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Changelog for wargus-3.3.2-lp156.12.2.x86_64.rpm :

* Mon Aug 22 2022 Carsten Ziepke - Update to version 3.3.2
* Update translations
* Add Czech translation- Fix rpmlint non-executable-script warning
* Tue Aug 09 2022 Carsten Ziepke - Update to version 3.3.1
* do not give buttons to critters
* Fix ToD orc briefing filenames on bnet edition- Changes in version 3.3.0, look here: https://raw.githubusercontent.com/Wargus/Wargus/master/debian/changelog
* Mon Feb 21 2022 Carsten Ziepke - Update to version 3.2.0
* 1st version of French translation.
* Add fr translation available in menu
* Adaptation of wargus scripts to new map reveal types
* Check for argument to main to avoid segfault since ArchiveDir is set to argv[1].
* Updated StormLib to commit 5ab093b7a57b8779dff06a08fac19d46c40b3329 and modified CMakeLists.txt to build StormLib as an external project
* added \"fast\" fog of war type
* refactor editor main menu to use layout
* add a simple text editor for preamble and postamble scripts
* Sat Jul 17 2021 Martin Hauke - Update to version 3.1.2
* Fix extractor for older C++ stdlib with experimental C++ 17 filesystem support- Update to version 3.1.1
* Always reveal attackers even when they are attacking from beyond the sight range of a unit
* Slow down regeneration rate for berserkers to 1hp every 2 seconds
* Sat Jul 10 2021 Martin Hauke - Update to version 3.1.0
* Overhaul multiplayer menus and online sign on
* Sync settings for multiplayer games to avoid desyncs
* Support new fog of war options
* Support extracting from the GOG installer file
* Add rebalanced unit stats by default
* Improve map editor usability
* Fix various menus and settings options
* Tue Dec 22 2020 Martin Hauke - Update to version 3.0.0
* Migrate to SDL2
* Remove Aleonas Tales dataset and launcher from Wargus project
* Fix ripping of CD audio on newer Linux distros
* Enable new auto-targeting algorithm
* Add option for new shadows
* Reveal player when they lost their main building
* Play click sound on mouse down for buttons
* Fix sight range given by corpses by using a hidden revealer unit
* Fix video aspect ratio to work for both DOS and BNE CDs
* Copy data files during extraction so we can re-extract on demand without user intervention
* Log wartool output on Windows to a logfile to help debug extraction issues
* Improve keyboard navigation throughout the game
* Add online gaming menu
* Add auto-discovery of local multiplayer games
* Sat Apr 25 2020 Martin Hauke - Update to version 2.4.3
* Inline StormLib for easier builds
* Fix \"Job\'s done\" sound path for peasants in Battle.NET edition
* Fix bug showing \"Supply 4, Demand 0\" under some circumstances
* Fix aspect ratio of extracted videos
* Use auto-cast and auto-explore
* Run demo 1-4 when main menu is idle
* Fix missile origins and cannon tower animations
* Fix issue with \"Attack Ground\" button for ballistas, catapults, large ships
* Fix item order in resources drop-down list
* Fix extraction for some more variants of Battle.NET editions
* Fix multiplayer startup when the metaserver is not used and optional AI player number was not passed
* Sun Mar 03 2019 Martin Hauke - Update to version 2.4.2
* Fix for extraction on Arm64
* When OpenGL is unchecked, also uncheck UI scaling as it implies OpenGL
* Demolition range of goblin/gnome sappers increased by one
* The ogre mage\'s runes spell can no longer be placed directly on buildings as attack
* The shortcut for the Eye of Killrog is now \"E\"
* ToD human level 13 now decreases the health of Lothar\'s troops making their rescue impossible without cheating
* Enable sounds for research completed
* Change sound for human completed buildings to the peasant\'s \"job\'s done\"
* Copy the MIDI soundfont to the local Wargus directory to make midi music work
* ToD human level 10 now correctly makes the prisoners into Minutemen rather than Peasants
* Fixed ToD orc level 8 crash when the AI tried to research a non-existing 3rd catapult upgrade
* Fix a buffer overflow that could occur in ConvertVideo and ConvertMusic
* Switched from ffmpeg2theora to vanilla ffmpeg due to file import/conversion issues
* Add support for advertising and joining games on a metaserver
* Allow selecting the number of AI players in multiplayer games
* Support new launcher-based extraction from Stratagus 2.4.2
* Provide a separate launcher for Aleona\'s Tales
* Support Battle.NET edition on OS X
* Bundle a selection of libretro shaders
* Add a preference to store the active shader, if the user selected one
* Add shader shortcut to help- Run spec-cleaner- Recommend ffmpeg and cdparanoia to support ripping the sound tracks from the original Audio CD and to convert the original videos.
* Thu Sep 21 2017 rpmAATTfthiessen.de- Build with StormLib support.
* Wed Sep 16 2015 kieltuxAATTgmail.com- Update to 2.3.0
* Support for extracting data from Warcraft 2 BNE disc.
* Aleona\'s Tales and Wargus have been merged (now it\'s not nessesary to have Warcraft 2 CD to play Wargus)
* Original MIDI playback using FluidSynth library.
* Custom game types.
* In-game mod support.
* Custom campaigns.
* A lot of AI improvements, as well as some new AI types.
* New Game mode - For the Motherland from Aleona\'s Tales.
* Many UI improvements: reworked button popups, new Guichan widgets, and much more.
* New Skirmish Modern game setup screen from Doom Wars.
* Support for extracting data from Warcraft 2 Russian SPK disc (both original and expansion)
* Russian language support.
* All WC2 campaigns now have unique AI scripts (similar to original ones)
* 5 difficulty levels for campaigns (affect AI aggressiveness)
* New preferences menu.
* Mine low resources notifications
* And, of course, a lot of bugs fixed.- Removed fix_segfault_non-existing_music.patch: fixed upstream
* Wed Nov 12 2014 kieltuxAATTgmail.com- Add patch fix_segfault_non-existing_music.patch (lp#1037559) http://bazaar.launchpad.net/~stratagus/wargus/trunk/revision/1711- Small changes: Use pkgconfig Install man pages New project url
 
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