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Changelog for lix-0.10.26-58.1.x86_64.rpm :
* Sat Aug 24 2024 Martin Hauke - Update to version 0.10.26 * In multiplayer, when you\'ve selected a spawn delay handicap, the in-game panel shows you the remaining time until your first lix spawns. * Fix an animation regression from Lix 0.10.25: Amanda\'s occult-style hatch animated only through its first row of frames, then disappeared. This didn\'t affect physics, the lix continued to spawn correctly from thin air. Now, all hatches animate correctly through all frames again. * Refactor permutations to be allocation-free.- Update to version 0.10.25 * Refactor the collision code between lix and goals a.k.a. exits. This speeds up rewinding and mass replay verification by at least 13 %. * Refactor the world into a mutable and an immutable half to make savestates smaller and speed up rewinding. This brings only a small improvement. * Add Rainbow Day, a 2-player and 4-player map by Miri.- Mention create-dependencies.sh in Sources. * Mon Jun 24 2024 Martin Hauke - Update to version 0.10.24 * Shorten and easen Pipe Dream. It\'s now a better second introductory level. * Change the author in Proxima\'s levels to Proxima. Existing checkmarks convert automatically whenever Proxima is the only author. Existing checkmarks become \"?!\" for Proxima\'s co-authored levels. * Remove pack descriptions (_english.X.txt and _german.X.txt) from the level tree. Lix has never displayed them since 2016. * Draw cyan trigger area rectangles one pixel lower. They now look like they match the lix\'s lowermost foot pixel. As before, cyan trigger area rectangles appear in the editor and during play when you activate the splat ruler. * Many internal refactorings, e.g., to prepare multiple spritesheets for future physics changes. * Sun Jun 09 2024 Carsten Ziepke - Update to version 0.10.23 * Keep visible land in-place when you open or close the replay tweaker. Before, when you opened or closed the tweaker, the land scrolled left or right. * Fix #476: Chat messages appear in the chatters\' player colors. Observers will continue to chat in white. * Move some multiplayer maps: For each player count (2p, 3p, ..., 8p), whenever an author directory held only only one map at player count, that that map is now in a directory other/ at that player count. * Add Sunny Day at the Beach, a multiplayer map by Blitz for 2p-5p. * Wed Apr 17 2024 Martin Hauke - Update to version 0.10.22 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sat Mar 09 2024 Martin Hauke - Update to version 0.10.21 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sat Feb 24 2024 Martin Hauke - Update to version 0.10.20 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sat Feb 03 2024 Martin Hauke - Update to version 0.10.19 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Fri Nov 24 2023 Martin Hauke - Update to version 0.10.17 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sun Oct 15 2023 Carsten Ziepke - Update to version 0.10.16 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sat Sep 02 2023 Carsten Ziepke - Update to version 0.10.15 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Fri Aug 25 2023 Carsten Ziepke - Update to version 0.10.14 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Mon Aug 14 2023 Carsten Ziepke - Update to version 0.10.13 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Mon Jul 17 2023 Martin Hauke - Update to version 0.10.12 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Mon Jun 12 2023 Martin Hauke - Update to version 0.10.11 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sat Mar 25 2023 Martin Hauke - Update to version 0.10.7 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sat Mar 04 2023 Martin Hauke - Update to version 0.10.6 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Tue Jan 24 2023 Martin Hauke - Update to version 0.10.5 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Mon Jan 09 2023 Martin Hauke - Update to version 0.10.4 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Wed Dec 21 2022 Martin Hauke - Update to version 0.10.3 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Thu Dec 15 2022 Martin Hauke - Update to version 0.10.2 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sun Nov 27 2022 Martin Hauke - Update to version 0.10.1 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sat Oct 22 2022 Martin Hauke - Update to version 0.10.0 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sat Oct 15 2022 Martin Hauke - Update to version 0.9.48 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sun Sep 18 2022 Martin Hauke - Update to version 0.9.47 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sun Jun 26 2022 Martin Hauke - Update to version 0.9.46 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sat May 21 2022 Martin Hauke - Update to version 0.9.45 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sat Oct 16 2021 Martin Hauke - Update to version 0.9.39 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt * Sun Feb 28 2021 Martin Hauke - Update to version 0.9.36 * Add a whopping 66 multiplayer maps by Flopsy, including Perfect Situation * Fix #413: The new-level button in the editor will now ask for data loss before clearing the map and clearing the undo buffer. You can click Save, Discard, or Cancel. * Reword the grid tooltip in the editor to clarify that it will affect future moves; it will have no immediate effect on the current selection. Before: \"Grid 2: Rounds tiles\' coordinates to multiples of 2.\" Now: \"Grid 2: Tiles will move in steps of 2 pixels.\" * Support a hidden option (not in the options menu) that allows you to suppress the editor\'s offset of copypasted tiles; this is (16,16) by default. (Hidden options are hacks; for the long term, I need to visualize the copying in place.) For now, to suppress the offset, put in your user/options.sdl: editorCopiedTilesOffset 0 * Mouse speed on Linux defaults to 10, not 20. This produces better results on my machine when (fast movement frees mouse) is off, the default on Linux. I haven\'t examined the speed on other systems yet. * Update the build docs in doc/build/ about minimum compiler versions. * In the doc/formats/ directory, document replay pointing, terrain lines in levels, groups in levels.
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