes * thor lightning emitter can be avoided now. * thor lightning emitter doesn\'t show lara\'s hips anymore. * Sun Dec 12 2021 mardnhAATTgmx.de- Update to version 0~git20211212.25038d83: New Features * item count added to pickup widgets if the item picked up increases the total count of that item to more than one. Fixes * lara can now properly grab every bridge. * dust is now properly rendered in front of objects. * items no longer re-spawn after loading a save. * \"free look\" now allows looking down into pits. * splash screen properly resizes now. Other * gsl-lite version bumped. * cimg now always fetched from external source. * some minor refactorings and code love. * removed debug overlay. * Sun Nov 28 2021 Martin Hauke - Update to version 0~git20211126.d92f3c58: * This is only a bug-fix release, not introducing any new features or changing existing ones. Fixes * \"City of Khamoon\" drawbridges behave properly now. * grabbing edges fixed. * sliding down in certain directions no longer swapping orientation. * render pipeline bug preventing some polygons being rendered on nvidia cards fixed. * Fri Nov 19 2021 Martin Hauke - Update to version 0~git20211119.67e371a1: New features * dust particles (can be disabled in settings). * ammo counter animation when drawing weapons. Fixes * depth-of-field mostly fixed. * items no longer respawn after loading. * lara no longer holds weapons in her hands after loading a save when she was picking something up or hanging on an edge. Changes * more subtle hbao * Tue Oct 26 2021 mardnhAATTgmx.de- Update to version 0~git20211026.af0165f8: * This a hotfix release for beta 6, fixing issues with combinations of lens distortion, water distortion and hbao. * Tue Oct 26 2021 Martin Hauke - Update to version 0~git20211026.5a0b93b4: New Features * new splash screen and application icon based on work from Raina Audron Fixes * shadow map rendering Improvements * faster load times * optimized render pipeline and shaders for better performance * Sun Oct 10 2021 mardnhAATTgmx.de- Update to version 0~git20211009.a5ff6eaf: New Features * half-resolution rendering (alkbeit intended for 4k rendering, you can also use it for \"oldschool gaming\") (EE-373) Fixes * shadow mapping on all platforms (EE-369) * incomplete rendering in certain circumstances Improvements * hbao sampling reduced to improve performance with negligible quality loss Maintenance * reduced shader interface complexity * many changes to improve engine stability * refactored render pipeline * Mon Sep 27 2021 mardnhAATTgmx.de- Update to version 0~git20210927.2ee2a7cf: * don\'t update camera buffer data more than necessary * unify/simplify shader interfaces * remove obsolete glm dependency from lgtm config * update readme * add lgtm badges * ensure ambient streams are properly registered * don\'t sleep too much in throttler if it\'s lagging behind * add specular component to water surfaces * fix infinite recursion * simplify shaders * fix teamcity test execution * disable test color output * add test formatter for teamcity * add lgtm * fix EE-372 * delay isSampler check * slightly optimize hbao shader * fix EE-371 * attempt to fix compilation errors on linux * reduce shader interface complexity * use less convoluted ids for shaders and programs * reduce hbao samplings, add more mad in shaders * Tue Sep 21 2021 mardnhAATTgmx.de- Update to version 0~git20210921.d2ec5e39: * remove loader from glad, patch to always try to load GL_ARB_bindless_texture * log opengl extensions and renderdoc detection * pass through glfw proc loader to glad * add more constexpr patches for pybind11 * replace sprite decision uniform with macro * regenerate glad bindings using core profile * switch from glew to glad * don\'t generate meshes for invisible static meshes * re-use vsm view matrix * few vsm cleanups * better handling of stream sync loss * Mon Sep 20 2021 mardnhAATTgmx.de- Update to version 0~git20210920.393ca602: * add BOOST_LOG_DYN_LINK for older boost releases on linux * add PERMISSIVE_BUILD cmake option for GNU-like compilers not supporting the newest warning flags * refactor audio/video file playback * extract utility functions to convert ffmpeg timestamps * rename player to videoplayer * ditch sndfile stream source and replace with ffmpeg stream source * split video player code into multiple files * avoid clipping/wrapping when reading sndfile data * install desktop file for linux * simplify vsm bias calculation * respect depth clamping when calculating vsm shadow values * pass through audio channels to allow 3d positioning * remove csm z offset * remove unnecessary csm split end data * replace libsndfile with ffmpeg * Sun Sep 19 2021 mardnhAATTgmx.de- Update to version 0~git20210919.c3794089: * close EE-367 * properly clear textures before rendering * add \"share\" to source roots for code completion * reduce water scatter/absorption factor * generally disable blending by default * attempt to fix water surface rendering (nvidia still bugged) * improve filename comparison * add prefix to mesh labels in linearize depth pass * disable blending for water surfaces * use floats in linearize depth fragment shader * improve opengl logging * make opengl object names more distinct * add noreturn to streamvoice source handle association * fix EE-366 * always enable vsync * fix EE-364 * Fri Sep 17 2021 Martin Hauke - Update to version 0~git20210917.4653ff70: * install executable * don\'t install dependencies, simplify and fix handling of dataroot * use more conformant data directories * move some runtime assets to the share directory * fetch upstream glm to counter deprecated system packages * fix EE-365 * don\'t rely on physical files to check equivalence * reorder audio track info by track id * use external audio data instead of embedded data for lara talk * directly read as int16 from sndfile * don\'t apply 3d effects for non-positional voices * double voice reference distance to avoid muffling- Drop edisonengine-wrapper.sh (not longer needed) * Mon Sep 13 2021 Martin Hauke - Initial package, version 0~git20210913.e7758ba4
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