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Changelog for zandronum-3.1.0-7.2.x86_64.rpm :

* Sat May 21 2022 Martin Hauke - Update to version 3.1.0
* A new server administration menu made by Dusk, enabling RCON users to change server settings within the menus and without needing to use the console.
* A new private chat mode so that players can send private messages to each other (or the server), using \"sayto\" or \"sayto_idx\". The server can decide on whether or not private messages are allowed with the CVar \"sv_allowprivatechat\".
* Various netcode improvements, especially with the unlagged.
* An option for players to send up to 3 backup copies of older move or weapon select commands using \"cl_backupcommands\". Particularly useful for players suffering from bad packet loss on a server.
* Servers can now specify their exact country to launchers with \"sv_country\" instead of launchers always relying on GeoIP to determine their location.
* New ACS functions: SetCurrentGameMode, GetCurrentGameMode, SetGameModeLimit, SetPlayerClass, SetPlayerChasecam, GetPlayerChasecam, SetPlayerScore, GetPlayerScore, InDemoMode, ExecuteClientScript, NamedExecuteClientScript, SendNetworkString, NamedSendNetworkString, GetChatMessage, GetMapRotationSize, and GetMapRotationInfo.
* New ACS EVENT script types: GAMEEVENT_CHAT, GAMEEVENT_PLAYERCONNECT, GAMEEVENT_ACTOR_SPAWNED, GAMEEEVENT_ACTOR_DAMAGED, and GAMEEVENT_ACTOR_ARMORDAMAGED.
* New SBARINFO commands: IfSpectator [not] [dead] and IfSpying [not].
* New DMFlags and CompatFlags: sv_nounlaggedbfgtracers, sv_nodoorclose, sv_forcesoftwarepitchlimits, sv_shootthroughallies, sv_dontpushallies, compat_resetglobalvarsonmapreset, and compat_noobituaries.
* New vote types for enabling/disabling DMFlags (\"callvote ), and skipping to the next level (like the CCMD \"nextmap\") or next secret level (like the CCMD \"nextsecret\").
* Mods can now set up the DMFlags, CompatFlags, and LMSFlags they need enabled or disabled for any game mode, all within the GAMEMODE lump.
* New parameters to the \"addmap\" and \"insertmap\" commands, specifying the minimum and maximum number of players required to enter a map.
* Players can now use names with complex colouring schemes without having to worry about reaching the length limit because of colour codes.
* More security checks to \"ConsoleCommand\". Particularly, the CVar \"cl_protectcvars\" prevents ConsoleCommand from permanently changing a user\'s settings, and CVARINFO can now safely replace any CVars that were previously created using ConsoleCommand.
* Loading ZIP/PK3 files containing duplicate protected lumps now results in a fatal error when hosting a server.
* Added support for player colour sets.
* Added most of the features originally from ZCC, including: chat prefixes/suffixes, custom weapon swaying, bobbing, offsetting, extra information for \"cl_identifytarget\", and more.
* Added all of the text colours from \"New Text Colours\" originally made by FuzzballFox.
* Changed the executable icon for Windows users to a more sleek, modern design originally made by Medicris.- Drop not longer needed patch:
* 0001-Fixed-GME-compile-issue-for-GCC-10-or-later.patch
* Sat Sep 18 2021 Martin Hauke - Initial package, version 3.0.1
 
ICM